zarantha Posted July 2 Posted July 2 19 hours ago, Starphyre said: SO is this an issue I'll need to fix in SSEEdit? The dark hands, probably. I remember a problem with the hand textures for the black ropes, but not any white ropes. so you've got something changing them. you'd want to look at the hand textures on the ropebinder with fingers device. The overlays in the wrong position, no. That's an issue with how the hands are handled in this device. DD NG might help, might not. I don't recall if it has an ini option that would help with that. But basically, when the hands are invisible, racemenu doesn't also hide the overlays, and this is more or less the same thing. You'll see similar overlay issues with other devices like the boxbinders and straitjackets. if the DD ini doesn't have anything, all you can do is ignore it or get rid of your hand overlays.
Starphyre Posted July 2 Posted July 2 I was aware the hand overlays were unfixable. I just haven't used SSEedit in a long time. Gonna be some trial and error there I think. 1
zarantha Posted July 3 Posted July 3 12 hours ago, Starphyre said: I was aware the hand overlays were unfixable. I just haven't used SSEedit in a long time. Gonna be some trial and error there I think. In my notes that i keep thinking i might come back to one day, i saved a link to a post where i showed how to fix the hands. you should be able to extrapolate from that if it is the same issue.
smarchet00 Posted July 9 Posted July 9 Hi all, just trying to see if I could do this. Using another mod and adding cursed loot as a master using tes5edit, I tried to add to an item (a collar using the amulet slot) dcur_kw_luckycharm as a keyword. It didn't seem to have any issue saving once I made this mod a master I was even able to select that from the keyword list but upon opening a chest, I still had cuffs, collar attached to my character. Am I missing something? Is there something more that I need to add? Thanks!
KalBreen Posted July 12 Posted July 12 Protip if you can't get DAMN surprise boxes to trigger. Exit the game then reload the save, then use the debug feature in DCL MCM and click tie me up, then free me. Then try to activate the surprise box. Worked for me. Beats having to reinstalling the mod and cleaning the save.
BabyMephi Posted July 17 Posted July 17 (edited) Reposting this here as I previously posted it on the wrong thread by mistake: Hey. So the last couple of days, I've been playing through with this mod on my LO. Used back in LE and finally decided to switch over. I have an issue where if I enable "Rape" in the mod's MCM, I can no longer interact with any MCM menus until I close out and unpause the game then pause and go back. The issue then is that the MCM menu for Cursed Loot turns up blank from there out and if I use "setstage ski_configmanagerinstance 1", the MCM Menu for Cursed Loot disappears entirely, suggesting the whole mod's just dipped. This has happened on existing saves and brand new ones. This wasn't happening until yesterday, so here's what changed in my load order: I eventually had too many anims which resulted in some not being generated and breaking a lot of things, so I disabled all my combat animation mods, including MCO, POISE and TK Dodge and a few others, and re-ran Nemesis. As well as that, I disabled Valhalla Combat, Simple Defeat and Practical Defeat Reanimated (not sure why I had both enabled in the first place.) Re-ran Nemesis, booted the game and boom, issue proceeds. Things I have tried so far: Reinstalling the mod entirely, regenerating Nemesis anim files, regenerating BodySlide stuffs and reinstalling a couple other DD mods I have around it separately in case there's some kind of issue there. Nothing has worked so far, and I'm a little stuck. Gonna keep looking around, but any other ideas would be helpful! Load Order is attached to the post for your perusal. Let me know if any other info is needed and I'm happy to provide. Thanks! EDIT: Added my most recent Papyrus log where I encountered this issue. loadorder.txt Papyrus.0.log Edited July 18 by BabyMephi added papyrus log involving the issue
zarantha Posted July 18 Posted July 18 21 hours ago, BabyMephi said: Reposting this here as I previously posted it on the wrong thread by mistake: Hey. So the last couple of days, I've been playing through with this mod on my LO. Used back in LE and finally decided to switch over. I have an issue where if I enable "Rape" in the mod's MCM, I can no longer interact with any MCM menus until I close out and unpause the game then pause and go back. The issue then is that the MCM menu for Cursed Loot turns up blank from there out and if I use "setstage ski_configmanagerinstance 1", the MCM Menu for Cursed Loot disappears entirely, suggesting the whole mod's just dipped. This has happened on existing saves and brand new ones. This wasn't happening until yesterday, so here's what changed in my load order: I eventually had too many anims which resulted in some not being generated and breaking a lot of things, so I disabled all my combat animation mods, including MCO, POISE and TK Dodge and a few others, and re-ran Nemesis. As well as that, I disabled Valhalla Combat, Simple Defeat and Practical Defeat Reanimated (not sure why I had both enabled in the first place.) Re-ran Nemesis, booted the game and boom, issue proceeds. Things I have tried so far: Reinstalling the mod entirely, regenerating Nemesis anim files, regenerating BodySlide stuffs and reinstalling a couple other DD mods I have around it separately in case there's some kind of issue there. Nothing has worked so far, and I'm a little stuck. Gonna keep looking around, but any other ideas would be helpful! Load Order is attached to the post for your perusal. Let me know if any other info is needed and I'm happy to provide. Thanks! EDIT: Added my most recent Papyrus log where I encountered this issue. loadorder.txt 23.81 kB · 0 downloads Papyrus.0.log 305.81 kB · 0 downloads This sounds like the MCM initialization issue. There's no real fix, but a couple of workarounds. The first is kimy's workaround: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3205086 1. Start a new game. 2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so. 3. Quit to menu. 4. Start another new game. 5. Enjoy. The other is to do a stepped start up. I did this for a while until I cut out DCL. I had my large load order broken into three sections for a new game start. Disable part of your load order - say everything devious or sexlab related. Start the game, wait for all notifications to stop spamming. Save and exit. Enable the rest or your mods that are sexlab related, plus DD and DD NG and wait for notifications again. Then save and exit again. Enable DCL and the rest of your mods. You should have a working mcm for DCL. If it's still broke, exit without saving, and disable DCL. Let the other mods initialize, then save and exit again. Enable DCL. Part of what is happening is DD NG requires a hard save and new load to finish initializing. And DCL can't do its own initialization if DD is not fully up. and if DCL partially initializes, it's just fucked at that point and baked into the save. But also, if there are a lot of mods initializing at the same time, DCL tends to get stuck (that's what kimy's workaround gets around). By exiting to the menu, most mods are partially loaded and lets DCL finish its own loading. 1
Starphyre Posted July 18 Posted July 18 On 7/2/2026 at 11:07 PM, zarantha said: In my notes that i keep thinking i might come back to one day, i saved a link to a post where i showed how to fix the hands. you should be able to extrapolate from that if it is the same issue. Thanks. Was easy enough to follow. will go try it out now.
huhyeahso Posted July 20 Posted July 20 Ive set the number of devices to 1 to 2 and ive unticked force full set, but i always get way too many items per event, did I miss an option?
zarantha Posted July 21 Posted July 21 9 hours ago, huhyeahso said: Ive set the number of devices to 1 to 2 and ive unticked force full set, but i always get way too many items per event, did I miss an option? Are those from traps or quests? quests ignore that option. Also, that option only affects DCL events. If you're getting items from other mods, DCL can't stop them.
huhyeahso Posted July 21 Posted July 21 (edited) It's from traps, doors, containers, etc. Could it be because i have DD NG? they are not compatible? If so my bad. Edited July 21 by huhyeahso
zarantha Posted July 22 Posted July 22 15 hours ago, huhyeahso said: It's from traps, doors, containers, etc. Could it be because i have DD NG? they are not compatible? If so my bad. No, it's not because of DD NG. Some option had problems, but I don't recall exactly what anymore since I don't use this mod anymore. I've switched to Devious Curses. I want to say it might be because of progressive bondage. If one of the devices is one that's normally loaded last/later in progressive bondage, it will add everything before that device too.
Starphyre Posted July 25 Posted July 25 Is there some scripting that stops Chloe from being offered a steward position? I wanted to leave her at one of my houses and take sasha, but I can't get chloe to do the steward dialog
zarantha Posted July 25 Posted July 25 (edited) 11 hours ago, Starphyre said: Devious Curses? How is that different than DCL? 6 hours ago, Starphyre said: Is there some scripting that stops Chloe from being offered a steward position? I wanted to leave her at one of my houses and take sasha, but I can't get chloe to do the steward dialog Probably not scripting per se (i don't think kimy coded her to block it), but it might be a keyword or not having that script attached. Haven't ever looked at it tbh. i'd compare her to lydia or one of the other npcs who can become a steward. Edit: try adding her into the housecarl faction (PlayerHousecarlFaction [FACT:000A2C8D]) For devious curses, it's mostly traps. you can customize the devices it equips, and there is a blacklist if there's something you never want to get. it does have random sex events and can apply tats as 'curses' (those do require several other mods to be set up additionally). some events are based on vanilla skyrim quests and can be toggled. it does not include any quests of its own. i find it much more lightweight and more customizable than DCL nowadays. Edited July 25 by zarantha
Starphyre Posted July 27 Posted July 27 The Chloe steward issue was a Skyrim thing. I had to take her into the farmhouse before the dialog appeared. She's a lovely Steward, since she had no outfit when you find herr, she took off the armor I supplied (Berzerker uniform) and walks the farm naked. Sasha, otoh, wants sex or just masturbates every 5 min. I'm almost tempted to swap them.
twsnider1138 Posted Thursday at 04:23 PM Posted Thursday at 04:23 PM So I recently upgraded to Anniversary Edition and just discovered that when I attempt to solicit sex, nothing happens. I solicit the person, the dialogue plays, and then no sex scene plays at all. Can somebody please hopefully help me out. I did have to replace the plugins from Devious Devices with the ones from Devious Devices NG or else my MCM wouldn't populate at all and I did try using The New Gentleman penis skeleton instead of Schlongs of Skyrim. I don't think Gentleman makes any difference as that's not the error message I'm getting. Here is the error message and my log is attached. [dcur_solicitation (230650E5)].dcur_solicitationquestscript.CalcSuccess() - "dcur_solicitationquestscript.psc" Line 119 .dcur_scquest_calcsuccess.Fragment_3() - "dcur_scquest_calcsuccess.psc" Line 9 [08/06/2026 - 11:22:39AM] error: Cannot call LocTypeInn() on a None object, aborting function call Papyrus.0.log
Taki17 Posted Thursday at 05:21 PM Posted Thursday at 05:21 PM 45 minutes ago, twsnider1138 said: [dcur_solicitation (230650E5)].dcur_solicitationquestscript.CalcSuccess() - "dcur_solicitationquestscript.psc" Line 119 .dcur_scquest_calcsuccess.Fragment_3() - "dcur_scquest_calcsuccess.psc" Line 9 [08/06/2026 - 11:22:39AM] error: Cannot call LocTypeInn() on a None object, aborting function call The call stack suggests that the location type check fails during the attempt. because it's unable to use the keyword in the LocTypeInn property. That's a custom property on one of DCL's scripts, which leads me to believe the mod's scripts are not initailized correctly. Maybe a startup error, maybe an install error (although less likely). 56 minutes ago, twsnider1138 said: I did have to replace the plugins from Devious Devices with the ones from Devious Devices NG Any particular consideration for doing this, instead of using the proper installer that puts in the proper scripts and everything else? Because if I understand this correctly and you really overridden DDSE plugins with DDNG ones by hand and installed nothing else from DDNG, that's a very fucking not great idea.
twsnider1138 Posted Thursday at 05:37 PM Posted Thursday at 05:37 PM 13 minutes ago, Taki17 said: The call stack suggests that the location type check fails during the attempt. because it's unable to use the keyword in the LocTypeInn property. That's a custom property on one of DCL's scripts, which leads me to believe the mod's scripts are not initailized correctly. Maybe a startup error, maybe an install error (although less likely). Any particular consideration for doing this, instead of using the proper installer that puts in the proper scripts and everything else? Because if I understand this correctly and you really overridden DDSE plugins with DDNG ones by hand and installed nothing else from DDNG, that's a very fucking not great idea. I used my mod manager to do all the heavy lifting. The only thing I did when I installed DDNG was tell it to overwrite everything.
twsnider1138 Posted Saturday at 04:23 PM Posted Saturday at 04:23 PM On 8/6/2026 at 1:21 PM, Taki17 said: The call stack suggests that the location type check fails during the attempt. because it's unable to use the keyword in the LocTypeInn property. That's a custom property on one of DCL's scripts, which leads me to believe the mod's scripts are not initailized correctly. Maybe a startup error, maybe an install error (although less likely). Any particular consideration for doing this, instead of using the proper installer that puts in the proper scripts and everything else? Because if I understand this correctly and you really overridden DDSE plugins with DDNG ones by hand and installed nothing else from DDNG, that's a very fucking not great idea. So I uninstalled NG, reinstalled Devices and DCUR, and now things seem to work properly. Thank you for trying to help.
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