zarantha Posted July 28, 2021 Posted July 28, 2021 2 hours ago, Azazel92 said: Thank you, sending the log now Crash_2021_7_28_17-4-24.txt 47.47 kB · 2 downloads Looks like it's caused by dawnguard arsenal. Several dawnguard npcs are called out (isran, celann). If that mod changes facegen, that could be your issue. try regenerating the facegen for those npcs with that mod active, or removing dawnguard arsenal. Immersive creature is also called out in the stack, and that mod is known for causing CTDs. Try disabling additional spawns in the IC MCM, and reset the cells before trying to go to that area again. DCL is listed, but only as one of the mods in area of the world at that time. None of the NPCs listed later are part of DCL, nor are any of the other object IDs related to DCL. These are the likely objects/NPCs: Possible relevant objects (9) { [ 1] TESNPC(Name: `Isran`, FormId: 0200336A, File: `DawnguardArsenal.esp <- Dawnguard.esm`) [ 1] Character(FormId: 02015C15, File: `DawnguardArsenal.esp`, BaseForm: TESNPC(Name: `Celann`, FormId: 0201541E, File: `DawnguardArsenal.esp <- Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`)) [ 1] TESNPC(Name: `Celann`, FormId: 0201541E, File: `DawnguardArsenal.esp <- Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`) [ 1] Character(FormId: FF00279D, BaseForm: TESNPC(Name: `Dawnguard Horse`, FormId: FF0026D1)) [ 1] TESNPC(Name: `Dawnguard Horse`, FormId: FF0026D1) [ 1] Character(FormId: 02003478, File: `Dawnguard.esm`, BaseForm: TESNPC(Name: `Isran`, FormId: 0200336A, File: `DawnguardArsenal.esp <- Dawnguard.esm`)) This is the section showing what's editing the world: [ 73] TESWorldSpace(Name: Tamriel `Skyrim`, FormId: 0000003C, File: `Deviously Cursed Loot.esp <- Alternate Start - Live Another Life.esp <- robes of the archmagus.esp <- The Paarthurnax Dilemma.esp <- MF_RadiantProstitution.esp <- Apachii_DivineEleganceStore_Patch.esp <- enhancedskyforge.esp <- konahrik_accoutrements.esp <- UchihaClan.esp <- naruto overhaul.esp <- Immersive Patrols II.esp <- Laura's Bondage Shop.esp <- Immersive Horses.esp <- Devious Lore.esp <- SeranaDialogAddon.esp <- Hothtrooper44_ArmorCompilation.esp <- goodbrother.esp <- OBIS SE.esp <- Cutting Room Floor.esp <- Skyrim Immersive Creatures Special Edition.esp <- SMIM-SE-Merged-All.esp <- Apachii_DivineEleganceStore.esm <- JSwordsD.esm <- Unofficial Skyrim Special Edition Patch.esp <- Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`) [ 128] TESQuest(Name: SIC_WERoad07 `Dawnguard Horse Patrol`, FormId: 1C5E6924, File: `Skyrim Immersive Creatures Special Edition.esp`) [ 134] TESPackage(FormId: 1C5E6927, File: `Skyrim Immersive Creatures Special Edition.esp`) }
judge007 Posted July 28, 2021 Posted July 28, 2021 2 hours ago, Azazel92 said: Thank you, sending the log now Crash_2021_7_28_17-4-24.txt 47.47 kB · 3 downloads 13 minutes ago, zarantha said: Looks like it's caused by dawnguard arsenal. Several dawnguard npcs are called out (isran, celann). If that mod changes facegen, that could be your issue. try regenerating the facegen for those npcs with that mod active, or removing dawnguard arsenal. Immersive creature is also called out in the stack, and that mod is known for causing CTDs. Try disabling additional spawns in the IC MCM, and reset the cells before trying to go to that area again. DCL is listed, but only as one of the mods in area of the world at that time. None of the NPCs listed later are part of DCL, nor are any of the other object IDs related to DCL. These are the likely objects/NPCs: Possible relevant objects (9) { [ 1] TESNPC(Name: `Isran`, FormId: 0200336A, File: `DawnguardArsenal.esp <- Dawnguard.esm`) [ 1] Character(FormId: 02015C15, File: `DawnguardArsenal.esp`, BaseForm: TESNPC(Name: `Celann`, FormId: 0201541E, File: `DawnguardArsenal.esp <- Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`)) [ 1] TESNPC(Name: `Celann`, FormId: 0201541E, File: `DawnguardArsenal.esp <- Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`) [ 1] Character(FormId: FF00279D, BaseForm: TESNPC(Name: `Dawnguard Horse`, FormId: FF0026D1)) [ 1] TESNPC(Name: `Dawnguard Horse`, FormId: FF0026D1) [ 1] Character(FormId: 02003478, File: `Dawnguard.esm`, BaseForm: TESNPC(Name: `Isran`, FormId: 0200336A, File: `DawnguardArsenal.esp <- Dawnguard.esm`)) This is the section showing what's editing the world: [ 73] TESWorldSpace(Name: Tamriel `Skyrim`, FormId: 0000003C, File: `Deviously Cursed Loot.esp <- Alternate Start - Live Another Life.esp <- robes of the archmagus.esp <- The Paarthurnax Dilemma.esp <- MF_RadiantProstitution.esp <- Apachii_DivineEleganceStore_Patch.esp <- enhancedskyforge.esp <- konahrik_accoutrements.esp <- UchihaClan.esp <- naruto overhaul.esp <- Immersive Patrols II.esp <- Laura's Bondage Shop.esp <- Immersive Horses.esp <- Devious Lore.esp <- SeranaDialogAddon.esp <- Hothtrooper44_ArmorCompilation.esp <- goodbrother.esp <- OBIS SE.esp <- Cutting Room Floor.esp <- Skyrim Immersive Creatures Special Edition.esp <- SMIM-SE-Merged-All.esp <- Apachii_DivineEleganceStore.esm <- JSwordsD.esm <- Unofficial Skyrim Special Edition Patch.esp <- Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`) [ 128] TESQuest(Name: SIC_WERoad07 `Dawnguard Horse Patrol`, FormId: 1C5E6924, File: `Skyrim Immersive Creatures Special Edition.esp`) [ 134] TESPackage(FormId: 1C5E6927, File: `Skyrim Immersive Creatures Special Edition.esp`) } A load order that large will most likely require : proper sorting: use LOOT https://loot.github.io/ A bashed patch for conflict resolution, Wrye Bash - https://www.nexusmods.com/skyrimspecialedition/mods/6837 the patch is particularly needed with massive worldspace changes like [73] indicates
zarantha Posted July 28, 2021 Posted July 28, 2021 45 minutes ago, judge007 said: A load order that large I wouldn't call 136 plugins large 1
judge007 Posted July 28, 2021 Posted July 28, 2021 11 minutes ago, zarantha said: I wouldn't call 136 plugins large Large enough to crash, lol 1
zarantha Posted July 28, 2021 Posted July 28, 2021 28 minutes ago, judge007 said: Large enough to crash, lol All it takes is one for that, lol 1
Azazel92 Posted July 28, 2021 Posted July 28, 2021 (edited) 2 hours ago, zarantha said: Looks like it's caused by dawnguard arsenal. Several dawnguard npcs are called out (isran, celann). If that mod changes facegen, that could be your issue. try regenerating the facegen for those npcs with that mod active, or removing dawnguard arsenal. That's too bad, because I really wanted to try out this mod. I'll try tinkering with it 1 hour ago, judge007 said: proper sorting: use LOOT https://loot.github.io/ A bashed patch for conflict resolution, Wrye Bash - https://www.nexusmods.com/skyrimspecialedition/mods/6837 I already organised the load order with LOOT and cleaned the files with SSE Edit Ouick Auto-Clean, I'll try Wrye Bash and report back. Thank you very much for your help, I really appreciate it Update: Wrye Bash and disabling Dawnguard arsenal didn't solve the issue, As soon as the quest updates and animation starts with Nightgate Innkeeper the game crashes. I'm attaching the log Crash_2021_7_28_22-3-46.txt Edited July 28, 2021 by Azazel92
Elsidia Posted July 28, 2021 Posted July 28, 2021 Off-topic, but is really necessary clean Skyrim SE DLC esp with SSE edit? It helps to make stable or it can make more unstable Skyrim?
judge007 Posted July 28, 2021 Posted July 28, 2021 5 minutes ago, Elsidia said: Off-topic, but is really necessary clean Skyrim SE DLC esp with SSE edit? It helps to make stable or it can make more unstable Skyrim? Yes
Elsidia Posted July 28, 2021 Posted July 28, 2021 (edited) 26 minutes ago, Azazel92 said: Wrye Bash and disabling Dawnguard arsenal didn't solve the issue The same: [ 1] TESNPC(Name: `Isran`, FormId: 0200336A, File: `Dawnguard.esm`) [ 1] Character(FormId: 02015C15, File: `Dawnguard.esm`, BaseForm: TESNPC(Name: `Celann`, FormId: 0201541E, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`)) [ 1] TESNPC(Name: `Celann`, FormId: 0201541E, File: `Unofficial Skyrim Special Edition Patch.esp <- Dawnguard.esm`) [ 1] Character(FormId: FF00279D, BaseForm: TESNPC(Name: `Dawnguard Horse`, FormId: FF0026E9)) [ 1] TESNPC(Name: `Dawnguard Horse`, FormId: FF0026E9) [ 1] Character(FormId: 02003478, File: `Dawnguard.esm`, BaseForm: TESNPC(Name: `Isran`, FormId: 0200336A, File: `Dawnguard.esm`)) [ 73] TESWorldSpace(Name: Tamriel `Skyrim`, FormId: 0000003C, File: `Alternate Start - Live Another Life.esp <- robes of the archmagus.esp <- The Paarthurnax Dilemma.esp <- MF_RadiantProstitution.esp <- Apachii_DivineEleganceStore_Patch.esp <- enhancedskyforge.esp <- konahrik_accoutrements.esp <- UchihaClan.esp <- naruto overhaul.esp <- Immersive Patrols II.esp <- Laura's Bondage Shop.esp <- Immersive Horses.esp <- Devious Lore.esp <- SeranaDialogAddon.esp <- Hothtrooper44_ArmorCompilation.esp <- goodbrother.esp <- OBIS SE.esp <- Cutting Room Floor.esp <- Skyrim Immersive Creatures Special Edition.esp <- SMIM-SE-Merged-All.esp <- Deviously Cursed Loot.esp <- Apachii_DivineEleganceStore.esm <- JSwordsD.esm <- Unofficial Skyrim Special Edition Patch.esp <- Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`) [ 128] TESQuest(Name: SIC_WERoad07 `Dawnguard Horse Patrol`, FormId: 1D5E6924, File: `Skyrim Immersive Creatures Special Edition.esp`) [ 134] TESPackage(FormId: 1D5E6927, File: `Skyrim Immersive Creatures Special Edition.esp`) The same: immersive creatures pack. Not disabled. Try disable it or change MMC of this mod as zarantha say and try again. If not CTD, try restore dawnguard arsenal. Maybe it's not guilty, but creature mod. UPD: If you disable this mod, you need rebuild fnis - as i suspect by name this mod contains animations. Edited July 28, 2021 by Elsidia
judge007 Posted July 28, 2021 Posted July 28, 2021 22 minutes ago, Azazel92 said: That's too bad, because I really wanted to try out this mod. I'll try tinkering with it I already organised the load order with LOOT and cleaned the files with SSE Edit Ouick Auto-Clean, I'll try Wrye Bash and report back. Thank you very much for your help, I really appreciate it Update: Wrye Bash and disabling Dawnguard arsenal didn't solve the issue, As soon as the quest updates and animation starts with Nightgate Innkeeper the game crashes. I'm attaching the log Crash_2021_7_28_22-3-46.txt 42.33 kB · 0 downloads If you have nifskope on your system, you could check meshes for facegendata folders to see if any mod didn't convert the meshes to BSDynamicTriShape or BSTriShape. if you find mods with NiTriShape meshes, use SSE Nif Optimizer on mod folder. I find a LOT of mods that edit NPC and are supposedly SE compatible skip the head parts. earlier versions of Cathedral Assets Optimizer would "destripify" NiTriShapes, but leave them in NiTriShape format. Not animating mouth and eye parts properly.
zarantha Posted July 28, 2021 Posted July 28, 2021 (edited) 49 minutes ago, Azazel92 said: That's too bad, because I really wanted to try out this mod. I'll try tinkering with it I already organised the load order with LOOT and cleaned the files with SSE Edit Ouick Auto-Clean, I'll try Wrye Bash and report back. Thank you very much for your help, I really appreciate it Update: Wrye Bash and disabling Dawnguard arsenal didn't solve the issue, As soon as the quest updates and animation starts with Nightgate Innkeeper the game crashes. I'm attaching the log Crash_2021_7_28_22-3-46.txt 42.33 kB · 2 downloads Still looks pretty much the same. Did you regenerate the facegen for those two npcs? Load up you're entire load order in xedit. Look for those two NPCs in dawnguard. Is anything overwriting them? Did you disable additional spawns in the Immersive Creatures MCM? Cell reset instructions for Immersive Creatures in on the last page of the MCM, if I remember correctly. Have you rerun FNIS? Any errors in FNIS? Edit: Follow the instructions here to redo facegen. Select all mods that modify NPCs and their appearance, you don't have to set a mod as active though. just say no on that pop up. https://www.creationkit.com/index.php?title=Dark_Face_Bug Edited July 28, 2021 by zarantha
yOPynsP Posted July 29, 2021 Posted July 29, 2021 On 7/25/2021 at 11:43 PM, zarantha said: What other mods do you have installed? Can you try on a new game with only DCL and it's requirements? Make sure to stay away from Helgen so Chloe doesn't start. I disabled all other mods than those which DCL needed, and still no results. I did a pure new save file, exited helgen the normal way, coc'd myself out of it after chloe quest, and before the quest. Pretty much any hardcore type of gear isn't appearing, only small cuffs, collars and corsets are actually put on during the events. The rubber suit, the transparent catsuit and the ultra tight straitjacket definitely do not work.
Azazel92 Posted July 29, 2021 Posted July 29, 2021 (edited) 15 hours ago, zarantha said: Still looks pretty much the same. Did you regenerate the facegen for those two npcs? Load up you're entire load order in xedit. Look for those two NPCs in dawnguard. Is anything overwriting them? Did you disable additional spawns in the Immersive Creatures MCM? Cell reset instructions for Immersive Creatures in on the last page of the MCM, if I remember correctly. Have you rerun FNIS? Any errors in FNIS? Edit: Follow the instructions here to redo facegen. Select all mods that modify NPCs and their appearance, you don't have to set a mod as active though. just say no on that pop up. https://www.creationkit.com/index.php?title=Dark_Face_Bug Well, I did all of that (I'm 100% I did something wrong, wasn't familiar with Face regenerating) and the issue persisted. As soon as I waited to reset cells with Immersive Creatures my game crashed. Then I simply disabled Immersive Creatures and Immersive Patrols and just like that, the issue disappeared. So in summary: 15 hours ago, zarantha said: Did you regenerate the facegen for those two npcs? Yes 15 hours ago, zarantha said: Load up you're entire load order in xedit. Look for those two NPCs in dawnguard. Is anything overwriting them? the only thing that was overwritten were some perks and armor for Isran and Celean, no face edits 15 hours ago, zarantha said: Did you disable additional spawns in the Immersive Creatures MCM? Cell reset instructions for Immersive Creatures in on the last page of the MCM, if I remember correctly. Done that, as soon as I waited 12h to process reseting cells my game crashed 15 hours ago, zarantha said: Have you rerun FNIS? Any errors in FNIS? Yes Nothing solved the issue, booting Immersive Creatures and Immersive Patrols did Thank you so very much @zarantha @Elsidia @judge007 for finding time to help me with my issue This is only my second time writing on this forum and I really appreciate your help ? EDIT: I'll try to enable IC after finishing the quest and post the results Edited July 29, 2021 by Azazel92 2
zarantha Posted July 29, 2021 Posted July 29, 2021 14 hours ago, yOPynsP said: I disabled all other mods than those which DCL needed, and still no results. I did a pure new save file, exited helgen the normal way, coc'd myself out of it after chloe quest, and before the quest. Pretty much any hardcore type of gear isn't appearing, only small cuffs, collars and corsets are actually put on during the events. The rubber suit, the transparent catsuit and the ultra tight straitjacket definitely do not work. Use LAL to use a start other than helgen. We don't want the chloe quest to start, because that quest will not allow traps while it's running. At least, I've never gotten a trap while it's running. You also need to be above a certain level, i think the default is now 3. So either finish the chloe quest before testing (take her all the way up to the dollmaker, finish one more quest with her, then drop her and don't start the next quest) or don't go to helgen at all.
zarantha Posted July 29, 2021 Posted July 29, 2021 1 hour ago, Azazel92 said: Nothing solved the issue, booting Immersive Creatures and Immersive Patrols did Thank you so very much @zarantha @Elsidia @judge007 for finding time to help me with my issue This is only my second time writing on this forum and I really appreciate your help ? EDIT: I'll try to enable IC after finishing the quest and post the results When you enable it again, make sure additional spawns are disabled from the start, or try running it through CAO. that will unpack the bsa, optimize the meshes and repack it for you. https://www.reddit.com/r/skyrimmods/comments/hy6i7t/sse_ctd_with_skyrim_immersive_creatures/ https://forums.nexusmods.com/index.php?/topic/6062858-skyrim-immersive-creatures/page-93#entry88720418 There was something about editing the ai packages for the pups too, but I can't find that again.
Elsidia Posted July 29, 2021 Posted July 29, 2021 @zarantha, @Azazel92, @judge007, i just was curious, download Immersive creatures, repack a bsa and CAO there found illegal facegen data. Seems before uses this mod you need repack bsa and run trough CAO. I do it before your post, because seems you really need use CAO if you want play this mod.
Elsidia Posted July 29, 2021 Posted July 29, 2021 56 minutes ago, zarantha said: You also need to be above a certain level Depend on Cursed loot MCM default level is 1. There can change a minimal level in MCM. But maybe i wrong and also in script seems it's disabled level 3 requirement (by using ; symbol)
judge007 Posted July 29, 2021 Posted July 29, 2021 6 minutes ago, Elsidia said: @zarantha, @Azazel92, @judge007, i just was curious, download Immersive creatures, repack a bsa and CAO there found illegal facegen data. Seems before uses this mod you need repack bsa and run trough CAO. I do it before your post, because seems you really need use CAO if you want play this mod. Like I said earlier, a lot of mods ship that way. Worse you can't count on CAO, it misses meshes on occasion. I run all mods through SSE Nif Optimizer first, and use the batch file + HavokPostProcessor from Creation Kit for any animations. Then I use CAO, saves a lot of headache trying to find what it missed later on.
yOPynsP Posted July 29, 2021 Posted July 29, 2021 5 hours ago, zarantha said: Use LAL to use a start other than helgen. We don't want the chloe quest to start, because that quest will not allow traps while it's running. At least, I've never gotten a trap while it's running. You also need to be above a certain level, i think the default is now 3. So either finish the chloe quest before testing (take her all the way up to the dollmaker, finish one more quest with her, then drop her and don't start the next quest) or don't go to helgen at all. I tried to do it without the helgen part, and did on one other save file which had the chloe quest(s) done. Neither worked, and when i use a chest that has any suit, even chloe as a follower doesnt wear the set. Is there any way to try to reset the mod without the MCM feature, as in downloading everything again? Or is there anything else left to try?
zarantha Posted July 29, 2021 Posted July 29, 2021 1 hour ago, yOPynsP said: I tried to do it without the helgen part, and did on one other save file which had the chloe quest(s) done. Neither worked, and when i use a chest that has any suit, even chloe as a follower doesnt wear the set. Is there any way to try to reset the mod without the MCM feature, as in downloading everything again? Or is there anything else left to try? Screenshot the mcm settings (general, events, devices, and debug) and attach a papyrus log after opening the chest.
yOPynsP Posted July 29, 2021 Posted July 29, 2021 2 hours ago, zarantha said: Screenshot the mcm settings (general, events, devices, and debug) and attach a papyrus log after opening the chest. ^
zarantha Posted July 29, 2021 Posted July 29, 2021 14 minutes ago, yOPynsP said: ^ Papyrus log needs to enabled and is in this location: Documents\my games\Skyrim Special Edition\Logs\Script\Papyrus.0.log Just replace skyrim with skyrim se https://www.nexusmods.com/skyrim/articles/368/
yOPynsP Posted July 30, 2021 Posted July 30, 2021 (edited) 1 hour ago, zarantha said: Papyrus log needs to enabled and is in this location: Documents\my games\Skyrim Special Edition\Logs\Script\Papyrus.0.log Just replace skyrim with skyrim se https://www.nexusmods.com/skyrim/articles/368/ Papyrus.0.log Edited July 30, 2021 by yOPynsP
Puger1243 Posted July 30, 2021 Posted July 30, 2021 (edited) I've been having trouble finding a solution to my issue in this thread, so I might just post about it directly: When I had DCL enabled, any time I tried to enter whiterun/solitude and any of the building inside those cities, I would get a CTD during the loading screen. Even if I start in, say, dragonsreach to name a spot, I would still get the CTD. Could you look at my load order to see if there are any conflicts? If there are none, do you know of any possible solutions? Spoiler LO: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 Skyrim Project Optimization - Full Version.esm 9 9 Forgotten DungeonsSSE.esm 254 FE 0 ApparelLayer.esl 10 a CreatureFramework.esm 11 b SexLab.esm 12 c SexLabAroused.esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 Devious Devices - Contraptions.esm 17 11 RaceCompatibility.esm 254 FE 1 RealisticWaterTwo - Resources.esm 18 12 Falskaar.esm 19 13 Apachii_DivineEleganceStore.esm 20 14 ZaZAnimationPack.esm 21 15 OSA.esm 22 16 Schlongs of Skyrim - Core.esm 23 17 SkyUI_SE.esp 24 18 SMIM-SE-Merged-All.esp 25 19 ELFX - Exteriors.esp 26 1a ELFX - Weathers.esp 27 1b Immersive Wenches.esp 28 1c SexLabDefeat.esp 29 1d mslDeviousCaptures.esp 30 1e UIExtensions.esp 31 1f AddItemMenuSE.esp 32 20 [Zynx][Anano] LayerBikini.esp 33 21 sl_triggers.esp 34 22 FMS_FemaleMakeupSuite.esp 35 23 MaximumCarnage.esp 36 24 SexLabSquirtR.esp 37 25 EnhancedLightsandFX.esp 38 26 Skysan_ELFX_SMIM_Fix.esp 39 27 Landscape Fixes For Grass Mods.esp 254 FE 2 ELFX Fixes.esp 40 28 Hothtrooper44_ArmorCompilation.esp 254 FE 3 3BBB.esp 41 29 SexLabConsequences.esp 42 2a SexyVest.esp 43 2b UNP Undies.esp 44 2c Realistic Haircolors.esp 254 FE 4 SexLabDefeat Add-on.esp 45 2d Sexlab Release.esp 46 2e SexLab Inflation Framework.esp 47 2f LazyItemHider.esp 48 30 AmazingFollowerTweaks.esp 49 31 SLDrunkRedux.esp 50 32 MoreNastyCritters.esp 51 33 HentaiCreatures.esp 52 34 FurnitureMarkerSex.esp 53 35 DeadlySpellImpacts.esp 54 36 dD - Enhanced Blood Main.esp 55 37 AKSkyrimUnderground.esp 56 38 Immersive Encounters.esp 57 39 BlendedRoads.esp 58 3a Ars Metallica.esp 59 3b Merta Black Rose Armor.esp 60 3c Immersive Encounters - RS Children Patch.esp 61 3d SLALAnimObj.esp 62 3e Devious Devices For Him.esp 254 FE 5 Devious Devices SE patch.esp 63 3f CBBE.esp 64 40 SexLabTools.esp 65 41 ReAnimate.esp 66 42 IcePenguinWorldMap.esp 67 43 AnubAnimObj.esp 68 44 Cloaks.esp 69 45 Skyrim Flora Overhaul.esp 70 46 HF_Heljarchen_PHBXB1_EX.esp 71 47 SexLab Theft and Seduction.esp 72 48 Dovabear.esp 254 FE 6 JailRape.esp 73 49 Crimson Blood Armor.esp 74 4a Cloaks - Dawnguard.esp 75 4b DW.esp 76 4c Essential Followers.esp 77 4d FNIS.esp 78 4e KS Hairdo's.esp 79 4f MyraTheTaffyDragon.esp 80 50 pokeanimerace.esp 254 FE 7 RSC Falskaar Patch.esp 81 51 RSChildren.esp 82 52 RaceMenuHH.esp 83 53 RaceMenu.esp 84 54 RaceMenuPlugin.esp 85 55 RaceMenuMorphsCBBE.esp 86 56 SLALAnimObjBillyy.esp 87 57 SLAL_AnimationsByLeito.esp 88 58 SLAnimLoader.esp 89 59 SOS - VectorPlexus Muscular Addon.esp 90 5a Serana.esp 254 FE 8 SexLab Louder Sex Moans.esp 91 5b SexLabDangerousNights2.esp 92 5c SexLab Extra Voices.esp 93 5d SexLab Dangerously Nude.esp 94 5e StressAndTrauma.esp 95 5f TakeNotes.esp 96 60 Uncle Sheo - Special.esp 97 61 WetandCold.esp 98 62 SOSRaceMenu.esp 254 FE 9 dse-buttplug.esp 99 63 Apachii_DivineEleganceStore_Patch.esp 100 64 blackreachrailroadnew.esp 101 65 SexLab Approach.esp 102 66 MF_RadiantProstitution.esp 103 67 Haem Projects Goblands.esp 104 68 SexLab Eager NPCs.esp 105 69 SexLab Romance.esp 106 6a RabbitHole.esp 107 6b moonpath.esp 108 6c DX Daughter of the Sea.esp 109 6d SexLabHorribleHarassment.esp 110 6e SL_Kidnapped_Redux.esp 111 6f LazyTools.esp 112 70 Merta Assassin Armor.esp holycow.esp 254 FE a spelltomeconjureetherealhorse.esp 113 71 Cloaks - USSEP Patch.esp 114 72 Hothtrooper44_Armor_Ecksstra.esp 115 73 RaceCompatibilityUSKPOverride.esp 116 74 XPMSE.esp 117 75 Schlongs of Skyrim.esp 118 76 SOS - VectorPlexus Regular Addon.esp 119 77 C98CosmeticOverride.esp 120 78 Ordinator - Perks of Skyrim.esp 121 79 Apocalypse - Magic of Skyrim.esp 122 7a Apocalypse - Ordinator Compatibility Patch.esp 123 7b Immersive Citizens - AI Overhaul.esp 124 7c Relationship Dialogue Overhaul.esp 125 7d Alternate Start - Live Another Life.esp 126 7e RealisticWaterTwo.esp 254 FE b ELFX Fixes Ragged Flagon Fix.esp 127 7f Atlas Map Markers.esp Edited July 30, 2021 by Puger1243
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