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Showing results for tags 'toys&love'.
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Follower Slavery Mod (FSM) (20/01/2024) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days Innkeepers will become aware of any new Follower slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The only hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requires PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes
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Immersive Interactions - DD&Toy Patch View File When the player is wearing DD or toy bindings, prevent the Immersive Interactions animation from playing during operation. This is Immersive Interactions patches for "Devious Devices" and "Toys and Love" (just add checks in SendanimationEvent or PlayIdle in the script) If Game.GetModByName("Devious Devices - Integration.esm") !=255 || Game.GetModByName("Toys.esm") !=255 If !akActor.WornHasKeyword(Game.GetFormFromFile(0x05226C, "Devious Devices - Integration.esm") as Keyword) && !akActor.WornHasKeyword(Game.GetFormFromFile(0x000008C1, "Toys.esm") as Keyword) && !akActor.WornHasKeyword(Game.GetFormFromFile(0x000008F3, "Toys.esm") as Keyword) debug.SendanimationEvent(PlayerREF as ObjectReference, "idlewoodpickupenter") utility.wait(6.00000) Else Debug.Notification("You make efforts to move while being bound.") ;Return EndIf EndIf I use Devious Devices and Toys at the same time. If someone can test using only Devious Devices or Toys, please let me know the results.? Requires: Immersive Interactions - Animated Actions 1.74 Immersive Interactions - Survival Mode Patch 1.94 Devious Devices 5.2 Toys and Love 2.62 Submitter EccentricWizard Submitted 07/12/2023 Category Adult Mods Requires Immersive Interactions 1.74, Immersive Interactions - Survival Mode Patch 1.94, Devious Devices 5.2, Toys and Love 2.62 Regular Edition Compatible No
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GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4) View File Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! Submitter Min Submitted 06/06/2022 Category Adult Mods Requires Regular Edition Compatible Yes
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View File PROTEUS DD&Toy Patch Add the functionality to record equipped devices in the "Save Character" option. In the "Switch Character" option, include features to check devices, record them, unequip, and reequip. When switching characters using PROTEUS, check if there are equipped devices. If the character is wearing a quest device, abort the character switch. For regular devices, save the equipped devices to individual JSON files (separate from PROTEUS items). Then, unequip all devices from the character and switch characters. Check if the switched character has a record of previously worn devices, and if so, reequip them. Important notes: There won't be a check for whether the worn toys are mission items (I still don't know how to check for quest toys...) If the switched character or the target character has worn toys (you may encounter messages about missing toy assets when switching), you must enter the MCM for toys to reset the character. Requires: PROTEUS 3.3.1 Devious Devices 5.2 (option) Toys and Love 2.62 Submitter EccentricWizard Submitted 01/11/2024 Category Regular Mods Requires PROTEUS 3.3.1, Devious Devices 5.2, (option) Toys and Love 2.62 Regular Edition Compatible No
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Toys and Love OAR Patch View File I converted some of the Toys and Love animations into the Open Animation Replacer format, allowing them to be used with Nemesis. This includes the required paths for MCO, Precision, Loki's POISE and Jumping Attack. Change: Note: MCO animations for Yoke have not been created yet. Requires: Toys and Love 2.62 Open Animation Replacer 2.0.2 Behavior Data Injector 0.13 Behavior Data Injector Universal Support 0.13.0.1 (option) MCO 1.6 (option) Precision 2.04 (option) POISE - Stagger Overhaul SKSE 1.0.2 (option) Jumping Attack (option) Submitter EccentricWizard Submitted 01/24/2024 Category Adult Mods Requires Toys and Love 2.62, Open Animation Replacer 2.0.2, Behavior Data Injector 0.13, Behavior Data Injector Universal Support 0.13.0.1 Regular Edition Compatible No
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Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. ? Goal of this Blog page: Installation of basic Skyrim fixes, patches and useful mods in preparation for LL mods Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. ? Creating Checklists to keep the overview ⚠️ It's strongly recommended to still read the individual mod descriptions instead of blindly installing everything ? Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools ⚙️Optional Step 02 - ❤️? Core Sexlab SOS, SL, SLAL, Tools, Patches Step 03 - ☠️ Body ⚠️Chose only one route to install a body: All-in-One HDT Animated Pussy 4.0 Body installation via separate Mods ☠️ Optional Step 04 - ? More Nasty Critters SLAL MNC SLAL Animated Beast's Cocks (ABC HDT) Step 05 - ⛓️ BDSM Frameworks ? ZAP Animation Pack ?? Toys & Love ? Devious Devices 5.2 ? Optional Step 06 - ?? Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - ❤️? Sexlab ❤️? Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ All-in-One HDT Animated Pussy 4.0: ☠️ Body installation via separate Mods: ☠️Optional: Step 04 - ? More Nasty Critters SLAL ? MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️? Zaz Animation Pack v8.0 plus: ⛓️?? Toys & Love: ⛓️ ? Devious Devices v5.2: ⛓️? Devious Devices v5.2 Optional: Step 06 - ?? Script Extender ?? PapyrusUtil, ConsoleUtil, JContainers:
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View File SkyClimb DD&Toy Patch Prevent climbing and display a notification message when bound by DD or Toy. Note: I use DD and Toy; haven't tested the situation when DD is installed alone. If someone can test it with only DD installed, please let me know the outcome. Requires: SkyClimb 1.1.1 Devious Devices 5.2 Toys and Love 2.62 Submitter EccentricWizard Submitted 12/01/2023 Category Regular Mods Requires SkyClimb 1.1.1, Devious Devices 5.2, Toys and Love 2.62 Regular Edition Compatible No
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Hi, Does anyone know if they're is something like Devious Follower for Toys & Love ? It's a mod i'm very fond of but i can't make Devious Devices to work at all on my computer so i've switch to Toys & Love, and wanted to know if they're was anything already created or maybe in making that would do the enslavement of the player by their follower like Devious Follower ? I'm sorry if i'm not really clear, english is not my first language.
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Version 0.5
314 downloads
I converted some of the Toys and Love animations into the Open Animation Replacer format, allowing them to be used with Nemesis. This includes the required paths for MCO, Precision, Loki's POISE and Jumping Attack. Change: Note: MCO animations for Yoke have not been created yet. Requires: Toys and Love 2.62 Open Animation Replacer 2.0.2 Behavior Data Injector 0.13 Behavior Data Injector Universal Support 0.13.0.1 (option) MCO 1.6 (option) Precision 2.04 (option) POISE - Stagger Overhaul SKSE 1.0.2 (option) Jumping Attack -
Version 1.510
51,152 downloads
***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days Innkeepers will become aware of any new Follower slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The only hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks -
Version 0.5
246 downloads
Add the functionality to record equipped devices in the "Save Character" option. In the "Switch Character" option, include features to check devices, record them, unequip, and reequip. When switching characters using PROTEUS, check if there are equipped devices. If the character is wearing a quest device, abort the character switch. For regular devices, save the equipped devices to individual JSON files (separate from PROTEUS items). Then, unequip all devices from the character and switch characters. Check if the switched character has a record of previously worn devices, and if so, reequip them. Important notes: There won't be a check for whether the worn toys are mission items (I still don't know how to check for quest toys...) If the switched character or the target character has worn toys (you may encounter messages about missing toy assets when switching), you must enter the Toys MCM > Hotkey & Debug to Force Player Reset Requires: PROTEUS 3.3.1 Devious Devices 5.2 (option) Toys and Love 2.62 -
Version 1.1.0
1,297 downloads
When the player is wearing DD or toy bindings, prevent the Immersive Interactions animation from playing during operation. This is Immersive Interactions patches for "Devious Devices" and "Toys and Love" (just add checks in SendanimationEvent or PlayIdle in the script) If Game.GetModByName("Devious Devices - Integration.esm") !=255 || Game.GetModByName("Toys.esm") !=255 If !akActor.WornHasKeyword(Game.GetFormFromFile(0x05226C, "Devious Devices - Integration.esm") as Keyword) && !akActor.WornHasKeyword(Game.GetFormFromFile(0x000008C1, "Toys.esm") as Keyword) && !akActor.WornHasKeyword(Game.GetFormFromFile(0x000008F3, "Toys.esm") as Keyword) debug.SendanimationEvent(PlayerREF as ObjectReference, "idlewoodpickupenter") utility.wait(6.00000) Else Debug.Notification("You make efforts to move while being bound.") ;Return EndIf EndIf Requires: Immersive Interactions - Animated Actions 1.74 Immersive Interactions - Survival Mode Patch 1.94 Devious Devices 5.2 (option) Toys and Love 2.62-
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Version 1.0.0
670 downloads
Prevent climbing and display a notification message when bound by DD or Toy. Note: I use DD and Toy; haven't tested the situation when DD is installed alone. If someone can test it with only DD installed, please let me know the outcome. Requires: SkyClimb 1.1.1 Devious Devices 5.2 (option) Toys and Love 2.62-
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Toys and Love - Traditional Chinese Translation View File This is the Traditional Chinese Translation for 《Toys and Love》 概述 ------------------- 1、本模組是基於《Toys and Love》的(Scripts與ESP)進行正體中文化的正規版本,請搭配《大學漢化》。 2、本模組會根據《Toys and Love》視需要與否來更新,若本翻譯之版本與模組最新版本不符,歡迎來信提醒。 3、本模組翻譯內容若有相關問題,請利用loverslab來信,巴哈姆特版友們亦可以直接使用站內信。 附註 ------------------- 1、需要原始檔案,覆蓋原檔Scripts或安裝本中文化。 Credit ------------------- Thanks for making this mod VirginMarie This is just the Chinese translation file of the mod. Translations need the original mod to work properly. Submitter EccentricWizard Submitted 12/16/2023 Category Adult Mods Requires Toys and Love 2.62 Regular Edition Compatible Not Applicable
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Version 2.62
64 downloads
This is the Traditional Chinese Translation for 《Toys and Love》 概述 ------------------- 1、本模組是基於《Toys and Love》的(Scripts與ESP)進行正體中文化的正規版本,請搭配《大學漢化》。 2、本模組會根據《Toys and Love》視需要與否來更新,若本翻譯之版本與模組最新版本不符,歡迎來信提醒。 3、本模組翻譯內容若有相關問題,請利用loverslab來信,巴哈姆特版友們亦可以直接使用站內信。 附註 ------------------- 1、需要原始檔案,覆蓋原檔Scripts或安裝本中文化。 Credit ------------------- Thanks for making this mod VirginMarie This is just the Chinese translation file of the mod. Translations need the original mod to work properly. -
Toys Family of Mods - German Translations for SE/LE View File At the moment you can find here translations for the following Toys mods: Toys & Love 2.5 SE/LE Toy Story 2.33 SE/LE Classic ToyBox 1.34 SE/LE Dark Desires Club SE Sanguine's Toy Box of Orgies 1.1 SE&LE HINWEIS: Die MCM-Menüs funktionieren nur korrekt bei einem Neuen Spiel oder einem Spielstand bei der die Original-Mod noch nicht installiert wurde, andernfalls bleiben die einzelnen Registrierkarten leer... Das liegt scheinbar daran, dass die englischen Bezeichnungen der Registrierkarten bereits in den Spielstand geschrieben wurden, was dann zur Folge hat, dass auch weiterhin nach diesen alten Bezeichnungen gesucht wird und nicht die neuen deutschen Bezeichnungen übernommen werden und die Seiten dann eben leer bleiben. Ob es eine Möglichkeit dies nachträglich zu beheben, weiß ich aktuell leider nicht. Vermutlich müsste das jeweilige MCM neu reingeladen werden, aber keine Ahnung wie man das manuell anstoßen könnte... Submitter GerdWagner Submitted 10/18/2022 Category Framework & Resources Requires The Original Mods Regular Edition Compatible
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Alright, so I'm gonna go ahead and start this thread here related to @VirginMarie's post here. IDK how well this is going to turn out but I guess this is a good starting point. Whenever I generate any new voice packs for any of the Toy family of mods, I'll post them here first so that anyone can test them and see if they work before I start publishing them as files. To start off, here is the first mod of the list: Toy story. In my experience, the more grammatically accurate and lore friendly the English, the better the generated voices (which makes sense since the models were trained on the game's speech files). Since the English in the mod is pretty good and lore friendly the result weren't too bad. Here are some samples: TStoryCuri_TStoryCurious14_00017B28_2.wav TStoryAToy_TStoryFirstMeet_0001336B_2.wav TStoryAToy_TStoryMeetEndBr_000153D3_1.wav I did notice that the model pronounced "toys" as "tuis". I guess there is no place in vanilla Skyrim dialog where the work "toys" is used, which is probably the reason for this. Nevertheless, I will add this word and tweak it in the xVaSynth dictionary so that it comes out better. There was 11000+ lines, and hopefully they work well. @Herowynne here you go: Toy Story Voice Pack.zip
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Having a strange issue with the Item Curios Nipple Ts in my game, where they float over my character rather than being on her nipples like they should be (see pics) I have 3 toys mods installed, framework, toystory(with assets), and Shout Like a Virgin Evolved (with assets). Only using the CBBE curvy body, and it's a clean save and fresh install of sse. Other parts of the mods also seem to work just fine. I tried applying different presets in Bodyslide, but that didn't fix anything, anything I should try?
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Version 1.4.0
5,088 downloads
Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. View the README here for up-to-date documentation: https://github.com/MinLL/GameInterfaceForToys Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc. As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. The source for this mod (And the latest version) is hosted on Github here. This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation View the full instructions and the project's documentation, here: https://github.com/MinLL/GameInterfaceForToys Future Plans Hmmm. More better? Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support! Zoollcar - XBox Controller and Winsound support! SprintElek - XToys Webhook Implementation!- 2 reviews
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- sexlab
- devious devices
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Version 1.0.0
885 downloads
At the moment you can find here translations for the following Toys mods: Toys & Love 2.5 SE/LE Toy Story 2.33 SE/LE Classic ToyBox 1.34 SE/LE Dark Desires Club SE Sanguine's Toy Box of Orgies 1.1 SE&LE HINWEIS: Die MCM-Menüs funktionieren nur korrekt bei einem Neuen Spiel oder einem Spielstand bei der die Original-Mod noch nicht installiert wurde, andernfalls bleiben die einzelnen Registrierkarten leer... Das liegt scheinbar daran, dass die englischen Bezeichnungen der Registrierkarten bereits in den Spielstand geschrieben wurden, was dann zur Folge hat, dass auch weiterhin nach diesen alten Bezeichnungen gesucht wird und nicht die neuen deutschen Bezeichnungen übernommen werden und die Seiten dann eben leer bleiben. Ob es eine Möglichkeit dies nachträglich zu beheben, weiß ich aktuell leider nicht. Vermutlich müsste das jeweilige MCM neu reingeladen werden, aber keine Ahnung wie man das manuell anstoßen könnte...