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I have a problem with the Leon quest. When I talk to Claudius he tells me to get rid of my followers before I can get to the party. The problem is that I don't have any followers. I have also tried the "set playerfollowercount to 0" command but to no avail. I have had a similar problem in my earlier game with the Skyrim Romance mod but that I could solve. Is there a known mod that causes this?

 

Here's my load order just in case it would help:

 

=== Active Mods
* 00 Skyrim.esm
* 01 Update.esm
* 02 Dawnguard.esm
* 03 HearthFires.esm
* 04 Dragonborn.esm
* 05 Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.8a]
* 06 Unofficial Skyrim City Patch Modified.esm
* 07 WinterholdDestruction.esm
* 08 Schlongs of Skyrim - Core.esm
* 09 ApachiiHair.esm
* 0A ApachiiHairFemales.esm
* 0B ApachiiHairMales.esm
* 0C SexLab.esm  [Version 1.62]
* 0D ZaZAnimationPack.esm
* 0E Heretical Resources.esm
* 0F SexLabAroused.esm  [Version 2.8]
* 10 CreatureFramework.esm  [Version 1.1.0]
* 11 Devious Devices - Assets.esm  [Version 2.8.3]
* 12 MiasLair.esp  [Version 6.2]
* 13 Devious Devices - Integration.esm
* 14 Devious Devices - Expansion.esm
* 15 SexlabInteractiveArousal.esm
* 16 Heels Sound.esm
* 17 DeviousFramework.esm
* 18 HighResTexturePack01.esp
* 19 HighResTexturePack02.esp
* 1A HighResTexturePack03.esp
* 1B Unofficial High Resolution Patch.esp  [Version 1.2.1]
* 1C Cutting Room Floor.esp  [Version 2.0.5]
* 1D Duke Patricks - Skyrim Friction Fix.esp  [Version 0.0]
* 1E RaceMenuMorphsUUNP.esp
* 1F FNIS.esp
* ++ NoRadialBlur.esp
* 20 SkyUI.esp
* 21 No Empty Tag on Containers.esp
* 22 UIExtensions.esp
* 23 FISS.esp
* 24 AMatterOfTime.esp  [Version 2.00]
* 25 Craftable and Placeable Havok-enabled Bedrolls .esp
* 26 Auto Unequip Ammo.esp
* 27 AchieveThat.esp
* ++ BarenziahQuestMarkers.esp
* 28 RaceMenu.esp
* 29 RaceMenuPlugin.esp
* 2A NIOVHH.esp
* 2B FreckleMania.esp
* 2C SlaveTats.esp
* 2D dD - Realistic Ragdoll Force - Realistic.esp
* 2E HDTPhysicsWeaponSling.esp
* 2F SOS - Smurf Average Addon.esp
* 30 SOS - VectorPlexus Muscular Addon.esp
* 31 SOS - VectorPlexus Regular Addon.esp
* 32 SOSRaceMenu.esp
* 33 XPMSE.esp
* 34 SGHairPack.esp
* 35 KS Hairdo's.esp
* 36 SGEyebrows.esp
* 37 Brows.esp
* 38 TheEyesOfBeauty.esp  [Version 9]
* 39 The Eyes Of Beauty - Elves Edition.esp
* ++ Babette.esp
* 3A EstrusChaurus.esp
* 3B SLAnimLoader.esp
* 3C SLAL_AnimationsByLeito.esp
* 3D SLALAnimObj.esp
* 3E MoreNastyCritters.esp
* 3F SexLabNudeCreatures.esp
* 40 SexLabNudeCreaturesDG.esp
* 41 SexLabNudeCreaturesDB.esp
* 42 Enhanced Landscapes.esp
* 43 northern_encounters2.esp
* 44 Clothing & Clutter Fixes.esp
* 45 RealisticWaterTwo.esp
* 46 Enhanced Landscapes - Barren Marsh.esp
* 47 Skyrim Immersive Creatures.esp  [Version v6.5.2b]
* 48 Enhanced Landscapes - Grass.esp
* 49 xazPrisonOverhaul.esp
* 4A xazPrisonOverhaul - Patch.esp
* 4B Forgotten DungeonsAll.esp
* 4C Book of UUNP Iron And Steel.esp
* 4D SoS - The Wilds.esp  [Version 1.13]
* 4E Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
* 4F SoS - The Dungeons.esp  [Version 1.23]
* 50 Vivid Weathers.esp
* 51 Vivid Weathers - Extended Snow.esp
* 52 Vivid Weathers - Extended Rain.esp
* ++ SoSVividWeathersPatch.esp
* 53 TradeBarter.esp
* 54 SSLToys.esp
* 55 BDIC.esp
* 56 12FemaleBrows.esp
* 57 NPC Body Scale Randomizer.esp
* 58 SexLab_SOS-Stapon.esp
* 59 SOS - Pubic Hair for Females Addon.esp
* 5A EnemyEnhancer.esp  [Version 1.1.0]
* 5B DeadlyDragons.esp
* 5C Devious Devices - Equip.esp
* 5D DeviouslyHelpless.esp
* 5E SexLab_DibellaCult.esp
* 5F Captured Dreams.esp
* 60 Hothtrooper44_ArmorCompilation.esp
* 61 Immersive Weapons.esp
* 62 Wildcat - Combat of Skyrim.esp
* ++ ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
* 63 Skyrim Realistic Archery.esp
* 64 Schlongs of Skyrim.esp
* 65 UnderstoneKeepRestored.esp
* ++ Traps Are Dangerous.esp
* 66 FtM_3.esp
* 67 Alchoverhaul_AllDLC.esp
* ++ SLIA - Legendary.esp
* 68 AOBeverageoverhaul _AllDLC.esp
* 69 AOFoodonlyoverhaul_AllDLC.esp
* 6A LearnAlchemyFromRecipes.esp
* 6B Apropos.esp
* 6C Sleep for Credit.esp
* 6D Books of Skyrim Compilation.esp
* ++ SLIA - Books of Skyrim.esp
* 6E Populated Lands Roads Paths Legendary.esp
* 6F Skyrim Immersive Creatures - Patch.esp
* 70 ExpandedWinterholdRuins.esp
* 71 Clockwork.esp
* 72 RealisticWaterTwo - Legendary.esp
* 73 zHauntedHouse.esp
* 74 Run For Your Lives.esp  [Version 2.1.0]
* 75 SMIM-Merged-All.esp
* 76 Darkwater Crossing.esp  [Version 1.0.6]
* 77 SFO - Dragonborn.esp
* 78 Deviously Cursed Loot.esp
* 79 SimpleSlavery.esp
* 7A Dolmen Ruins.esp  [Version 1.0.1]
* 7B Shor's Stone.esp  [Version 1.0.2]
* 7C Skyrim Shadow Striping Fix.esp  [Version 2.1]
* 7D Skyshards.esp  [Version 1.0.1]
* 7E Devious Deviants.esp
* 7F Enhanced Landscapes - Patch.esp
* 80 CoCo_TDM2.esp
* 81 Ivarstead.esp  [Version 1.1]
* ++ SLIA - The Devious Manual.esp
* 82 When Vampires Attack.esp  [Version 2.1]
* 83 Ars Metallica - Legendary Edition.esp
* 84 Modern Brawl Bug Fix.esp
* 85 GagSFX.esp
* 86 GagSFXDawnguard.esp
* 87 GagSFXHearthfires.esp
* 88 GagSFXDragonborn.esp
* 89 Dr_Bandolier.esp
* 8A Daedric Extra Armor.esp
* 8B IcePenguinWorldMap.esp
* 8C Aradia Devious Expansion.esp
* 8D Hothtrooper44_Armor_Ecksstra.esp
* 8E UNP High Heels 2.esp
* 8F AncientDraugr.esp
* 90 Celes Nightingale Armor.esp
* 91 SMUTBDS.esp
* 92 Whistling Mine.esp  [Version 1.0.2]
* 93 Kynesgrove.esp  [Version 1.1.4]
* ++ SLIA - SMUT Books.esp
* 94 Devious Cidhna.esp
* 95 Skyrim Flora Overhaul.esp
* 96 Enhanced Landscapes - Green Fields.esp
* 97 Karthwasten.esp  [Version 1.0.2]
* 98 Soljund's Sinkhole.esp  [Version 1.0]
* 99 The Paarthurnax Dilemma.esp  [Version 1.2.9]
* 9A Sneak Tools.esp
* 9B Sneak Tools Vanilla Hoods.esp
* ++ Sneak Tools Vanilla Masks.esp
* 9C FMEA Skyrim.esp
* 9D Dark Envoy.esp
* 9E FaceMasksOfSkyrim.esp
* 9F Stealth Skills Rebalanced_COMPLETE.esp
* A0 FaceMasksforNPC.esp
* ++ FaceMasksOfSkyrim_IdentityConceal.esp
* A1 Forbidden Ebony Armor.esp
* A2 HentaiGaleArmor.esp
* A3 HentaisJamellaArmor.esp
* A4 LadyHorus_TERA.esp
* A5 LNL.esp
* A6 SexLab_DibellaCult_Sisters.esp
* A7 LightBladesArmor.esp
* A8 Mystic Enchantress.esp
* A9 HentaiNightmareArmor.esp
* AA R18Pn - Eisen Plate Armor - Remade.esp
* AB WhiterunExterior.esp
* AC R18pn - Shanoa Armors.esp
* AD R18Pn - Ritter Armor - Heavy.esp
* AE R18Pn - Ritter Armor - Light.esp
* AF Ranger Outfit.esp
* B0 R18Pn - Leere  Armor.esp
* B1 R18Pn - Diano Armor.esp
* B2 UNPCMTeraCastanicHeavy15.esp
* B3 Sovngarde Steel Armor and Weapons.esp
* B4 VSArcheressDress v1.0.esp
* B5 zzArmormashups.esp
* B6 yurica_chevaleresse_II [HDT].esp
* B7 Tiwa44_Minidresses_Standalone.esp
* B8 Tiwa44_Minidresses_Standalone_DG&DB.esp
* B9 SPTConsistentOlderPeople.esp  [Version 3.0]
* BA JaxonzEnhGrab.esp
* ++ DesyncBirdsOfPrey.esp
* BB SolitudeExterior.esp
* BC NewmillerPiercings2.esp
* BD NewmillerPiercings3.esp
* BE DfwSupport.esp
* BF LindsMarksmageGarb.esp
* C0 SLDrunk.esp
* C1 adventurerMashupComp.esp
* C2 Apocalypse - The Spell Package.esp
* C3 TrapsAndPitfalls.esp
* C4 Emfy Cleric Robes.esp
* C5 HighHrothgarWindowGlow.esp
* C6 Skyrim Map Markers.esp
* C7 Daedric Reaper Armor.esp
* C8 Neo's Slave Leia Renewal.esp
* C9 ESO Altmer Armor by NewrMind43.esp
* CA zarias_restraints.esp
* CB Ordinator - Perks of Skyrim.esp
* CC Apocalypse - Ordinator Compatibility Patch.esp
* CD LadyAribeth.esp
* CE Tembtra Thief Armor.esp
* CF SexLabDefeat.esp
* D0 mslDeviousCaptures.esp
* D1 Enio Vampire Hunter.esp
* D2 AH Hotkeys.esp
* D3 Cassandra Frost Witch.esp
* D4 ShreddedTrissMash.esp
* D5 Improved Dragon Shouts.esp
* ++ Improved Dragon Shouts - Dawnguard.esp
* D6 Improved Dragon Shouts - Dragonborn.esp
* D7 Alternate Start - Live Another Life.esp  [Version 3.1.6a]
* D8 Deviously Cursed Loot LAL AddOn.esp

 

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I have a problem with the Leon quest. When I talk to Claudius he tells me to get rid of my followers before I can get to the party. The problem is that I don't have any followers. I have also tried the "set playerfollowercount to 0" command but to no avail. I have had a similar problem in my earlier game with the Skyrim Romance mod but that I could solve. Is there a known mod that causes this?

If you have a quest where you must go to a dungeon and clear it, and some allied pnj is waiting for you at the entrance of the dungeon, they count as a follower. For example, during the companion questline, in the quest Proving Honor, Farkas is your active follower, even tho you might not realize it because he's wating for you at Dustman's Crypt.

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I have a problem with the Leon quest. When I talk to Claudius he tells me to get rid of my followers before I can get to the party. The problem is that I don't have any followers. I have also tried the "set playerfollowercount to 0" command but to no avail. I have had a similar problem in my earlier game with the Skyrim Romance mod but that I could solve. Is there a known mod that causes this?

If you have a quest where you must go to a dungeon and clear it, and some allied pnj is waiting for you at the entrance of the dungeon, they count as a follower. For example, during the companion questline, in the quest Proving Honor, Farkas is your active follower, even tho you might not realize it because he's wating for you at Dustman's Crypt.

 

 

It's a new game so I don't have any such quests active yet. But this gave me an idea what to try. I made some tests and it is the Traps, Pitfalls and Dangerous Things mod that causes this. I believe the trap layer is recognized as a follower.

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Bug Report (Minor)

 

Been away playing other games but back to Skyrim again now.

 

I found an odd little bug in Combat Surrender that only seems to happen in Redoran's Retreat. If the pc is defeated and has hardcore turned off and the health restore kicks in then the pc isn't transported to the start of the dungeon but further in, to the small corridor between the two rooms. I also tested in Embershard Mine and the routine works there and takes the pc back to the mine entrance, so it looks to just be Redoran's Retreat that has the issue.

 

The small bug where the pc is transported to an Inn but still in combat mode is still there, it's not a biggie as if a spell is then equipped the "R" key will then work

 

EDIT: Found another while testing with MNC, if the pc is defeated by a Hagraven the registered animation doesn't play. Checked it using Defeat and it does fire then. I guess it depends on how a Hagraven is classed (I would say it's a humanoid myself) but I had both humanoid and animal toggled on so one of them should have worked (or do you have lists npc's/creatures it activates on)

 

EDIT2: Found the problem, they not in the formlist. I added it and it works now. Hagraven's have feelings as well you know :P

 

Suggestions for Combat Surrender

 

1/ Could it have it's own set of sliders for minimum/maximum number of rapists. I can see why it shares the Rape sliders but I would have thought Bandits etc would be a lot more aggressive than townspeople. Another way would be a multiplier for the standard sliders instead.

 

2/ Following on from the above, would it be possible to add a percentage chance for a repeat combat rape from the same assailant

 

3/ Would it be possible to have a toggle on the wilderness outcome to deactivate the mini game to escape, or better still have a chance slider that it will occur. No disrespect but it can get a bit tedious if it happens too often

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Hey,

I haven't been following this mod's progress for a while, and came back to check what's new.

Looking great, but is there a way for me to check older changelogs, too?

 

It's in the Readme file in the mod. You can look at it easily before installing by opening the .7z and going into the Docs folder

 

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Quick question: there is a slave trader in Whiterun offering to buy slaves, but there is no indication of how to capture or sell slaves to him. Is there a way to do this via Cursed Loot?

 

I think you can capture bandits and other hostile npcs with some of the combat surrender options (making opponents yield sometimes at low HP), and are meant to be able to sell them to him.  I don't use that option myself as Defeat covers that functionality for me, but if I remember from posts I saw earlier it may have a known issue of the townies attacking the slave (due to being a hostile faction) as you escort them to him.

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Quick question: there is a slave trader in Whiterun offering to buy slaves, but there is no indication of how to capture or sell slaves to him. Is there a way to do this via Cursed Loot?

 

I think you can capture bandits and other hostile npcs with some of the combat surrender options (making opponents yield sometimes at low HP), and are meant to be able to sell them to him.  I don't use that option myself as Defeat covers that functionality for me, but if I remember from posts I saw earlier it may have a known issue of the townies attacking the slave (due to being a hostile faction) as you escort them to him.

 

 

Huh, ok, thanks, I'll see if I can't move him to outside the walls. Or something. And try the combat surrender options.

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Hey,

I haven't been following this mod's progress for a while, and came back to check what's new.

Looking great, but is there a way for me to check older changelogs, too?

 

It's in the Readme file in the mod. You can look at it easily before installing by opening the .7z and going into the Docs folder

 

 

 

Thanks a bunch, just what I was looking for!

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Bug Report (Minor)

 

Been away playing other games but back to Skyrim again now.

 

I found an odd little bug in Combat Surrender that only seems to happen in Redoran's Retreat. If the pc is defeated and has hardcore turned off and the health restore kicks in then the pc isn't transported to the start of the dungeon but further in, to the small corridor between the two rooms. I also tested in Embershard Mine and the routine works there and takes the pc back to the mine entrance, so it looks to just be Redoran's Retreat that has the issue.

 

There are 3-4 locations in Skyrim where the level designers, for reason known only to them, decided to put the area spawnpoint at the end of the dungeon instead of the beginning. There isn't much I can do to fix this.

 

The small bug where the pc is transported to an Inn but still in combat mode is still there, it's not a biggie as if a spell is then equipped the "R" key will then work

 

This bug is the bane of my existence. :s

 

EDIT: Found another while testing with MNC, if the pc is defeated by a Hagraven the registered animation doesn't play. Checked it using Defeat and it does fire then. I guess it depends on how a Hagraven is classed (I would say it's a humanoid myself) but I had both humanoid and animal toggled on so one of them should have worked (or do you have lists npc's/creatures it activates on)

 

EDIT2: Found the problem, they not in the formlist. I added it and it works now. Hagraven's have feelings as well you know :P

 

Suggestions for Combat Surrender

 

1/ Could it have it's own set of sliders for minimum/maximum number of rapists. I can see why it shares the Rape sliders but I would have thought Bandits etc would be a lot more aggressive than townspeople. Another way would be a multiplier for the standard sliders instead.

 

2/ Following on from the above, would it be possible to add a percentage chance for a repeat combat rape from the same assailant

 

3/ Would it be possible to have a toggle on the wilderness outcome to deactivate the mini game to escape, or better still have a chance slider that it will occur. No disrespect but it can get a bit tedious if it happens too often

 

That stuff would be easy enough to add, but I am very careful with adding more MCM controls these days, as the DCL MCM is already one of the (I even think it's THE) most complex in any Skyrim mod. If a slider doesn't add anything major, I am probably trying to avoid adding it.

 

/re #3: I get the idea that this minigame would be boring after a while...but is your character really dying -that- often? oO

 

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Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

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Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

 

hmm, a custom race ? i'd say that maybe you need to add that race for the charm ?

 

i don't know lol, i never used a custom race.

 

looking in DCL with TES5Edit, i see that the lucky charm is set for wood elf race, and not default race like other devices. maybe you could try changing that ?

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Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

 

hmm, a custom race ? i'd say that maybe you need to add that race for the charm ?

 

i don't know lol, i never used a custom race.

 

looking in DCL with TES5Edit, i see that the lucky charm is set for wood elf race, and not default race like other devices. maybe you could try changing that ?

 

 

Go Woodelfs!!! Woot!!!  \o/ 

 

Sorry, I'll go back to my corner now......

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Hey Kimy, just wanted to say I really enjoyed the captured princess start--it was a fun little quest to start the game out and I appreciate that it dumped me in Helgen at the end :) I was able to struggle out of the armbinder though, which obviously you're not supposed to do since you get a key later. Just so you know! Keep up the good work, looking forward to the next update, and a new haircut for Leon? ;)

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Hey Kimy, just wanted to say I really enjoyed the captured princess start--it was a fun little quest to start the game out and I appreciate that it dumped me in Helgen at the end :) I was able to struggle out of the armbinder though, which obviously you're not supposed to do since you get a key later. Just so you know! Keep up the good work, looking forward to the next update, and a new haircut for Leon? ;)

 

with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

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with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

 

I've been getting the same error. A note on bound girls, their idles seem screwed up--if they're gagged they won't have the gagged expression, and if they have their hands bound in any way they have the normal idle animation with their hands at their sides.

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with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

 

I've been getting the same error. A note on bound girls, their idles seem screwed up--if they're gagged they won't have the gagged expression, and if they have their hands bound in any way they have the normal idle animation with their hands at their sides.

 

did you think to change in the Devious Device MCM the option for the number of npc slotted ? by default its 0, and so the devices wont work correctly on them.

 

it's in Events and Effect ^^,

 

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did you think to change in the Devious Device MCM the option for the number of npc slotted ? by default its 0, and so the devices wont work correctly on them.

 

 

 

 

it's in Events and Effect ^^,

 

I don't generally know what I'm doing with slots etc, so if I see something in the MCM that I don't know what it is, I don't touch it. What would I change it to?

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So I THINK I've done all I can to enable rape in the MCM settings but the CL Debug menu still tells me that my character is not vulnerable to rape. What are all the requirements to allow rape? Is this part of the mod unfinished? Thanks in advance.

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