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Lovers Slave Trader - Dukky Edition 3.5d


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About This File

This mod allows you to deal with or become a slave merchant.  You will have the ability to capture, train and sell viable NPCs and creatures as sex slaves.

 

It does so by inserting an AI management system to keep track of the slaves and their owners, creating enslavement items and spells, and adds dialog topics.

 

Based upon the previously released LoversSlaveTrader mod posted by GregaHit and extensively translated and worked upon by HanPL, this new edition actually recalls a touch more content by Vicn when he originally designed it in conjunction with BravilUnderground. It was entertaining to find out that the two were originally one epic system in its genesis.  Hence why the previous incarnation of 'Trader' stated it was stripped of many features now found only within Bravil.

 

Requirements:

  • Oblivion
  • Shivering Isles
  • OBSE 20 or better
  • Lovers with PK v1.6 or newer

 

Recommended Mods (Not Required):

  • LoversRaperS
  • LoversPayBandit
  • LSTBravilUnderground
  • LoversRapeSlave LST

 

Supported Mods (Not Required):

  • OBME                                 Permits the use of custom spell icons
  • LoversCreatures 2.0/2.5+   Permits creature enslavement, training and trades
  • TamagoClub v1.15 r4.32     For Slave-Owner sex preference options
  • Genderbender                    For Slave-Owner sex preference options
  • HiyokoClub v1.10 rev 5.1   Allows slave children to be borne from enslaved mothers
  •                                            Or prevents slave-based options until reaches adulthood

 

 

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INSTALLATION:

To install, copy the contents (.esp, .bsa, OBSE/Plugin folder and ini folder) into your game's data folder.  The system now uses custom spell icons which it can display with the accompanying .obme.dlls in the OBSE folder.

 

Simple.

 

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MOD ORDER:

This mod should be placed after Lovers with PK.esp.  If the following are present, it should also be placed after LoversCreatures, Lovers with PK Extender, Lovers Horse Rider,  Lovers Rape Slave and even Lovers Unicorn among others.

 

However, it must be placed before LST BravilUnderground as it is the master/parent file for the Bravil mod to work. And it needs to be placed before any of the LoversImmoral mods, PlayerSlaveEncounters or DarkBloodline.  Consult with the recommended mod order list in the topic directed to by either my or fejeena's signature.

 

 

 

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VOCALS:

Like many mods, LoversSlaveTrader was designed to be reliant upon written text. It never had character vocals. However, vocal packs for this mod and others are now available within Dukky's Vocal Packs.

 

 

 

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ISSUES WITH OBME

OBME (Oblivion Magic Extender) is used to permit the use and visibility of custom icons. However it may interfere with older OBSE commands. The accompanying OBME.dll included rewrites some of the older OBME v18 commands, and some just won't work. Of these v18 commands, they are handled better by OBSE v19 while others were depreciated.  If Issues still arise, the OBME dll files can be removed, losing only the custom spell icons which will return to the default 'Script Effect' icons. Reapplying the OBME dlls will restore the icons afterwards if desired.

 

 

Gregathit's little tip:

I use a mod called Budongs Narcolepsy Spell to "knock down and out" any NPC I wish to enslave. Once they are down you can cast the enslave spell on them for a 100% success rate. Yes it is lazy but what can I say... :P Link: https://www.nexusmods.com/oblivion/mods/9983

 

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CONTENTS AND CHANGES:

 

 

 


Many things have changed within this version of LoversSlaveTrader;  partially due to fixes and corrections, partially for adaptions for updated systems, and partially to return some content and features not restored.  And then there is some content added for style enhancement, notably that this version uses a .bsa file with custom graphics.

LoversSlaveTrader utilizes two configuration files within the Data\Ini folder, the prime one named LSTGameSettings.ini, and the version within this package upgrades its appearance.  The older version's LSTGameSettings.ini file can still work but at the loss of new settings that are more clearly defined.  And the new .Ini file clearly spells out what each setting affects

 

LoversSlaveTrader now has a second .Ini file within the Data\Ini folder, the LSTOutsideMod.ini file, and it only functions on versions 1.9 or newer.  It allows you to list other mods that may hamper the slave commanding functions, and detail the items, classes or factions that need to be removed from NPCs for the system to work.  Some Items may be restored upon freeing a slave.


LoversSlaveTrader, by its design, is a mod that requires the Lovers system, OBSE and LoversCreatures, though the requirement for LoversCreatures was never indicated within the original version's post  This version will perform a test upon loading and exit/cancel the execution of LoversSlaveTrader if any of the three requirements were not met, and inform you which mods are missing.

One of the main nuisances that players may have encountered was that of being spotted using techniques to enslave an actor when no NPC appeared to be around.  The feature that was in use did not consider taking creatures out of the equation, and even having a mudcrab would bring about penalties. So a few conditions were added that would be considered sensible:  creatures should not count as witnesses, persons asleep should not count as witnesses, and a high enough camouflage (invisibility/chameleon) may avoid detection).

There was also some issues related to slave control that had to be addressed.  When ordered to follow the player, a slave could be distracted by another NPC and summarily stop and chat with them.  This was clearly undesirable and had to be addressed and fixed.  Meanwhile, there was a matter of slave training and ownership when the player was not around.  The AI Management system that was to regularly update actions between Owners and Slaves was not fully engaged and its timer value not set at game start while all others had. As you can expect, this was addressed and repaired as well.

There were issues with dialog, particularly that coming from the slaves themselves. When a slave was forced to crawl on all fours, an unbroken and willful slave would only respond to the player by calling him/her an accomplice.  This was a minor infraction, and fixed with more accurate (if not rude) remarks. But worse was the Flowergirl (or prostitution) dialog.  As the slave would walk about to find a client, the slave may approach you with solicitations. This was corrected with the slave now replying that it is working for you.  In fact, the scope of the dialog for this feature was greatly expanded from the mere 9 full lines of dialog to well over 100 in order to give variety.

Adaptions were added, and LoversSlaveTrader now recognizes the updated version of LoversCreatures which now supports some submissive creature animatics. At the same time, it recognizes the latest version of TamagoClub and its sexual drive flags, and Genderbender and its gender preference system. These are used to augment and enhance the system.  Under normal conditions, slave owners are the dominant partner in a relationship, and this holds true to any prostitution or solicitations.  However, the new enhancements allows slave owners to perform with their slaves as they would based upon their preferences and/or gender of their slave.  And this holds true for even creatures and whether submissive sex positions are available.  For those interested and for those not interested, these conditions can be addressed at the bottom of the .ini file.

When LoversSlaveTrader was originally being created, BravilUnderground did not exist as a separate creation. Only later was it splintered off as a separate mod. But before that occurred, the player merely received a notice and would need to travel to their appointment to receive the tools of the trade.  Now, you have the ability to set up LoversSlaveTrader to act this way again.  A support condition for BravilUnderground exists within the INI file. And while active, you will not immediately have any Slave-related gear or topics until you reach your destination as the original version of LoversSlaveTrader had envisioned. Otherwise, if support is disabled or BravilUnderground not loaded, it resorts to giving you the Slaver's gear at the start as always.

And for modders, some more additions were made.  Two new rings for the player were added, the 'Ring of the Slaver' and the 'Ring of Sexual Torture' can increase or prevent the likelihood of a slave breaking while undergoing training. A spell called 'Sudden Slumber' was created as a more 'hands-on' replacement of the recommended Budong's Narcolepsy. And the 'Discect' spell, long removed from the package has been returned. I have no knowledge when it was removed, but it was initially introduced in November 2011.  Using the LST Reanimate spell on Dissected bodies will not function.

And then there's the graphics now added as a .bsa file now accompanies the mod.  No longer does LoversSlaveTrader use stock graphics for its custom brews, but by resources crafted by ZuTheSkunk.  Spell Icons were ones that I created using classic Oblivion resources with a little mix-and-match initiative. With a little effort on my part, the Packed Slave orb has now been converted into a blue-hued sigil stone. And the books have been fully rewritten and reformatted with new jacket covers.

Of the books, the Slave Ledger Book was converted back into an actual book as it was from the beginning.  No longer is it a miscellaneous item as it was forced to become nine years ago with version 0.8.2.  It is once again, an actual book item, though its use remains that of the slave register only and reading its contents is basically a moot point.  It is possible to convert the ledger into a non-quest item, so it can be placed upon a bookshelf.  But it is, by default, a non-removable item.
 

 

 

And obviously, much more was performed.  The package also includes both a ReadMe.txt  and UpdateHistory.txt for those interested. And the .Ini files have plenty of lengthy instructions to read and absorb.

 

 

Edited by LongDukDong
Update to 2.1


What's New in Version 3.5d

Released

  • Added a feature to prevent slaves from staring at others performing sex
  • Made a minor update to the Creature Slave Menu clarifying two commands
    • The "Let Wander" option now acts like the NPC Slave's "Relax" option


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