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About This File

This plugin, as a master file, attempts to correct an oversight within Oblivion by allowing NPCs to catch the dreaded disease Porphyric Hemophilia. In essence, NPCs may now become infected and become Vampires.  As its function solely handles transmission, it doesn't handle NPC behavior nor includes companion-styled reactions or commands.

 

There are two methods in which the player may infect an NPC,  and give them the dreaded vampire disease.  The first is by way of the nighttime visits where the player takes blood from a sleeping victim. The second means is by way of having sex with the participant.

 

This mod was made as a master plugin, and can be run independent of Lovers with PK. But it may detect the LAPF system to apply the disease through sex, whether or not the player is involved.  NPC to NPC transmission is possible, just so as long as one is a vampire and the other is not.

 

Consideration made to the 'Carrier' MBP race which is immune to the disease. And obviously, no creatures can be infected.

 

No special effect, changes to Vampirism skills or attack methods were made.  And nothing was made to increase the vampires/decrease the victim's HP as some may have expected. Only the attachment of a script to the Vanilla VampDisease skill was made.

 

The test system used to determine vampirism (either player or NPC) was made to be adaptable to non-vanilla vampire mods.  Further work may be possible to allow more adaptability.

 

NPCs that have contracted the Vampire Disease may actively be cured before the full onset of Vampirism takes hold.  As the player may visit a temple and worship/pray for a cure, so too can an NPC visit these temples.  The system cannot determine if an NPC prays, so merely detecting if the NPC has entered the temple is enough.

 

Meanwhile, giving the Cure for Vampirism potion to an NPC with the disease will effectively remove the disease (and issue a GULP sound).  The system recognizes the Vanilla Vampire Cure Potion as an effective cure for the disease, but also includes a copy of the potion which can trigger the curing effect just in case.  The Vanilla Cure is, afterall, a quest item and not normally able to be given to NPCs.

 

Tokens are available and listed within the Readme, if one wishes to make further adaptive scripts such as something where a vampire may ask a friend for a nibble. ;)

 

Edited by LongDukDong
Version 1.1


What's New in Version 1.5

Released

  • Added a feature to alter PlayerVampire and Vampire faction dispositions.
  • Added a feature to remove the 'evil' flag from the Vampire faction.
  • Repaired an issue where infected NPCs walking into a church wouldn't become cured before turning.
  • Added a feature where the player, as a vampire, may burn when in a defined chapel


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