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About This File

This plugin, as a master file, attempts to correct oversights within Oblivion by allowing NPCs to catch the dreaded disease Porphyric Hemophilia. In essence, NPCs may now become infected and become Vampires.  As its function solely handles transmission, it doesn't handle NPC behavior nor includes companion-styled reactions or commands. It also permits the player to drink bottles of Human Blood  to restore his/her more youthful appearance as if having fed directly upon a sleeping victim.

 

There are two methods in which the player may infect an NPC,  and give them the dreaded vampire disease.  The first is by way of the nighttime visits where the player takes blood from a sleeping victim. The second means is by way of having sex with the participant.

 

This mod was made as a master plugin, and can be run independent of Lovers with PK. But it may detect the LAPF system to apply the disease through sex, whether or not the player is involved.  NPC to NPC transmission is possible, just so as long as one is a vampire and the other is not.

 

Consideration made to the 'Carrier' MBP race which is immune to the disease. And obviously, no creatures can be infected.

 

No special effect, changes to Vampirism skills or attack methods were made.  And nothing was made to increase the vampires/decrease the victim's HP as some may have expected. Only the attachment of a script to the Vanilla VampDisease skill was made.

 

The test system used to determine vampirism (either player or NPC) was made to be adaptable to non-vanilla vampire mods.  Further work may be possible to allow more adaptability.

 

NPCs that have contracted the Vampire Disease may actively be cured before the full onset of Vampirism takes hold.  As the player may visit a temple and worship/pray for a cure, so too can an NPC visit these temples.  The system cannot determine if an NPC prays, so merely detecting if the NPC has entered the temple is enough. However, actual vampires (not merely infected) may incur physical damage upon entering a chapel if they are beyond the first and lightest stage

 

While vanilla chapels from Oblivion are hard-coded into the master, it may work with External Locations to expand the number of worship houses and holy places that may cause suffering to any so inflicted.

 

Meanwhile, giving the Cure for Vampirism potion to an NPC with the disease will effectively remove the disease (and issue a GULP sound).  The system recognizes the Vanilla Vampire Cure Potion as an effective cure for the disease, but also includes a copy of the potion which can trigger the curing effect just in case.  The Vanilla Cure is, afterall, a quest item and not normally able to be given to NPCs.

 

Tokens are available and listed within the Readme, if one wishes to make further adaptive scripts such as something where a vampire may ask a friend for a nibble. ;)

 

NOTE:

  1. The OBME dll rewrites some of the older OBSE v 18 commands and other older commands won't work.
  2. Of the OBSE v 18 commands, many were handled better and substituted by OBSE v 19 while others were depreciated.
  3. If issues still arise, the OBME .dll files can be removed without harming this mod. Only the loss of the custom spell icons will result,  the default Script Effect icons taking their place.

Edited by LongDukDong
Version 1.7


What's New in Version 1.8

Released

  • Human Blood now allows for PC Vampirism restoration as if feeding
  • Minor fix to Vanilla Church script
    • Version 1.7 accidentally had Bruma churche detection disabled


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