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2024 AE Build: It's Always The Obvious Thing You Miss


gregaaz

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So if you read my last blog entry and its postscript comment, you'll know that I had a minor dyslexic moment and made a "prisonalternative_solitude_executions.esp" folder instead of a prisonalternative_executions_solitude.esp one. Because the original facegen was never shipped with the mod there wasn't a valid facegen texture folder for the plugin and the game crashed out when it went looking for the face tint textures. Once I corrected that, I was able to spawn the NPCs from this mod correctly.

 

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I toyed with giving them custom outfits, but after consideration I decided that was too much effort for some NPCs who will only be seen during a single "bad end" scene - the custom faces were enough. So I restored their templating data (which included inventory) and moved on to the male half of the party.

 

I'm going to pull the male vampires from a different replacer set, but I'll apply the same methodology (just without the typos!). Since we won't be using every character from this resource, we'll also start out by changing all the Form IDs for these actors so they don't replace their vanilla counterparts. We'll hold the rest of them in reserve for other uses.

 

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Here we have the form IDs remapped to the mod itself; I also renamed the main FaceGen folder. Now let's pick out who we want at the party. We need 4. 

 

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We'll do these guys.  Disappointingly, "Mister Moustache" isn't in the version of the mod I installed and I don't feel like installing more of its stuff right now, so we'll use Malkus instead for the last slot.

 

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With the form IDs remapped, we'll strip out the non-appearance aspects of these characters in favor of what was in the underling mod, then we'll move the facegen to the new folder.

 

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One thing with these guys is that they do not have custom bodies, so I'll have to go back and update their face textures most likely, lest we suffer from the "vampire orc face" bug. That took a little extra work but nothing out of the ordinary; I just looked up their face textures and made sure they were properly reflected in the face texture paths within each nif. Let's see how these guys look in-game.

 

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Something's busted with the Orc's eye textures but otherwise the characters loaded in just fine. I have mixed feelings about them all being in Volkihar regalia. On one hand, it makes more sense for Sybille to be in league with "civilized" vampires than with just some randos, but on the other hand I don't really see these guys wearing their faction colors to a party in Solitude, no matter how exclusive. I'll have to put some further thought into doing custom outfits for them.

 

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Malkus' eyes call for a diffuse map out of TEOB that is indeed repackaged with this mod but isn't in the texture path that the author entered. I grabbed the correct texture path from file explorer and pasted it into the nif.

 

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Now let's go get arrested in Solitude and see how the scene looks with the new faces loaded in.

 

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After making the chance of the vampire feast event 100%, I went and got myself thrown in jail.

 

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It's too dark to see for sure if the guard's templated face loaded in, but it looks like the tip of his nose at least matches the bit of illuminated bicep. I'm pretty sure we've got the jailer working right. Sybille, of course, has always had her custom outfit and face working right, so nothing new there.

 

 

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Transfer to the holding cell worked fine. Interesting detail that when I went in without a follower, the game spawned a random additional prisoner so the whole scene can play out.

 

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All the characters loaded in OK but it looks like maybe I forgot to restore the outfit records to the two female attendees. No real problem though, I'm kind of already half way through talking myself into doing custom outfits for this scene, so we'll come back to that later.

 

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Most importantly: no black face overlays! The spitroast scene itself worked pretty well with only minor issues that are about what I'd expect from doing this with a male character (the schlong not shading with the rest of the body and the pole being slightly out of alignment).

 

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Now that we've fed the vampires, let's switch gears and address the other noticeable black face overlay issue: the two guards from the outdoor event pack. They have a somewhat more complex issue, in that they also use a faction outfit that won't necessarily match the location they're working in. So we'll also do an outfit swap for them - and I know exactly what outfit to use. But first things first, the faces. We need to pull templates that use the Male Guard voice, so we're going to dip into the same leveled NPC list we used earlier on the main Prison Alternative jailer.

 

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Easy edit there, though we'll actually make this a patch rather than committing an edit directly to the mod's esp file. That'll fix the black face overlay. Now the other part is the outfit. The Riften Guard outfit only really makes sense in... Riften. So we'll use the executioner outfit instead, since that's location and faction agnostic. Moreover, considering how this scene goes, let's get the exposed version of that outfit and save it as a standalone clothing item.

 

Now I'd thought that Kreiste had included a version of this in his HIMBO exposed outfits pack but I don't see it. Fortunately, I know The Isle of Mara includes a version of this so I'll import that into Outfit Studio and just convert it to use the HIMBO body.

 

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LOL hang on, that's a bit more exposed that I remembered. Not saying I can't work with it, but... let's look at our alternatives. Further review revealed that this one is identical to the outfit that ships with SOS Revealing Armor, and the vanilla HIMBO armor, while it might have had some potential, swings the other way in terms of coverage (and it's a single-piece outfit so chopping it up would involve more work than I really want to do right now).

 

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After some cogitation however, I think I figured it out. The execution party's outfit will mix Fur Armor 2 (no changes required - just the vanilla one) with the harness and executioner mask as separate items. The latter two will have the SOS No Strip keyword on them so they stay on when the kilt comes off for "fun" with the prisoner.

 

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I also moved the straps to Slot 56 so they won't conflict with the fur armor. Then I made a quick outfit and hooked it up to the guards. Now let's roll a new character and get in trouble with the law.

 

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The guard's template is working right - no more black face. Though in retrospect I should have given him the modified outfit, too.

 

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After a little "softening up," the execution scene started. 

 

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Haha, I'd forgotten how - being Nord - the guards would automatically use the skimpy versions of the fur armor. That kind of works, though!

 

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The straps successfully stayed equipped when the guards' pants came off.

 

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This is what happens when you don't use your Sexlab animation filters...

 

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I think we can declare success on today's work. On further consideration I decided to not do the custom outfit for the vampires right now - I'll just fix issue that was causing them to spawn with no inventory and go from there.

 

I'm not sure what the next topic to work on is going to be. Might be finishing up the companions, might be doing more facelifts on Hydragorgon actors... I guess we'll see what takes my interest in the days ahead.

 

 

8 Comments


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gregaaz

Posted

Eh, I flip-flopped again and made the vampire outfits after all. Some of these at least I should reuse in other contexts so they aren't hidden behind a fairly obscure event. As you can see in the final image there are some texture mismatch issues that I need to work through but in general nothing else seems busted and I think I know what is causing the texture problem.

 

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gregaaz

Posted

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So as you can see here, these actors are no longer picking up their WNAM textures and instead are getting the default race textures. However, that shouldn't be happening because the WNAM should be prevailing. Removing the clothes didn't fix the problem so I don't think it's actually a problem with the clothing item. 

 

Oh... OHHHH... I think I know what the problem is with these two ladies. I bet their custom skins don't have the right racial supports. Let's adjust that and see if it fixes the problem.

 

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So what about the guys? This one might be a self-inflicted problem related to some naming conventions that were a little confusing, and if that's the case it should be easy to clear up. First though let's make sure that just pulling off the template entries doesn't fix it on its own. 

 

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So this is just a "Greg is a dummy" moment where the default face textures for the vampire races didn't actually line up with the real face textures for them. So let's plug the correct face textures into the head meshes and see how they look afterwards. 

 

I'm semi-confident that my first round of repairs did the trick, but I saw some lingering ambiguous data that I need to test. For better or worse, this recent binge of face replacements involves a lot more "hands on" editing than just juggling NPC replacers and so there is going to be some trial and error involved here.

 

The preliminary test looked good, so I think I got this right. Let's reload my saved game from right before the feast and give it a second look.

 

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OK, I think we can officially call this customization job a success! And on that topic, I got drawn into this too long and now I need to make some dinner. Tortellini with fra diavolo sauce and crumbled manchego I think. 😋

gregaaz

Posted (edited)

OK, time to do a little experimentation... I'm curious to see what's out there.

 

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Update: That was quick. Apparently there are multiple problems with MO2 in the latest version of the game and a new version is in development. Guess I'll check back in a week. 

Edited by gregaaz
Miauzi

Posted

On 6/26/2024 at 2:05 AM, gregaaz said:

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Wie Sie hier sehen können, übernehmen diese Akteure nicht mehr ihre WNAM-Texturen, sondern erhalten stattdessen die Standard-Renntexturen. Dies sollte jedoch nicht passieren, da die WNAM vorherrschend sein sollte. Das Ausziehen der Kleidung hat das Problem nicht behoben, daher glaube ich nicht, dass es sich tatsächlich um ein Problem mit dem Kleidungsstück handelt. 

 

Oh... OHHHH... Ich glaube, ich weiß, was das Problem mit diesen beiden Damen ist. Ich wette, ihre benutzerdefinierten Skins haben nicht die richtigen Rassenunterstützungen. Lassen Sie uns das anpassen und sehen, ob das Problem dadurch behoben wird.

 

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Was ist also mit den Jungs? Dies könnte ein selbstverschuldetes Problem sein, das mit einigen etwas verwirrenden Namenskonventionen zusammenhängt, und wenn das der Fall ist, sollte es leicht zu klären sein. Stellen wir jedoch zunächst sicher, dass das Problem nicht allein durch Entfernen der Vorlageneinträge behoben wird. 

 

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Dies ist also nur ein „Greg ist ein Dummy“-Moment, in dem die Standard-Gesichtstexturen für die Vampirrassen nicht wirklich mit den echten Gesichtstexturen für sie übereinstimmten. Fügen wir also die richtigen Gesichtstexturen in die Kopfnetze ein und sehen wir, wie sie anschließend aussehen.  

 

Ich bin einigermaßen zuversichtlich, dass meine erste Reparaturrunde funktioniert hat, aber ich habe noch einige unklare Daten gesehen, die ich testen muss. Im Guten wie im Schlechten erfordert dieser jüngste Ansturm an Gesichtsersetzungen viel mehr „praktische“ Bearbeitung als nur das Jonglieren mit NPC-Ersatzteilen, und daher wird es hier einiges an Versuch und Irrtum geben.

 

Der vorläufige Test sah gut aus, also denke ich, dass ich das richtig gemacht habe. Lasst uns mein gespeichertes Spiel kurz vor dem Fest neu laden und einen zweiten Blick darauf werfen.

 

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OK, ich denke, wir können diesen Anpassungsauftrag offiziell als Erfolg bezeichnen! Und zu diesem Thema habe ich mich zu lange damit beschäftigt und jetzt muss ich etwas Abendessen machen. Ich glaube, Tortellini mit Fra-Diavolo-Sauce und zerbröseltem Manchego. 😋

 

I am so glad that I have all this ready to use with the mod package "Serana dead sexy"

😎

 

gregaaz

Posted

12 minutes ago, Miauzi said:

"Serana dead sexy"

 

I've heard good things about that mod and its many add-ons. I haven't focused on vampire gameplay very much yet but when the time comes for it I'll need to research that one in more detail!

Miauzi

Posted

Vor 1 Stunde sagte gregaaz:

 

Ich habe Gutes über diesen Mod und seine vielen Add-ons gehört. Ich habe mich noch nicht besonders auf das Vampir-Gameplay konzentriert, aber wenn die Zeit dafür gekommen ist, muss ich mich genauer damit befassen!

 

There is actually no vampire gameplay in Skyrim without any mods - because what "Bugdesta" offers has little to do with the usual lore about vampires.


For many years, for example, I used "better vampire" - but ultimately it doesn't solve the fundamental problem of the completely stupid plot of "Dawnwatch"


Why should I actually play on the side of the vampires, i.e. Harkon - when after his death I "inherit" a completely run-down ruin of a castle/palace... which was filled with skeletons for 1000 years.

 

These are not blood-sucking vampires of the type "Bella Lugosi" (who was above all a seducer with enormous sexual charisma) - but lice-ridden cannibals - who pretend to be world rulers.


Now the Serana mod does not change this fundamental problem - but rather increases it to an absurd horror trash ... if human flesh - then at least it should be deliciously prepared like "Kebab from the Pussy"

Torture and executions?

 

Happen all the time - after all, the succubi and demons in the "hiding place" have to do something.

 

in comparison, Harkon Castle looks like a cemetery that hasn't been visited for centuries

 

after 14 years of Skyrim, something "new" is needed - so either the splatter vampires ala "sexy Serana" (who is strictly speaking a vampire succubus) or the noble Nora from @Alter Native

Talesien

Posted (edited)

I tried using Serana Dead Sexy, but the problem is there are a lot of mods in the series, and all the major later mods depend on all the earlier ones. Given I'm really not into some of the mods themes, it's ... not ideal that you can't mix and match better. I think that's a lost opportunity. It also places a ton of NPC's everywhere right from the start, like you get to Riverwood fresh from Helgen and it's crawling with Cultists and what not, I stopped counting after the first dozen. 😛 More cultists in Riverwood than actual inhabitants, and for no good reason, at least this early in the game. Given it also tanked my FPS hard (I usually get very stable 60 FPS in Riverwood, with all those Cultists around, it dipped into the mid 30's in certain areas). Put me off enough that I stopped the playthrough right there. It can likely be worked out, but requires some serious work on the series. Might be fun for you, but I wasn't prepared to invest that amount of effort at that time. Perhaps in the future one day (given the outfits ... might vibe well with a tropical Skyrim setup ... also on my "one day" list^^).

Edited by Talesien
Miauzi

Posted

On 6/28/2024 at 12:19 AM, Talesien said:

Ich habe versucht, Serana Dead Sexy zu verwenden, aber das Problem ist, dass es viele Mods in der Serie gibt und alle größeren späteren Mods von allen früheren abhängen. Da ich mich mit einigen Mod-Themen wirklich nicht auskenne, ist es ... nicht ideal, dass man sie nicht besser kombinieren kann. Ich denke, das ist eine verpasste Chance. Es platziert auch von Anfang an eine Menge NPCs überall, so als ob man direkt von Helgen nach Riverwood kommt und es von Kultisten und was sonst noch wimmelt, ich habe nach dem ersten Dutzend aufgehört zu zählen. 😛 Mehr Kultisten in Riverwood als tatsächliche Einwohner, und das ohne guten Grund, zumindest so früh im Spiel. Angesichts der Tatsache, dass es auch meine FPS stark belastet hat (normalerweise erhalte ich in Riverwood sehr stabile 60 FPS, mit all diesen Kultisten in der Nähe, fiel es in bestimmten Gegenden bis in die Mitte der 30er-Jahre). Hat mich so sehr abgeschreckt, dass ich das Durchspielen sofort abgebrochen habe. Es kann wahrscheinlich geklärt werden, erfordert aber einige ernsthafte Arbeit an der Serie. Vielleicht macht es Ihnen Spaß, aber ich war damals nicht bereit, so viel Mühe zu investieren. Vielleicht eines Tages in der Zukunft (angesichts der Outfits ... könnte gut zu einem tropischen Skyrim-Setup passen ... steht auch auf meiner „Ein-Tages“-Liste^^).

 

I'll take the opportunity to say a few things about this mod (Serana dead sexy).


The important basis behind it is the "Kangmina" mod - it comes from the Korean culture and plays very strongly with the mythology of this people.

Closely linked to this is the "Daejanggeum" mod - this companion is a very strong healer - but she is possessed by a fox spirit - which you first have to exorcise if you want to travel safely with this woman.


For a beginner character, such an exorcism will 100% end in your own death - you have no chance against the "Gumiho" demon.


The author of "Serana dead sexy" takes this into account - on the one hand by giving the player very powerful summons when creating his character - and on the other hand, this is precisely why there are 5-8 succubi at the entrance to Riverwood - who help the player in the fight against the "Gumiho" who appears punctually at midnight.


Why do all this?

In addition to the ability to heal, the companion also masters the art of the "quest shortcut" ... and that doesn't just mean teleportation to the quest location.

I've just done the quest to infiltrate the Talmor embassy - so it basically did itself ... a "dance performance" and I'm back in front of the innkeeper in Riverwood with the information I need ... and then I'm taken to Rifton to see the person I'm looking for for the next quest.


I can use her to shorten or skip all of this boring stuff from the main quest - a real relief after 13 years!

And why are all these naked women clustered in the small town of Riverwood?

Because that's where the underground headquarters of this succubus invasion is located - a nightmare of a player's house, so to speak.


In my story, I will only use it as a backdrop for my character's nightmares - which begin as soon as he has taken Serana out of the stone coffin.


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