I made a little more progress with my Robotic Armor looking mod.
I am still not 100% sure what I will name it or if it will be cop, ninja or something else. It is all a matter of me figuring out what I will do as it takes form. Originally I was going to make it clunkier but I decided not to. I realized that for me I want to try to be serious in some mods (such as this one) but still keep originality as well as a touch of sexiness.
As I was making this set I wanted to do something
Justice123's Town Guard Armor Replacer has been updated with a new look (no more blocky bewbs), and added a BDM version. Converting to BDM is still a bit awkward, so it'll look odd. The Black Dress has been updated with a new .esp, VipCxj_HighHeels.esp has been set to master, so there shouldn't be any more problems with it. All are located in the first post, use the "find" function of your browser (usually "ctrl+f"). Or just look for the red words "UPDATED!" and " NEW!".
Started back on the
Good news, I was not 100% sure if I was going to make this mod for the Transsexual body or not. But I decided I will, it will be more or less the same but it will be a little bit different. I already know what I am going to do. It should work just fine.
Anyway to the point.
So today I finally decided on a texture and render for my cybernetic ninja/cop or what ever it will be called armor.
I actually was amazed to be honest.
When making it I was worried it would render ugly like many of
Today I spent considerable amount of time working up some work for a new armor. I've actually had the concept for a while and this is just ANOTHER Variant. I am not sure where it will go because I am going a different route. This time I am making each part piece by piece. In the future I will be using completely different workspace for the Mech Cop Girls for a future mod. It will take ALOT of Verts and not sure Blender will allow me to Export it but enough about that. This is my Robotic Ninja/ C
The ever-so-annoying thing about Agent is that the fun stuff doesn't really start for a while. That's not to say the early-Tier quests won't be fun and/or interesting. It's just that the storyline doesn't kick in until Tier 5 and the majority of the major characters aren't really introduced until Tier 8 with one waiting until Tier 10 to show up. So when I sit down to work on Agent my mind inevitably wanders to the later Tiers.
But that's not what I made this post for. I made this post to not
So today I finally got a chance to get back into Conversion mode.
I did just the third out fit .
I know I need to get a flow but maybe I can go from doing 1 conversion to 3 or more.
I think the slow down is that I am doing it for two bodies at a time.
The original Request was for the BTRA Body, but I decided to do it also for the Suicup since I love to use that body and it needs some much needed attention too.
Also besides the BTRA body it is being converted to the Suicup TS Body.
---More
Well, I will be out of town for a few days. Work continues via my laptop on animations but it will be very slow as my lappy is not the ideal platform to work on. Where I am going will be sans internet so I won't be around the forum for possibly as long as a week starting later this morning.
Cheers,
Greg
Hey guys I was recently asked by a friend how to make Frills in blender. Now if your advanced in blender obviously this method can be ignored but if your like me and always looking for simple and quick tricks to get the effect your looking for then this tutorial is for you.
This tutorial is all picks and no real post just to help others who may want to know how to do this as well.
Actually it is CTRL+ or - Thanks KosuKosu1 for pointing that out
Time for some Shoes
Today I did not work on my Skyrim body since bodies take ALOT of time and I kind of suffered from Laziness. I've been a little moody lately too and maybe going through one of my depressed states. But enough about that I am sure no one wants to hear a long sob story. But hopefully my sister is OK ><. She's been moody too and saying things that just worried me.
Back on topic
So today I have done shoes for this outfit. Make me debate if I should do some more spike
So this is totally just a test kind of being an idiot and seeing how this Blog on the LL works.
BTW I am doing work on my Skyrim Body and will be continuing tomorrow, (If I am not lazy)
Phew what a day,
I have used it wisely, today I went in and finally attempted this female body tutorial with more effort.
How did it go?
It went Somewhat OK.
I had done better then I expected but also had too many distractions.
Besides the many distractions I also had to fight with a very bad
Well, turns out I had more to correct than I realized and this of course results in another delay to the bbb patch pack number 1.
While I am irked about it, there is no help for it. If I don't do the corrections now, I probably won't ever do them, as I am getting pretty tired of messing with these two animations groups (group 1 and 3). I don't know how Sir Nusbie kept his sanity on his animations overhaul!!!! He did so much work by going through things and creating new animations. It just
I just finished my latest Oblivion video! This one took me only two days from conception to birth finish. I can't remember exactly what it was that gave me the idea, but once it came to me, I knew what I wanted to do.
I'd almost like to shoot it again, because there's a number of things I think I could do better. For example, Angela and the two girls bracketing hers' heads don't track. I think I know how I can fix that, though it would involve different poses. Also I think I overdid
Finally finished a 1st run through of group 1 (the from behind group). Starting work on correcting issues that I noticed, as well as the observations of others. Hopefully the corrections process goes quicker than the original run through!
By my count I have about 12 animations to make adjustments to, some large and some small. Figuring 2-3 animations a day I "should" be done in 4-6 days and then I will issue the bbb patch pack.
Once that is issued I'll start on group 2's 1st run thro
With the combined efforts of Donkey and WappyOne and a few minor things on my part, Lovers Creatures 2.0 rolled out today.
It brings a number of exciting features for creature loving and opens the door to adding more creature animations in the not to distant future.
Beyond that I finished updating another hand full of animations in the workshop. I have about 6 more to go to complete group 1 and will begin assembling the 1st bbb 11-200 animations pack update patch. Still shooting for a r
I kinda forgot I had put this thing here, though since it has zero followers and I failed to mention its existence on either of the SexoutAgent threads, I don't think anybody cared.
So here's what I got done last week, in no particular order:
Started on the area to be used for the (optional pre-rendered) opening cutscene.
Made some tweaks to Covert Op so people who have run through it before have something new to look for.
Finally got around to revamping the rank system. Also moved