Antonia was having a good time with a driver service until...
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“How are you feeling? You seem down.”
Aithne blinked and looked up from her book as Brelyna sat across from her. “Hm? Oh. Um. Fine. I guess.” She sighed. “It’s just…hard to be free. The world is too big. I don’t know how people cope with it.”
Brelyna laughed. “It’s only been a month. You’ll get used to it in time.”
“I know, it’s just…scary. I can’t face anything past each moment. When my mas…when I was freed, I went back with…with Urag…” she had to drag his na
Welcome back everyone. I'm still feeling a little allergic, but the worst of the pollen has passed and the landscapers have moved on to greener (or at least more overgrown) pastures. Today we'll continue working on the creature integration, but to do that we'll need to swerve a bit into the world textures. Why? Because Dwarven machines share there texture set with a lot of architectural stuff.
Still, you might be asking, wouldn't it be easier for me to just grab the dwarf textures an
Well, it's May. Pollen is in the air. Neighbors are mowing their lawn (I guess they missed the memo about not mowing early in the the growth season to protect the pollinators ). My eyes are swollen up, my tear ducts are itchy, and I have a constant low-level headache. So as you can probably guess, I'm not going to be writing a lot of eloquent prose this time. However, I wanted to keep everyone up to date on how the build is going.
Today I focused on overhauling the monsters in the ga
Hi folks. Yesterday we took our setup from "vanilla with better graphics" to "NSFW Vanilla+" by incorporating needs mods and Sexlab. Today we're going to focus on polishing some rough features and generally getting the game to a more efficient place. After that's done, and if time permits, we'll also look at doing some enhancements.
One little warning about the schedule: Games Workshop has managed to get its hooks into me again, so Bethesda has some competition for my hobby time. Thi
This is the working document containing the characters of my story, "The Simsfather, Part II". The purpose of this document is to give you context surrounding each character's background, traits and desires.
You can read "The Simsfather, Part II" here.
Vito Scaletta
Date of Birth: 1923
Status: Alive
Spouse: Rosa Trapani
Traits: Mafia Boss, Cunning, Distant, Manipulative, Visionary
11 years after becoming the “Godfather of Willow Cree
"Great, I'm going to enjoy breaking you, slave. Soon, you'll be my little pet. Let's see what's behind those rags."
I was in bad shape, I had to do something. By stripping me, she would find the gun I had stashed and I wouldn't have a chance to get out of this mess. I couldn't let that happen.
I gathered my last strength and hit her ears with my palms. It was enough to throw her off balance. I drew the gun hidden in my pants and shot her twice in the stomach.