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On 1/9/2020 at 1:55 PM, Caco Demon said:

OMG! Thanks, I've found it!

 

To make things simple for everyone, I have attached a copy of the SSE-upgraded version here.

 

Full credit goes to Lupine00 for the fantastic mod, and Fish0 for the SSE conversion of course!

Sexlab Disparity 14.4 - SSE.7z 509.86 kB · 16 downloads


This seems to work as it detects the things correctly, tho for me it seems to not actually apply the effects
Might have something to do with getting _fw_plugin.dll being reported as  incompatible with the current  script extender?

would love to know if there's a fix for that


Also I have to ask for one thing for some clarity;

When you set the buffs and debuffs after you set the effectiveness and the per stage for nodes, lets say for exsample;

I have 100% effective buff on boob size from 1.25  to 3.00 and I have put speech as buff to 20.
Is the 20 the total that is reached at 3.00 (as I assume) or is the buff number like per stage or something?

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4 hours ago, Cactaicacti said:

would love to know if there's a fix for that

You should take that up with the person who ported it.

 

I intend to recompile the plugin for 64-bit myself when I get around to it. Will probably be in the next phase of SLD work.

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10 hours ago, Lupine00 said:

You should take that up with the person who ported it.

 

I intend to recompile the plugin for 64-bit myself when I get around to it. Will probably be in the next phase of SLD work.

Yeah I was hoping that they browse this topic since this where it was posted, if you find this is undesired/rude, I understand and I'll just quietly wait for the official port, which I am very excited for

 

 

10 hours ago, Fish0 said:

New dll for new(ish) version of Skyrim SE.

_fw_plugin.dll 1.35 MB · 0 downloads

Tho speak of the devil. Applying this has made things work \o/

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4 hours ago, Caco Demon said:

As a matter of interest, I seem to be getting quarantine notifications from my anti virus software (Avira) for the fixed .dll file. ?

It's not something I can speak to, but if the DLL is about the same size as the original 32-bit one, it probably doesn't have too much malware in it :) 

Just a teeny, tiny, dropper...

But you never know, right? You could look at what DLLs *it* depends on, and what entry points it has.

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I've got Disparity set up the way I want to and it does just what I want. One thing, though. I have it set up to have chance for rape but was wondering if you could add a time out to it? Selectable from 1 hour to 24 perhaps? That way it won't continually spam my character. I know I could set the rape chance lower but a time out would guarantee that nothing happens for awhile.

 

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3 hours ago, bubba999 said:

I've got Disparity set up the way I want to and it does just what I want. One thing, though. I have it set up to have chance for rape but was wondering if you could add a time out to it? Selectable from 1 hour to 24 perhaps? That way it won't continually spam my character. I know I could set the rape chance lower but a time out would guarantee that nothing happens for awhile.

There is one internally. I likely intended to expose configuration for it but didn't.

It's likely I'll do some things to improve rape when I finally manage to get DF to a point I can take a moment away from it.

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2 hours ago, enitti said:

Does this mod work with Bodybuilders with body morph scaling? It uses NiOverride, but not with SLIF.

Yes, though only for boobs, belly and butt, and basic body weight.

 

SLD doesn't support all the morphs, so you can't do something with thigh changes, or shoulder curve, for example.

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Bug Report:
Under "Worn" conditions, "Rapes" value for any individual item pulls from the "total times raped" counter instead of being "individually tracked" as the interface says it is. I apologize if someone has reported this already.

 

Example: I have been raped 35 times. AFTER those 35 rapes, I have finally been placed in arm cuffs. Turning on the "worn", "arm cuffs", "Raped" conditions, setting "amount" to 200%, setting "From" to 0, and "to" to 1000, and setting a stamina buff of 1000 at max value, the following is true.

 

Player gains bonus stamina of 350 Stamina on next Disparity effect-refresh.

Math: 1000 Stamina divided by 200 maximum for a per-rape bonus, is 5 stamina per rape. Doubled at 200%, to 10 stamina per rape.

 

What SHOULD happen: I should be getting no bonus, as I have never been raped in arm cuffs before, as I have never *worn* arm cuffs before this moment, on this file.

 

Image added for reference, yes the item + mode combination is not enabled, but that's because I turned it off after testing. Had to remake post due to it not removing my first failed attempt at a screenshot.

 

Edit: Rebooting Disparity itself and my game seems maybe to have fixxed it? I'm not sure, too early to tell, but I will continue to monitor and edit this post (or make a new one, as appropriate).

 

 

Skyrim mod testing.png

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17 hours ago, Bottlesoldier said:

If I install the mod for one feature alone, like the trips and stumbles for wear and tear and I'm not using the remaining of the mod... are those tests not being made at all, or is the whole of the mod still running but returning blank?

If you don't enable things that have tickboxes to enable them, those things aren't run.

 

Boob, Butt and Belly calculations always run, but it's not expensive. Some other things may always run, but it shouldn't cause a performance hit, regardless.

 

If you leave the update period at the default, the load is extremely low, I wouldn't worry about it.

 

If you run updates every second, it's going to be a lot more, but in practice SLD can't overload your system because of how it fires the updates.

If your system is struggling, it will update slower anyway.

 

The thing that makes the most load is enabling lots and lots of outfit x condition combinations, as you can enable literally dozens of those if you want. 

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I have to admit to being SERIOUSLY intrigued by this mod.  It seems you kinda have to 'get' programming though, and when it comes to code, I am basically mentally challenged :P

 

Still, I'm going to track this mod, and from time to time remain here to see if I can understand how to make it do stuff/learn what stuff I can make it do.

 

Seems SUPER interesting!

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On 1/30/2020 at 9:59 AM, Yuni said:

What SHOULD happen: I should be getting no bonus, as I have never been raped in arm cuffs before, as I have never *worn* arm cuffs before this moment, on this file.

It should work as you expect. If you turn on the debug facility, the log may give you a clue.

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2 hours ago, merctime said:

I have to admit to being SERIOUSLY intrigued by this mod.  It seems you kinda have to 'get' programming though, and when it comes to code, I am basically mentally challenged :P

There's no programming to learn. It's no more complicated than picking a range for a stat you want to use to control something, and then setting up that "something". The effect is then applied proportionately, nothing at all at the start of the range, to full at the end of the range.

 

e.g. Boobs

 

Let's say,  you want a boob size of 2 to be where the debuff starts, and for it max out at a boob size of 9... So you set From to 2.0 and To to 9.0.

 

Then adjust the effect sliders for the debuff...

Suppose the only thing you want is a carry weight penalty or 150 at size 9 boobs?

 

Set Carry Capacity in the same column as From/To to -150.0.

 

For the same column, set the overall scale to 100%, as that's just a volume control for the whole effect set.

 

Enjoy losing carry capacity dramatically as MME inflates your boobs.

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  • 2 weeks later...

Really adds up to the experience. I just wish there were more of the noticeable effects like the radial blur and trips, i mean, things that will actually be noticed by the player.

 

I feel like mods that try to work player debuffs misses the mark because there should be a difference between afflictions and pain, the later being momentarily. And that's a niche for disparity to fill.

With that, I'd like to drop a few suggestions: the animations, (down in one knee and curl animations) are too short. Short enough for me to feel like I need to up their frequency too much for them to actually get in the way of my game. It'd be nice to be able to set a time gap for debuffs, for instance, a trip followed by a slow debuff that lasts ~10 seconds.

The mod has an option to use vanilla animations, but I wish I could replace just the tumble on all fours (looks far too mechanic) by the bleed out animation. Could use animations that affect the upper body only (not get int the way of walking). I don't think the mod can do this because it works on checking status every few seconds, but I'd like to see a mod that causes the player to drop down on a fall (performing a jump), or experience a debuff after running out of stamina while under certain conditions, like the wear and tear or being inebriated.

 

regardless, This is quickly turning out to be one of those few exensial mods.

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8 hours ago, Bottlesoldier said:

Really adds up to the experience. I just wish there were more of the noticeable effects like the radial blur and trips, i mean, things that will actually be noticed by the player.

 

I feel like mods that try to work player debuffs misses the mark because there should be a difference between afflictions and pain, the later being momentarily. And that's a niche for disparity to fill.

That was always my feeling too. I want to add a few more little things when Disparity gets its turn. I'm a slow worker. I get distracted doing things like ... playing Skyrim :) 

 

8 hours ago, Bottlesoldier said:

With that, I'd like to drop a few suggestions: the animations, (down in one knee and curl animations) are too short. Short enough for me to feel like I need to up their frequency too much for them to actually get in the way of my game. It'd be nice to be able to set a time gap for debuffs, for instance, a trip followed by a slow debuff that lasts ~10 seconds.

The mod has an option to use vanilla animations, but I wish I could replace just the tumble on all fours (looks far too mechanic) by the bleed out animation. Could use animations that affect the upper body only (not get int the way of walking). I don't think the mod can do this because it works on checking status every few seconds, but I'd like to see a mod that causes the player to drop down on a fall (performing a jump), or experience a debuff after running out of stamina while under certain conditions, like the wear and tear or being inebriated.

It's possible to adjust the animation durations and control lockout without adjusting the actual animation.

 

The debuff approach is interesting. Currently I just use health loss to get a drawback.

 

You can swap individual animations easily if you get the basics of using FNIS for Modders. Just swap the file and rebuild the behaviors file, the re-FNIS.

 

As you're aware, the "original" animations use bleedout.

 

The animations were done on request by Gunslicer, and they solved a lot of stability issues, in that physics is not stable or reliable.

 

I think the fall-over on all fours is, perhaps, able to be improved - and some variety would be nice too - but I don't think he found it a lot of fun to make, so probably won't do more.

You could ask him. 

 

To do the "failed jump" you speak of requires putting a new graph into the existing jump, but is technically feasible. I don't think I can do it though :) I have no idea how to get that stuff into animations without the proper GameBryo and Havok tools. There is probably a way people use to mod them, but I don't know anything about it. However, if you know a tutorial on animation graph editing...

 

The main thing I *do* want to do, and have had in mind since day one, is a case where you fall and can't get up for a while - so exactly like a debuff - that forces you to crawl until you recover. That would have its own consequent chance, so you could configure it off large boobs, or bare feet, or whatever you like.

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Is there a body morph type mod thats simple... like a bimbofication mod... that doesn't consist of gender-bending or milking stuff?  I might try the milk stuff but I dunno.

 

I was initially attracted to this mod in the hopes I could bimbofy my PC or my housecarls, but the more I learn about this mod I don't think it does body changes.

 

No offense!  I'm still loading it, and am going to explore the possibilities.   Perhaps wearing TAWoBA stuff can induce more rape chances with this mod, or wearing armors I classify as naked and slutty can do that?

 

Lots to explore here!

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38 minutes ago, merctime said:

I was initially attracted to this mod in the hopes I could bimbofy my PC or my housecarls, but the more I learn about this mod I don't think it does body changes.

It's kind of the opposite, it looks at body changes, and things you are wearing, and wear and tear, and milk, etc. and lets you specify stat modifiers for them, and various event chances.

 

It doesn't perform body changes. You would need SL Hormones, or Devious Body Alteration, or Devious Training, or a Pregnancy mod, or YPS Fashion, or MME for that

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  • 3 weeks later...

Love the mod!

On 2/11/2020 at 1:55 AM, Lupine00 said:

I get distracted doing things like ... playing Skyrim :)

Keep enjoying the game, friend! The more talented modders still enjoy playing the game, the more good mods get made :wink:

I'm still gonna throw out a suggestion/question for when you do find yourself back with this mod, in your own time. Have you consider adding some SlaveTat integration? I think that'd have potential both for cause (similar to worn items) and effect (e.g. applying a classic lewd seal/womb tattoo as addiction increases).

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9 hours ago, Ahegao said:

Have you consider adding some SlaveTat integration?

It would be nice to have.

Not quite sure how it would work though?

A rape consequence?

 

As an addiction in itself?

 

A random event? (That seems a bit odd).

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