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randompeep

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  • Birthday 04/01/1991

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  1. Just a guess. If you're using Oblivion Reloaded try to disable it and see if it lets you proceed. Might have to tweak a setting or two (idk what settings that would be).
  2. It also looks fine to me, no seams. I am lacking smp collision against 3BA bodies though (I'm using this and HIMBO full not light for males). Edit: Oh, this is just textures no meshes. So it isn't a problem with this mod.
  3. Download the Cathedral Asset Optimizer (it is an app used to convert): https://www.nexusmods.com/skyrimspecialedition/mods/23316 Make sure when you use the app it doesn't compress the files.
  4. Checking in on this mod again, as always great work! Is there any intention to implement violations not involving the player or companions? Like say the player is wandering through the boston commons, and finds a super mutant having its way with a raider after a short scuffle. Similar to SL Defeat or Yamete.
  5. https://www.nexusmods.com/fallout4/mods/53704 "Rebel of Apocalypse" by Newmiller43 Does this have a FG conversion somewhere?
  6. Late response here but I think the LE version of SLSO does work with this mod. The SE version does not, because this mod has not been ported yet. Have to wonder if it'd be easier to grab the source, and rewrite the mod from the ground up or continue to try and port it over.
  7. Getting the Animation Speed Control .dll ported to SE would be nice.
  8. What ENB or Reshade preset are you using for the outline (similar to borderlands) effect? I know Reshade has a Comic and Cartoon effect which does something like that.
  9. Ok, so Draugr and Falmer are working fine now. I deleted all of my FNIS Output and ran FNIS again. I noticed the file sizes changed for the behavior files. Must've been something there that went wrong.
  10. Typically when I get script delay I start a new game, and the script delay is gone (provided there isn't some script mod I added that's the culprit). Use a mod like Proteus and you can import characters without having to create them all over again (or just save a preset in the RaceMenu-- but that won't save equipment, skills, etc.). So something may have gone bonkers in your save game. You can use Falrihm tools to try and clean the saves better, but I don't know if that will eliminate the script delay.
  11. Using this on a new game. Works well, but Apropos2 always detects the first actor twice. Meaning the text will show actor1 and actor1 instead of actor1 and actor2. This also makes it so actor1, if male, will always suffer wear and tear (even vaginal-- even though actor1 can be male). In Sexlab scenes the gender detection works fine though.
  12. Followers can be assaulted by NPCs who defeat you (I think they must be active followers). I didn't see an option the MCM to allow the reverse, so maybe the feature isn't implemented yet.
  13. Seems like roaming followers (npcs that have the standard follower dialog, Lydia, etc.) when defeated are not experiencing any consequences (assault or rob) whenever they are not currently following the player (if they are dismissed for example). However, non-follower npcs do experience consequences when defeated by other npcs (creature and human alike). Might just be me, idk yet. Saber Cats, Draugr, and Falmer trigger the struggle motion stage-- but no animations play during (the buttons just appear) or after when the assault scene begins. They just stand still, regardless if I start an animation manually or if I'm defeated. My character is animated, just not the creatures. Tried a Troll and Bear just now, and those work fine for some reason. Struggle motion worked fine, hotkeys appeared as they should. Then the scene began normally. I'm stumped, lol. Edit: Actually Saber Cats work now. Redid my load order and started a new game, but will try Draugr and Falmer again. Regular Ostim scenes work, but haven't tested them since the last time they broke.
  14. I'd save give it a go, but like with most new-ish mods I wouldn't throw it on a serious save game. Test it out first, see if your mod setup agrees with it. I started a fresh save and things are working better now, but I still see some failures. Edit: well I solved one of my problems, had a typo in a tag-- which is why I couldn't assault anyone as no animations had the tag. lol.
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