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ThatGuyJonus

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  • Birthday 10/10/1984

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  1. In general those mods don't come with any prebuild body's and must have the shape generated by the bodyslide tool. You will have to open bodyslide and output each part (or batch build using a shape preset) for each item under the coco mod. Basically open bodyslide Set the sliders to the shape you want/use a preset Then build for each of the coco armor pieces Repeat for each part until all of them are done Using the batch build button, you apply the currently selected preset to all the parts selected in the batch build window. Bodyslide: Guide and Tutorial - Nexus Mods Wiki - provides more information on how to use bodyslide
  2. check chronotriggers remodeled armor for CBBE on the nexus, http://www.nexusmods.com/skyrim/mods/25259/?
  3. Version 1.0

    376 downloads

    This is a bodyslide conversion of dopalacz's SIlver knight armor for skyrim. IT does have HDT but only for the butt. There is two armor sets, a skimpy version and a normal version, and they will overwrite each other so only use one, the normal one is based on the vanilla mesh while the skimpy version is based on CT77's remodeled armor set. THE skimpy one has the normal body as part of it so extreme sliders may create clipping. This needs version 1.03 of dopalacz's armor as it adds the female textures. Note the Skimpy Armor's Skirt will require Chronotrigger77's Remodeled armor for bodyslide found on the nexus.
  4. View File This is a bodyslide conversion of dopalacz's SIlver knight armor for skyrim. IT does have HDT but only for the butt. There is two armor sets, a skimpy version and a normal version, and they will overwrite each other so only use one, the normal one is based on the vanilla mesh while the skimpy version is based on CT77's remodeled armor set. THE skimpy one has the normal body as part of it so extreme sliders may create clipping. This needs version 1.03 of dopalacz's armor as it adds the female textures. Note the Skimpy Armor's Skirt will require Chronotrigger77's Remodeled armor for bodyslide found on the nexus. Submitter jonusl2d Submitted 08/27/2015 Category Armor & Clothing Requires http://www.nexusmods.com/skyrim/mods/32275/? version 1.03 Special Edition Compatible  
  5. Just a heads up to people here, I created a HDT-SMP patch for this armor pack. You'll need a complete install of this mod and then overwrite the asked for files with my patch. You'll need to recreate the main body from bodyslide as of the xml changes require it. It can be downloaded in the hdt subsection here on the lab. It's still rather early so the physics aren't perfect yet but i'm working on fine tuning the xml's for it. Also mad kudos s666, by far my favorite set of heavy armors so far. http://www.loverslab.com/topic/51149-bless-armor-pack-smp-patch/ heres the direct link, and feed back and whatever else is greatly appreciated, as the physics are there but the collision is very rough and I'm still fine tuning it.
  6. Version 0.6

    2,631 downloads

    Skyrim Skinned Mesh Physics for Bless Armor Pack (s666) This is a patch to convert s666's very well made armor pack to the SMP physics system instead of Havok. Change Log: Version: 0.5 initial release Version: 0.6 Corrected range of motion as well as multipart interactions as well as 0 point gravity influence. Please read all the info before downloading and installing. This absolutely needs HDT-SMP to function properly and is otherwise useless, so don't use it unless you use SMP. This must be installed after all s666 armor files http://www.loverslab.com/topic/44014-bless-online-armors-pack/ Let it overwrite all his files, primarily it edits the XML's to give SMP physics as opposed to Havok This also overwrites the root meshes in the body slide folder and Requires reexporting your personalized variant of the meshes Now some of the technical BS. This is a first release and is not perfect by any means, it is a proof of concept Once the XML format is figured out conversion from HDT to SMP in a simple manner is rather easy.... ish. I need your help fine tuning the XML's Specifically people with SMP experience The collision data is rudimentary at best and I need feedback to improve it. There wont be any pictures because it literally is the same as the parent mod, just a different physics engine. YOU NEED THESE http://www.loverslab.com/topic/44014-bless-online-armors-pack/ http://www.nexusmods.com/skyrim/mods/49015/? http://www.loverslab.com/topic/38636-hdt-skinned-mesh-physics-developer-preview-only/ Everything the base armor pack needs I made this as I find SMP to be superior to HDT in almost every way, in the form of general use bugs and performance/stability. Please Please, leave feed back, submit your own corrected XML's, anything that can help improve the functionality
  7. View File Skyrim Skinned Mesh Physics for Bless Armor Pack (s666) This is a patch to convert s666's very well made armor pack to the SMP physics system instead of Havok. Change Log: Version: 0.5 initial release Version: 0.6 Corrected range of motion as well as multipart interactions as well as 0 point gravity influence. Please read all the info before downloading and installing. This absolutely needs HDT-SMP to function properly and is otherwise useless, so don't use it unless you use SMP. This must be installed after all s666 armor files http://www.loverslab.com/topic/44014-bless-online-armors-pack/ Let it overwrite all his files, primarily it edits the XML's to give SMP physics as opposed to Havok This also overwrites the root meshes in the body slide folder and Requires reexporting your personalized variant of the meshes Now some of the technical BS. This is a first release and is not perfect by any means, it is a proof of concept Once the XML format is figured out conversion from HDT to SMP in a simple manner is rather easy.... ish. I need your help fine tuning the XML's Specifically people with SMP experience The collision data is rudimentary at best and I need feedback to improve it. There wont be any pictures because it literally is the same as the parent mod, just a different physics engine. YOU NEED THESE http://www.loverslab.com/topic/44014-bless-online-armors-pack/ http://www.nexusmods.com/skyrim/mods/49015/? http://www.loverslab.com/topic/38636-hdt-skinned-mesh-physics-developer-preview-only/ Everything the base armor pack needs I made this as I find SMP to be superior to HDT in almost every way, in the form of general use bugs and performance/stability. Please Please, leave feed back, submit your own corrected XML's, anything that can help improve the functionality Submitter jonusl2d Submitted 08/15/2015 Category HDT Physics Requires s666 Bless Armor Pack, SMP, Bodyslide, everything the armor pack needs Special Edition Compatible  
  8. So just a heads up, I have been working on a patch to convert the Blessed armor set from s666 to SMP, so far it works pretty well.... ish. I wont release to the public until I get an Okay from s666, but I definitely could use some help correcting the XML's specifically with collisions. Got the Ok from s666 http://www.loverslab.com/topic/51149-bless-armor-pack-smp-patch/
  9. Just to chime in regarding my old conversions, I strongly recommend not using them as they are one: made for my use, and two: they were using poor weightings as well as bone node rescaled skeletons (which can cause all kinds of funkiness with newer skeletons like xpmse)
  10. the weights i based this on were very very old dragonfly.... (i think), but yes the actual painting is lighter than the current offering and mostly cover smaller areas. that jagged issue you see was caused by the original hdt body having the sharp paint lines between bones breast and breast01(primarily very very little blending). which depending on the hdt xml is a lot less noticeable. if you use a high mass xml it becomes more apparent.
  11. the changes are mostly fix over spray on certain bone paints on inappropriate parts such as butt weights on the front of the thigh and others like it. the main difference is the sharp weight paint between the breast and breast01 bones (HDT). it goes from a medium to light paint with almost no gradiant (Bodyslide CBBE HDT Only). The TBBP body had dead spots in the breast01 bones and had it filled in by the clavicle bone. these are purely just corrections to suite my tastes. I shared them for others in case they would like my changes. BTW update incoming with minor corrections on my part
  12. click on the download file and it will show you some of the weight paintings.
  13. Version 1.1

    3,251 downloads

    This is a modification of the bodyslide included Caliente Body's weight painting. I primarily cleaned up over paints and over spray. The only bodies I modified are the TBBP and HDT bodies. Both bodies are based on the basic CT77 HDT Body Paints. The two bodies modified differ only slightly in the breast weighting. HDT weighting is completely separate between the Left and Right. The TBBP weighting was done in a fashion to imitate a connection between the left and right. the reason for these is to provide base meshes to allow conversions that would utilize each differently. The HDT Body for stuff that has low or no connection binding them (or a bikini). The TBBP weighting was designed to be used for stuff such as full coverage or close too (A tube top like covering). Requires: Bodyslide 2.2b or higher XPMSE 2.14 or higher I found the standard HDT Weighted Body that comes with BS2.2 has a sharp blend between breast and breast01 bones, so I made these to suit my conversions I make these days. This also helped control jagged "Cliff Boob" using heavy mass XML's for HDT. Please let me know of any issues people encounter. Edit: reread my description and edited derogatory comments (In my eye) sorry to any offense I may have impressed on the authors of BodySlide and the various body selections available.
  14. View File This is a modification of the bodyslide included Caliente Body's weight painting. I primarily cleaned up over paints and over spray. The only bodies I modified are the TBBP and HDT bodies. Both bodies are based on the basic CT77 HDT Body Paints. The two bodies modified differ only slightly in the breast weighting. HDT weighting is completely separate between the Left and Right. The TBBP weighting was done in a fashion to imitate a connection between the left and right. the reason for these is to provide base meshes to allow conversions that would utilize each differently. The HDT Body for stuff that has low or no connection binding them (or a bikini). The TBBP weighting was designed to be used for stuff such as full coverage or close too (A tube top like covering). Requires: Bodyslide 2.2b or higher XPMSE 2.14 or higher I found the standard HDT Weighted Body that comes with BS2.2 has a sharp blend between breast and breast01 bones, so I made these to suit my conversions I make these days. This also helped control jagged "Cliff Boob" using heavy mass XML's for HDT. Please let me know of any issues people encounter. Edit: reread my description and edited derogatory comments (In my eye) sorry to any offense I may have impressed on the authors of BodySlide and the various body selections available. Submitter jonusl2d Submitted 11/06/2014 Category HDT Physics Requires BODYSLIDE 2.2b or higher, XPMSE 2.14+ Special Edition Compatible  
  15. Thx ! This is a great armor. Unfortunately, V1 and V2 keep crashing my game and I can't understand why. I run with a CBBE body, installed a lot of conversion working perfectly well, but this one just doesn't. Strange, because the original armor causes no CTD... Does your conversion require specific skeleton or so ? JF All of my conversions require a tbbp compatible skeleton. I use XPMS. i designed them to use tbbp, and hdt physics. Some armors use custom weighting to do specific effects such as rigid armors and moving skin etc.
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