Jump to content

WaxenFigure

Contributor
  • Posts

    8913
  • Joined

  • Last visited

  • Days Won

    6

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I stayed on Skyrim 1.5.97 for a long time and then gave up on several mods that never got ported to 1170. Since then all the mods I used but had to stop using to go to 1170 got upgraded or replaced anyway. I don't think there's any serious mods left that can't be used with 1170. As far as stability goes, 1170 has nothing on 1.5.97 but also true is that 1.5.97 has nothing on 1170. If you are new, just stick with 1170 simply because it's easier. Frankly, I don't see how you could go wrong with either.
  2. Add this mod, it's like getting Animated Beast Cocks for all the Sexlab animations, not just the ones designed to work with ABC.
  3. Nexus has Collections and you can even download those using MO2 as long as you install the appropriate add-on to it.
  4. If you haven't already found and installed it this mod could be called the ABC for NPCs. If you've reduced the sizes of those animal cocks I sure lots of people would appreciate it if you posted those modified NIF files, I know I would.
  5. Exactly! This is the mod you want installed to handle the sounds of sex because it is watching real time and knows when things go in and when things go out and where they are going when they are in. Once you've installed it you will wish you had it all along. Works with Sexlab Original or it's poor cousin P+.
  6. And you've waited a long time for an answer because you didn't post in the support thread for that mod but instead created a new thread which has obviously been not seen or just ignored by those who know the mod. So the first expansive instruction you need is to post the problem in the right place, it'll get attention that way (if there's anyone still around who is supporting that mod). And as the expansive part of the instructions, you also need to specify exactly what the problem is, copious details about what you did, how it failed or if you an even find it at all. The more you an give whoever answers your post to work with the more likely you are to get an answer without having to play 20 questions. Good luck,
  7. I'm not really sure what you are asking for here? There are a LOT of defeat mods here for Skyrim where the PC (that's you) can surrender or be defeated and suffer the sexual consequences OR be the victor and dish out those consequences. Sexlab Defeat being the primary most supported and most taken up by other authors mod while Sexlab Submit was an old mod whose author recently came back and started updating it again. Sexlab Submit also provides some rather unique voiced conversational topics for starting sex using only the vanilla game voice lines (no A.I.), Of course there's a chain of other mods that have to be installed to make most of the defeat mods work. Skyrim has the rather unique quality of having THREE (Sexlab, Ostim and FlowerGirls) different sex frameworks (you can install all three at the same time too!) that allow mods to call for sex acts. The FlowerGirls framework has little to recommend it but the other two have huge animation libraries and more and more mods are being set up that can easily use either Sexlab or Ostim. Beyond that without a bit more information about what kind of role play you want to do with your PC it's really hard to recommend any more mods to make it possible. I personally like to decide on a character and how they'll respond to various events and roleplay them
  8. My Mod was the old SexAddicts mod which was the most used Sex mod until the first Framework mod came along and made stand-alone and do-it-all mods like mine obsolete (thankfully). Sexlab Framework of course was the second framework mod because Ashal adopted the original one when it's author decided to leave and he rewrote it all into a wholly new framework.
  9. It's more like Sexlab Defeat was based on this mod just as this mod took after something I built before the first Sex framework came along. This was pretty much the very first MOD of any sort for Skyrim that had the NPCs talking back as you talked to them by using those NPCs already made spoken lines. With the ability to use A.I. to generate spoken responses this mod isn't so unique any more but when first published with all that it was frankly amazing!
  10. The SE conversion of the LE mod still works fine on the latest 1170 version of the game and also worked on all the older SE versions too. If you are Localizing then they can EDIT the localization to say what they want their PC to feel. Also while debug.notification would give you names remember just about everything in the game is a Form so "<form name>.GetName()" should get you the name as a string.
  11. The mod you need is https://www.nexusmods.com/skyrimspecialedition/mods/54309 It Fixes the problem of switching between a gamepad and a keyboard and mouse. Then check out https://www.nexusmods.com/skyrimspecialedition/mods/32225 It's for making hotkeys. And while how you made those conversations work there's A.I. stuff you can use now to create all the lines you want in each voice in the game and there is even some projects that makes it possible for you to talk into your microphone and have the NPCs respond to what you said though it does require the use of some A.I. APIs and servers. Those NPCs also will remember previous conversations so you can resume them later. There is ALSO a whole new animation framework called OStim that is an alternative to Sexlab though Sexlab P+ is also an excellent and very quick replacement for Sexlab too. Sexlab P+ can respond to Sexlab APIs though it does add it's own newer API calls it would prefer you use while OStim has it's own unique API calls. OStim is very popular on Nexus so making your mod work with either or both could expand it's audience as well.
  12. I discovered that SLO Aroused NG fails to update the SLA_Aroused Faction which is what this mod uses to get the arousal values of each actor. So whatever Arousal mod you are using needs to be compatible with SLAroused on keeping that faction updated or you'll get no aroused actors showing in this mod.
  13. You might want to consider making this an extension of Archeron (https://www.nexusmods.com/skyrimspecialedition/mods/108159 ) . Let it handle all that it does and switch off to Submit for it's options. Since you left Skyrim ways to use SKSE extensions for multitudes of fixes and enhancements to the game have been created. I currently have over 150 SKSE extension mods installed. Major changes also include the the retirement of Fore leaving FNIS unsupported but it is now replaced by Pandora which loads my 70,000 animations in less than one second so it's really advanced over FNIS (there was an intermediate replacement but it NEVER handled creatures so you had to run FNIS for them and then run that mod). Look at the various additional Papyrus extension mods, they provide some overlapping things but also all manner of additional functions you may find useful, Also mods like Open Animation Replacer (OAR - an open source replacement for Dynamic Animation Replacer DAR). And since you are looking at dialog issues, consider whether Dynamic Dialog Replacer (https://www.nexusmods.com/skyrimspecialedition/mods/135618) can make the changes you want to make easier. Need to add to formlists but hate to do so because other mods might also do so and then you need compatibility patches? Then Formlist Manipulator (https://www.nexusmods.com/skyrimspecialedition/mods/74037) is your key to modding them conflict free. Keyword Item Distributor (https://www.nexusmods.com/skyrimspecialedition/mods/55728) gives you the same for Keywords. MCM Helper (https://www.nexusmods.com/skyrimspecialedition/mods/53000) makes MCM Menus easier to create and change. That's just a few that I thought you might find useful for use with Submit, for example your Serena dialog mod might be completely replaceable with the Dynamic Dialog Replacer.
  14. Some congenital idiot at Bethesda decided that for SKYRIM SE they would move all the f-ing source files from Data\Scripts\Source to Data\Source\Scripts. Not because there was anything wrong with the original setup but some people not only have their heads up their ass but they've shoved it in so far they've achieved a second loop. Then of course similarly impaired rejects like Artmoor immediately blessed that idiodicy and his sycophants joined in. So their exists TWO orders where we need only one. I for the most part just move them back to where they were we I discover I need to and the mod I installed and referenced moved them. I suspect most people just adopted the new order because that's what everyone else is now doing so you'll probably find it's better to join them despite my rant. If I ever build a new load order I'll probably switch too, it just pisses me off when changes that have no basis in reason or logic are made. Oh, and welcome back old friend, I don't get here nearly as often any more but cane be found hanging around from time to time.
  15. Known bug: Sometimes when sex is started the marker that is created for where the sex is supposed to occur doesn't get moved to where it's supposed to go so when the sex starts and the actors are moved to the marker you find your PC and one or more NPCs teleported to mid-are above the a gints camp. That is not a random location, it just happens to be the exact center of the map in all directions (all position coordinates are zero). Once this starts you find that every sex act you start outdoors will result in you being teleported there again. THE FIX Go indoors and start a sex act with yourself (mastubation) or with someone else INDOORS. Somehow that break that sex marker loose and lets it be moved again so you are ok until the bug pops up again (it's a rare but annoying bug).
×
×
  • Create New...