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MadMansGun

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About MadMansGun

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  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. that suggests animations are not registered or creatures are not enabled in sexlab's mcm.
  2. this is the LE support page, AE updates have no effect here.
  3. theses changes are being tested to remove some of the long term annoyances from MNC: 1. there are too many body mods out there and it's a pain to make patches for all of them, so why not just remove the need to make such patches in the first place? 2. some patches will be much easier to make*, needing only a CF json file to make a creature use a preexisting penis in MNC. *assuming the creature is setup as a stock race and not a new one, otherwise some esp work will be needed. 3. some of skyrim's body meshes have animated effects attached to them, editing those meshes can/will damage there effects. so going to the add-on setup will help to avoid that problem....or at least make it so mnc / abc is not causing it. 4. less body meshes means smaller file size. but however switching to using add-on dose add a problem: since balls are no longer a part of the body mesh it will take a sec for CF to equip them onto a creature, its fine for creatures that you are walking up to but not so much for creatures that are spawned in.
  4. depends on the mod/patch: patches that are standalone are fine as is (meaning patches that contain all the needed files and don't use/edit mnc's meshes or esp data) patches that are just a json file and nothing else should be mostly fine, but the formids should be rechecked just in case. some patches may not be needed at all now, Eg: fluffy fur mods for most* creatures with fur. *boars would need a patch since i could not turn there dicks into a stand alone mesh addon, they need to do the full body replacement so that the armors can be removed from the rieklings that ride them. ABC will need to have body meshes deleted from some nifs, and many nifs also need to be renamed before everything will work as intended (also delete the esp/s, they are completely unnecessary) ASOS is likely completely fucked now since it was already outdated to begin with. give up on "Bestial Essence", that mod was horribly setup from the start and the patch never worked right to begin with. (but the missing/forgotten keywords also did not help things). the BD Immersive Creatures patch is also a mess, but that's more of a IC issue then it is a MNC version issue, (the LE & SE versions of the IC mod are not the same, so that makes working on it super annoying)
  5. EXPERIMENTAL MoreNastyCritters v17 Test build 3 converting as much as possible to a Add-on setup instead of doing full body mesh replacements to add a dick. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patching to work anymore (eg: some fur/body replacement mods, but not all*) also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". * most things are now converted to the Add-on setup, but ashhoppers, boars, draugrs, dwarven robots, falmers, giants, hagravens, Horkers, rieklings and WispMothers are still using the full body replacement setup due to issues that can not be avoided (mostly clothing/armor being part of the body mesh) Dragons are still using a mix of both setups depending on what you have selected in the CF MCM.
  6. EXPERIMENTAL MoreNastyCritters v17 Test build 3 converting as much as possible to a Add-on setup instead of doing full body mesh replacements to add a dick. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patching to work anymore (eg: some fur/body replacement mods, but not all*) also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". * most things are now converted to the Add-on setup, but ashhoppers, boars, draugrs, dwarven robots, falmers, giants, hagravens, Horkers, rieklings and WispMothers are still using the full body replacement setup due to issues that can not be avoided (mostly clothing/armor being part of the body mesh) Dragons are still using a mix of both setups depending on what you have selected in the CF MCM.
  7. i am seeing people say that yet another one is coming out.
  8. fuck if i know, "Cursed Wraith" is not a stock skyrim creature so CF should be doing nothing with it unless someone sets up a json for it.
  9. all scripts in SE are slow as fuck, Papyrus Tweaks NG will make sexlab run much faster if you turn on "Speed up native calls" it its ini. https://www.nexusmods.com/skyrimspecialedition/mods/77779? (but the SE Creation kit is still a unbearable piece of shit compared to LE's, so working in LE will forever be the superior option)
  10. DO NOT USE SUPER EXPERIMENTAL MoreNastyCritters v17 Test build 1 Test 2 Test 3 converting as much as possible to Add-on setup instead of doing full body replacement to add dicks. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (eg: some fur/body replacement mods, but not all) also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods".
  11. another mod is overriding MNC, look at the MNC page for the list of known mods that cause werewolf problems.
  12. do you usually fight dragons while naked? because the shout acts normal while wearing armor. no, that would need to be done in the Silah mod itself, but that mod uses different esp files depending on what install options you select. creating voice files is already a pain in the ass without having to redo it in multiple esp file. i don't know how to, i don't own vr stuff let alone know how to script for it.
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