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MadMansGun

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  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. if you want Animal Mansion then go install Animal Mansion, i'm not remaking a mod that already exists here. the hole point of this experiment is to turn a stock quest into a sex event without editing/damaging anything to do with the quest itself, only a simple area trigger & spell cast is being used, no quest or script edits have been done.
  2. auxbones/SOS sounds like a skeleton or sos issue to me, could be the player's skeleton but MNC/HCOS does not even touch that, next guess would be the werewolf skeleton but any problems with that would not cause crashes with other creature animations (also the mnc page has info on what mods cause werewolf problems)
  3. the bastards finally showed up again so i was able to work on the mod a bit. renamed the secret tame Skeever to "Old Skeever" so it does not just show up as "Skeever" made it so the "Old Skeever" fucks you again after the others "escape"
  4. a post from 8 years ago is not going to have the most up to date information. things to delete or override in MNCv17's esp: DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] DLC1VampireLordCapeAA [ARMA:02015BC2] things to turn off in CF's mcm or remove from the json: Vampire Lord things to watch out for: Skyfem patch. Female Creatures are Hermaphrodites patch. Player Hermaphrodite Werewolf patch.
  5. MNC/ABC needs to override xp32 and any other skeleton mods.
  6. the area is too complex to work on, vertices can only be influenced by 4 nodes, and that spot already has 5: left & right thigh, Pelvis, spine1, tail1 and tail2. ASOS adds 5 more: left & right pussy, and left & right & up anus. so adding them means messing up the effects of others. the anus nodes alone mess up how the tail bends, and it looks fucking horrible once you see it next to a stock dragon mesh.
  7. this post sums it up my game is just being super stubborn for some god unknown reason, it took 4 real days + waiting 30 in game days to get the quest to start once. even tried setting the story manager to rerun it every game hour but still nothing.
  8. update v3: got mod races working.
  9. that's a ASOS feature, but that mod is extremely out of date. everything is based around ABC theses days.
  10. nothing noteworthy, Papyrus log was complaining about a command being sent on spell EffectFinish events that was unnecessary, it has no effect on end users other than being an annoying thing to see in the logs when trying to find other things.
  11. unfortunately i don't think its going to get much farther than this, the console command to force start quests does not seem to work on this one, it's been 8 real world days since i've gotten the last skeever infestation, so trying to test this mod is aggravating to say the least.
  12. i've tossed every god dam thing i could find at this mod and i still can't fix the uneven ground problem. ; Kitchen sink, tossing everything i can find at m_useAlignWithGroundRotation to make it fuck off, but nothing is working. ; place a flat object under the dragon to try and force it to level out. Float AngleBehind = (Dragon.GetAngleZ() + 180) Float CosBehind = Math.Cos(AngleBehind) Float SinBehind = Math.Sin(AngleBehind) Float BaseX = CosBehind * 250 Float BaseY = SinBehind * 250 If aaaDragonVoreGroundLeveling == None Debug.Trace("[DVKM] Error: aaaDragonVoreGroundLeveling property is not set!") else SpawnedRef = Dragon.PlaceAtMe(aaaDragonVoreGroundLeveling, 1, false, false) SpawnedRef.SetAngle(0.0, 0.0, 0.0) SpawnedRef.MoveTo(Dragon, BaseY, BaseX, 0.0, False) EndIf ; get dragon off the ground to cancel out the "AlignWithGround" effects, but it makes the player's camera flip the wrong way and still does not fix the problem. ;float currentX = Dragon.GetPositionX() ;float currentY = Dragon.GetPositionY() ;float currentZ = Dragon.GetPositionZ() ;Dragon.TranslateTo(currentX, currentY, currentZ + 3.0, 0.0, 0.0, Dragon.GetAngleZ(), 100.0, 0.0) ;Utility.Wait(0.2) ; giving time for the dragon to level out. ; a bunch of crap AI told me to try when i loaded the dragon behavore file (converted to xml) into it, but none of this shit seems to do anything. ;Dragon.SetAnimationVariableInt("iState", 3) ;Dragon.SetAnimationVariableBool("bNoFootIK", true) ;Dragon.SetAnimationVariableBool("m_useAlignWithGroundRotation", false) ;Dragon.SetAnimationVariableFloat("m_worldFromModelFeedbackGain", 0.0) ;Dragon.SetAnimationVariableFloat("m_alignWorldFromModelGain", 0.0) ; at this point i have no fucking clue what else to try.
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