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MadMansGun

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  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. ABC is likely causing all of that, you probably messed up your load order when updating.
  2. that's normal, ABC overwrites MNC's meshes and does not have any json setup files for CF to read. depends on how exactly you are becoming a wearbear (eg truly a wearbear race member or just a werewolf with werebear armor on top) & what else is going on, but the hermwolf player addon would definitely cause problems if you are not a werewolf.
  3. because this use to be a much larger mod till i moved the dragon & werewolf meshes into MNC. realistically the menus & load screens should be in SLDragons, but if i did that then i would need to do LE&SE versions of that mod instead of just having one version that works in both, so it was easier to keep them in a mod that was already spited. my other option is to merge SLDragons into HCOS (which i would vary much like to do) but that would cause a hole new set of problems & people bitching about things they don't want, it's much easier to remove a loadscreen from a esp than it is to remove an entire dragon sex dialogue quest.
  4. perhaps it's a catch file bug? try clearing your web browser history to see if that fixes it.
  5. use one or the other, not both, and growl needs to load after mnc. as for the dicks use the more information console mod to find out what armors are being equipped and what mod they come from. https://www.nexusmods.com/skyrimspecialedition/mods/19250 increase the arousal threshold in CF's mcm or turn off SL Aroused integration in CF's mcm.
  6. remove the cf patch, that was made for v2 and will cause problems.
  7. * Creature Summoner is a replacement for Hentai Creatures, not SexLab More Creatures. "CO More Creatures" is the replacement for SexLab More Creatures: https://www.loverslab.com/files/file/12760-creature-overhaul/
  8. the HuskyBareAA edit is the only thing i can find on my end, but the only issue that would cause is no balls on non-aroused huskys, so there must be another mod in play causing the issue Eg: ABC or ASOS, or some other mod with creatures/armor edits....maybe even a bash patch, that thing can fuck with the body template flags on creature armors, so it could be that having the edit in Animal Mansion is causing bash to trigger on HuskyBareAA and giving it the wrong flags.
  9. one thing i can see is that HuskyBareAA [ARMA:02018B35] is being overwritten by Animal Mansion. also a point of warning: DLC1HuskyBareCompanionRace "Dog" [RACE:020122B7] is not normally used in Skyrim/Dawnguard, it has no npcs at all assigned to that race. the dog/s race should probably be DLC1HuskyBareRace "Dog" [RACE:02018B36] (edit: but do note that it can't open doors)
  10. i also have a couple of fish animations: on land with male on fish, and in water with fish on female.
  11. i only have simple mesh edits for them in mnc so nothing CF wise should be effecting them (unless you have the mnc skyfem patch installed) make sure the spriggan mod is loaded after mnc in the file order, also it could be that something is not setup right in abc.
  12. making a copy of the base object and changing its keyword to craft something else should work. eg copy the keywords from CraftingBlacksmithAnvil "Anvil" [FURN:0001A2AD] or CraftingBlacksmithArmorWorkbench "Workbench" [FURN:000D932F]
  13. log tells me nothing, it holds no data on meshes being loaded or scripts being executed, just that you have a lot of skse dll mods installed. your werewolf skeleton is being overrided by another mod, also that is not the stock mnc werewolf so you clearly have other werewolf mods installed.
  14. something is wrong with your _n texture, it should be blue but yours is brown.
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