Jump to content

MadMansGun

Contributor
  • Posts

    14115
  • Joined

  • Last visited

  • Days Won

    1

Profile Information

  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

Recent Profile Visitors

233906 profile views
  1. maybe the collision flags are wrong in one of the meshes, be it the body or the egg.
  2. turn on "disable starting teleport" in sexlab, that may get him to fly down to you (and hopefully land on flatter ground).
  3. blame Pandora, they work fine with FNIS.
  4. the game must think something is already following you*, try the reset dragon button in the mcm on oda or Alduin, it fires the dismiss dragon script. *eg: maybe it failed to switch over when doing the Fem Alduin transformation, as far as i know that should not happen but it would cause a problem like this if it did. the land command won't work when he's not in follower mode.....in fact you should not even have that command when no dragons are following you.
  5. se gog and ae gog are the exact same download file that uses gog's edited skyrim exe, therefor it should just be called gog skyrim and nothing else. getting the "ae version" just gives you a extra download/installer exe for the crapclub esp/esl files.
  6. there's no point in saying "AE GOG", GOG is its own exe, therefor GOG is just GOG.
  7. stop shooting yourself in the face, ASOS is the cause of your problem, remove those mods and never allow SOS to have anything to do with creatures.
  8. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
  9. lose ASOS, that mod is generally considered to be obsolete.
  10. mnc is not installed correctly or something is overriding it...assuming that we are talking about stock skyrim creatures that is, and not mod added/edited creatures such as immersive creatures, because the patch for that mod has been out of date for years.
  11. no it goes by esp name event OnPageReset(string page) if page == "$SLW_General" SetCursorFillMode(TOP_TO_BOTTOM) AddHeaderOption("$SLW_General") AddKeyMapOptionST("Mate_Key", "$SLW_SettingName_MateKey", MateKey) AddSliderOptionST("Mate_Cost", "$SLW_SettingName_MateCost", MateCost) if Game.GetModByName("HornyCreatures.esp") != 255 AddToggleOptionST("GEN_CreaturesEnabled", "$SLW_SettingName_GenCreaturesEnabled", GenCreaturesEnabled) else AddTextOptionST("GEN_CreaturesEnabled", "$SLW_SettingName_GenCreaturesEnabled", "", OPTION_FLAG_DISABLED) GenCreaturesEnabled = false endIf AddToggleOptionST("GEN_IngnorePCGender", "$SLW_SettingName_GenIgnorePCGender", GenIgnorePCGender)
×
×
  • Create New...