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- Amateur Content Creator, Professional Dragon Breeder
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the communist shithole formerly known as canada
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Model Trains (HO)
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More Nasty Critters Legendary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework LE
extra notes to add: Creature Summoner for MNCv16 is 100% compatible with MNCv17. Creature Framework v5 can be used with MNCv16 or MNCv17. Creature Framework v4 can be used with MNCv16 or MNCv17. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
extra notes to add: Creature Summoner for MNCv16 is 100% compatible with MNCv17. Creature Framework v5 can be used with MNCv16 or MNCv17. Creature Framework v4 can be used with MNCv16 or MNCv17. -
More Nasty Critters Legendary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework LE
MoreNastyCritters v17 converted as much as possible to the Add-on setup instead of doing full body mesh replacements to add a dick. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (Eg: some fur/body replacement mods, but not all), also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". added enchantment to the VampireLord's non aroused mesh to forcefully re-equip there armor after sex. added enchantment to the Werewolf & VampireLord's aroused meshes to forcefully reload the model when freecam is active. SexLab Race registration is now controlled by json files found in Data\creatures.d\MNC_SLRaceRegistration.d To load new/edited race registration json files into a preexisting save you will need to: 1. turn off "Allow Creature Animation" in sexlab's mcm and then turn it back on. 2. unpause the game and wait a few seconds so the json files can be processed. 3. go to SLAL's mcm and re-register your animations. note: if you don't have any mods installed that add new races to your game then i would strongly suggest deleting all the json files found in this folder, (the ones inside "MNC_SLRaceRegistration.d", NOT "creatures.d") both your save file & sexlab will be much happier to not have 1601 extra races clogging it up. made a fake armor to add onto things that don't have a normal armor setup so CF (all versions) will stop bitching about not seeing the CFArmorNormal keyword on things and trying to re-run commands to apply one. Creature Framework v5 (IF YOUR ALREADY USING V4 IN YOUR GAME I WOULD SUGGEST NOT UPDATING TILL YOU START A NEW GAME, MUCH LESS HASSLE THAT WAY.****) Alphabetical sorting of the Creatures so it's easier to find things. MCM shows a count of how much has been registered, and also shows what the tracking array can see. added script to nuke stored json data from older versions (seems to work, but not sure if it's being done in the right way, keep getting mixed answers about that when i upload the scripts into an AI, but doing a clean install is better regardless). found the cause of "Function ActivateActorA" being called on already activated actors, so scripts "should" run a little better now. (most) debug logging calls into the Utility script should now be skipped if logging is disabled, so hopefully that will also help cut down on the script load. function ChangeArousal script has been changed, it now equips the armor first (Eg: the aroused mesh) before removing the one already being worn. (the old script would remove the armor first and then apply the other armor, causing the creature's model to flicker more than necessary). **** Creature Framework 5.0 Clean Installation Guide for preexisting save files ( AKA: why you should just stay with v4.0 if you are already using it ) due to all the edited script installing this directly over an older version will cause problems To prevent issues follow theses steps: ------------------------------ Step 1: Perform an In-Game Preparation Save 1. load your save file with the old version of the mod. 2. Open the MCM and select Uninstall. 3. Close all menus and let the game run for 15-30 seconds to allow the scripts to run. 4. Save your game to a new slot (do NOT overwrite an existing save) and exit Skyrim . Step 2: replace mod If using Mod Organizer 2 simply uninstall or delete the old mod from your active mod window, then install the new version. Step 3: Clean the Save file with a editor 1. Launch Resaver/FallrimTools (or some other save file editor) and load your save file. 2. (if using Resaver/FallrimTools) set the drop down box at the top left to "CreatureFramework.esm" and then deleted everything it lists in the window below. 3. Save the modified file. Step 4: start game 1. Launch Skyrim and load your edited save file. 2. just let the game sit & run for a bit. 3. open the MCM, CF may be there but blank, if so then close it and let the game run a little longer. 4. setup the mod as you please. ------------------------------ -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
MoreNastyCritters v17 converted as much as possible to the Add-on setup instead of doing full body mesh replacements to add a dick. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (Eg: some fur/body replacement mods, but not all), also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". added enchantment to the VampireLord's non aroused mesh to forcefully re-equip there armor after sex. added enchantment to the Werewolf & VampireLord's aroused meshes to forcefully reload the model when freecam is active. SexLab Race registration is now controlled by json files found in Data\creatures.d\MNC_SLRaceRegistration.d To load new/edited race registration json files into a preexisting save you will need to: 1. turn off "Allow Creature Animation" in sexlab's mcm and then turn it back on. 2. unpause the game and wait a few seconds so the json files can be processed. 3. go to SLAL's mcm and re-register your animations. note: if you don't have any mods installed that add new races to your game then i would strongly suggest deleting all the json files found in this folder, (the ones inside "MNC_SLRaceRegistration.d", NOT "creatures.d") both your save file & sexlab will be much happier to not have 1601 extra races clogging it up. made a fake armor to add onto things that don't have a normal armor setup so CF (all versions) will stop bitching about not seeing the CFArmorNormal keyword on things and trying to re-run commands to apply one. Creature Framework v5 (IF YOUR ALREADY USING V4 IN YOUR GAME I WOULD SUGGEST NOT UPDATING TILL YOU START A NEW GAME, MUCH LESS HASSLE THAT WAY.****) Alphabetical sorting of the Creatures so it's easier to find things. MCM shows a count of how much has been registered, and also shows what the tracking array can see. added script to nuke stored json data from older versions (seems to work, but not sure if it's being done in the right way, keep getting mixed answers about that when i upload the scripts into an AI, but doing a clean install is better regardless). found the cause of "Function ActivateActorA" being called on already activated actors, so scripts "should" run a little better now. (most) debug logging calls into the Utility script should now be skipped if logging is disabled, so hopefully that will also help cut down on the script load. function ChangeArousal script has been changed, it now equips the armor first (Eg: the aroused mesh) before removing the one already being worn. (the old script would remove the armor first and then apply the other armor, causing the creature's model to flicker more than necessary). **** Creature Framework 5.0 Clean Installation Guide for preexisting save files ( AKA: why you should just stay with v4.0 if you are already using it ) due to all the edited script installing this directly over an older version will cause problems To prevent issues follow theses steps: ------------------------------ Step 1: Perform an In-Game Preparation Save 1. load your save file with the old version of the mod. 2. Open the MCM and select Uninstall. 3. Close all menus and let the game run for 15-30 seconds to allow the scripts to run. 4. Save your game to a new slot (do NOT overwrite an existing save) and exit Skyrim . Step 2: replace mod If using Mod Organizer 2 simply uninstall or delete the old mod from your active mod window, then install the new version. Step 3: Clean the Save file with a editor 1. Launch Resaver/FallrimTools (or some other save file editor) and load your save file. 2. (if using Resaver/FallrimTools) set the drop down box at the top left to "CreatureFramework.esm" and then deleted everything it lists in the window below. 3. Save the modified file. Step 4: start game 1. Launch Skyrim and load your edited save file. 2. just let the game sit & run for a bit. 3. open the mcm, CF may be there but blank, if so then close it and let the game run a little longer. 4. setup the mod as you please. ------------------------------ -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
delete all but the tongue mesh and then at the top click on " spells/optimize/remove bogus nodes " whatever it leaves behind are the nodes used by the tongue. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
i did not clean the nodes out because i was not sure if i was going to add the tongue to it or not, but i chose not to since depending on the bear mesh used the bear would of ended up with 2 tongues. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
where things are at now: MoreNastyCritters v17 RC4 (pending any other problems or ideas i think it may be done) converted as much as possible to the Add-on setup instead of doing full body mesh replacements to add a dick. WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (Eg: some fur/body replacement mods, but not all), also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". added enchantment to the VampireLord's non aroused mesh to forcefully re-equip there armor after sex. added enchantment to the Werewolf & VampireLord's aroused meshes to forcefully reload the model when freecam is active. SexLab Race registration is now controlled by json files found in Data\creatures.d\MNC_SLRaceRegistration.d To load new/edited race registration json files into a preexisting save you will need to: 1. turn off "Allow Creature Animation" in sexlab's mcm and then turn it back on. 2. unpause the game and wait a few seconds so the json files can be processed. 3. go to SLAL's mcm and re-register your animations. note: if you don't have any mods installed that add new races to your game then i would strongly suggest deleting all the json files found in this folder, (the ones inside "MNC_SLRaceRegistration.d", NOT "creatures.d") your save file will be much happier to not have 1601 extra races clogging it up. made a fake armor to add onto things that don't have a normal armor setup so CF (all versions) will stop bitching about not seeing the CFArmorNormal keyword on things and trying to re-run commands to apply one. Experimental Creature Framework v5 (work is ongoing) Alphabetical sorting of the Creatures so it's easier to find things. MCM shows a count of how much has been registered, and also shows what the tracking array can see. added script to nuke stored json data from older versions (seems to work, but not sure if it's being done in the right way, keep getting mixed answers about that when i upload the scripts into an AI). found the cause of "Function ActivateActorA" being called on already activated actors, so scripts "should" run a little better now. (most) debug logging calls into the Utility script should now be skipped if logging is disabled, so hopefully that will also help cut down on the script load. function ChangeArousal script has been changed, it now equips the armor first (Eg: the aroused mesh) before removing the one already being worn. (the old script would remove the armor first and then apply the other armor, causing the creature's model to flicker more than necessary). i think i'm now at the point of diminishing returns with the "toss shit at AI and see what it says about it" idea, it's now just telling me to undo things that were done the way they were for a reason. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
make sure your NOT using MNC v17 with that, ABC and its patches are made for MNC v16. -
click the follow button on the mod page.
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v4.9 changed the math in the orgy startup so the extra werewolves should now always spawn behind the player as intended.
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More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
you should edit the race not the addons, if more than one mod does that they will start overriding each other. scroll down to the bottom of the race and fill in the line at the vary bottom, that line allows the race to use armors made for other races, Eg: put the wolf race in that line and anything made for wolves should be deemed valid for Garm. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
MNCv17 RC4 made a fake armor to add onto things that don't have a normal armor setup so CF will stop bitching about not seeing the CFArmorNormal keyword on things and trying to re-fireing commands to apply one. CF experimental v5 test4 did...stuff i guess? tossed in some more "EquipA(akCreature, true, true)" commands in a few places since the AIs were bitching about it. also the MCM now shows a count of how much is registered. test5 added script to nuke stored json data from older versions (seems to work, but not sure if it's being done correctly or safely, keep getting mixed answers about that) added Array Cleanup check to "event OnUpdate()" (not sure if actually needed, it moves creatures up in the Array when other are removed from it) -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
...ok so it really fucking hates the smaller onupdate script then, guess i'll undo that change then. i'm 70% sure i found what it was talking about. -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
that certainty made for an interesting read. i am unsure about this change myself, as far as i know it never failed, but the changed script also seems to work fine, i may or may not revert it, not sure what version is better. yes, i also thought that description was wrong, nothing about "ZeroLifetime" says "10-second delay" to me. that however concerns me slightly. i would assume hitting the uninstall button before updating would avoid that. don't know what it means by "come back wrong", CF will likely see the armor keyword and remove it the next time the actor is loaded. fairly sure we want that to be dropped instead of stuck in a loop i don't think it needs to by that point. non issue, the problem is when you click on the enable creatures button in sexlab, it rapped fires the register command twice, i could probably drop that down to 0.5 and it would still work. the OnUpdate scan should already be checking for that, the command is "if isSexLabActive || isArousedFaction" non issue, now that MNC uses json files to add races anyone can add there own race json files to it. intended edit, if it don't work after 5 trys then it will never work, better to just kill the loop. non issue, the script is only needed when trying to apply a werewolf dick when freecam is on, if the dick is already equipped before the animation starts then script is not needed. as it should be. the mcm already stops you from doing so, also adding more quest aliases will automatically allow the setting to go higher (but it's not recommended) i think i see what its talking about, i have no clue if that script is wrong or not, but i'll " ; " that part out and see what happens -
More Nasty Critters Special/Anniversary Edition
MadMansGun replied to MadMansGun's topic in Downloads - SexLab Framework SE
that's inside the 7zip file. the issue with that is CF sees through the armor they are wearing to the body underneath.