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MadMansGun

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  • Amateur Content Creator, Professional Dragon Breeder
  • Gender
    He/Him
  • Location
    the communist shithole formerly known as canada
  • Interests
    Model Trains (HO)
    Swords
    Crossbows
    Airsoft Guns
    Computers (WinXPx64, Linux Mint, Commodore vic-20)
    3D Printing

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  1. log tells me nothing, it holds no data on meshes being loaded or scripts being executed, just that you have a lot of skse dll mods installed. your werewolf skeleton is being overrided by another mod, also that is not the stock mnc werewolf so you clearly have other werewolf mods installed.
  2. something is wrong with your _n texture, it should be blue but yours is brown.
  3. no they did not, no one working at obsidian now had anything to do with FONV. they may as well rename the company to "dog shit is us"
  4. there are a few versions floating around, but if you are trying to edit packs with creatures then use the pyw in MNC.
  5. you answered your own question, that mod fucks with the inner functions of sexlab, making it incompatible with any mods that called on those functions. and who the hell knows what else it may be screwing up in the background, the fact that slal packs need to be "ported" to work with it is a red flag on its own.
  6. if esm/esp ignore the first 2 digits, 99000800 = 0x000800 (or just 0x800 since in this example the first digits after 99 are 0's) if esl ignore the first 5 digits, FE999001 = 0x001 (or just 0x1) and re check the file names in your json, make sure it's not looking for modname.esl when it should be modname.esp
  7. abc does not add any menus, it replaces mnc's meshes.
  8. the deadly dragons patch should not be doing any body swapping, the penises in it are setup as standalone. but setting them to disabled "should" make it use the "all skin" settings.
  9. i don't know how the VR fuckery works or how to script/animate around it, hell i don't even know how sexlab is working in VR.
  10. it all depends on what you want to do and how you want to do it. Eg: look at the dragons, they are using 3 ways to apply there dicks... MNCDragsDog3.json this is for a stand alone dick that gets applied to any dragon without a registered skin (shows up as "all skins" in the mcm) "skinName": null, "normalArmor": null, "arousedArmor": "__formData|MoreNastyCritters.esp|0x1069E3", "RaceName": "Dragon", "raceForm": "__formData|Skyrim.esm|0x12e82", "skinForm": null, "stripArmor": false and this is the same dick but now it's only getting applied to the common green dragon (overriding the above "all skin" when "common dragon" is set to something in the mcm) "skinName": "Common Dragon", "normalArmor": null, "arousedArmor": "__formData|MoreNastyCritters.esp|0x1069E3", "RaceName": "Dragon", "raceForm": "__formData|Skyrim.esm|0x12e82", "skinForm": "__formData|Skyrim.esm|0x86810", "stripArmor": false and this in the MNC.json is for a full body mesh replacement ( json wise its exactly the same as above, the only difference between this one and the last being how the armors / body template flags are setup in the esp,) "skinName": "Common Dragon", "normalArmor": null, "arousedArmor": "__formData|MoreNastyCritters.esp|0x100801", "RaceName": "Dragon", "raceForm": "__formData|Skyrim.esm|0x12e82", "skinForm": "__formData|Skyrim.esm|0x86810", "stripArmor": false
  11. CF will read any json in that folder, as long as it's setup correctly it will be used, just make sure any preexisting races that are already in use in other json files are named the same in your file.
  12. nothing to do with MNC, that depends on whatever mod you are using to make npcs chase & fuck each other.
  13. the pray needs to be a essential flagged npc/player and there health needs to hit reach 0 while the dragon is on the ground (not sitting on a wall). also you need to set "Allow Essential NPC Vore" to 2.
  14. stupid uneven ground alignment problem is going to be the death of me. food.SetVehicle(dragon) in script = failure does nothing. Dragon.SetAngle(0.0, 0.0, DragonZ) in script = failure does nothing. AVIm_alignWithGroundRotation in FNIS = failure head or tail in ground and normal behavior does not reset. AValignWithGroundRotation in FNIS (on human side to try and make the human match the same ground angel the dragon is on) = failure does nothing. AVbNoFootIK in FNIS = failure does nothing. AVm_errorOutTranslation in FNIS = failure does nothing. AVm_errorOut in FNIS = failure does nothing then crashes the game on animation end. AVIalignWithGroundDuration/10.000 in FNIS = failure does nothing. AValignWithGroundDuration/10.000 in FNIS (on human side to try and make the human match the same ground angel the dragon is on) = failure does nothing.
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