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Just wanted to show off a little something I've been working on. This is the Room Mapping system in MGF. Does what you think it does. What you see is the ActorRoomChange event being received which triggers a RoomMap() for the current room using static soul gems as navmesh vertex markers to visually define the room (for debugging purposes). API surface thus far:
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Blink - Short Range Teleportation Spells View File Blink - Short Range Teleportation Spells with a 'Dishonored' style snappy destination indicator + ledge climbing detection (SKSE plugin). Great for reaching difficult to get to places, evasion, thieving & assassining. 5 Teleportation spells. 0 - Blinkstep - Novice - Very short range. 1 - Smokestep - Apprentice - Short range. 2 - Shadowstep - Adept - Modest range, silent. 3 - Ghoststep - Expert - Long range, silent, targeting an actor places you behind that actor. 4 - Wraithstep - Master - Very long range, silent, assassin targeting like Ghoststep. Dual casting extends the range of teleportation. Ledge detection: Targeting near the top of a ledge places the destination indicator on top of the ledge. It's not perfect but pretty good. Aim more perpendicular to a wall is best. And sometimes aiming lower on a ledge wall can give better results. Lower tier spells are shorter range and take longer to cast. Higher tier spells have longer range and are quicker to cast. Spell tomes automatically added to leveled lists on game load. Configurable via json. AE only. (Maybe SE & VR - don't know). Definitely not LE. To do: Combat disengagement. Possibly more effects for higher level spells, especially when in combat. Better visuals/sounds. Warnings: Tested but BETA. Use at your own risk. Should be obvious, but I'll say it anyway, don't be a dumbass with the spell. There's probably a million ways you could break quests with it by teleporting over obstacles etc. Just don't be stupid. Submitter Monoman1 Submitted 11/16/2025 Category Regular Mods Requirements Skyrim AE Regular Edition Compatible No Install Instructions
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Version 2
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Blink - Short Range Teleportation Spells with a 'Dishonored' style snappy destination indicator + ledge climbing detection (SKSE plugin). Great for reaching difficult to get to places, evasion, thieving & assassining. 5 Teleportation spells. 0 - Blinkstep - Novice - Very short range. 1 - Smokestep - Apprentice - Short range. 2 - Shadowstep - Adept - Modest range, silent. 3 - Ghoststep - Expert - Long range, silent, targeting an actor places you behind that actor. 4 - Wraithstep - Master - Very long range, silent, assassin targeting like Ghoststep. Dual casting extends the range of teleportation. Ledge detection: Targeting near the top of a ledge places the destination indicator on top of the ledge. It's not perfect but pretty good. Aim more perpendicular to a wall is best. And sometimes aiming lower on a ledge wall can give better results. Lower tier spells are shorter range and take longer to cast. Higher tier spells have longer range and are quicker to cast. Spell tomes automatically added to leveled lists on game load. Configurable via json. AE only. (Maybe SE & VR - don't know). Definitely not LE. To do: Fine tune ledge detection. Combat disengagement. Possibly more effects for higher level spells, especially when in combat. Better visuals/sounds. Fix floating when teleporting into the air. Warnings: Tested but BETA. Use at your own risk. Should be obvious, but I'll say it anyway, don't be a dumbass with the spell. There's probably a million ways you could break quests with it by teleporting over obstacles etc. Just don't be stupid. -
Have you got spare (empty) overlay slots? (Showracemenu)
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Might have 'piercing monitor' disabled in immersive fashion. Also not sure it works out of the box with the newest YPS. See above.
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Platitudes from an ex-owner mean very little. All I know is that if one invests in something one expects a solid return on said investment. Now, maybe nexus's balance sheets are perfectly healthy. Maybe they're not. Who knows.
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Anything I could say would be purely speculative but it is potentially significant... https://www.polygon.com/news/607104/nexusmods-sold-darkone-robin-scott-pc-gaming-mod
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That outcome requires amputator framework tweak https://www.loverslab.com/blogs/entry/20178-tweaks/
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UI extensions maybe. Add the _SLS_BikiniArmor keyword to the armors records. One way of doing it on page 1. IIRC if the bikini curse is currently active you will not receive experience. So as long as it's not active then you should be gaining experience no matter what else you're wearing. By default the curse requires you to wear heels or go barefoot so...
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Wheel menu -> Debug -> Look At Debug -> Set IsNpc to 0
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LMAO - Tolls and Crimes
Monoman1 replied to thor3222's topic in Downloads - Skyrim: Special Edition Adult Mods
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You sure its not MME itself...?
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'None' is probably being added to the list so count is still > 0 But obviously don't do that. I'd prefer a spoon to that
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Preferably something unique to your mod. Like a quest etc. If you add like a vanilla spoon or something it would be difficult to determine what mod added the form if there's some problem.
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Yea. Like @chaimhewast says. Use the _SLS_TempPassXyz system. Wartimes uses it so it works ok. Check _SLS_LocationOpsSpecific.psc for specifics. There's not much integration with SGO3 anyway. Just information display and some factors towards the wildlings feature.