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BruceWayne

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About BruceWayne

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  1. I do encounter them relatively regularly. Off the top of my hat topics include: Lust, Rumor, Activity, the final topic after an acitivity is finished and probably a few others. I do have the suspicion that the initial variable setting might bug out, because most of the time it happens when I've been SOI-talking to a different NPC shortly before. It's just a hunch, nothing to back it up yet. Might also be me rushing through the dialog at times. I will have a closer look the next time it happens. On another note, is there somewhere a rundown on how the rumor system work? What does it actually mean to confirm or deny a rumor? I've seen the message a couple of times, but I can't really figure out what exactly I've been doing (differently) then before. lol
  2. Okay, that makes sense. I was hunting for the blank greetings I was getting and thought I found the culprit.
  3. Hey @t3589, I've been poking around in the files (as instructed ) and I've stumbled upon this conflict: Is that intentional or is this an oversight?
  4. This should be on the front page of this mod for people asking the question what this mod does... lol I've been playing over the weekend and got some questions: What actually does [Desire] convey? Is it a statement of intent or more like a question? What does the handset do? In line with the story from @CherryNebula, is it actually possible to have platonic relationships? All I've seen until now is [Chat] and Small Talk when talking to NPCs that I know are incompatible. (Well not true, sometimes my char gets insulted or argued with.. lol) The pregnancy settings are a system unique to the mod and do actual pregnancies or do I need the pregnancy mod for that?
  5. For me it's also not so much about "winning", but rather to know what can and can't be done. or to see/know that all still works like intended. I agree, sometimes it does feel a bit like playing the slots and getting that buzz when the answer changes, actual dialog or abstraction alike. The outfit is part of this mod: https://www.nexusmods.com/newvegas/mods/78559 There are a couple more that are really nice in there and I agree, the person who did the bounce on this is definitely a connoisseur.... If you look closely the char is actually a fully face-rigged Miranda from Mass effect with a different hair do. I can't remember where I got that one, it was in my old mod folder from back in the day. I was really surprised to see how many (really good) mods came out in the last 8 years I haven't played FNV. I kind of felt the scene was dead by 2015/2016. Especially all the NVSE extensions that came along. Hot-loading mods?! I would have really dug that one back in the day. I'm already poking around with FNVEdit again, I fear it's not much longer that I install the GECK again... lol
  6. Nevermind me, I still have the feeling I haven't even seen a fraction of what the mod does and that usually makes me want to poke in the innards to see how the magic is done. I've been playing a bit this afternoon and yeah, I see a lot of what you say now. Kind of funny how that goes, I remember feeling the exact same way back in the day. lol All the RNG assholes I've been rolling might have also thrown me a bit off. lol I definitely started seeing more variety once I further into it. I totally get the implied dialog thing, it gives a lot of room for interpretation. I've played similar mods for the other Beth-Games, which can get old really fast, because everything is spelled out (with cringe-y dialog usually) and repeated constantly. Nevermind the fact, that none of those come even close in terms of what they try to do (and not accomplish) as this one. SOI is kind of like playing Dwarf Fortress without the Graphics mods lol As for the notes at the top, I tend to miss them sometimes. But yeah, it beats tdt and message boxes... Thanks for your patient answers, I really appreciate it.
  7. I totally agree with not peeking at the console. However, the systems involved are very opaque at the moment (to me at least), which means that if you are not familiar with it, it can be difficult to discern what is going on. I guess what I mean by visual feedback is that there should be some kind of indicator showing what's happening. Right now, I can only see through the console if there's a change in disposition or one of the other two changes (if there are any). Also, all these NPCs have a really cool and complex variety of stats that define them, but it's hard to understand them without peeking at the console or observing closely, but that only works if you know what to look for. And since you asked for it, here is a rough idea Anyway, while I was playing I had some more questions/observations pop up: What does the Set player brothel interior actually do? Can we have brothels with SOI now? How does that work? Is it only for the PC or can we recruit "help"? I have noticed a series of approaches where "x has something to say" would pop up, the NPC would come up but it would only be a zoom in/out, as if they have no valid topic. The bugfix that makes the NPCs fall down sometimes doesn't allow them to get up afterwards. They are laying on the floor and activating them normally opens their inventory. Activating them with the SOI hotkey makes them orient to the player, still laying on the floor, but nothing else. They seem to reliably reset after changing cells.
  8. lol Ahh, okay. I didn't even notice that all started when I turned debug on. I thought one of these guys went to stealth mode and was waiting for an ambush. I partially remember that feature... I'm probably not going to turn off the bugfix, that shit is hilarious. lol So all, in all, get their dispo above 0, then they start to behave themselves, got it... Is it still the case that if you go over100 dispo some of these other variables start to change, like heart/love or idk what else? Anyway, thanks for the (surprisingly quick) answers. I've still got a ton of fun with this mod. I wish I had more time like back in the day to continue what I started. Though come to think of it, that was probably way too ambitious. The outspoken dialog also took a bit away from the system, which should be front and center in this mod. Although, maybe two or three words of explanation/visual feedback (other than console) what each reply does, would be awesome...
  9. Thanks, I'm doing great. Well, I'm not a statistics expert, but to me it looks like the results are really skewed in favor of assholes... Not that I mind for the randos, but okay... lol So, when I argue with them they lighten up? What do the other options do? Ignore makes them think I'm a snob, that much I figured out already... I've made a short(ish) video demonstrating what I mean. It starts with adding Crocker, he immediately starts insulting and slapping(?). At some point I enabled tdt to have a look at what's going on, but I can't tell anymore. Also what do the red/blue flashes mean? What's going on with the population counter at the top? I've noticed NPCs randomly falling down after installing SOI? I think it happens around 10:40 in the vid So many, questions... Stroll_down_the_Strip.mp4
  10. Hey @t3589, nice to see you still working on this. How have you been? I guess it's been a while.... Anyway, I saw FNV free on the Epic Store the other day and took that as an opportunity to get back into FNV (on Steam of course) I just got around installing SOI mid-playthrough and I can still see why I loved it all those years ago (8 now I think???) However I also quickly started to notice the things I've noticed back then, and that's a lack of understanding what is going on... Before I start reading 111 pages of posts on the off-chance that there is an answer somewhere, I think I might just ask a few questions Some intel on my game: Female char, high INT/CHA, good Reps ((except PGs), high Karma, SOI installed mid-game (lvl. 14 or so), game is running as stable as FNV can run.... I've been adding Factions like Gamblers and some random named NPCs in the few locations I've visited around the Strip and Casinos. The one thing I've noticed with almost every NPC is, that their first interaction with my char is an insult lol. Like almost all of them (Post-GS Ringo might have been an exception) Even Veronica, which I added, when she was in sandbox mode immediately started to argue and insult my char. Tbh, I'm not sure what's going on. I kind of get the gamblers getting ornery (is that the right word? :D) but some of the named ones didn't make any sense to me. I've installed all the SOI modules. I really don't want to start playing with rolling console output again... Maybe it's the clothes? Already rumors going around? The char had Sexout interactions prior to installing this.
  11. This is a download thread on Loverslab, why are the files not hosted here also? Can someone clarify?
  12. I used the one that came with the mod. There is no mention of a problem in the description, nor any extra downloads. That would also be the place to post fixes, not a random post in the thread.
  13. Same here. Vortex. It works (as in it loads fine) with the dll provided here: https://forums.nexusmods.com/index.php?/topic/6566741-beeingfemale-se/page-35#entry99932368
  14. @Guffel I have a (dormant) installation of a previous version of RDS in my savegame (mod has been inactive for the longest time, but is still installed). I've disabled it some time ago, since it wasn't what I imagined it would be (or rather wanted it to be). I love the idea of the mod and I also love the idea of the minigame, so I'd like to give it another try. However I have a few questions: Can I upgrade to this new version, or does it need a new game/clean save? Are clean saves even a thing anymore? It doesn't say in the installation instructions (or maybe I'm blind) How has the dialog minigame evolved? I've quit using RDS, since it didn't make a lot of sense to me the last time around. It seemed arbitrary and the spoken dialog didn't match the outcomes. Like talking about the weather 5 times only for the dialog ending with something like "xxx utterly despises you" (paraphrasing) I get that the system isn't supposed to be "in your face", but since it has a lot of moving parts, it felt a bit unresponsive (if that makes sense) I also couldn't anticipate what was needed for the extra dialogue to show up. Explanation: At a certain point I only had the small talk topics that advance the axis values, but I didn't have any of the other topics, like leave me alone, goodbye, coerce, etc. How has the approach system come along since the last versions? I've switched to Approach Redux, since it seemed more robust to me. Does it use the reputation from Fame or is the in-built system required. If so, does it still mercilessly spam notifications, like in the last version? Please excuse the wall of text and don't take any of these questions the wrong way. I really like and appreciate what you are doing.
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