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BruceWayne

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About BruceWayne

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  1. The latest version (2.11.4b5) breaks 1st Person animations for me after any sexout scene. Pistol is invisible, aiming raises the player body mesh in front of the camera. Only game restart fixes it. Reload of an older save before this occurs isn't working. Hasn't been a problem with 2.10.97 (my last used version) I use NV Compatibility Skeleton https://www.nexusmods.com/newvegas/mods/68776 since a couple of other mods I use depend on it. Also, UFO Cam isn't toggling reliably. It's fixed 3rd Person with player char visible sometimes and sometimes not. I got it to work with 2.5 seconds delay. (was working consistently with the same load order on 2.10.97) I'm using the most current non-sofa version from OP.
  2. THANK YOU!!! That's my problem... lol So, when I was setting up my game a couple of weeks ago I chose to set the "chance to sell slave" to either 50% or 100% for the different master types. I should have read the tool tip, i just assumed that was the chance to sell to the player. I figured I'd have to kill normal NPCs to free them instead. So basically, for this one there is no chance for the rumor timer to complete before they get sold. I guess if I change my MCM now, that doesn't change the currently affected slave, correct? Similar to the rumor spreading period? Edit: Okay, it's not impossible to get the rumor, but I'd have to win 3 or 7 coin tosses in a row if they happen to be assigned to a 50% chance master...
  3. Yes ,they were. When I originally wrote it, they were located at the inn in Winterhold enslaved to the Wizard that lives there. That's what the MCM was telling me. So I went there to confirm and sure enough they were exactly were the mcm told me they were. Now comes the interesting part. I didn't save my game and went back to a save before I checked it in MCM. I wanted to RP my way to Winterhold so I could find them more naturally. Took maybe a couple in-game days. When I went to the inn they weren't there. Checked the MCM again and sure enough, now they had a hydra master in Markarth. That's probably where my suspicion came from. Or is it a mechanic that after a certain amount of time they change master? I fiddled around with it a bit more and while I can't reproduce the exact steps that made them change master, it happened at least once more in my short testing. I'm going to reroll them by freeing + re-enslaving, since I can't figure out what's wrong with the "original" master and save (ha). No amount of waiting made the dialog for the inn keepers appear. Anyway, thanks for helping me debugging my game. It is most likely a problem with very specific circumstances that no one else is going to see.
  4. Thanks for the reply. So I've been pretty sure I've waited more than the max time of 7 days before I posted. To be sure I've set the delay to 1 day each in the mcm and waited for another 3 days at an inn. Still no topic with the innkeeper. The follower is being held by an NPC not a hostile faction, so that would have been the original delay. To test it out I freed the slave, and immediately enslaved them again, both within the MCM. Sure enough after waiting a day, I got the rumour topics at all three innkeepers I've been to. Could it be that the newly added hydra masters list has been messing with the quest script? They were not there before the enslavement happened. Is there a way to trigger the rumors over console or restart the quest (without "re-enslaving")? I know I can set the Global fsm_iRumoursAreActive but bSlaversActive_var is a script var, which I don't think I can change?
  5. @Bane Master First of all, great mod! I really like the concept and all the customization options. However I think I either don't completely understand the rumor system or if I do, I have managed to break it... Does the dialog for rumors only appear for innkeepers and guards in holds where the followers are actually being held in? After the set amount of time has passed of course? Or should it be immediately available anywhere? Which intuitively for me would make the most sense. As for the "I might have broken it" part: In order to rescue them I've recruited a new Follower in the meantime. I've also set up a new base for them in NFF. (only for the new follower) Also, to make it not as easy for me to spot them a mile away, I've installed the hydra slavers mod, *after* they got enslaved. Enslavement happened with Practical Defeat and as mentioned above, I use NFF. Technical Stuff, if that helps: fsm_iRumoursAreActive = 0 I spoiled myself and looked up their location with the MCM, so they definitely are where the mod says they should be and that part works as I imagine it should.
  6. I do encounter them relatively regularly. Off the top of my hat topics include: Lust, Rumor, Activity, the final topic after an acitivity is finished and probably a few others. I do have the suspicion that the initial variable setting might bug out, because most of the time it happens when I've been SOI-talking to a different NPC shortly before. It's just a hunch, nothing to back it up yet. Might also be me rushing through the dialog at times. I will have a closer look the next time it happens. On another note, is there somewhere a rundown on how the rumor system work? What does it actually mean to confirm or deny a rumor? I've seen the message a couple of times, but I can't really figure out what exactly I've been doing (differently) then before. lol
  7. Okay, that makes sense. I was hunting for the blank greetings I was getting and thought I found the culprit.
  8. Hey @t3589, I've been poking around in the files (as instructed ) and I've stumbled upon this conflict: Is that intentional or is this an oversight?
  9. This should be on the front page of this mod for people asking the question what this mod does... lol I've been playing over the weekend and got some questions: What actually does [Desire] convey? Is it a statement of intent or more like a question? What does the handset do? In line with the story from @CherryNebula, is it actually possible to have platonic relationships? All I've seen until now is [Chat] and Small Talk when talking to NPCs that I know are incompatible. (Well not true, sometimes my char gets insulted or argued with.. lol) The pregnancy settings are a system unique to the mod and do actual pregnancies or do I need the pregnancy mod for that?
  10. For me it's also not so much about "winning", but rather to know what can and can't be done. or to see/know that all still works like intended. I agree, sometimes it does feel a bit like playing the slots and getting that buzz when the answer changes, actual dialog or abstraction alike. The outfit is part of this mod: https://www.nexusmods.com/newvegas/mods/78559 There are a couple more that are really nice in there and I agree, the person who did the bounce on this is definitely a connoisseur.... If you look closely the char is actually a fully face-rigged Miranda from Mass effect with a different hair do. I can't remember where I got that one, it was in my old mod folder from back in the day. I was really surprised to see how many (really good) mods came out in the last 8 years I haven't played FNV. I kind of felt the scene was dead by 2015/2016. Especially all the NVSE extensions that came along. Hot-loading mods?! I would have really dug that one back in the day. I'm already poking around with FNVEdit again, I fear it's not much longer that I install the GECK again... lol
  11. Nevermind me, I still have the feeling I haven't even seen a fraction of what the mod does and that usually makes me want to poke in the innards to see how the magic is done. I've been playing a bit this afternoon and yeah, I see a lot of what you say now. Kind of funny how that goes, I remember feeling the exact same way back in the day. lol All the RNG assholes I've been rolling might have also thrown me a bit off. lol I definitely started seeing more variety once I further into it. I totally get the implied dialog thing, it gives a lot of room for interpretation. I've played similar mods for the other Beth-Games, which can get old really fast, because everything is spelled out (with cringe-y dialog usually) and repeated constantly. Nevermind the fact, that none of those come even close in terms of what they try to do (and not accomplish) as this one. SOI is kind of like playing Dwarf Fortress without the Graphics mods lol As for the notes at the top, I tend to miss them sometimes. But yeah, it beats tdt and message boxes... Thanks for your patient answers, I really appreciate it.
  12. I totally agree with not peeking at the console. However, the systems involved are very opaque at the moment (to me at least), which means that if you are not familiar with it, it can be difficult to discern what is going on. I guess what I mean by visual feedback is that there should be some kind of indicator showing what's happening. Right now, I can only see through the console if there's a change in disposition or one of the other two changes (if there are any). Also, all these NPCs have a really cool and complex variety of stats that define them, but it's hard to understand them without peeking at the console or observing closely, but that only works if you know what to look for. And since you asked for it, here is a rough idea Anyway, while I was playing I had some more questions/observations pop up: What does the Set player brothel interior actually do? Can we have brothels with SOI now? How does that work? Is it only for the PC or can we recruit "help"? I have noticed a series of approaches where "x has something to say" would pop up, the NPC would come up but it would only be a zoom in/out, as if they have no valid topic. The bugfix that makes the NPCs fall down sometimes doesn't allow them to get up afterwards. They are laying on the floor and activating them normally opens their inventory. Activating them with the SOI hotkey makes them orient to the player, still laying on the floor, but nothing else. They seem to reliably reset after changing cells.
  13. lol Ahh, okay. I didn't even notice that all started when I turned debug on. I thought one of these guys went to stealth mode and was waiting for an ambush. I partially remember that feature... I'm probably not going to turn off the bugfix, that shit is hilarious. lol So all, in all, get their dispo above 0, then they start to behave themselves, got it... Is it still the case that if you go over100 dispo some of these other variables start to change, like heart/love or idk what else? Anyway, thanks for the (surprisingly quick) answers. I've still got a ton of fun with this mod. I wish I had more time like back in the day to continue what I started. Though come to think of it, that was probably way too ambitious. The outspoken dialog also took a bit away from the system, which should be front and center in this mod. Although, maybe two or three words of explanation/visual feedback (other than console) what each reply does, would be awesome...
  14. Thanks, I'm doing great. Well, I'm not a statistics expert, but to me it looks like the results are really skewed in favor of assholes... Not that I mind for the randos, but okay... lol So, when I argue with them they lighten up? What do the other options do? Ignore makes them think I'm a snob, that much I figured out already... I've made a short(ish) video demonstrating what I mean. It starts with adding Crocker, he immediately starts insulting and slapping(?). At some point I enabled tdt to have a look at what's going on, but I can't tell anymore. Also what do the red/blue flashes mean? What's going on with the population counter at the top? I've noticed NPCs randomly falling down after installing SOI? I think it happens around 10:40 in the vid So many, questions... Stroll_down_the_Strip.mp4
  15. Hey @t3589, nice to see you still working on this. How have you been? I guess it's been a while.... Anyway, I saw FNV free on the Epic Store the other day and took that as an opportunity to get back into FNV (on Steam of course) I just got around installing SOI mid-playthrough and I can still see why I loved it all those years ago (8 now I think???) However I also quickly started to notice the things I've noticed back then, and that's a lack of understanding what is going on... Before I start reading 111 pages of posts on the off-chance that there is an answer somewhere, I think I might just ask a few questions Some intel on my game: Female char, high INT/CHA, good Reps ((except PGs), high Karma, SOI installed mid-game (lvl. 14 or so), game is running as stable as FNV can run.... I've been adding Factions like Gamblers and some random named NPCs in the few locations I've visited around the Strip and Casinos. The one thing I've noticed with almost every NPC is, that their first interaction with my char is an insult lol. Like almost all of them (Post-GS Ringo might have been an exception) Even Veronica, which I added, when she was in sandbox mode immediately started to argue and insult my char. Tbh, I'm not sure what's going on. I kind of get the gamblers getting ornery (is that the right word? :D) but some of the named ones didn't make any sense to me. I've installed all the SOI modules. I really don't want to start playing with rolling console output again... Maybe it's the clothes? Already rumors going around? The char had Sexout interactions prior to installing this.
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