Jump to content

BlackShades

Members
  • Posts

    193
  • Joined

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

3,299 profile views
  1. Not 100% certain but i think every version after the 2018-02-15 one breaks your newly added toggle for mobile milking animations. (unless a clean save is needed. Sry didn't have the time to try a clean save.)
  2. Ed, could the disable/enable script be added as a debug spell/feature of ES+ in some future version? Similar to the debug spells of MME i mean. Reason i'm mentioning it is in some cases, especially after 3p animations and usually in crowded cells , the 2nd spider fails to reset. Yeah one can disable/enable via console but hey... feature is already there
  3. Yup, that did the trick. Furthermore ,compared to previous versions, eliminates the need to toggle between maid-slave lists for the correct names to appear. Grand job as always .
  4. "... and I couldn't find a mod that stops that from happening..." https://www.nexusmods.com/skyrim/mods/56893/
  5. I think the debug-->milkmaids list is a bit bugged on the latest version. It immediately defaults to the last npc added when trying to select any npc on the milkmaid list (didn't try the slaves list TBH) making it imposible to use the debug maid/slave functions on any npc but the last one. At first i thought it may be due to upgrading, but the same thing happens with a clean save,at least in my game. It's ok if one knows it is going to happen, simply add one npc and "fix" it before adding the next, but thought you should know. Either way i'm not giving up the no anims/no cum bottles toggles now that i found it
  6. Haven't tried the new version yet but, if i read the change log correctly... thank you. And another big thank you for the cum bottle toggle. Seriously Thank You
  7. True, if it was just my character. How can i disable it for the rest X number of npc's ? Breeding room for example (chaurus+spiders) has 8 npc's (milkslaves) .You can guess what happens when sexlab aroused creatures decides to pair the creatures+npcs and MME after 10secs decides it's time for milking (for all 8 of em at the same time)... Also the opposite,while it works as intended, stops "mating time" from happening due to milking. Anyway I'll figure it out, eventually. Also keeping the hotkey pressed for like 5 secs does the same as shift + hotkey i think .
  8. Thank you. Now i need to figure out why it doesn't compile. (downside of using MO i guess).
  9. Ed, is there any way for me to stop the milking animation for the living armors only? I mean leave everything else as is (shader effects,sound etc) but without any anims? Only thing i found that seems relevant is in the "MME_StartMilking" script , but i have no idea what the numbers mean... Reason i am asking is because while the milking animations have checks that prevent it being interrupted, the opposite seems to happen often: milking starting in the middle of sex animations (i have a custom milking cuirass set as "nostrip" so its being worn all the time). That and i personally find it more fun if there's no animation for at least the living armors. Maybe i've being playing with MME too long ...
  10. If the top uses slot 32 and the bottom uses slot 52 in the ARMA/ARMO/Nifs, and you have nothing else equipped that uses those slots... there's absolutely no reason at all u cannot use it together. Unless you're using something like Devious devices and the device hider is set to hide the slot 52 in case the body 32 is equipped. Cant help more without knowing the exact armor/clothing pieces.
  11. In skyrim, you need to change slots in both the esp (armor addon) and the the nif file using nifscope or later versions of outfit studio. So you would have to change the slot to 52 in both the ARMA and corresponding nif file. Also beware, if the nif using slot 32 has a body (the bottom for example), you'll have to delete it when changing the slot to 52.
  12. Sorry to bother again. This will sound strange but after a very long time searching, i think HSH version 1.16 breaks EC+(v4.33 if it matters) at least with my current load order/game. Meaning EC+ animations don't trigger on chaurus hits, ranged or melee, and pregnancy doesn't happen at all (with sex or tentacle attacks). Tried many times to resolve this and failed miserably, so it's prolly a script issue (?). Tried 2 more times, one with 1.16 and one with 1.13 with logging enabled in the hopes that it may shed some light... (what other difference except support for DD is there between those 2 versions btw) Also noticed an issue with slaves that have sex training 100 (think it drops when they are assigned to "play" with each other) Papyrus.0(116).log Papyrus.0(113).log
  13. Depends on what settings you're using for defeat and the situation it happens (alone or with followers-other npc's around etc). Way i see it, there's two options... Either have "last man standing" enabled and "interrupt animations on combat" (alert) checked or "last man standing" disabled and "interrupt animations on hit". 1st situation is safer, 2nd one allows engagements to happen easier,and more of it at the same time, but it's a lot messier... Also the "all down" setting for followers should be checked...
  14. Way i figure, it's faction related. Probably some script assigns the protected status to every single npc that enters the PAHE faction. I don't sell or let slaves die, (more of a collector myself), so never noticed the "protected stuck" thing b4, reason i suggested Manipulator. Still, a very good "Swiss army knife" mod to have. Not sure about the "I decided to let you go" option as the npc's i usually deal with is friendly unique ones and not based on leveled actors (prefer not to have to deal with naked bandits and stuff).
  15. Warlock actually wants to be able to remove the protected status that PAHE adds to slaves. I just tested and while Manipulator can toggle the essential status, it cannot remove the protected one (can toggle but remains in effect). Highly doubt any mod other than PAHE itself can remove that.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use