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9 minutes ago, mangalo said:

A week or two ?  That must be at least 40 pages ago ?

No. The traffic in the forum is abnormal at the moment. People have gone nuts for SLS since the release where the amputator feature went in, and the release before that got a lot of traffic too - but previously, things were much quieter.

 

But the comments were probably over a month ago, so you might need to go back 40 pages after all :) 

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26 minutes ago, mangalo said:

A week or two ?  That must be at least 40 pages ago ?

Follower Contraband:

Optional. Followers will refuse to carry anything you don't have a licence for and instead will hand back the offending items. Anything they have equipped is exempt as they are considered as being 'officially licensed escorts'. This way you can change their equipment but not allow them to smuggle contraband for you. You can turn this behaviour off in the Mcm ('Followers Won't Carry Contraband' option on the licences page) in which case they'll still be checked by the guards at toll gates and by the town enforcers. 

 

 

~ This was done as a way to simply handle followers under the license rule, to surmise Monoman1's explanation. It is noted optional. If you have an error occur that devastates your gameplay  you can:

coc _SLS_StorageCell and take your confiscated stuff from the chests there.

'coc whiterun' to get out of the cell.

Give the equipment back to the follower, make sure it is the junk they equip, and it should be safe. 

 

ED: BTW, EFF works very very well, but it is a soft dependency.. <shrug>

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11 hours ago, Tenri said:

I had done some testing around the updating of the toll cost, but I don't think I had proposed any fixes

Think it was someone else. I'd have to read back a bit. 

It would also need to be updated (I think) when you open dialogue on a toll collector. Which probably means adding a perk. 

11 hours ago, Tenri said:

My current playthrough is 500g per level, basically I am forced to take the deals or sneak in/out, at least until I somehow become rich though I'm not sure how that's going to happen.

Also I have 0 hours grace period for leaving without paying so if I enter the sewers at all even by accident I can't go back into town safely if I had been seen by the guards.

Pretty hardcore. I thought setting it to 10 was tough enough. Guess I'm not as hardcore as I thought :(

9 hours ago, Noctisfudo said:

<snip>

Dialogue like that is interesting but it's a fucking ton of work. And it's very easy to go down a road where you, the player, have multiple responses but they're all meaningless as they all end the same way which isn't something I could be bothered doing. 

Every time you add a meaningful response it'll mostly likely need a script fragment to do it too = more work + more things to go wrong + more scripts obviously. 

 

The 'Domme' mod I WAS working on had some branching stuff like this that changed how your follower reacted based on your submissiveness or just the situation they are in. For example I was working on a part where when they are raped and their Apropos2 wear and tear is high enough they'd approach you and demand your milk to heal themselves. I'm very interested in situational awareness like this but it's tough to do. Your follower having no clothes and taking yours is an example from older versions of survival.

5 hours ago, therealkarlsquell said:

I just started a new Game with this, and as i was Setting my mods up the Autostart slaverun Feature Left me with a question. Slaverun has an autoprogression Feature itself, does this mod overwrite the Setting from Slaverun, and if yes does it manage the further Progression beyond Whiterun? Or do i have to activate the Slaverun Feature After Whiterun has fallen? Sorry my Mobile is ging crazy in Autocorrection. 

Normal slaverun you need to do an introductory quest to begin the auto-progression. The introductory quest involves a MADDENING amount of running between riverwood and whiterun. It's fine on a first play through but fuck that. 

It's also a 'when you want to do it' kind of thing. So you the player can decide when to start enslaving the world. Thing is, after your first play through, you know what happens and what the consequences are so.... why would you even start it. 

So that feature takes away your lack of motivation. 

4 hours ago, frhghz said:

Well, after installing the new ddx and ddi versions and loading an older save, I get the notification of new MCM menues, but when I open my MCM list SL survival is not on it.

Do you get the menu on new games? 

If so you probably need a clean save/new game as I'm not sure why installing devious would affect anything, or why you're loading an old save. 

Also, a previous user had the same problem solved when they reinstalled survival, SKSE and papyrusutil: https://www.loverslab.com/files/file/484-papyrusutil/

Make sure that version of papyrus util overwrites everything. 

2 hours ago, Sam0016 said:

That actually worked. What.

Ah don't be so surprised. Turning stuff off and on again fixes 90% of lifes problems.... except people... don't try turning them off and on again...

2 hours ago, Sam0016 said:

I did a lot of testing this morning, and occasionally I'd get a message saying "Blank loc" after the guard asked me if I wanted to equip some devices to reduce some of the bounty. I assume it's DD-related since every time it popped up, I didn't get the mandatory armbinder. Not sure if it can really be classified as a bug report, but I wondered if it meant anything to you. Picture below.

It's something to do with mandatory restraints. It's like the guard wants to apply mandatory restraints but your location isn't known (you're not in any of the city location lists)

 

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3 hours ago, Bushi Neko said:

No worries, you got a lot going on. I did some more massive testing in game. Indeed it seems the only items not actually excluding in my setup are anything living in a merge patch IE Legendary Armors where a bunch of mods are already dumped into one even before merging. Or as the case was with Bikini Maidens, something merged prior doesn't work in a merge. I used to understand the fancy reason, but of late it eludes me.    Anything I ve crafted not in a merge is exempted. Wet and Cold items behave just like the Create Items Cloaks. But since both of those draw on Frostfall family patches I am sure the issue lies in there. I am just not of a mood to dig to deep over it. Simple rule of thumb for me until / if we figure it out. User End problem. Merged and Frostfall reliant source items are not eligible for exemption. Not game breaking issue, since once licensed any of those items are working perfectly under the wear / keep check

Found a bug. Try this: _SLS_LicenceUtil.pex

 

The problem in this case is that if I had clothes that were contraband and wasn't excepted I was rightly being flagged to be searched but the confiscation function was not checking if the other clothes I had were in the excepted list. 

Basically, detection was working ok but the bug was in confiscation. 

 

I don't see what difference armors from a merge would make. As long it wasn't added to the exception list before it was merged which would obviously change it's formid. 

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hi,

just want to report. i discovered a lot of dead low lvl women in skyrim. (my progress is very low.... still lvl 2 after a few days playing/testing.... lol .)

thats the reason i meet merchants,bandits etc at low lvl.  if npc lvl lower lvl 1or 2.... mostly dead.

for example uthgerd is lvl 6+ plus i think.... i am lvl 1. and she has only 50 points health left..... lol.

 

and  i really love this mod.... well done...?

 

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15 minutes ago, Reese said:

hi,

just want to report. i discovered a lot of dead low lvl women in skyrim. (my progress is very low.... still lvl 2 after a few days playing/testing.... lol .)

thats the reason i meet merchants,bandits etc at low lvl.  if npc lvl lower lvl 1or 2.... mostly dead.

for example uthgerd is lvl 6+ plus i think.... i am lvl 1. and she has only 50 points health left..... lol.

 

and  i really love this mod.... well done...?

 

Sounds like they (and you) need another escort. A proper escort (male) :P

But if it's too much you can reduce the debuffs in the 'Settings' Menu under the Inequality menu. 

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i have an escort (belrand lol). thats not the point.... nothing to do with fighting etc....

for example....arrived morthal with lvl1 from solitude start... next to alch merchant shop... i enter .... merchant died.... chk console dead merchant (woman) health -10.

 

 i really like the idea to debuff woman ....vs men..... more challenge ?....

new tactic now..... waiting up to lvl8+ until i enter  a new shop.... lol

anyways no prob. at all i can lower the debuffs and all is fine.... just want to warn.... lol

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Btw @everyone 

I haven't seen anyone mention the bikini experience thing yet. Has anyone 'leveled up'? Are the buffs too much/little? Or what do you think in general. 

 

8 minutes ago, Reese said:

i have an escort (belrand lol). thats not the point.... nothing to do with fighting etc....

for example....arrived morthal with lvl1 from solitude start... next to alch merchant shop... i enter .... merchant died.... chk console dead merchant (woman) health -10.

 

 i really like the idea to debuff woman ....vs men..... more challenge ?....

new tactic now..... waiting up to lvl8+ until i enter  a new shop.... lol

anyways no prob. at all i can lower the debuffs and all is fine.... just want to warn.... lol

Oh haha. I see. 

The problem is just that your character is drop dead gorgeous. Ok. I'll get my coat. 

 

I thought base health of all races in vanilla is 100. So that should mean most females would have 60HP at level 1 but I'd have to check into it. You might have a race overhaul mod of some kind?

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no overhaul... minimal setup,  ordiantor perk system maybe... no prob. populated streets 50%. but has nothing to do with vanilla npcs.

i am half way to lvl up bikini exp. so cant say anything.

one thing is a bit odd. i have bought clothing perma. low lvl 50 gold. naked fits well to slaverun not so in vanilla. because i am the only one in skyrim who got treated... lol

so i have a perm. clothing license... and normal bikini license. it would be logical i  dont get debuffs from clothing then... ok i can store my armor with bikini license ... and i am good..

but thats a lot of micromangement.... have still to find out a good playstyle who fits with mod combinations....anyway... ?

 

 

 

 

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Would you consider when going to sleep to add an option to remove armor and clothes? Because even if I have "Always Sleep Naked" from DCL, Survival overrides DCL's naked sleep. So even if DCL undresses my armor etc. I still have mild fatigue even if I am naked after my toon wakes up. Or am I doing something wrong?

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5 minutes ago, Sorrow_421 said:

Would you consider when going to sleep to add an option to remove armor and clothes? Because even if I have "Always Sleep Naked" from DCL, Survival overrides DCL's naked sleep. So even if DCL undresses my armor etc. I still have mild fatigue even if I am naked after my toon wakes up. Or am I doing something wrong?

Use serial stripper and strip before bed for the immersiveness :D

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12 minutes ago, Gwentag said:

Is there a bikini mod for cbbe that works with this out of the box?

https://www.nexusmods.com/skyrim/mods/83383

+ the esp with the keyword on the download page here. 

It's just not currently compatible with the half-naked cover feature. There's a compatible version for UNP but not CBBE at the moment. 

13 minutes ago, Sorrow_421 said:

Would you consider when going to sleep to add an option to remove armor and clothes? Because even if I have "Always Sleep Naked" from DCL, Survival overrides DCL's naked sleep. So even if DCL undresses my armor etc. I still have mild fatigue even if I am naked after my toon wakes up. Or am I doing something wrong?

Your clothing is captured when the sleep window opens. I did it that way specifically because other mods auto strip my character which I didn't like. I think you should have to strip off before going to bed. It only counts the body slot anyway (so there's no need to strip absolutely everything). 

 

Besides the timing of your nakedness may be important to other mods. If a sleep mod adds consequences for sleeping naked then there's a good chance the auto stripping won't have happened by the time the other mod checks if you're naked. Effectively making you immune to it's consequences for sleeping naked. 

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2 hours ago, Monoman1 said:

Found a bug. Try this: _SLS_LicenceUtil.pex

 

I ll give it a try this afternoon.  If you don't hear back right away it's either working or I didn't get to it yet. ;) 

2 hours ago, Monoman1 said:

I don't see what difference armors from a merge would make. As long it wasn't added to the exception list before it was merged which would obviously change it's formid. 

Probably the answer lies in that .pex you provided. You found a buggie thingy. :P  

1 hour ago, Reese said:

i have an escort (belrand lol). thats not the point.... nothing to do with fighting etc....

for example....arrived morthal with lvl1 from solitude start... next to alch merchant shop... i enter .... merchant died.... chk console dead merchant (woman) health -10.

 

 i really like the idea to debuff woman ....vs men..... more challenge ?....

new tactic now..... waiting up to lvl8+ until i enter  a new shop.... lol

anyways no prob. at all i can lower the debuffs and all is fine.... just want to warn.... lol

Actually, I ve found more dead women too. But I didn't really pay much attention as it's only been in places that you can find dead people anyway. Post an NPC drop on zone entering, I often see fights / hear fights in the distance or come across obvious signs of NPC agro on one another. I am using populated roads and those NPC have never had a problem fighting, in view or out of view.  I ve not seen an upsurge in city dead, or had anyone die in front of me for no reason.  <shrug>  As often is the case.. bugs or things can be completely different in two different peoples games. :)  But yeah, women die more it seems these days.. Except for those wenches. Those beeayotchs is tuff'. 

 

22 minutes ago, Sorrow_421 said:

Would you consider when going to sleep to add an option to remove armor and clothes? Because even if I have "Always Sleep Naked" from DCL, Survival overrides DCL's naked sleep. So even if DCL undresses my armor etc. I still have mild fatigue even if I am naked after my toon wakes up. Or am I doing something wrong?

Your not. I noticed that too. So I just strip myself with faves  and have always naked unchecked.  DCL does pick up on self strip.  Frostfall responds nicely still also to warmth etc.. so it's a little more ATM management button pushing you have to do, but it's doable without issues. I would bet he will look at that too tho'. :)  

ED: And lo'.. from on high speaks as I type....  ^^^

 

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1 hour ago, Monoman1 said:

Btw @everyone 

I haven't seen anyone mention the bikini experience thing yet. Has anyone 'leveled up'? Are the buffs too much/little? Or what do you think in general. 

 

I ve not leveled it up, because the de buffs are killing me. I get the license in warm whiterun usually on low end character, and ditch it as soon as I have money.  The reason originally lied in the debuff for even putting on a vanilla dress, or a coat to stay warm made it too harsh.  IE Losing everything via debuff even tho' I gave up any armor protection for warmth didn't balance out. HOWEVER. I am using it now with the exception rule added, because it does work for that. I mentioned boots earlier, putting on a pair had killed my bikini status, excepting them let me have comfy tootsies and keep the bikini curse off.

So short answer. No, I have not, but I probably can give better input now that it's possible to be warmer when needed and still have bikini armor levels without being punished for not wanting to freeze to death. :) 

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17 hours ago, Monoman1 said:

Toll costs only update when the door loads. Someone posted a fix a while back. I forgot to look at it.

100 is very high btw :eek:

It's the default cost in the mod, though that's with 'per level' unchecked ?

I may cap it now that I've hot level ten though, 1k gold to leave is definitely the level of desperate I want.

 

But that has led me to find another issue, I couldn't afford the too and offered to take a tattoo.

But the Toll Collector said I had no room for more tattoos even though I don't have any tattoos whatsoever.

 

Also, anyone know if any good make companions with a healing script?

I'm considering trying out the inequalities but all the good healer companions mods I've found are female and I like having a healer.

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29 minutes ago, Mogar73 said:

But that has led me to find another issue, I couldn't afford the too and offered to take a tattoo.

But the Toll Collector said I had no room for more tattoos even though I don't have any tattoos whatsoever.

I presume you have rape tattoos installed? 

Also other overlays in your race menu slots probably count as tats. If your character has any freckles/warpaints etc I'd suggest moving them to slots 13+. That'll leave the first 12 slots for rape tats. 

10 minutes ago, Bushi Neko said:

@Monoman1  BOOM whatever bug you found that .pex fixed.  Cloaks etc I was going on about not yanked by toll dudes in test just now.  

Sweet :)

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7 minutes ago, Monoman1 said:

I presume you have rape tattoos installed? 

Also other overlays in your race menu slots probably count as tats. If your character has any freckles/warpaints etc I'd suggest moving them to slots 13+. That'll leave the first 12 slots for rape tats. 

That makes sense. I'll give it a try when I get home from work.

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1 hour ago, Monoman1 said:

Your clothing is captured when the sleep window opens. I did it that way specifically because other mods auto strip my character which I didn't like. I think you should have to strip off before going to bed. It only counts the body slot anyway (so there's no need to strip absolutely everything). 

 

Besides the timing of your nakedness may be important to other mods. If a sleep mod adds consequences for sleeping naked then there's a good chance the auto stripping won't have happened by the time the other mod checks if you're naked. Effectively making you immune to it's consequences for sleeping naked. 

That's true on the timing being off, DCL recently changed it so it counts you as naked while sleeping as well as stripping you, not stripping you after you wake up and avoiding the "penalty" for sleeping naked.

 

You don't need to auto strip the player yourself, maybe just a toggle for people that have a mod that does, Naked dungeons, DCL, and SLAdventures all do to my knowledge, though people could cheat and set the toggle without a mod that does strip them, or while having the stripping from those mods disabled.

As is works just fine, since other than poor sleep you don't have any sleep mechanics that care if you're naked.

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Guest AthenaESIV

You all like Apropos 2? I used to use it but stopped, might give it another go.

 

What is the best combinations of DB files for Apropos? I like 3rd person best. (btw 3rd person for SL Survival would be awesome :P)

 

Great updates lately Monoman, look forward to what comes next! Your to do list for this mod looks awesome.

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6 hours ago, Monoman1 said:

Do you get the menu on new games? 

If so you probably need a clean save/new game as I'm not sure why installing devious would affect anything, or why you're loading an old save. 

Also, a previous user had the same problem solved when they reinstalled survival, SKSE and papyrusutil: https://www.loverslab.com/files/file/484-papyrusutil/

Make sure that version of papyrus util overwrites everything. 

Installed papyrusutil, again, to be save.

still the same result, curious is, that the world changes happen, e.g. toll table near the gate, baegging dialogue, but in case of the begging dialogue for example, nothing happens, after I'm told to get an protein shake.

Curently using an older version without any problems.

Haven't tried with a new game yet.

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21 hours ago, Monoman1 said:

Yes. The collars used are in the json file DeviceList.json in section "steelcollars". 

You need to remove the formids of the chained collars. Forms stored in the json are in decimal whereas in Tesedit etc they'll be in hexadecimal so you'll have to convert them to figure out what's what. 

 

Edit: 

So remove these lines from the 'steelcollars' section:

189664
189665
189667
189666
189660
189661
189663
189662

 

Next version I'll rearrange the forms so the chain collars will be the first 8 lines. 

 

Thank you changed it and will try it out tommorow.

 

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