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Posted
On 10/14/2021 at 3:24 PM, zarantha said:

Most issues have been with nemesis. There are some who have been able to get it to work, but i'm not one of them and the working ones are more like unicorns, very rare.

The DAR animations I've used seem to be fine so far. I haven't heard one way or another about jump and movement overhaul.

 

I ended up deciding to add some more mods, so did a fresh run of fnis/nemesis and started a new game. Funnily enough the animations are all working now so I guess it wasn't movement/jump behaviour overhaul or nemesis causing the issue. Maybe it was the DAR idle mod, since I tried to install Baka's DAR idle animations as well as having diverse random idle installed, I don't know much about DAR but I didn't think it would take precedent over idle animations that usually force override like the DD idles. Oh well, just happy it all works together now. Only other thing I changed was, when I had the issue I moved the FNIS.esp that nemesis generated up my load order because I thought it was an FNIS plugin, forgot it is generated by Nemesis. I left it alone this time so maybe that was my problem.

Posted
On 10/14/2021 at 11:07 AM, no_way said:

Doesnt seemt to be related, still happens with 360 run uninstalled and FNIS sexy move set to default.  As seen below, the 'weapon out' kick run is fine, but the 'weapon away' run has the stutter

 

don't suppose you tried re-installing DD and changing the animation used on the first page of the fomod? Although I can't remember if that is only for armbinders or it applies to yokes as well.

Posted
8 hours ago, asdj1239 said:

 

I ended up deciding to add some more mods, so did a fresh run of fnis/nemesis and started a new game. Funnily enough the animations are all working now so I guess it wasn't movement/jump behaviour overhaul or nemesis causing the issue. Maybe it was the DAR idle mod, since I tried to install Baka's DAR idle animations as well as having diverse random idle installed, I don't know much about DAR but I didn't think it would take precedent over idle animations that usually force override like the DD idles. Oh well, just happy it all works together now. Only other thing I changed was, when I had the issue I moved the FNIS.esp that nemesis generated up my load order because I thought it was an FNIS plugin, forgot it is generated by Nemesis. I left it alone this time so maybe that was my problem.

 

Maybe diverse random idles then? That one I don't use, i've just got a few specific DAR animations. I would think the plugin load order shouldn't matter unless there was a conflict somewhere

 

Glad you got it working again.

Posted (edited)

Encountering a bit of a strange problem where just the catsuit hood texture isn't displaying properly. It's exclusively happening to the normal catsuit hood (I think this one is called strong black hood). I'm using laura's bondage shop and devious lore which I think both require this mesh/texture, not sure if they could somehow be causing this.

 

I'm guessing I'm just somehow missing a file but all of the hood texture files are in my DD folder so I'm not sure what else I should be looking for to fix this.

 

Also I have encountered this problem before with catsuits but I think I just restarted skyrim or loaded an earlier save and it was suddenly fixed, this time no such luck.

 

 

Edited by asdj1239
Posted
16 hours ago, zarantha said:

 

Dodge is what is killing me lol as well as attacking in the wrong direction.

 

so the animation names make it hard to tell what is what in both DD and Zaz. But if you can figure out which animation it is, you could try deleting the DD one (make a backup first!) and copy in the ZAZ one and give it the DD animation name. The only good thing is I think the names for the animations they have in common will be very similar.

 

If DD's is 123something.hkx

And ZAZ's is zaz123something.hkx

 

copy zaz123something.hkx to the DD location with 123something.hkx. Delete 123something.hkx and rename zaz123something.hkx to 123something.hkx.

I'd rerun FNIS after that.

 

I have no idea how to tell what animation is what. Some few of them will be obvious by the name, most are not.

Yeah that’s the same thought and issue I had.  The animations are all named nonsensically and there’s hundreds.  Is there any way to figure out which anim is associated with which object with creation kit?

Posted
6 hours ago, no_way said:

Yeah that’s the same thought and issue I had.  The animations are all named nonsensically and there’s hundreds.  Is there any way to figure out which anim is associated with which object with creation kit?

 

I haven't messed with animations like that. but it looks like blender should be able to edit them, so it should be able to play them.

 

These might be a good start:

https://www.reddit.com/r/skyrimmods/comments/hzgabi/rough_guide_to_editing_animations_in_skyrim_se/

http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim

 

nifskope should also be able to do this, once you get them to kf
https://www.reddit.com/r/skyrimmods/comments/41clu9/external_hkx_viewer/

 

Posted
8 hours ago, asdj1239 said:

Encountering a bit of a strange problem where just the catsuit hood texture isn't displaying properly. It's exclusively happening to the normal catsuit hood (I think this one is called strong black hood). I'm using laura's bondage shop and devious lore which I think both require this mesh/texture, not sure if they could somehow be causing this.

 

I'm guessing I'm just somehow missing a file but all of the hood texture files are in my DD folder so I'm not sure what else I should be looking for to fix this.

 

Also I have encountered this problem before with catsuits but I think I just restarted skyrim or loaded an earlier save and it was suddenly fixed, this time no such luck.

 

ScreenShot1.png.b280745758b3f82762aa520ab6b6b25e.png

 

Can you try attaching that screenshot again? It's broken.

Also, please verify the exact name of the item. Strong black hood doesn't sound like a DD item.

Posted
9 hours ago, zarantha said:

 

Can you try attaching that screenshot again? It's broken.

Also, please verify the exact name of the item. Strong black hood doesn't sound like a DD item.

 

Sorry I swear I edited that post. I managed to resolve the issue, either of the patches from Devious Lore were causing some textures on the glossy DD items to not display properly. I also realized the DL patch was changing the name of the items even within xEdit, it should have been something like black ebonite hood.

Posted (edited)
1 hour ago, serranna said:

Not sure if this has been discussed yet, but does anyone with any knowledge of modding have any concern over Bethesda breaking this family of mods with the Anniversary Edition? It seems they are going to patch SE as well which will break just about everything if you don;t turn off auto updates.

 

https://www.pcgamer.com/skyrims-anniversary-edition-update-might-be-more-disruptive-to-modding-than-expected/

 

It's not really a topic for discussion here, but it has been brought up on several mod threads including this one. Basically turn off updates as you mentioned and back up your exe and your esms and bsas. AE will be an update to SE.

 

It won't be compatible with anything that contains a DLL (which includes DD) until the SKSE team gets their hands on it and can start mapping the new addresses, then mod authors will be able to update their DLLs. At that point, either I'll learn how to compile the DLL for this mod, or some nice soul will come along and do it for us again. DD does provide the source code so it will be updated. It will be dependent on SexLab also getting updated.

 

It's going to be the same kind of deal we had going from LE to SE at the beginning, or the CC updates we've had periodically. So not really concerned, just annoyed. It will be a long while before everything catches up, and for mods whose mod authors have left the scene, those will probably need to be recreated (which takes even longer) unless they left the source code available. I wouldn't count on address library being able to bridge the gap here either. Basically, it will just take time.

 

What others are linking is this post by an skse team member:

https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/

 

Edit: This kind of thing is why I have all my mods with DLLs in one section of MO. It makes it easier to go through to find out what will be broken in my list when an SKSE update is needed. If you don't have something similar, you should be able to filter by 'contains script extender plugins' to see what mods will be affected. Vortex should have a similar filter. NMM, you're out of luck on an easy method.

Edited by zarantha
Posted

Maybe I'm looking in the wrong place, but has anyone modified the devices for Yiffy Age of Skyrim? It's been fun...but needless to say the gags don't exactly display correctly with the animal heads.
I was hoping I could find the meshes in Outfit Studio and try modifying them there, but apparently that's not an option.

Posted
2 hours ago, hopventure said:

Maybe I'm looking in the wrong place, but has anyone modified the devices for Yiffy Age of Skyrim? It's been fun...but needless to say the gags don't exactly display correctly with the animal heads.
I was hoping I could find the meshes in Outfit Studio and try modifying them there, but apparently that's not an option.

 

No, Yiffy has not been done specifically. The closest you will get is choosing to install beast race refits (BRRF).

There are no bodyslides for the gags, so to edit them in outfit studio you need to import the mesh. When you're done editing, either export to nif or create a bodyslide project for it.

Posted

I am not sure if its allready said, but the frontpage still links to Sexlab aroused redux LE wich, for me does not work on SE, at least not together with DD SE. regards and keep up your great work.

Posted
5 hours ago, Br4m said:

Are there any Plans to make DD work with Nemesis consitently?

 

Since I don't know how to do animations, and I don't know what is broke, no. If someone is able to make them work consistently and provides the patch + permissions, I can add it.

Same deal for LE, Kimy will include animation patches with the author's permission, but editing is not in her wheelhouse.

 

All that said, it's been suggested that the culprit might actually have been the inclusion of Nemesis PCEA, so maybe if that's not present, it will work.

Posted
23 minutes ago, Hanshurtig11 said:

I am not sure if its allready said, but the frontpage still links to Sexlab aroused redux LE wich, for me does not work on SE, at least not together with DD SE. regards and keep up your great work.

 

The entire frontpage is a copy/paste from LE, none of the links are updated for SE. That said, none of the things there are especially hard to find, and there's always the compatibility list if you have trouble. The important thing is to just know that's what is required.

Posted
11 hours ago, zarantha said:

 

The entire frontpage is a copy/paste from LE, none of the links are updated for SE. That said, none of the things there are especially hard to find, and there's always the compatibility list if you have trouble. The important thing is to just know that's what is required.

Yes, noticed that later. At least i was able to find out ;) Just started to switch from LE to SE, so i am a little new to this topic, and often read, that some LE mods work within SE.

So, the compatbility list looks very helpfull, thanks for the link. regards

Posted
16 hours ago, Br4m said:

Are there any Plans to make DD work with Nemesis consitently?

 

I use Nemesis with DD and it works fine, I've heard people have problems getting Nemesis to play nice but I've just needed to run FNIS first (and then disable FNIS in the mod list, and enable the FNIS output from overwrite) before enabling and running Nemesis. But if you wanted to use DD with Nemesis and specifically without running FNIS I can't help

Posted
6 hours ago, asdj1239 said:

 

I use Nemesis with DD and it works fine, I've heard people have problems getting Nemesis to play nice but I've just needed to run FNIS first (and then disable FNIS in the mod list, and enable the FNIS output from overwrite) before enabling and running Nemesis. But if you wanted to use DD with Nemesis and specifically without running FNIS I can't help

 

I wonder if this is a variation of this tutorial:

 

 

Posted

I tried several tutorials, including the one on nemesis's github, but I just can't get them to play nicely  together. I usually end up with with my character being stiff and sliding around. Not quite the traditional t-pose, but the nemesis equivalent. I haven't made as much progress as others have, and to be honest I haven't tried very hard because nemesis lacks creature support. I might get a hair up my ass one day and try again, but there's very little motivation for me to switch. I suspect I'll need to tear down my list to find out what's breaking it hard for me.

Posted
2 hours ago, zarantha said:

I tried several tutorials, including the one on nemesis's github, but I just can't get them to play nicely  together. I usually end up with with my character being stiff and sliding around. Not quite the traditional t-pose, but the nemesis equivalent. I haven't made as much progress as others have, and to be honest I haven't tried very hard because nemesis lacks creature support. I might get a hair up my ass one day and try again, but there's very little motivation for me to switch. I suspect I'll need to tear down my list to find out what's breaking it hard for me.

 

I think I've had problems in the past with getting them to play nice together and using EVG conditional idles if you're using that too, but more often than not I just end up locked into one of the conditional idles rather than the nemesis t pose. I was also having issues when having multiple DAR idle packs installed at once, but that's probably something I shouldn't have done in the first place. I think I also built animations in FNIS/Nemesis incorrectly when that happened so the DAR idles might not have been the culprit. Either way, the post someone linked in reply to my last comment has a good guide on getting it to work, it's the same as what I do just with some redundant steps so if you do decide to try again and haven't been doing things in the order listed there then hopefully you have better luck.

Posted
9 hours ago, asdj1239 said:

Either way, the post someone linked in reply to my last comment has a good guide on getting it to work, it's the same as what I do just with some redundant steps so if you do decide to try again and haven't been doing things in the order listed there then hopefully you have better luck.

 

That guide looks familiar, so I have tried at some point. I'm fairly certain it's probably -something- in my load order with the shear number of mods i've got. Just don't have the time to track it down - once I'm done with updating bodyslides I'd like to actually play again. :)

Posted (edited)

Anyone else getting this error on bodyside?  The error only occurs with DD installed.  Edit: This file appears to have no texture assigned to it.. hm.  It is the only one without a preview, and I tried doing a fresh install which did not work.

 

image.png.87891403f870a9b4f7b11c11133cba6c.png

And when I try to open it to edit in bodyslider-

image.png.c17920038b1fe06ddea03d312d1b14ad.png

Edited by frostysenpaii

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