Elsidia Posted May 23, 2021 Posted May 23, 2021 While i search for problems with Whip and Chain inn i found another problem. Not sure is it related to SE version or same is in LE but: zadc_gallowspole_woodenhorse "Wooden Horse Pole" [ACTI:0C0063F9] sometimes CTD my game when try to apply NPC or player. No matter. As i understand problem is in idles: DDC_GallowsPoleWoodenHorse_Struggle [IDLE:0C0063F0] and DDC_GallowsPoleWoodenHorse [IDLE:0C0063EF] Even when you just play this idle by console game CTD Add netscripframework crash log. But sometimes it's not crash. In most cases crash. If you want to test it: Spoiler open console and write help "Gallows Pole (Wooden Horse) Kit" player.additem id where id is this kit, my is 0C00F4CE, 0C is contraptions hex load order. exit to console and drop item to ground. Pole appears. Save a game and try use this device. If not CTD, exit from Skyrim, run again, load a save and try again. If after 6 times there no CTD, then seems problem is on my side... Crash_2021_5_23_21-53-25.txt
Elsidia Posted May 23, 2021 Posted May 23, 2021 @Kimy devices from contraptions below from list have wrong zadcFurnitureScript Reward property. If it uses by default it generates papyrus log errors. Property Reward is set as type none. need type Array of object -> value zadc_SefBondageRewardDefault [LVLI:0C004E31] And here is list: zadc_gallowspole_overhead "Pole" [ACTI:0C001D96] zadc_gallowspole_strappado "Strappado Pole" [ACTI:0C0063F7] zadc_gallowspole_woodenhorse "Wooden Horse Pole" [ACTI:0C0063F9] zadc_gallowspole_suspend_hogtie "Pole" [ACTI:0C008324] zadc_gallowspole_upside_down "Pole" [ACTI:0C008325]
remodel Posted May 23, 2021 Posted May 23, 2021 17 hours ago, zarantha said: The "NoHDT" basically builds a no HDT version of the "RestrictiveBootsHarnessXXHDT" mesh. The name "RestrictiveBootsHarnessXXHDT" is required for an outfit, but with the no HDT version built it will not have HDT despite the name. The output file name cannot be changed without making changes to the ESP. AH, I see now says the blind man. Saw the HDT and got confused. Very helpful, Thanks
ShiftyV Posted May 24, 2021 Posted May 24, 2021 Hey hey, quick question. Is it normal for the Hoods to make beast race heads invisible? Or am I missing a mod to fix that
Ixxi0 Posted May 24, 2021 Posted May 24, 2021 Hello, is there another way to download this apart of mega? because i don´t know why it only goes at 7 kb per second or similar and i have good internet.
Jasmine91 Posted May 25, 2021 Posted May 25, 2021 I stumbled across a problem, where putting NPCs in Devious Contraptions sometimes ends up turning off their collisions even after exiting the device. So one can walk right through them or "look" inside their model. Spoiler First time i had this was when trying to update DD4.3 to DD5.1 on LE on a running savegame. It also turned NPCs "non intractable" most of the time, meaning even the cursor would no longer identify them and no starting of a conversation was possible, but figured that might just be a side effect of mid game updating which always can lead to unforeseen consequences. Since then I started a complete new installation with Skyrim SE and using DD5.1 SE from the get go. I'm still in the testing stages of the game if all mods are even working as intended and found the same bug "no collisions on NPCs after exiting contraption" to happen even on new saves. Not always however and without the "can't interact with NPC" bug. Another thing i noticed: I know that DD can be a harsh mistress, especially when it comes to adding and removing devices from NPCs or even the player character with all the scripts that check for restriction and debuffs, but the (new?) "Hooked Elbow Shackles" seem to be quite finicky. Wearing them as the player character does nothing, not even showing the model (the non hooked version and other devices works fine). Elbow Shackles per se have a problem wher they leave the model behind attached to the NPC even after removing them. Only way to get rid of it is giving them an other device (like the Collar (Harnes)) and then removing that. So I'm not sure right now if that just happens from time to time, or if something is not right with my setup and if how i can fix that. (Using MO2, DD5.1 SE Mod files are not been overwritten by anything, papyrus0.log shows no errors as much as i can see, maybe Nether's Follower Framework does not work well with DD?)
Kimy Posted May 25, 2021 Author Posted May 25, 2021 On 5/23/2021 at 12:37 PM, Elsidia said: @Kimy devices from contraptions below from list have wrong zadcFurnitureScript Reward property. If it uses by default it generates papyrus log errors. Property Reward is set as type none. need type Array of object -> value zadc_SefBondageRewardDefault [LVLI:0C004E31] And here is list: zadc_gallowspole_overhead "Pole" [ACTI:0C001D96] zadc_gallowspole_strappado "Strappado Pole" [ACTI:0C0063F7] zadc_gallowspole_woodenhorse "Wooden Horse Pole" [ACTI:0C0063F9] zadc_gallowspole_suspend_hogtie "Pole" [ACTI:0C008324] zadc_gallowspole_upside_down "Pole" [ACTI:0C008325] Will fix this!
714ilj Posted May 25, 2021 Posted May 25, 2021 I'm having an issue where I am unable to remove devices. If I have the proper keys, a follower (I believe through the devious helpers mod) can remove my devices, or through cursed loot, a blacksmith can remove them by paying ~250 gold. If I try to remove my boots, for instance, the struggle animation will play, and maybe it'll pop up that I successfully unlocked them, but the item will remain equipped on my character. Does anyone else have issues with this? I have tried making a new game, and most recently I added a few mods to my load order like armor and clothing replacers, cbbe smp, demoniac textures, and bikini armor. I also tried reinstalling devious devices without the "for him" because I was initially having an issue with corsets not showing on my character, (I assume) locks from those corsets staying on my character even though the item itself is not on there, and when I dropped a restrictive corset from my inventory it would experience no physics/slowly fall to the ground from roughly a meter up in the air. Weird. This makes my game totally unplayable. Any suggestions are welcome. I will also post this to the devious framework side of things to see if they have any suggestions. Not sure how all of these things work but I have a feeling it's a bit of a mod interaction problem. Thanks!
Elsidia Posted May 25, 2021 Posted May 25, 2021 4 hours ago, Jasmine91 said: Wearing them as the player character does nothing, not even showing the model Something you have done wrong: Left - follower Chloe, right my character. device Hooked Elbow Shackles: Spoiler
Elsidia Posted May 25, 2021 Posted May 25, 2021 12 minutes ago, 714ilj said: Any suggestions are welcome. First check this page for conflicting mods from your list. Then full modlist and load order will be welcome. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930
zarantha Posted May 25, 2021 Posted May 25, 2021 On 5/24/2021 at 11:30 AM, ShiftyV said: Hey hey, quick question. Is it normal for the Hoods to make beast race heads invisible? Or am I missing a mod to fix that Make sure BRRF is loading after For Him and everything else.
714ilj Posted May 25, 2021 Posted May 25, 2021 4 minutes ago, Elsidia said: First check this page for conflicting mods from your list. Then full modlist and load order will be welcome. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930 I just edited my post and added my modslist (also, not sure if there's an etiquette for how to post modslists) Gonna check out the conflictions now. Thanks! Also, does anyone have a good link for an explanation on how bodyslide works? Even after looking at a bunch of tutorials, I haven't found any good explanations on what bodyslide does as opposed to race menu once you get in game. This is made more confusing because I have 3BBB and 3BA and other stuff so I don't really get what is happening with all that. There's probably a better place to ask that question though.
zarantha Posted May 25, 2021 Posted May 25, 2021 20 minutes ago, 714ilj said: I'm having an issue where I am unable to remove devices. As a rule, nothing should be overwriting DD. Zaz should be ok, that's just a couple of textures. Definitely DO NOT use the SLIF patches from SLIF. They are horrendously out of date for not just DD, but for almost every other mod it patches too. I don't know what Devious Training is, but if it isn't updated for DD 5.1 and it overwrites scripts it will break DD. Elsidia gave you a link to the troubleshooting post, get the SLIF patch from there.
Jasmine91 Posted May 25, 2021 Posted May 25, 2021 39 minutes ago, Elsidia said: Something you have done wrong: Left - follower Chloe, right my character. device Hooked Elbow Shackles: Reveal hidden contents Hm, i digged a little deeper and it seems, that DD thinks I already have the The Hooked Shakles equipped (even so i haven't / cant see them): [05/25/2021 - 06:12:47PM] [Zad]: Test05 received Elbow Shackles. [05/25/2021 - 06:13:04PM] [Zad]: OnEquipped(Test05: Hooked Elbow Shackles) [05/25/2021 - 06:13:04PM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousHeavyBondage (0E05226C)>] [05/25/2021 - 06:13:04PM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousHeavyBondage (0E05226C)>]. Proceeding [05/25/2021 - 06:13:04PM] [Zad]: OnEquipped aborted - item is already worn. an when I unequipping them, nothing happens: [05/25/2021 - 06:14:00PM] [Zad]: OnUnequipped(Test05: Hooked Elbow Shackles) Is there maybe a way to remove all equipped DD devices from an actor? (like removeallitems console command) EDIT: Well using removeallitems on the player actually fixes that problem. Only Ysolda is still "collisionfree".
zarantha Posted May 25, 2021 Posted May 25, 2021 21 minutes ago, 714ilj said: Also, does anyone have a good link for an explanation on how bodyslide works? Bodyslide is bodies and outfits in general, so outfits will fit all low to high weight NPCs and whatever morphs you use for the bodies. Racemenu is in game modification of the player body only. It lets you generate what your face looks like, add tattoos (overlays) for hands, body, and face, and the colors used for face, body, and tattoos. It does not affect NPCs. It has nothing to do with the outfits other than heels and as a mechanism to dynamically apply the morphs in game. Without bodyslide there's a very good chance that your outfits will clip unless you are staying within the low to high range of the outfits and have done nothing extreme. Bodyslide will also generate a type of body based on your preset - this is the shape of the body for all NPCs and the player. Usually, there's no need to modify the body in game with Racemenu, but if you do, the bodyslide preset is your starting point. Both mods are needed. Also, some mods, like DD and DCL, don't ship with every outfit's low and high meshes generated, this is to save on the size of the mod. If you don't build in bodyslide, some outfits will be invisible, because there are no meshes installed. They need to be build in bodyslide to show up.
zarantha Posted May 25, 2021 Posted May 25, 2021 7 minutes ago, Jasmine91 said: Hm, i digged a little deeper and it seems, that DD thinks I already have the The Hooked Shakles equipped (even so i haven't / cant see them): [05/25/2021 - 06:12:47PM] [Zad]: Test05 received Elbow Shackles. [05/25/2021 - 06:13:04PM] [Zad]: OnEquipped(Test05: Hooked Elbow Shackles) [05/25/2021 - 06:13:04PM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousHeavyBondage (0E05226C)>] [05/25/2021 - 06:13:04PM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousHeavyBondage (0E05226C)>]. Proceeding [05/25/2021 - 06:13:04PM] [Zad]: OnEquipped aborted - item is already worn. an when I unequipping them, nothing happens: [05/25/2021 - 06:14:00PM] [Zad]: OnUnequipped(Test05: Hooked Elbow Shackles) Is there maybe a way to remove all equipped DD devices from an actor? (like removeallitems console command) The easy method is to use something like Devious Devices Equip to check for and remove the devices. Depending on how bugged the device is, it may not show up here still. DCL has a remove all items too, but it will also remove quest items, which will break some quests. The hard way is to dump everything you can into a container, then list your inventory out in the console and use console commands to remove every thing left that starts with DD's mod index number.
llokii70 Posted May 26, 2021 Posted May 26, 2021 On 5/24/2021 at 11:48 AM, Ixxi0 said: Hello, is there another way to download this apart of mega? because i don´t know why it only goes at 7 kb per second or similar and i have good internet. Thats probably because you are using free Mega so lol...sorry good internet doesnt matter
Jasmine91 Posted May 26, 2021 Posted May 26, 2021 4 hours ago, llokii70 said: Thats probably because you are using free Mega so lol...sorry good internet doesnt matter I have no problem with the download using Firefox and the free version of Mega. Takes only 2 or 3 minutes.
ShiftyV Posted May 26, 2021 Posted May 26, 2021 22 hours ago, zarantha said: Make sure BRRF is loading after For Him and everything else. I looked at the BRRF mod and it stated that it's intergrated (along with For Him) as of Devious Devices 5.0. I'm currently running 5.1
Kimy Posted May 26, 2021 Author Posted May 26, 2021 29 minutes ago, ShiftyV said: I looked at the BRRF mod and it stated that it's intergrated (along with For Him) as of Devious Devices 5.0. I'm currently running 5.1 It is integrated, but people still need to make sure that the BRRF and For Him ESMs are getting correctly ordered in the load order. Unfortunately tools like LOOT won't help with this, as there is no dependency between the two mods LOOT could work with, and LOOT isn't otherwise aware of naughty mods.
ShiftyV Posted May 26, 2021 Posted May 26, 2021 3 hours ago, Kimy said: It is integrated, but people still need to make sure that the BRRF and For Him ESMs are getting correctly ordered in the load order. Unfortunately tools like LOOT won't help with this, as there is no dependency between the two mods LOOT could work with, and LOOT isn't otherwise aware of naughty mods. I see... But how do I change the load order if it's part of the mod? I've noticed that some devices work on beast heads
zarantha Posted May 26, 2021 Posted May 26, 2021 2 hours ago, ShiftyV said: I see... But how do I change the load order if it's part of the mod? I've noticed that some devices work on beast heads You change the plugin load order. If you're using vortex, you may need to use rules. These are all the ESM/ESPs in DD. They should be in this order: Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Devious Devices For Him.esp (optional) Devious Devices - BRRF.esp (optional) Devious Devices SE patch.esp
ShiftyV Posted May 27, 2021 Posted May 27, 2021 17 hours ago, zarantha said: You change the plugin load order. If you're using vortex, you may need to use rules. These are all the ESM/ESPs in DD. They should be in this order: Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Devious Devices For Him.esp (optional) Devious Devices - BRRF.esp (optional) Devious Devices SE patch.esp I checked and that's indeed the load order of those plugins
zarantha Posted May 27, 2021 Posted May 27, 2021 58 minutes ago, ShiftyV said: I checked and that's indeed the load order of those plugins Which hood then? The full in game name? And what race again?
MariSkyrimNerd Posted May 28, 2021 Posted May 28, 2021 My characters inventory says Chastity belt is equipped and its just not appearing on the body. I checked the bodyslide and I can't find it in the list of devices in the slides. Then I checked the mesh folders and only chastity belts I found were from zaz brown belt not the ones says equipped, How could I fix this? So far no CTDs just lack of belt
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