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Posted

Interested in installing SMP-HDT and applying it to DD5.1.  I have a potato PC; thus, I installed the CBBE special body which has CBPC physics.  None of my armor or clothing mods feature HDT features.  Works great for me. 

 

I’m under the impression that a few SMP-HDT enabled items will work and not overload my potato, like wigs and DD5.1.  Especially the tail plugs for SLUTS Resume.

 

I’ve seen a post that stated you need an HDT skinned body for the nodes to attach HDT devious devices.  If this is true, then SMP-HDT will not be an option for me.

 

Will a non-HDT skinned body work with HDT enabled DD?

Posted
6 hours ago, tekkkie said:

I have an issue where wearing anything "sexy" (other than regular corset) on upper body cause my character to stand differently (posture change).

This causes the legs clip through most devices.
It seems to mostly affect upper legs, but it makes all cuffs and longer boots look really strange.

Any suggestions on what could be causing this and how to fix it are appreciated. 

It appears that most vanilla outfits are no issue.

 

Attached is a picture of it happening while wearing a catsuit, but the same happens for example with (spandex) dresses.

 

 

image.png.ad2cb8aebc0cbc12f2e3ebb47189d857.png

 

 

 

Yes, I know the default answer is run BodySilde again.

Somehow that was the fix for my previous question, even though I had already done so several times.

Maybe someone suggesting it (again) and me running it (for like the 100th time) will fix it?

 

After triple checking body slide it seems almost all of the outfits giving this problem are from DCL, so maybe I should have asked there...
It also appears that some of these outfits have UUNP parts registered in BodySlide while I use a CBBE body.
Are there CBBE files of the catsuits available somewhere?

Posted
7 hours ago, Elsidia said:

This fix is included even DD 4.3 SE AOI. And are in DD SE 5.1. You sure you have DD 5.1 SE version or DD 4.3 SE version and not LE version? I never in my life get this error for this boots.  Also check if you don't have and LE mods or patch what rewrites DDI scripts for your game?

 

I installed all mods including DD 5.1 to my new PC , so there is no LE mods and patches in there.

Posted
44 minutes ago, kawnao said:

I installed all mods including DD 5.1 to my new PC , so there is no LE mods and patches in there.

Stupid question: you have installed SE version of racemenu? This mod have nioverride files for SE.

Also what is you mod list- maybe there is mod what rewrites boots scripts with old scripts.

 

 

Posted

For right now I'm installing DD5.1 with the NO-HDT BodySlide option until I know SMP-HDT can work for me.  When I did the BodySlide NO-HDT build, restrictive boots came up as a selection without an HDT option; so I selected and built them.  I noticed in the output file that restrictive boot had HDT applied, so I hid them in MO2 but left the restrictive boots without HDT 1 and 2 alone.

 

Do I need to rebuild with BodysSide without restrictive boots? 

Posted
7 hours ago, tekkkie said:

have an issue where wearing anything "sexy" (o

Then this sexy outfit not from DD and have different body as most. Not say sexy - say Black Ebonite corset - to we can check it in xedit or body slide. Sexy for me means the same as for you answer: Build this sexy corset in bodyslide by select 50th in row in body slide down menu.

 

Posted
28 minutes ago, Technomagica said:

Is there a non-MEGA download? I can not get it to work for me at all. Just crashes a little past 70% each time. Tried it in Edge and Chrome.

Send IM to you.

Posted
1 hour ago, Elsidia said:

Stupid question: you have installed SE version of racemenu? This mod have nioverride files for SE.

Also what is you mod list- maybe there is mod what rewrites boots scripts with old scripts.

 

 

I've already installed SE racemenu 0.4.16.

https://www.nexusmods.com/skyrimspecialedition/mods/19080

 

So there are some boots mods I've already installed as below so I will check them separately.

 

Witcher 3 Female Armors

https://www.nexusmods.com/skyrimspecialedition/mods/6667

MoonWitch Costume SE Conversion-C - CBP CBBE-BS UNP-BS HH

https://www.nexusmods.com/skyrimspecialedition/mods/25974

Sword and Fairy - Yue Qingshu - hdt-SMP SSE (CBBE 3BA - BHUNP)

https://www.nexusmods.com/skyrimspecialedition/mods/48379

 

Nier Automata Armor - CBBE SE

http://www.mediafire.com/file/3iy4z6rp62ubnw2/Nier_Automata_Armor_-_CBBE_SE_%28SMP_-_Physics%29.7z/file

 

 

Posted

Hi I seem to have an issue again that I have narrowed down to only happening once I have Devious devices installed, its fine to boot up it installs all okay. But as soon as I save and then reload all the mods will begin their install again and loop forever. Turning DD off stops this happening I have a pastebin link below, with my load order  is anyone else having this sort of issue? it seems to happen with random mods together with DD like some follower mods that are SE versions cant run while DD does, certain player homes dont run as well if DD is running. Just wondering if there is a certain script that DD might be using thats being changed by these types of mods, im honestly just guessing at this point as im out of options

 

Anyone else have this issue?

 

https://pastebin.pl/view/560fd2fa

Posted
38 minutes ago, kawnao said:

Witcher 3 Female Armors

No those boots is boots and don't rewrite a DD scripts

I have no idea.

Try experiment:

Put this file if you use mo2 into DD SE 5.1 mod folder scripts and be sure that it ask rewrite previous script. If not ask, then you have wrong folder or wrong DD installation

If you use vortex rewrite this file straight into skyrim ->data->scripts - the same about rewrite. If there no this file, then you have wrong DD 5.1 installation

If after that in game boots equip, then you have wrong DD 5.1 installation or some of your mod have patch what rewrites this  script file.

 

If still not work, then there probably is problem with racemenu installation (wrong installation, racemenu ddl not loaded, wrong load order or something else).

That's my last idea.

UPD: i put this file from my scripts folder and test in game: Black ebonite restrictive boots equipped with this script.

 

zadSlaveBootsScript.pex

Posted
15 minutes ago, Elsidia said:

No those boots is boots and don't rewrite a DD scripts

I have no idea.

Try experiment:

Put this file if you use mo2 into DD SE 5.1 mod folder scripts and be sure that it ask rewrite previous script. If not ask, then you have wrong folder or wrong DD installation

If you use vortex rewrite this file straight into skyrim ->data->scripts - the same about rewrite. If ther eno this file, then you have wrong DD 5.1 instalation

If after that in game boots equip, then you have wrong DD 5.1 installation or some of your mod have patch what rewrites this  script file.

 

If still not work, then there probably is problem with racemenu installation (wrong instalation, racemenu ddl not loaded, wrong load order or something else.

That's my last idea.

zadSlaveBootsScript.pex 1.33 kB · 0 downloads

 

Many thx for your idea, eventually I can equip the boots with attaching your pex.

I seem the pex file has already existed in my folder because I can overwrite the file.

So as you said, DD SE 5.1 installation is somewhat wrong. But I only install DD 5.1 file via vortex.

 

Anyways, thanks so much to solve the problem! 

Posted
7 hours ago, Gwentag said:

Thanks for you help. The missing textures were indeed because DCL was missing. 

Physics are working with the 3bbb body so i suppose they do generally. The chains are broken in the middle and move slightly. Reloading the game doesnt fix it. Any ideas?

These are my logs. I dont really see anything wrong but I dont really know how to read them :)

skee64.log 12.07 kB · 0 downloads hdtSMP64.log 5.71 kB · 0 downloads

 

3BBB can use CBPC physics for the body - it's an install option. So no, it doesn't absolutely mean HDT SMP is working.

 

I meant the skse64 log (for skse) not the skee64 log (for racemenu). Oh well, hdt smp log shows it is working.

Try these, I think at one point the mesh was pointing to the wrong (DCL) xml path, I don't remember when i fixed it.

 

It goes in:

\meshes\devious\Zaz

 

zazanklechainsballsocket_1.nif

 

zazanklechainsragdolls_1.nif

 

zazanklechainsragdollssilver_1.nif

Posted
20 minutes ago, kawnao said:

Anyways, thanks so much to solve the problem! 

This solve problem only partially. There more boots scripts in DD 5.1 and DCL 9.0 what is patched for SE version.

I can't remember all script names.  So in some day you maybe found some other boots from DCL or DD what will give the same nioverride error because use other old script in scripts folder.

Posted

  

9 hours ago, remodel said:

Interested in installing SMP-HDT and applying it to DD5.1.  I have a potato PC; thus, I installed the CBBE special body which has CBPC physics.  None of my armor or clothing mods feature HDT features.  Works great for me. 

 

I’m under the impression that a few SMP-HDT enabled items will work and not overload my potato, like wigs and DD5.1.  Especially the tail plugs for SLUTS Resume.

 

I’ve seen a post that stated you need an HDT skinned body for the nodes to attach HDT devious devices.  If this is true, then SMP-HDT will not be an option for me.

 

Will a non-HDT skinned body work with HDT enabled DD?

 

HDT is required only for the chains. The other outfits work just fine with CBPC physics. To work around this, build the no HDT versions of the chains.

If you do want SMP, you don't need an SMP skinned body - CBPC is an excellent light weight alternate and 3bbb or bhunp will let you do one or the other or even a mix of the two. You do need a skeleton that supports HDT.

 

All that said, HDT by itself can be taxing, so it's up to you to determine if it works or not. It is just an skse dll, so it's safe to add and remove as needed. Try installing it (no avx if your cpu is older than 2011) and build the HDT chains. If you run into problems, just uninstall HDT SMP and build the no HDT versions of the chains again.

 

7 hours ago, remodel said:

When I did the BodySlide NO-HDT build, restrictive boots came up as a selection without an HDT option; so I selected and built them.

 

If you do the preview, you'll see there's no actual chains on them, so they aren't "HDT". The HDT boots are the Harness boots, and have a no HDT option. The no HDT options looks visually the same as the restrictive boots 01/02. Restrictive boots without a number are actually a thigh high boot deal with no chains. Anything that requires HDT should also have a conflicting no HDT option, that should be clear when batch built. The other restrictive boots I seem to have duplicates of so just pick one.

 

None of these are HDT, pick either they should be the same:

image.png.24f9e34b04f2ab0e34daaf93932b8576.png

 

These are the HDT boots:

image.png.5cd364647fd9750f0f6cf689648e5b3a.png

Posted
8 hours ago, tekkkie said:

 

After triple checking body slide it seems almost all of the outfits giving this problem are from DCL, so maybe I should have asked there...
It also appears that some of these outfits have UUNP parts registered in BodySlide while I use a CBBE body.
Are there CBBE files of the catsuits available somewhere?

 

Which ones have UNP? The new CBBE SE has some sliders that are similarly named like UNP sliders, but they are all CBBE SE. If you see actual UNP bodies in the outfits, then you selected the wrong options during install.

 

These are CBBE sliders despite the names. It's just a way to get something for CBBE users to approximate a popular UNP body, but the sliders are CBBE and not UNP conformed. Old base shape is the CBBE LE shape.

Spoiler

 

image.png.976bce4d95b8182d36dec226d1336f50.png

 

 

 

That said, there are so many combinations of outfits that we CANNOT ensure  there is no clipping with any combination of them. If you don't have clipping with either when worn separately, then the bodyslides are built correctly.  If you frequently wear the boots over catsuits, you may need to adjust the boots in outfit studio yourself to fix the clipping  when they are worn together. This may be better in the next version of DD, as another person is going over the bodyslide conversions I've done and has made adjustments to the catsuits so they fit much closer to the body, but even then we don't expect that to solve all clipping issues.

 

For DCL, if you're using 3bbb, i've got an updated bodyslide for the transparent catsuit on the troubleshooting post. Otherwise, this is what I see for the DCL catsuits - all with the CBBE SE body:

Spoiler

 

image.png.683368f78b39086f3a24bad6267a07e5.png

 

image.png.328733e6d8c402611148a211c6a00469.png

 

image.png.161e04feac35aec7e3c28d060000dead.png

 

 

Posted
6 hours ago, ghostdragonv said:

Hi I seem to have an issue again that I have narrowed down to only happening once I have Devious devices installed, its fine to boot up it installs all okay. But as soon as I save and then reload all the mods will begin their install again and loop forever. Turning DD off stops this happening I have a pastebin link below, with my load order  is anyone else having this sort of issue? it seems to happen with random mods together with DD like some follower mods that are SE versions cant run while DD does, certain player homes dont run as well if DD is running. Just wondering if there is a certain script that DD might be using thats being changed by these types of mods, im honestly just guessing at this point as im out of options

 

Anyone else have this issue?

 

https://pastebin.pl/view/560fd2fa

 

Nothing should be overwriting DD scripts. If you have, then odds are that mod is incompatible.

 

Never heard of this issue, so it's something in your load order. Nothing in DD should be causing issues with house mods either. If you've got other script heavy mods, well, DD itself is script heavy so you might just be reaching the limit of what your config/pc can handle.

 

What you can do is create a new profile with just dd and it's requirements enabled, then slowly add mods until you find the issue or it is all enabled and everything is working as expected. And that last is not a contradiction - I've had to do a stepped load order for new games for some specific mods...

Posted

Hi, first time posting here. Does anyone know what could cause this issue with the devices? I've for sure run bodyslide on the files, etc. and its only particular armors that cause this to happen. Not quite sure how to fix this myself, any help would be appreciated.

bug.png

Posted
5 hours ago, kawnao said:

 

Many thx for your idea, eventually I can equip the boots with attaching your pex.

I seem the pex file has already existed in my folder because I can overwrite the file.

So as you said, DD SE 5.1 installation is somewhat wrong. But I only install DD 5.1 file via vortex.

 

Anyways, thanks so much to solve the problem! 

 

I've just heard that sometimes vortex doesn't register that some files are installed unless it has been relaunched. Have you  exited and re-launched vortex at any point after re-installing DD?

Posted
5 minutes ago, Nixy said:

Hi, first time posting here. Does anyone know what could cause this issue with the devices? I've for sure run bodyslide on the files, etc. and its only particular armors that cause this to happen. Not quite sure how to fix this myself, any help would be appreciated.

 

 

Priority issue on the boots. If that top uses both the body slot and the calves slot (common with outfits that are supposed to show legs when nothing else is worn) then the top has priority over the boots.

 

There should be a fix in here somewhere by elsidia, or just increase the priority in xedit for the boots yourself.

Posted
3 hours ago, zarantha said:

If you do the preview, you'll see there's no actual chains on them, so they aren't "HDT". The HDT boots are the Harness boots, and have a no HDT option. The no HDT options looks visually the same as the restrictive boots 01/02. Restrictive boots without a number are actually a thigh high boot deal with no chains. Anything that requires HDT should also have a conflicting no HDT option, that should be clear when batch built. The other restrictive boots I seem to have duplicates of so just pick one.

I seem to have gotten something a little different.  BTW thanks for helping.

 

These where my BodySlide NO HDT selections and Output results.  I hid the HDT nifs as you can see.  As far as the Harness boots and gloves go, maybe I selected wrong.  I'm still wondering if I should rebuild without the restrictive boots. 

 

Thanks again for the assist.  I can see a lot of work went into this.

 

NO HDT Build Selections 2.jpg

BodySlide Build.jpg

Posted
36 minutes ago, remodel said:

I seem to have gotten something a little different.  BTW thanks for helping.

 

These where my BodySlide NO HDT selections and Output results.  I hid the HDT nifs as you can see and how gloves got in there I have no idea.   I'm still wondering if I should rebuild without the restrictive boots.

 

Thanks again for the assist.  I can see a lot of work went into this.

 

NO HDT Build Selections 2.jpg

BodySlide Build.jpg

 

RestrictiveBoots01/02 and RestrictiveBootsHarness01/02 are two different outfits. They are not the same.

You've basically just hidden the mesh for one of the outfits, so you'll have invisible outfits. You'll need to unhide them for things to work.

 

The "NoHDT" basically builds a no HDT version of the "RestrictiveBootsHarnessXXHDT" mesh. The name "RestrictiveBootsHarnessXXHDT" is required for an outfit, but with the no HDT version built it will not have HDT despite the name. The output file name cannot be changed without making changes to the ESP.

 

Below are what the nifs map to for the in game black versions of these nifs. See the differences now?

DDX - CBBE SE - RestrictiveBoots01 = Meshes\Devious\Heretic\Boots\RestrictiveBoots01_0/1.nif = zadx_HR_IronBoots01BlackAA = Iron Ballet Boots

DDX - CBBE SE - RestrictiveBoots02 = Meshes\Devious\Heretic\Boots\RestrictiveBoots02_0/1.nif = zadx_HR_IronBoots02BlackAA = Iron Ballet Boots (Reinforced)

 

DDX - HarnessBoots01 (HDT) = Meshes\Devious\Heretic\Boots\RestrictiveBootsHarness01HDT_0/1.nif = zadx_HR_IronBootsHarness01BlackHDTAA = Iron Chain Harness (Ankles)

DDX - HarnessBoots01 (NOHDT) = Meshes\Devious\Heretic\Boots\RestrictiveBootsHarness01HDT_0/1.nif = zadx_HR_IronBootsHarness01BlackHDTAA = Iron Chain Harness (Ankles)

 

DDX - HarnessBoots02 (HDT) = Meshes\Devious\Heretic\Boots\RestrictiveBootsHarness02HDT_0/1.nif = zadx_HR_IronBootsHarness02BlackHDTAA = AA is not referenced by any armor, so not used at this time.

DDX - HarnessBoots02 (NOHDT) = Meshes\Devious\Heretic\Boots\RestrictiveBootsHarness02HDT_0/1.nif = zadx_HR_IronBootsHarness02BlackHDTAA = AA is not referenced by any armor, so not used at this time.

 

DDX - HarnessGloves (HDT) = Meshes\Devious\Heretic\Gloves\RestrictiveGlovesHarnessHDT_0/1.nif = zadx_HR_IronGlovesHarnessBlackHDTAA = Iron Chain Harness (Wrists)

DDX - HarnessGloves (NOHDT) = Meshes\Devious\Heretic\Gloves\RestrictiveGlovesHarnessHDT_0/1.nif = zadx_HR_IronGlovesHarnessBlackHDTAA = Iron Chain Harness (Wrists)

Posted
14 hours ago, zarantha said:

 

I've just heard that sometimes vortex doesn't register that some files are installed unless it has been relaunched. Have you  exited and re-launched vortex at any point after re-installing DD?

 

Sometimes I reload vortex, but not all.

When I reinstall DD next time, I will reload vortex.

Posted
6 hours ago, oiledupgrandma said:

the download on mega just crashes out the browser entirely

Downloaded DD just yesterday. Looks like that's some personal bug for some number of people. What's your RAM and HDD/SSD free space? Only thing I can imagine is that you have small free space on your RAM for chrome with download or on drive where your Chrome is installed... Or that Google activated some crashy function for some wave of people =__=

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