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Posted (edited)
12 hours ago, safado said:

 

Maybe check that Jcontainers and PapyrusUtils 4.x are the proper version for your Skyrim and not overwritten by anything in you mod manager.  There are old mods that include obsolete files from the mentioned core requirements mods and break other dependent mods when overwritten.  

 

New version of SKyUI 6 are buggy stay with SkyUI 5.2.  New version of MCM helper will install SkyUI6 scripts, stays with older MCM helper for SkyUI5.2. 

Reinstall newer Address Library bundle, it merged everything and is backward compatible.

 

Update DD5 by adding DD-NG and its requirements.

 

  Reveal hidden contents

Maybe the issue is in another mod that adds DD events, like Devious Curse or an older mod.   In my opinion Devious Curse is a real gameplay curse in most role-plays unless its features are accounted for.  

 

I'm using DC NG but it loaded fine a few last playthrough

Edit: Seems like UD is incompatible with OSL DD patch, the event tab still show nothing but at least UD is now work

Edit 2: After I reload the save the event tab is now populated

Edited by mhuy1905
Posted

hello people, i am experiencing this. if someone tells me how to print a text with all my mods, i will alsoattach my nmodlist. i should NOT have any mod that affect children except RS children that i checked 4 times it didn't have the playable version.... any help plz? thanks in advance

 

strange problem.jpg

Posted
10 hours ago, kamina666001 said:

hello people, i am experiencing this. if someone tells me how to print a text with all my mods, i will alsoattach my nmodlist. i should NOT have any mod that affect children except RS children that i checked 4 times it didn't have the playable version.... any help plz? thanks in advance

 

strange problem.jpg

 

 don't cross post

Posted

Recurrent issue I am having is after being caught in a contraption and struggling out of it, the animation of being in a contraption remains throughout the game even after reentering the game. All animations are affected like beginning of sexlab anims or some other struggle anims. How to fix?

Posted

Struggling out of a contraption sounds like you're using DD NG. iirc, the base DD struggle is just an RNG. If you have DD NG, you should be asking over there. It changes too many aspects of how the mod works to be answered here.

 

But if you really have a stuck animation, there's probably nothing more to do than go back to a previous save where the issue doesn't exist.

Posted (edited)

i have this kind of problem. i didnt equip anything, just like this after installing DD.

I'm using FNIS

 

 

Edited : this solved it.
Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.

Spoiler

ScreenShot14.png

 

Edited by Scheinwolf
Posted
11 hours ago, CaptainJ03 said:

This mod, and on top of that Devious Devices NG

I did not ask correctly: When I install this mod, I am asked for which game version I want to install it.

The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353.

What is the right opion for 1.6.1170 (Steam)?

Posted
28 minutes ago, Juffo78 said:

I did not ask correctly: When I install this mod, I am asked for which game version I want to install it.

The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353.

What is the right opion for 1.6.1170 (Steam)?

You might want to read the Troubleshooting post 

 

 

Posted (edited)
5 hours ago, Juffo78 said:

I did not ask correctly: When I install this mod, I am asked for which game version I want to install it.

The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353.

What is the right opion for 1.6.1170 (Steam)?

 

By this mod you mean Devious Devices SE 5.2, right?

 

Any AE option (will be replaced anyway), choose higher number if you are that way, then overwrite by installing over Devious Devices NG 0.4.2. (like @CaptainJ03 said)  When you overwrite with DD-NG it will make it 1.6.1170 compatible. Original DD 5.2 group stop recompiling DLL at 1.6.640, different group took over with an extender mod (DD-NG).  Do not forget to rebuild all bodyslides with DD-NG versions. 

 

Any issues after installing DD-NG should be posted in DD-NG forum as it replaced DD-5.2 core code. 

 

Spoiler

Installation guide

  1. Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). 

    A working game. Do not start messing with big mods like this if your game does not work.

    A Mod manager. Mod Organizer 2 is highly recommended.

    Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).

    Sexlab Aroused / OSL Aroused /  SLO Aroused NG

    BodySlide

    CBBE 3BA Body

    XP32MSE

    MFG Fix

    FSMP

    Papyrus Tweaks NG

    Address Library

    Open Animation Replacer

    Nemesis / Pandora / FNIS

  2. Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything. 
  3. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod.
  4. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.
  5. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes.
  6. Run Pandora/Nemesis/FNIS to register the new animations.
  7. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak.
  8. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize

 

Edited by safado

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