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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

so it is not my end then? That is a relief, I was worried I broke something again. Much appreciate your looking into it and fixing it boss, loving this so far. As for the canine mutations, I agree with the option to go as far as you want, though the muzzle one DOES need a body reskin to match so it looks like it belongs on your toon, not just glued on with superglue.

Posted

Yeah, and because I can't do that I'm not even going to make the muzzle available.

 

And no it's not anything on your end. The navmesh out here is still awful. I've no idea how I didn't catch this before. I've basically deleted all of it and am going to do it by hand.

Posted

ouch, if that is ANYTHING like navmeshing in the tutorial videos for FO3 then that may take a while. As for skin clashings, if not whole new skin, anyway of making them look to blend in with the avatar? Perhaps on muzzle side, start at flesh near original body and slowly fur it up to full woof?

Posted

Well that was encouraging. I had a save where all the town's npc's started crowding around outside the fence. Went into the geck, basically redid enormous chunks of the navmesh, reloaded the save, and instantly all the town's npc's went around the fence and resumed what they were suppose to be doing.

 

So it's probably fixed.

 

I've added a test plugin section to the second post of the thread. You can get the fixed build + whatever else I've been working on here:

http://www.loverslab.com/showthread.php?tid=12081&pid=246397#pid246397

 

Please let me know if that fixes it for you doe. There's a chance Sara will just start going where she's suppose to after you load it up, but if she doesn't try loading something from before she freezes up.

Posted

Thanks, That fixed it. No sooner loaded and half the guards out front I THOUGHT was supposed to be there went into town along with a few NPC's I didn't even notice out there. Got her doing the wild thing with DC's now :P

Posted

Awesome. That's what I get for being lazy and not doing it right the first time.

 

Have fun taking over a nice chunk of the mojave for your deathclaws.

Posted

I will, as soon as I find what keeps causing random crashing >.<

 

Also I read earlier in the posts that this is incompatible with Kennel here in lovers lab, any chance of making it compatible?

Posted

I haven't the foggiest idea what he's doing that's causing the conflict. Or if there's even a conflict. There's only been one report of a problem.

Posted

Found a small issue to report with Riverside. I dunno if its been reported yet, so sorry if you're already aware. My PC died and I recently replaced it so I've been out of the loop for a few weeks. The upside is I now have a clean install of FNV on a new computer and a fresh load of sexout plugins.

 

Anyway, when the Sheriff is suspicious he says he wants to talk, the player response is something like "sure what's up" and then the Sheriff just repeats that right back (this is the conversation where a possible reply is that you saw a big lizard). Which makes the next conversation choice a bit nonsensical and a crap-shoot as to whether it will increase or decrease suspicion, since you don't know what you're replying to.

 

Edit: Couple other things I ran into--

 

Titus looks... weird. The texture seems to be just randomly colored pixels. I reinstalled the breeder data packs but it didn't help. I'm guessing i have a texture issue, or is he supposed to look like that?

 

After completing Riverside and meeting Titus and after doing 3 sets of egg turn ins, suddenly I'm getting spammed with the 'Its been about a week since you laid eggs, go check on them' message from the first part of Riverside. It just comes up over and over again every 5 seconds or so, rendering it pretty much unplayable. Any idea of a console code that would fix that?

Posted

Are you using the beta esp? I use random messages to test things, and I might have forgotten to disable that one.

 

Some people have a messed up Titus. I must have created his texture incorrectly.

 

Thanks for reporting the sheriff suspicious thing. I'm sure that's a broken dialogue I just messed up. I didn't test those a whole ton.

 

Ah' date=' though I have to give Kudos on giving revenge. OOH the SWEET Taste of REVENGE!

[/quote']

 

Olo suggested the framework for that, and I thought that was waaaay too good of an idea to not have.

Posted

Gotten to the point where all four girls are, erm, busy with the deathclaws. Ask lucy to set up the party and then... well, nothing. Can't figure out what the problem is but none of them show up.

 

edit: hmm, might have got it working. Put in the new plug in and basically redid Miranda and Sara and it seems to work now.

Posted

Please read the FAQ on reporting problems.

Posted

I'm not normally a rude person but you're testing me.

Posted

Are you using the beta esp? I use random messages to test things' date=' and I might have forgotten to disable that one.

[/quote']

 

Actually I just grabbed the beta esp and it resolved the spam message thingy. Not sure if it might mess up anything else without a clean save, but it did fix the message spam so I'll see what happens. Thanks!

Posted

As long as you don't touch the super mutant stuff, the beta esp is safe.

Posted

Has anyone noticed that on the Sexout Plugin List thread, this mod was updated on 05 January "2012". Is that an error or is it just user29 using the fabled time machine?

Posted

There hasn't been an official update since then. There is a beta update however.

Posted

Has anyone noticed that on the Sexout Plugin List thread' date=' this mod was updated on 05 January "2012". Is that an error or is it just user29 using the fabled time machine?

[/quote']

What are you talking about? I just changed looked at the List and it clearly says 2013. :angel:

Posted

I decided to take a look at the supermutant stuff, and made a new character for it.

 

Haven't seen anyone else reporting stuff 'bout it, is there another thread for that episode? Anyway, here's what I found:

 

 

 

Got invited to a party, went back at 8pm and was let in. Got drink/drugs from a SM, talked to isabella, eventually Bert wandered over and sex ensued, woke up outside (after reading the dialogue). Went back the next night, same basic thing, but Bert was nowhere to be found. I ran outside the fort and found him walking around, sex ensued, and I woke up naked in a pen. Then... nothing. Found a shovel in the cave and a spot to dig but can't because my resolve is too low.

 

 

 

I know its beta, so maybe I found all there was to find. Either way figured I'd report back in case any of that info helped ya. If there's something else to do or something you would like me to try just say the word!

Posted

That's about it. Izzy has outfits to sell you, and there's more dialogue that lowers or increases your resolve. But I don't remember if I enabled it yet.

 

Good to hear the shovel stuff works though. I hadn't even tested that yet.

Posted

I feel like i missed n update, last time i tested the supermutant episode i didnt come accros any named people or a cave or a shovel :P

 

I went to the camp got invited in, got drugged had sex, escaped, and did the same thing again and that was the end i think

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