Guest user29 Posted January 10, 2013 Posted January 10, 2013 Indeed, I don't think the snout works. Unless you're talking about the extra tits, I think those turned out.
KainsChylde Posted January 10, 2013 Posted January 10, 2013 Well yeah, the snout is better not there (people put a lot of work into their toon's faces). And for the intended purpose the extra tits are perfect. But in general, that is one of the freakier mutations (mutt-tation?). As far as the powers the mutt-tation should give you, how about this: Increased perception (Canines have awesome hearing and sense of smell) Increased agility Speed Boost (Not as much as deathclaws though, say 15-20%) Increased sneak And all mutations should come with a mandatory charisma hit of at least 1-2 points, no matter the source.
Dracilla Posted January 10, 2013 Posted January 10, 2013 I think I like the snoutless version more but you guys can let me know what you think/suggestions. Why not have both? have the option to go full out wild thing and one for those that want to keep some....domestication. If your going to do a muzzle though should see how feasible it is to change her skin to 'fur' if thats possible because as it stands the muzzle causes a stark contrast like shes wearing a gas mask. I dont mind extra teets but wont those be a bit cumbersome for well, everything? Armor firstly will present a whole other level of wtf work for you and I dunno how the lower pair will work alongside preg bellies. EDIT: oh almost forgot, as for her hands you can try a popular approach used in Second Life: Basically give her a furred glove up to her elbow and add little pointy nails to her fingers. (kind of a ala Catwoman)
Guest user29 Posted January 10, 2013 Posted January 10, 2013 I made several meshes so I'll just let the player decide what they want.
ForlornForsworn Posted January 10, 2013 Posted January 10, 2013 It's easy to do in the geck. It's not so easy to do through scripts. As far as I know. Anyway' date=' here's the mutation so far. Haven't done the arms, not sure what to do with them. Can't really put paws on them. I think I like the snoutless version more but you guys can let me know what you think/suggestions.[/quote']Thanks for proving me wrong about the breast thing, I thought it would be overtly difficult to implement. Also looks great overall.
windglaive Posted January 10, 2013 Posted January 10, 2013 Umm Snout.. no thank you. I don't mind animal features but changing the face has always been crossing a line for me. Extra breasts? Whooo! Sorry It's one of my fetish faves.
drazil Posted January 10, 2013 Posted January 10, 2013 Have you thought of doing something with the white mask society? Maybe they're using women to breed the animals they eat in order to get the taste of human flesh without breaking their laws. They might offer broke female gamblers a loan of chips, then force them to work in their stables when they can't pay their debts.
ChancellorKremlin Posted January 10, 2013 Posted January 10, 2013 Is there any chance you can make these future mutations optional? I liked the Deathclaw ones (up to a point) but the wolf one doesn't appeal to me, unfortunately.
Lazureus Posted January 10, 2013 Posted January 10, 2013 I'm having a small problem with the Coyote Den area. It may be a problem with Pregnancy but I can no longer turn in my pups to the Den Mother. Whenever I give birth the pups just go into my inventory and when I try to remove them, purple boxes drop on the ground instead of the pups like it used too. Do I have to wait until they grow before I can turn them in to the Den Mother now?
Dracilla Posted January 10, 2013 Posted January 10, 2013 Is there any chance you can make these future mutations optional? I liked the Deathclaw ones (up to a point) but the wolf one doesn't appeal to me' date=' unfortunately. [/quote'] If the deathclaw and bloatfly mutations are any indication, it can be removed or wear off after some time so I wouldnt worry I don't foresee user29 going all dictator on anyone ("In soviet Sexout, mod play you.")
Guest user29 Posted January 10, 2013 Posted January 10, 2013 Is there any chance you can make these future mutations optional? I liked the Deathclaw ones (up to a point) but the wolf one doesn't appeal to me' date=' unfortunately. [/quote'] It'll be completely optional, and you'll be able to choose what features (if any) you want. I hate to rip this idea even more from CoC, but I'll probably just add a container full of something you can eat, and each time you eat one you gain another feature. Maybe I'll have another item in there you can use to completely reverse it as well. Might as well stop beating around the bush and call them canine peppers too I'm having a small problem with the Coyote Den area. It may be a problem with Pregnancy but I can no longer turn in my pups to the Den Mother. Whenever I give birth the pups just go into my inventory and when I try to remove them' date=' purple boxes drop on the ground instead of the pups like it used too. Do I have to wait until they grow before I can turn them in to the Den Mother now? [/quote'] As of the next update, you'll only be able to turn in pups after pregnancy has added them to your inventory. So no worries.
Lazureus Posted January 10, 2013 Posted January 10, 2013 Might as well stop beating around the bush and call them canine peppers too ----- As of the next update' date=' you'll only be able to turn in pups after pregnancy has added them to your inventory. So no worries. [/quote'] Man.. Now I have to go play that flash-game again.. Also thanks for the reply.
ChancellorKremlin Posted January 10, 2013 Posted January 10, 2013 It'll be completely optional' date=' and you'll be able to choose what features (if any) you want. I hate to rip this idea even more from CoC, but I'll probably just add a container full of something you can eat, and each time you eat one you gain another feature. Maybe I'll have another item in there you can use to completely reverse it as well. Might as well stop beating around the bush and call them canine peppers too [/quote'] Thanks man, that's fantastic. I'm looking forward to seeing what otehr crazy stuff you come up with!
Guest user29 Posted January 10, 2013 Posted January 10, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode. This is for people who want to take a look at what I've done so far and offer ideas/suggestions. There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario. The end of what I have now is when the unnamed leader says that you'll fit in nicely here. SexoutBreeder.7z
Maldred Posted January 11, 2013 Posted January 11, 2013 May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod, but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual) There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release] and Adult Show XXX[still being supported])
Guest user29 Posted January 11, 2013 Posted January 11, 2013 I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes I am pretty sure that new vegas pregnancy is closing in on completion (relatively speaking), but I can't remember if he showed interest in skyrim or not. I know it's coding is a real bitch to work with.
Halstrom Posted January 11, 2013 Posted January 11, 2013 May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual)There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release'] and Adult Show XXX[still being supported]) Skyrim has a new engine to learn, I'm not feeling so keen to jump into it yet, and just didn't get interestind in Skyrim, I've also got a preference for the SciFi Genre as there's not enough progress there in Sex mods, and maybe never will be, I wait more for Fallout4 but it's likely to use the Skryim Engine by the sounds of things so I'll have to learn again and it won't be as easy as copying all the NV scripts over, there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though.
Maldred Posted January 11, 2013 Posted January 11, 2013 I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes I am pretty sure that new vegas pregnancy is closing in on completion (relatively speaking)' date=' but I can't remember if he showed interest in skyrim or not. I know it's coding is a real bitch to work with. [/quote'] I kinda figured that. I said that I don't care when I get it, just that I do. I got a year and some odd months till I sign on with the military, so If I could see it at least started by then, that'd be great...damn. Now that I think about it, I don't have that much time left till I start making something of myself and I doubt Uncle Sam and friends would let me take my laptop with me for when I have downtime.
ChancellorKremlin Posted January 11, 2013 Posted January 11, 2013 May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim.[/quote'] I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes Skyrim has a new engine to learn' date=' I'm not feeling so keen to jump into it yet...[/quote'] Nooo! These are our modders damnit! Get your own! That's right Halstrom, you tell him!
Guest user29 Posted January 11, 2013 Posted January 11, 2013 I'm just waiting on blender scripts for skyrim (where the fuck are these? It's been over a year... ) before I start making some maternity wear for it. I could probably manage a very simple pregnancy system as well.
aEuonym Posted January 11, 2013 Posted January 11, 2013 May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual)There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release'] and Adult Show XXX[still being supported]) Skyrim has a new engine to learn, I'm not feeling so keen to jump into it yet, and just didn't get interestind in Skyrim, I've also got a preference for the SciFi Genre as there's not enough progress there in Sex mods, and maybe never will be, I wait more for Fallout4 but it's likely to use the Skryim Engine by the sounds of things so I'll have to learn again and it won't be as easy as copying all the NV scripts over, there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. There actually is an equivalent of MCM now, it just released recently inside of the SkyUI 3.0 mod. SkyUI is, imho, a must for any skyrim player since default skyrim ui is tripe on a bike horrable. and with it coming paired with a built in MCM now, some of the major mods are already plugging into it. Frostfall and "Wet and Cold" already plug into the MCM, as does one of the "More Hotkeys" mods. I think a few more are utalizing MCM already, or working on utilizing it
Elerneron Posted January 11, 2013 Posted January 11, 2013 I'll have to learn again and it won't be as easy as copying all the NV scripts over' date=' there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. [/quote'] Acutally, since Skyrim supports one morph target (the weight slider), it is possible that it could be made to support more; allowing for a seamless, gradual, baby bump all the way from nothing to humongous with the effort it would take to make only two meshes.
Guest user29 Posted January 11, 2013 Posted January 11, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode. This is for people who want to take a look at what I've done so far and offer ideas/suggestions. There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario. The end of what I have now is when the unnamed leader says that you'll fit in nicely here. bumping from last page. Haven't gotten any feedback on this yet. http://www.loverslab.com/showthread.php?tid=12081&pid=313847#pid313847
aEuonym Posted January 11, 2013 Posted January 11, 2013 I'll have to learn again and it won't be as easy as copying all the NV scripts over' date=' there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. [/quote'] Acutally, since Skyrim supports one morph target (the weight slider), it is possible that it could be made to support more; allowing for a seamless, gradual, baby bump all the way from nothing to humongous with the effort it would take to make only two meshes. You are correct, due to the way skyrim's _0 and _1 nif system works every outfit/body would only need 2 meshs. the _0 being not pregnant and the _1 being p# for the top end. And it would actually take only 1 nif, in theory. Since the _0 nif can be kept as is really, with the _1 nif being modified for pregnancy. The problem lay in what slider you attach the growth too, Since Weight already increases Hips, Bust and General body thickness (slightly), i don't know if mods are advanced enough yet, or of its even possible to introduce a completely new slider. I suspect that, if its possible to modify the way the engine reads the meshs that it could be done with 4 meshs. a _00 with the first 0 representing low weight, and the second 0 representing not pregnant. and a _11 meshs with the first 1 representing max weight, and the second 1 representing max pregnancy. This would allow for the system to read from all 4 and blend them as necessary. I dont think this is possible though, and pregnancy may end up resulting being tied to the weight slider. Which is alright i guess. Leaving the _0 nif alone and modifying the _1 nif for pregnancy along the weight slider wouldn't be bad now that i think about it. since the _1 is generally max bust as well, the growth of the belly would be accompanied by growth of the breasts as well. and some widening of the hips/legs. and since skyrims console supports a "Set weight" command, it would be incredibly easy for a script to run over time and gradually increase the targets weight.
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