MrNicoras Posted November 5, 2023 Posted November 5, 2023 On 11/3/2023 at 1:32 PM, MarieHorns said: yup, pretty much what i was asking, thank you! leaves only the question of being able to edit the model to display a different modeled penis If you have a different penis mesh you want to use other than the versions available in the game, you just need to drag the mesh you like into the folder used by this mod and rename your chosen mesh to match the default name used by this mod. Easy peasy.
MarieHorns Posted November 5, 2023 Posted November 5, 2023 20 minutes ago, MrNicoras said: If you have a different penis mesh you want to use other than the versions available in the game, you just need to drag the mesh you like into the folder used by this mod and rename your chosen mesh to match the default name used by this mod. Easy peasy. yup, that worked for me after figuring out how to make things fit with outfit studio 1
impala1 Posted November 6, 2023 Posted November 6, 2023 (edited) After delete this mod, AAF sees all women as men. Old saves doesn't help. Has anyone solved this? Upd ; I removed AAF and related mods. Entered the game and saved. Reinstalled all deleted. Seems to be working. The author could write about this problem. I Spent about 6 hours solving. Edited November 7, 2023 by impala1
MrNicoras Posted November 8, 2023 Posted November 8, 2023 On 11/6/2023 at 7:23 AM, impala1 said: After delete this mod, AAF sees all women as men. Old saves doesn't help. Has anyone solved this? Upd ; I removed AAF and related mods. Entered the game and saved. Reinstalled all deleted. Seems to be working. The author could write about this problem. I Spent about 6 hours solving. Thanks for posting your solution in case someone else has this problem in the future.
WTFshoutted Posted November 9, 2023 Posted November 9, 2023 Hi, may I ask for some information about how to patch custom races? I'm using animeRace the position is off and the skin texture isn't apply correctly(it's brown).
MrNicoras Posted November 9, 2023 Posted November 9, 2023 3 hours ago, WTFshoutted said: Hi, may I ask for some information about how to patch custom races? I'm using animeRace the position is off and the skin texture isn't apply correctly(it's brown). Any patches you're likely going to have to make yourself. If you look back through the support thread (I think around page 12 or so, but look and you'll find it) I posted a tutorial about how to get the mesh to line up with your character's body using Outfit Studio. As for the texture color, your best bet is to use a program like Paint.Net. You can use the color selector dropper tool to grab the texture color off your custom race body. Then you can recolor the texture file of the penis mesh to match. Just play around with it until you get it where you like it.
WTFshoutted Posted November 10, 2023 Posted November 10, 2023 On 11/9/2023 at 2:15 PM, MrNicoras said: Any patches you're likely going to have to make yourself. If you look back through the support thread (I think around page 12 or so, but look and you'll find it) I posted a tutorial about how to get the mesh to line up with your character's body using Outfit Studio. As for the texture color, your best bet is to use a program like Paint.Net. You can use the color selector dropper tool to grab the texture color off your custom race body. Then you can recolor the texture file of the penis mesh to match. Just play around with it until you get it where you like it. Hi, I figured out the issue but not the solution. I have bodyslider build the morph for ingame editing but the models doesn't have the weight properly set so they don't morph properly. May I ask if you have any information on that?
WTFshoutted Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 2:15 PM, MrNicoras said: Any patches you're likely going to have to make yourself. If you look back through the support thread (I think around page 12 or so, but look and you'll find it) I posted a tutorial about how to get the mesh to line up with your character's body using Outfit Studio. As for the texture color, your best bet is to use a program like Paint.Net. You can use the color selector dropper tool to grab the texture color off your custom race body. Then you can recolor the texture file of the penis mesh to match. Just play around with it until you get it where you like it. I find to way to make it work with bodyslide and in game morph and thank you for suggesting paint.net. That's really a neat little software and even useful for my other stuff too.
ReddyReddinton Posted November 15, 2023 Posted November 15, 2023 Is there a way to add jiggle physics or is there a mod that adds it?
AnonRexx Posted November 21, 2023 Posted November 21, 2023 curious to know if there is a no balls version of the mod?
DragonkingKyo Posted November 25, 2023 Posted November 25, 2023 does this mod work with the vags that are actually penetrable?
MrNicoras Posted November 25, 2023 Posted November 25, 2023 On 11/20/2023 at 6:28 PM, AnonRexx said: curious to know if there is a no balls version of the mod? search a few pages back. I posted my personal no balls .nif file
MrNicoras Posted November 25, 2023 Posted November 25, 2023 10 hours ago, DragonkingKyo said: does this mod work with the vags that are actually penetrable? I have no idea what you mean by this. Do you mean: Does this mod let you penetrate vaginas? Yes. Do you mean: Does this mod let your female character have both a penis and a penetrable vagina? Kinda, yes. Depends on your body mod and how you set up the animations. Search a few pages back for my tutorial on modifying .xml files for this mod.
Dragonlord1028 Posted November 26, 2023 Posted November 26, 2023 Is this just a Futanari mod for the player or is it all females? Can I select it to just be the player as the only one with the dick? Also, does this affect clothing mods, (for example Female Outfit replacer by lazman555), as would the dicks glitch through the clothing? Or does the actual dick only appear when nude?
MrNicoras Posted November 26, 2023 Posted November 26, 2023 (edited) On 11/25/2023 at 7:13 PM, Dragonlord1028 said: Is this just a Futanari mod for the player or is it all females? Can I select it to just be the player as the only one with the dick? The mod only affects someone who is given the FEV injection. So it can be only the player, or any NPC you choose to turn into a futa. On 11/25/2023 at 7:13 PM, Dragonlord1028 said: Also, does this affect clothing mods, (for example Female Outfit replacer by lazman555), as would the dicks glitch through the clothing? Or does the actual dick only appear when nude? The mod as it is triggers to hide the penis when body slot 3 is occupied. For most players, this is the same as Slot 33, or the body slot. For almost every clothing mod, that will mean shoes/boots. Sometimes the full body. To keep it simple, if you want to hide your character's dick, make sure she's wearing shoes. Edited January 1, 2024 by MrNicoras wrong body slot 2
DragonkingKyo Posted November 28, 2023 Posted November 28, 2023 (edited) is there anything to adjust the dick position to fit with animation? as some are off or not touching at all. be it this mod of another mod. Edited November 28, 2023 by DragonkingKyo
MrNicoras Posted November 28, 2023 Posted November 28, 2023 5 hours ago, DragonkingKyo said: is there anything to adjust the dick position to fit with animation? as some are off or not touching at all. be it this mod of another mod. That one is above my pay grade. But if you figure it out, please report back and let us know the solution.
jormader989 Posted December 24, 2023 Posted December 24, 2023 Is it possible to increase the size of your cock even more?
MrNicoras Posted December 27, 2023 Posted December 27, 2023 On 12/24/2023 at 3:38 AM, jormader989 said: Is it possible to increase the size of your cock even more? Edit the mesh
Nightlistic Posted December 28, 2023 Posted December 28, 2023 Just wanted to say that I'm really enjoying this mod. Works great with Fusion Girl if you install the looks menu sliders for Fusion Girl, and adjust the crotch area in game so there is no gap. My question was, and if I missed it in a previous post I'm sorry. Is there a patch to adjust the alignment in AFF animation? Most work just fine, only a few seem to be off like the Futa Cock is just slightly pointed higher when erect than say the bodytalk V3 ones on male characters so the hands don't exactly wrap around it when stroking, or just slight misses the body during animations like the powerbomb. I didn't see any bodyslider options to adjust it. If not its no big deal just wanted to ask. I just appreciate the mod, and really thankful you took the time to create it. ? 1
4551728 Posted December 30, 2023 Posted December 30, 2023 does anyone know how to make the Chinese Stealth Armor from the creation club work with this mod? i cant equip it if my character is a futanari.
LousySlinky9 Posted December 31, 2023 Posted December 31, 2023 15 hours ago, 4551728 said: does anyone know how to make the Chinese Stealth Armor from the creation club work with this mod? i cant equip it if my character is a futanari. This mod uses body slot 48. You will need to edit the chinese stealth armor so it does not use slot 48.
MrNicoras Posted January 1, 2024 Posted January 1, 2024 Anyone here familiar with editing scripts? I use body slot 61 for underwear. To me, it makes more sense to have the hider effect work when my character is wearing panties than wearing shoes. I've looked into the mechanics of the mod, and I understand what needs to change, but for the life of me I can't get it to work. The mod uses both a script and a spell to hide and reveal the penis mesh. This is why putting on shoes or another outfit that uses Slot 33 causes the penis to go away. The spell can be found in xEdit: To accomplish what I'm trying to do, I believe I just need to change the WornCoversBipedSlot function from 3 to 31 in xEdit, and also change the biped slot called for by the script. Right?? Changing xEdit is easy. But I'm running into problems when trying to edit the script. The script calls for biped slot 3 (Body slot 33) using the function FutaChar.Unequipitemslot 3. In the source code file, I switch this to biped slot 31 (Bodyslot 61 per the wiki). That should literally be the only edit to the script needed. But when I try to compile it in the Creation Kit, I get seemingly unrelated errors: I then tried using the Papyrus Compiler App. When I run the edited .psc file, I get new errors from the Papyrus Compiler App: Which seems dumb, because I the only change I made to the script was to change FutaChar.Unequipitemslot 3 to FutaChar.Unequipitemslot 31. I'm a scripting noob, but I wouldn't think that little change would cause the compiler to not recognize the name of a perfectly functional script. So when I remove the Raknar: from the script name like this: Raknar:Raknar_Futanari_Make extends activemagiceffect to this: Raknar_Futanari_Make extends activemagiceffect and run that edited script in the compiler, I get a new bunch of errors: At this point, I'm at a loss. I don't understand how a perfectly functional script has so many errors and won't compile in either the compilation app or the creation kit, simply by switching one integer from 3 to 31. If anyone out there can make heads or tails from this, or perhaps even fix the source code of the script to do what I'm trying to get it to do, I would be very grateful. Raknar_Futanari_Make.psc
izzyknows Posted January 2, 2024 Posted January 2, 2024 19 hours ago, MrNicoras said: If anyone out there can make heads or tails from this, or perhaps even fix the source code of the script to do what I'm trying to get it to do, I would be very grateful. It let you know the issue. Wrong file name! I just changed this Scriptname Raknar:Raknar_Futanari_Make extends activemagiceffect to match the file name... Scriptname Raknar_Futanari_Make extends activemagiceffect And it compiled fine. I don't even have the mod. But, you also need the AAF source code extracted. Raknar_Futanari_Make.pex
MrNicoras Posted January 2, 2024 Posted January 2, 2024 5 hours ago, izzyknows said: It let you know the issue. Wrong file name! I just changed this Scriptname Raknar:Raknar_Futanari_Make extends activemagiceffect to match the file name... Scriptname Raknar_Futanari_Make extends activemagiceffect And it compiled fine. I don't even have the mod. But, you also need the AAF source code extracted. Raknar_Futanari_Make.pex 1.95 kB · 0 downloads Hi Izzy I know you know your shit, so Thanks for the response and file. If you don't mind, I have some questions. If you used the file i posted, that was the original source file for that code from this mod. It didn't include the edit to the biped slot I was going for. However, taking your suggestion, I tried removing Raknar: from the file name as you posted. When I ran that through PCA before, I got the errors shown in the 6th image I posted. After reading your comment, I tried running the modified .psc file through the creation kit. All I did was remove the Raknar: prefix from the script name, and change the biped slot from 3 to 31. I opened up the Papyrus manager, found the Make script, confirmed it was my edited .psc file and then right-clicked Compile. Here's the error that came up. So then I opened the external editor and added the Raknar: prefix back into the .psc file with the External Editor. Right-clicked Compile again, and here's the new error message. Clearly I'm doing something wrong, or my Creation Kit isn't set up for scripting somehow. Is there a current, working tutorial for setting up Creation Kit for scripting? I'm using the steam version of CK, and F4 Creation Kit Fixes. I've tried googling this, but the resources I've found are either old, so I don't know how up to date they are, or they link to the Creation Kit wiki page, but every link goes to the main page, not the page the person posting the link was referring to. Thanks again for looking into my original post, and for any other thoughts you might have.
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