Jump to content

Recommended Posts

Posted
1 hour ago, MrNicoras said:

Hi Izzy

Hi.

Attached is the edited file:

Line 26 from
FutaChar.Unequipitemslot(3)

To:

FutaChar.Unequipitemslot(31)

 

What you need is the source code for AAF to be located in:

Data\Scripts\Source\User\AAF

You also need to have the game's source files (Base.zip) extracted here:

Data\Scripts\Source\Base

You'll find the Base.zip in the Base folder, just right click it and Extract Here.

 

I use NotePadd++ and it has a Papyrus compiler plugin. Which is great for single file edits. It can do much more, but I never need to batch compile 20+ scripts at once.

And yeah, the CC Fixes is bloody awesome!

Raknar_Futanari_Make.pex

Posted
5 hours ago, izzyknows said:

Hi.

Attached is the edited file:

Line 26 from
FutaChar.Unequipitemslot(3)

To:

FutaChar.Unequipitemslot(31)

 

What you need is the source code for AAF to be located in:

Data\Scripts\Source\User\AAF

You also need to have the game's source files (Base.zip) extracted here:

Data\Scripts\Source\Base

You'll find the Base.zip in the Base folder, just right click it and Extract Here.

 

I use NotePadd++ and it has a Papyrus compiler plugin. Which is great for single file edits. It can do much more, but I never need to batch compile 20+ scripts at once.

And yeah, the CC Fixes is bloody awesome!

Raknar_Futanari_Make.pex 1.95 kB · 0 downloads

Thanks for making the file edit. I plugged your edited script into the scripts file, changed the spell setting in xEdit and tested it in game. It didn't work. Clearly there's more involved with getting the intended outcome, but i'm stumped as to what I'm missing.

 

Thanks again for your assistance.  

Posted (edited)
3 hours ago, MrNicoras said:

Thanks for making the file edit. I plugged your edited script into the scripts file, changed the spell setting in xEdit and tested it in game. It didn't work. Clearly there's more involved with getting the intended outcome, but i'm stumped as to what I'm missing.

 

Thanks again for your assistance.  

 

8 hours ago, izzyknows said:

What you need is the source code for AAF to be located in:

Data\Scripts\Source\User\AAF

You also need to have the game's source files (Base.zip) extracted here:

Data\Scripts\Source\Base

You'll find the Base.zip in the Base folder, just right click it and Extract Here.

Follow up:

 

Thanks for explaining the bit about the AAF source files. Turns out I had to reinstall the mod to include the source files from the FOMOD. I also finally managed to get Notepad ++ to compile papyrus scripts. I still get an Anonymizer error, but the file compiles, so I don't care.

 

After further testing, I've discovered that my intuition on how to accomplish what I was trying to get was on target. Turns out, there were two scripts referencing body slots: the Make script you were working with, but also the Viagra script. So if anyone else wants to customize the bodyslot/clothing type used to hide their character's penis mesh, those two scripts need to be edited.

 

But my problem was with trying to use Biped slot 31. According to the wiki it should work, but either xEdit or the script or the game, or some combination thereof, or something else entirely doesn't recognize slot 31. During my testing, I changed the biped slot to 9 (Bodyslot 39) which my custom body slots use for nylons/stockings/pantyhose. Changing the spell in xedit and the two referenced scripts to slot 9 caused the penis mesh to disappear as intended. So it looks like I've got a lot of clothing mods to reconfigure, but I got it working.

 

Thank you again, @izzyknows for your help.

Edited by MrNicoras
  • 2 weeks later...
Posted

I encountered an issue where, after using the Fev injection, the penis appeared, but AAF still recognized me as a woman. I discovered a solution that worked for me, and it might be helpful for others. I exited the game and then restarted it. After this, AAF correctly identified me as a man. I then applied the Fev cure, and the penis remained, with AAF still recognizing me as a man. I reset my game again, and AAF recognized me as a woman. To remove the male anatomy, I used the console command 'unequipall' on myself, repeated the process, and successfully repeated it making it work. I thought this might help someone that had the same problem as me.

  • 4 weeks later...
Posted

I just found out that using the FEV injection causes Devious Devices to break, and my character strips off all DD items during animations while it stays on for non-futa NPCs. Anyone knows a fix for this?

Posted
On 1/13/2024 at 2:53 AM, Yeet5635 said:

I encountered an issue where, after using the Fev injection, the penis appeared, but AAF still recognized me as a woman. I discovered a solution that worked for me, and it might be helpful for others. I exited the game and then restarted it. After this, AAF correctly identified me as a man. I then applied the Fev cure, and the penis remained, with AAF still recognizing me as a man. I reset my game again, and AAF recognized me as a woman. To remove the male anatomy, I used the console command 'unequipall' on myself, repeated the process, and successfully repeated it making it work. I thought this might help someone that had the same problem as me.

did you try this mod?

 

  • 3 weeks later...
Posted
On 2/25/2024 at 12:06 PM, Tutucas19 said:

no, how I do it?

You shouldn't need to run this through Body Slide. If I had to guess based on your highly informative post, I'd say that you either:

1) got a bad install (possible, but not likely) or

2) your character is wearing shoes. 

 

The mod uses a script and xedit function to hide the penis mesh when your character is wearing shoes (Body Slot 33). So if she's otherwise naked, but still wearing shoes, then you won't see the penis. I didn't like this function, because to me it makes more sense that her penis should only be hidden by panties, not by shoes. I have all my outfits set up so that panties occupy body slot 39. I then modified the base mod files to make it so the penis mesh hides when slot 39 is used instead of slot 33. If you want to go with that setup, you'll need these files. You'll also need to edit all your clothing mods that add panties in x-edit to change all of the body slots in the Armor and Armor Addon categories from whatever they're set at to use 39 instead. If you want a different body slot to cause the effect instead, then you can find out how in my posts on this page and the page before. 

 

Put the .pex files here: Fallout 4\Data\Scripts\Raknar and switch out the attached .esp in your Data folder

Raknar_Futanari_Make.pex Raknar_Futanari_Viagra.pex FutaFEV.esp

Posted
On 2/28/2024 at 2:03 AM, MrNicoras said:

You shouldn't need to run this through Body Slide. If I had to guess based on your highly informative post, I'd say that you either:

1) got a bad install (possible, but not likely) or

2) your character is wearing shoes. 

 

The mod uses a script and xedit function to hide the penis mesh when your character is wearing shoes (Body Slot 33). So if she's otherwise naked, but still wearing shoes, then you won't see the penis. I didn't like this function, because to me it makes more sense that her penis should only be hidden by panties, not by shoes. I have all my outfits set up so that panties occupy body slot 39. I then modified the base mod files to make it so the penis mesh hides when slot 39 is used instead of slot 33. If you want to go with that setup, you'll need these files. You'll also need to edit all your clothing mods that add panties in x-edit to change all of the body slots in the Armor and Armor Addon categories from whatever they're set at to use 39 instead. If you want a different body slot to cause the effect instead, then you can find out how in my posts on this page and the page before. 

 

Put the .pex files here: Fallout 4\Data\Scripts\Raknar and switch out the attached .esp in your Data folder

Raknar_Futanari_Make.pex 1.96 kB · 1 download Raknar_Futanari_Viagra.pex 2.35 kB · 1 download FutaFEV.esp 22.96 kB · 1 download

This is done with a translator: I didn't understand anything you told me, and it's already taking too much effort for something as banal as this, thanks for the help but I'm going to delete the mod and move on with my life

  • 3 weeks later...
Posted
52 minutes ago, imabigree420 said:

what happened to this mod? i remember when it worked with aff and temp changed ur characters gender so you can use regular animations as a female during aff sessions 

Still works fine for me....

Posted
16 minutes ago, imabigree420 said:

ok which one did you download? because when i use this in fallout 4 alll i get for sex anims is atomic scissor 

Using 2.1.1 AAF version with AAF v171b 

Posted
On 3/21/2024 at 6:41 AM, Ianara said:

Using 2.1.1 AAF version with AAF v171b 

hey, i just wanted to say my bad on the asshole remark i made to you. i figured out my issue and it was the one you said to download so again id like to take this opportunity to apologize for my actions and also thank you for the troubleshooting it now works perfectly 

Posted
On 3/21/2024 at 5:22 AM, imabigree420 said:

ok which one did you download? because when i use this in fallout 4 alll i get for sex anims is atomic scissor 

I'm using it currently. You should first make sure the animation packs you have installed include MM animations. It also helps to edit your animation xml files. I posted a tutorial on how to do this a few pages back. It's tedius, but super simple. Basically, for every animation mod, find the xml file with _animationdata in the file name. These are located in Data\AAF\. 

 

Change the first entry with gender = "M" to gender =" ". In other words, delete the M and put a space. that will let AAF call that animation for either Gender.

  • 2 weeks later...
Posted

Sorry to brother you guys... but I have zero knowledge on fo4 modding.

Could anyone here be so kind to do a color correction patch for nanakochan...?

 

Posted
On 4/3/2024 at 4:03 PM, UMPBeacon said:

Sorry to brother you guys... but I have zero knowledge on fo4 modding.

Could anyone here be so kind to do a color correction patch for nanakochan...?

 

Your best bet is to use paint.net (free to download/use). Take the texture files for the penis meshes you like, and use the eyedropper tool to pull the color from Nanakochan and put it on the penis texture.  Its a relatively simple process, just takes a bit of time to get it how you want it.

  • 2 weeks later...
Posted

Hello! After a whole bunch of time troubleshooting this ive finally got the mod to work, but ive noticed the penis is floating off the body. Im using a CBBE body and assuming its the issue, is there any way to fix this? I dont mind digging in the files but if i need to use outfit studio to fix this i would like just a small tl;dr on how to fix the first cock's position and i should be able to do the rest on my own (ive never used outfit studio, tried messing around in it by myself but couldnt understand much), thanks!

 

Spoiler

image.png.d252252462e316f61a1e0264ea9091ff.png

 

Posted
On 4/16/2024 at 9:53 AM, Gorloquoo said:

Hello! After a whole bunch of time troubleshooting this ive finally got the mod to work, but ive noticed the penis is floating off the body. Im using a CBBE body and assuming its the issue, is there any way to fix this? I dont mind digging in the files but if i need to use outfit studio to fix this i would like just a small tl;dr on how to fix the first cock's position and i should be able to do the rest on my own (ive never used outfit studio, tried messing around in it by myself but couldnt understand much), thanks!

 

  Hide contents

image.png.d252252462e316f61a1e0264ea9091ff.png

 

Weird... never had this issue.

If you need to change it in Outfit Studio:

Open the mesh file in OS. Drag your body nif into OS so you have a reference. Click on the futaFEV mesh and click on on the transform tool (It's the one with the circle with one arrow pointing up and one point right). Move the the mesh to suit your body. Delete your body nif, click on File in the top left corner, and then Export, then Export to Nif. Use the same name as the original, export the file somewhere, then drag and replace your old futaFEV nif with the new one.
Hope this helped :3

Posted
12 hours ago, ClaudiaInACardigan said:

Weird... never had this issue.

If you need to change it in Outfit Studio:

Open the mesh file in OS. Drag your body nif into OS so you have a reference. Click on the futaFEV mesh and click on on the transform tool (It's the one with the circle with one arrow pointing up and one point right). Move the the mesh to suit your body. Delete your body nif, click on File in the top left corner, and then Export, then Export to Nif. Use the same name as the original, export the file somewhere, then drag and replace your old futaFEV nif with the new one.
Hope this helped :3

 

This worked! Did an oopsie at first and forgot to check something when i first tried to export it to nif but tried again and i finally got everything to work! I might mess around and see if it would be possible to turn it into a horsecock as i have a few models to pick that i got off gumroad but no promises to anyone. I think that after troubleshooting this for so long im gonna play the game a bit XD

Thank you so much!
 

Spoiler

image.png.95ab156c8afc1d3777f8843346880bbb.png

 

Posted
11 hours ago, Gorloquoo said:

 

This worked! Did an oopsie at first and forgot to check something when i first tried to export it to nif but tried again and i finally got everything to work! I might mess around and see if it would be possible to turn it into a horsecock as i have a few models to pick that i got off gumroad but no promises to anyone. I think that after troubleshooting this for so long im gonna play the game a bit XD

Thank you so much!
 

  Reveal hidden contents

image.png.95ab156c8afc1d3777f8843346880bbb.png

 

if you get the horse one to work let me know please

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...