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Posted
13 hours ago, Deltin said:

i'm just curious on when the "cure syringe shot" will work, 'cause i accidently used the futa thing on one of my companions and now it won't go away xD

I had that issue and it didnt go away, I was lucky and was early in the game so I started over

  • 2 weeks later...
Posted

I was able to convert the SOS CBBE Futanari nif to Fallout 4 as well as the textures for it, however I don't know how to properly weigh it for Fallout 4 and if someone knows how to and interested, I can upload the zip file for them to try.

Posted
On 1/8/2022 at 5:43 AM, ihategamers said:

The only way to really fix this is to go into the sound folder and either remove the male sounds or replace them with female sound effects. I personally did the second option.

Can you tell me how exactly to do this? I tried doing it myself and it didn't work. And it looks like removing the mod still makes you a male in AAF forever even with gender swapping mods. So I'm pretty annoyed. I regret downloading this at this point. I have way too many sound files and I don't want to delete all of them, so how did you make them all female?

  • 3 weeks later...
Posted
On 4/6/2022 at 12:28 PM, Dmetal2001 said:

I was able to convert the SOS CBBE Futanari nif to Fallout 4 as well as the textures for it, however I don't know how to properly weigh it for Fallout 4 and if someone knows how to and interested, I can upload the zip file for them to try.

I'd like to give it a try. If I succeed I'll share it :) !

  • 2 weeks later...
Posted

Okay, so I have the mod installed, playing as a female. All the items are present, but the injection does nothing after waiting for many minutes. I've installed additional mods to see that for some reason it doesn't allow for model changes, and those mods don't have a problem. I set the mod to the bottom of the load order. I've uninstalled, made a save, then reinstalled it. I have no idea what to do anymore. 

  • 1 month later...
Posted (edited)

As far as I can tell, the "cure" does not work. Install this mod at your own risk, Unless you enjoy seeing your formerly female character with a permanent dong sticking out of her armor. Now I have to restart the game from the beginning for the umpteenth time. Countless hours wasted.

Edited by Agent_Smith
  • 2 weeks later...
Posted

Dropping this post here for more visibility.  I had an idea for a standalone mod to add hormone therapy chems to the game.  It doesn't use any assets from the parent mod, but I think it would be an immersive supporting mod.  I've got a start to it, but it will require scripting that is far beyond my abilities in order to behave how I imagine it.  Hope someone is interested. 

 

 

Posted
On 11/10/2021 at 10:14 AM, imafaget said:

 

In case anyone had the same issue as me, a workaround I found is to go into the mod files and find the mesh folder, and rename the 'FutanariX Erect' file (X being the size you want) to the 'Futanari0 Erect' file, replacing it. Though do make a back up first. 

 

I noticed this issue with my PC, but my follower futa did not have the problem. I kind of suspect it's because I used viagra on my PC at some point. Then I got the erection to go away by equipping/unequipping futa flop ring. But maybe some global variable is out of whack.

Posted (edited)
On 6/29/2022 at 11:08 PM, Agent_Smith said:

As far as I can tell, the "cure" does not work. Install this mod at your own risk, Unless you enjoy seeing your formerly female character with a permanent dong sticking out of her armor. Now I have to restart the game from the beginning for the umpteenth time. Countless hours wasted.

 

 

It does work, it might not work the first time, but I just tested it last night, I had to use it twice and it went away.

 

Also, always save before mucking about, then you can revert just a few back instead of hours....or what not.

Edited by SonsOLiberty
Posted

Well this mod works sorta. I can add it to npc's with no issues and I'm using the AAF version, but when it comes to my character, nothing happens. I have a feeling it's because I use the Ikaros Androids mod, but I was able to get it to work in the past, but now I can't get it to work at all. Anyone else use this with the Ikaros Androids mod?

Posted
3 hours ago, vraven1997 said:

Well this mod works sorta. I can add it to npc's with no issues and I'm using the AAF version, but when it comes to my character, nothing happens. I have a feeling it's because I use the Ikaros Androids mod, but I was able to get it to work in the past, but now I can't get it to work at all. Anyone else use this with the Ikaros Androids mod?

I'm just guessing here, but do you have anything using the '48 - Beard' slot?  That's the same biped slot used by the penis mesh in FutaFEV.   The mod has a spell effect that forces the mesh to be overridden by anything worn on the 33 Body slot (i.e. full outfits and shoes).  Make sure you're not wearing anything that uses that slot, or you won't see the penis on your char.

Posted
On 7/21/2022 at 7:48 AM, MrNicoras said:

I'm just guessing here, but do you have anything using the '48 - Beard' slot?  That's the same biped slot used by the penis mesh in FutaFEV.   The mod has a spell effect that forces the mesh to be overridden by anything worn on the 33 Body slot (i.e. full outfits and shoes).  Make sure you're not wearing anything that uses that slot, or you won't see the penis on your char.

 

Nope, I stripped everything off of me and still nothing. Even tried the player.addspell and all it said was "Spell "futanari spell" not added to Atsuko Kusanagi" which is my characters name.

Posted (edited)

Okay I got it to work. So I completely forgot how this armor functions as an armor piece. So basically like all armor mods that doesn't support Ikaros Androids, you have to edit them in FO4edit. So long story short that's what I did and it worked just fine. You might have to disable the mod and save and then re enable it just so all the previous injections and what not have been removed.

 

Here's a guide to hopefully help others in the future. Also this should work with any race that hasn't been added to armors and more.

You need FO4edit (or CK, but it is easier and faster with xEdit/FO4edit). It's pretty easy and you can do it in under 10 minutes if you want only a few outfits but if you want many armors/clothing items you need to use a script (I don't know how atm) or you need to add a entry to 500 armor pieces manually. IF the armor/outfit contain skin (like a cutout or something) you need to edit the outfit-meshes after you are done with the steps below with Outfit Studio or you have (for example) your chest with human skin texture instead of the android one.

How to add the Race to the clothing items:

0. EDIT: Make a backup of your .esp in case you screw something up.

  1. The plugin with the armor you want to edit (I call it "YourArmor.esp" as an example now) needs to be loaded after "IKAROS-Androids.esp".

  2. Open xEdit (also called FO4edit, an external program you can download here on nexus) - Right click on any file -> Select None

  3. Select "YourArmor.esp" and "IKAROS-Androids.esp" -> click "OK" and wait until "Background Loader: finished"

  4. On the left side, right click on "YourArmor.esp", select "Add Masters..." and select ONLY "IKAROS-Androids.esp", hit "OK" and in the following Popup "Yes, I'm absolutely sure".

  5. Expand "YourArmor.esp" (click on the "+") and expand the "Armor Addon" category.

  6. Click on the first (or the one you want) armor addon entry and, on the right side, scroll down until you find "Additional Races (sorted)"

  7. Right click on the empty space right next to "Additional Races (sorted)" and click "Add". Now you have a empty new race entry.

  8. Click on "NULL - Null Reference [00000000]" (of your new entry) and type "ika". xEdit should fill the rest (Full value is: IKAROSRace "IKAROS-Androids" [RACE:01000F99] )(the ID at the end can change) and hit "Enter"

  9. Repeat with every entry in "Armor Addons" (or just the ones you want)

  10. If you edited all entrys (Armors/Outfits) you wanted, close xEdit via "X" top right and make sure that ONLY "YourArmor.esp" (or multiple esp's you've edited) is checked in the next popup before you hit "OK" or your changes are lost.

  11. Done. Every Armor/Outfits you edited this way are now visible on your Ikaros character BUT like I said at the beginning, if an outfit contains skin, your android skin will be replaced at that location if you don't edit the outfit with Outfit Studio.

You can watch this video on youtube and see how he edit the meshes in Outfit Studio: https://www.youtube.com/watch?v=7BunLLTmDDQ (I haven't found a better video yet but it was good enough for me.)

 

And again, if you've been injecting your character left and right and changing stuff to get the mod to work. Make sure you disable the futa mod, load your save, make a new save point, and then exit and re enable the futa mod and it should work. You can do the esp edit before creating your new saves or after.

Edited by vraven1997
Posted (edited)
On 4/8/2022 at 6:47 PM, Azure Star said:

Can you tell me how exactly to do this? I tried doing it myself and it didn't work. And it looks like removing the mod still makes you a male in AAF forever even with gender swapping mods. So I'm pretty annoyed. I regret downloading this at this point. I have way too many sound files and I don't want to delete all of them, so how did you make them all female?

Sorry about the late reply.

Yeah about the making you male forever, it's definitely a bug I've encountered. In my experience it will sometimes work, with a quickload making it my character female again, but it can absolutely bug out and get your character stuck as male. This mod absolutely needs an update.

As for the sound replacing, here's what I did.

I'll use BP70's animations as an example. The file location is:

Data/Sound/FX/AnimationsByBP70

In the AnimationsByBP70 foulder, there are foulders called "Male2" and "Male3", and a few other male specific sound foulders.

All I did was simply remove all the sound files from these male foulders and replace them with sound files from the females foulders that I liked. I didn't even have to rename the female sound files, I just copied and dropped them into the male folders.

I did this for the other animation mods I have installed.

Hope this helped, and again sorry for the late reply.

Edited by ihategamers
  • 2 weeks later...
Posted
9 hours ago, RAMc said:

everything working so far.... but is there a no balls veriant?

 

Not downloadable.  Easy to do yourself in even Outfit studio by masking and then removing the vertices you want gone.  I used NifScope to shrink the default size down by 40 or 50%

Posted
On 11/10/2021 at 7:14 AM, imafaget said:

 

In case anyone had the same issue as me, a workaround I found is to go into the mod files and find the mesh folder, and rename the 'FutanariX Erect' file (X being the size you want) to the 'Futanari0 Erect' file, replacing it. Though do make a back up first. 

Does this fix still work? I've tried looking in both mesh folders for this mod and both just have all the different futa sizes and erect sizes.

Posted
21 hours ago, vraven1997 said:

Does this fix still work? I've tried looking in both mesh folders for this mod and both just have all the different futa sizes and erect sizes.

Yes, it still works.  The mod initially pulls the Futanari0 file.  That's the default size.  If you want bigger, the chem triggers a script that pulls the next higher number.  You can repeat this for as many numbered files in the meshes folder.  If you want smaller, you take the appropriate chem and the script pulls the next lower number.  If you want to set a specific file as your default mesh, then you need to name that mesh file Futanari0.  Let me know if that still doesn't make sense.

Posted (edited)
22 minutes ago, MrNicoras said:

Yes, it still works.  The mod initially pulls the Futanari0 file.  That's the default size.  If you want bigger, the chem triggers a script that pulls the next higher number.  You can repeat this for as many numbered files in the meshes folder.  If you want smaller, you take the appropriate chem and the script pulls the next lower number.  If you want to set a specific file as your default mesh, then you need to name that mesh file Futanari0.  Let me know if that still doesn't make sense.

what do we rename the file? there are 2 of every number from 0-6

Edited by keymaster1965
Posted
2 minutes ago, keymaster1965 said:

what do we rename the file? there are 2 of every number from 0-6

The reason there are two is that one is the erect penis mesh, and the other is the soft penis mesh.   So let's say you want Futanari3 Erect to be your default penis size when erect.  You replace the number 3 in that file name with the number 0  (Futanari3 Erect => Futanari0 Erect)  that will make the Futanari 3 erect size your new default size without chems.  I would save all the mesh files in a backup folder, then delete the original Futanari0 Erect file and rename the Futanari3 Erect file.  Again, the number 3 was just an example.  You can do the same process to any of the files.  Don't forget to change the mesh that doesn't have Erect too if you want both the erect mesh and the soft mesh to be the same size.  (Futanari3 Erect and Futanari3)

Posted
On 8/13/2022 at 7:03 AM, RAMc said:

everything working so far.... but is there a no balls veriant?

 

Here's a rough version.  You'll need to save these nif files somewhere, load your body reference in Outfit Studio, then drag the nif file into the screen.  Use the Outfit Studio tools to move the mesh where it best lines up with your body reference, and then save by using File-Export to Nif, and then save over the original nif from here that you saved.  That's it.  Oh.  You'll need to move the modified nif file to here:   \Fallout 4\Data\Meshes\Futanari 

 

Don't forget to delete the "noballs" from the nif file name or it won't work.

Futanari0 Erect (no balls).nif Futanari0(noballs).nif

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