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What are you doing right now in Skyrim (Screenshot required)


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31 minutes ago, donttouchmethere said:

Spoken like a true Nerd... err... Nord, I mean Nord!

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Holy.. is that how she looks vanilla?   It's been so freakin' long I cant remember.  

 

Song Life in a Nord Town..  ( boobies warning )  ~ to the tune of Dream Academy Northern Town ;) 

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I don't see me ever using Are you there?

 

I just put 400+ NPC's in the other day, then got I dunno how many in from another mod.. already had Inconsequintial NPC's, More Random NPC's , Wenches, and I know I am forgetting some.  I imagine it would take forever to initialize.. :P 

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It's looking good. Game's only 5 minutes old and already the insanity is up and running.

I'm in with the in-crowd in the crowded inn. ?



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She's not happy.

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That 5-way animation got stuck and just carried on.  The other NPCs kept walking up to it and watching for a while and then drifting off. Synergy.

 

As far as I can tell there are at least 20 NPCs in there from:

vanilla

HSO

Hot Chicks Have Hot Sisters

Immersive Wenches

Populated Towns and Cities

EnemyPlus

Standalone Followers (3 at least)

There was a few cats and lizards but I got rid of them.

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39 minutes ago, Bushi Neko said:

I don't see me ever using Are you there?

 

I just put 400+ NPC's in the other day, then got I dunno how many in from another mod.. already had Inconsequintial NPC's, More Random NPC's , Wenches, and I know I am forgetting some.  I imagine it would take forever to initialize.. :P 

Try it, please. Is a very usefull mod. I use it every time i lost a follower or when a quest put a bad marker.

That initialization only need 10-15 seconds in my 5 years old machine.

I have a lot of curiosity for know how many npc's you have.

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20 minutes ago, GenioMaestro said:

Try it, please. Is a very usefull mod. I use it every time i lost a follower or when a quest put a bad marker.

That initialization only need 10-15 seconds in my 5 years old machine.

I have a lot of curiosity for know how many npc's you have.

I may. Wont be right away tho'.

I am at well over 255 now with my merges, so I am leery of trying to get creative on adding anything else atm. 

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Team Harvald, still digging and renovating Darl dwemer Castle: The bureau an living area of the market master with room for  5 personal slaves and the party room with  special area.

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Slave trainig Area, still working on the slave living area with 10 slavequarters (pictures soon)

 

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(It is the biggest interior I ever made for Skyrim. I made 5 seperate sections, for good performance, but you will need only one pahe interior camp. The joke is: I stole nearly everyting, cause it is vanilla. I'm not able to create everyting that fast. You have been in this rooms, I'm shure. Who recognises them?

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5 minutes ago, Alessia Wellington said:

 

Pictures one and three of your second set contain assets from the Aetherium Forge.

You are right. :thumbsup:

 

All three pictures of the second set are rebuild Aetherium Forge. The pictures of the outside in my former posts here, as well. Aetherium Forge is the basic of the creation, cause i liked it very much.

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8 minutes ago, Grey Cloud said:

So it's a forgery? ?

No, no forgery.

 

It will be a slave market, with an amusement area, a slave trainig area, a slave living area, a Master living area and a party zone. In the slave trainig area ther will be  the brain washing mashines and the amount of torture devices. Im thinking about implementing Branding device of doom, but at the moment I know where it should be in the mod, but not how to do it (get it to work).

 

So, yes a slave-forgery.

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7 hours ago, Harvald said:

It is the biggest interior I ever made for Skyrim.

The gallows looks interesting in itself. :classic_angel:

Though all those wooden devices are highly un-dwemer-ish and low-tech compare to the civilized dwemer culture. ?

Of course, that would require a good tale, why they are there.  <= This tale in-itself has high potential, again :classic_laugh:

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5 hours ago, worik said:

The gallows looks interesting in itself. :classic_angel:

Though all those wooden devices are highly un-dwemer-ish and low-tech compare to the civilized dwemer culture. ?

Of course, that would require a good tale, why they are there.  <= This tale in-itself has high potential, again :classic_laugh:

You are right but we don't need a tale beyause all of the devices are special dwemer versions made of Dwemer metal or/and stone. Retexturing everything took his time, but ot looks fine.

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