aurreth Posted December 22, 2020 Posted December 22, 2020 Hmph. Issue seems to be that the cart is getting spawned first, without waiting for everything else to get cleared. The result is the cart spawns, the character gets tack removed... and that detaches the cart. Tack is then reapplied, but the cart isn't attached because it already exists and the code is set to make sure there is only ever one cart. Soooo, gotta find that redress function. Have to make sure that everything is done in the right order. Getting closer. Cleaned up the undress/redress between chained runs, and the cart is in the right place, but it's still not tethered properly.
aurreth Posted December 22, 2020 Posted December 22, 2020 Getting closer. Cleaned up the undress/redress between chained runs, and the cart is in the right place, but it's still not tethered properly. So I've got the sequence corrected, proper cleanup between chained runs. Pony is properly redressed, new cart spawned, and everything in the proper position. But the cart doesn't move. So, I'm figuring there is something in the cart spawning routine that freezes a new cart in place, makes it so it doesn't roll away when trying to attach the player to it. I mean that's how I'd do it. What's not happening is the cart being allowed to move. There is some difference between the chain functions and the initial run functions such that the cart does not get unlocked. Now I've just gotta find it.
xyzxyz Posted December 22, 2020 Posted December 22, 2020 Some city overhaul mods conflicht with this mod. For example the mod "The great city of solitude" places walls close to the solitude carriage driver and now he can't spawn the cart anymore, making the quest impossible. Anything I can do? The chosen city is random sadly.
aurreth Posted December 23, 2020 Posted December 23, 2020 Some city overhaul mods conflicht with this mod. For example the mod "The great city of solitude" places walls close to the solitude carriage driver and now he can't spawn the cart anymore, making the quest impossible. Anything I can do? The chosen city is random sadly. It is (theoretically) possible to remove cities from the list used by the mod. As in no handler would ever send you to Solitude, and the Solitude carriage driver would not offer you the quest. The list of destinations is in one of the scripts (I saw it yesterday or the day before), as is the list of carriage drivers. Now I say "theoretically" because there are a LOT of scripts, and while I've only seen the list of destinations and drivers in, um, one (maybe two) of them it's completely possible you might miss another reference and CTD. I'm still trying to sort out the whole cart issue. If I run across the destination/driver lists I'll let you know. 1
chaimhewast Posted December 23, 2020 Posted December 23, 2020 3 hours ago, xyzxyz said: Wasn't there an integration with "Prison Overhaul"? I got arrested but had no option to choose car runs. S.L.U.T.S is not listed as optional mod in the prison overhaul mcm. It's not an integration with POP, just something that SLUTS does on its own. Poking around the ESP, it looks like your bounty has to be below 10k in order for them to offer it to you. If your bounty wasn't that high, only other possibility that I can think of is that it might be a load order issue, since they do both edit one of the arrest responses.
Emeraldnoir Posted December 26, 2020 Posted December 26, 2020 My perma Ponygirl roleplay character: Eleanor came by ship to Windhelm to join the rebellion. But the S.L.U.T.S. took notice of her.. and lured her in with the promise of gold. Due to her bright red hair, they set her into the white colored gear and red tattoos. They took her name away and re-labeled her Snowberry. Sure, she joined the rebellion..... but not in the way she wanted. Life-long owned by a cart pulling company, dressed in humiliating pony gear and forced to pull supplies for the Stormcloaks. 1
CliftonJD Posted December 26, 2020 Posted December 26, 2020 On 12/23/2020 at 3:25 PM, chaimhewast said: It's not an integration with POP, just something that SLUTS does on its own. Poking around the ESP, it looks like your bounty has to be below 10k in order for them to offer it to you. If your bounty wasn't that high, only other possibility that I can think of is that it might be a load order issue, since they do both edit one of the arrest responses. recent versions of cursed loot run its own prison and arrest system that blocks the vanilla dialogs and sluts makes use of the vanilla arrest dialogs
not_trevor Posted December 26, 2020 Posted December 26, 2020 "Feel free to post your pony pix." OK... Official SLUTS tats are too garish for my taste. Dialogue a teensy bit altered. (I noticed that there is truly dialogue commenting on the missing "S" in "slut"). 2
aurreth Posted December 27, 2020 Posted December 27, 2020 Not making much progress on the cart issue. Really needs a serious rewrite. That being said it's some pretty clever programming... that is sorely in need of a flowchart lol There's also some code in there that isn't used, such as references to "rehabilitation" and a "taxi service". I'm thinking what this really needs is a pony farm. Farm house, barn, stables, maybe a training ring based on the mill. Maybe integrate MME as an option, add in a dairy I just gotta figure out how to build it, then place it in world (there's a good spot west of Whiterun, kinda southwest of the Labyrinthian pass.)
CliftonJD Posted December 27, 2020 Posted December 27, 2020 2 hours ago, aurreth said: "rehabilitation" actually that's used for the bounty system in sluts. when its not used with a current version of cursed loot, it makes use of the vanilla guard dialogues during arrest to work off your bounty in the pony rehabilitation program. there's also an sse version on another forum that has a cursed loot work-around so sluts can interact with the cursed loot arrest scenes 2 hours ago, aurreth said: "taxi service" original author doclox had plans to negotiate a ride back, but got side-tracked and never finished it
DocClox Posted December 27, 2020 Posted December 27, 2020 The idea with the taxi service was that there's be a pool of NPCs that wanted to get from one city to another, and would pay to ride the cart. So if you were pulling the cart, you might get the option to take a passenger instead of, or in addition to, regular cargo. Or if you were working to pay off a debt, you might get no choice in the matter. Of course, payment would depend on a good review from the passenger when they arrived, and if ruffled feathers needed smoothing, the cost would come out of the girl's pay, so again it would be possible to end up owing money for the trip, although you;d probably have an opportunity to provide some "extra value" along they way and maybe leave the passenger more favorably disposed towards you. That was the idea anyway. Implementation never got much beyond an unused spell that put the player in a cart and a clone of Nazeem in the driving seat. 2
aurreth Posted December 27, 2020 Posted December 27, 2020 9 hours ago, CliftonJD said: actually that's used for the bounty system in sluts. when its not used with a current version of cursed loot, it makes use of the vanilla guard dialogues during arrest to work off your bounty in the pony rehabilitation program. there's also an sse version on another forum that has a cursed loot work-around so sluts can interact with the cursed loot arrest scenes original author doclox had plans to negotiate a ride back, but got side-tracked and never finished it I'm actually working with the SSE version. Although, come to think of it, I put in the DD5 scripts from a couple pages back last night, I suppose I should test them lol There's actually quite a few things in the code that were never implemented. From the comments (which are hilarious btw) it looks like they were put on the backburner due to the cart issue. I've mostly been working with sluts_mission_scenes_sc; think I need to take a look at the other main file, sluts_mission_data_sc. It's possible the disconnect between "first mission after starting game" and "any other mission after the first one" is in there. Ideally I'd like to see the tack and cart remain in place if hauls are chained, skipping the handler spell in between and skipping straight to the next mission. That should fix the majority of the cart issues, which is currently "the cart will only attach properly one time".
aurreth Posted December 27, 2020 Posted December 27, 2020 5 hours ago, DocClox said: The idea with the taxi service was that there's be a pool of NPCs that wanted to get from one city to another, and would pay to ride the cart. So if you were pulling the cart, you might get the option to take a passenger instead of, or in addition to, regular cargo. Or if you were working to pay off a debt, you might get no choice in the matter. Of course, payment would depend on a good review from the passenger when they arrived, and if ruffled feathers needed smoothing, the cost would come out of the girl's pay, so again it would be possible to end up owing money for the trip, although you;d probably have an opportunity to provide some "extra value" along they way and maybe leave the passenger more favorably disposed towards you. That was the idea anyway. Implementation never got much beyond an unused spell that put the player in a cart and a clone of Nazeem in the driving seat. Yeah, I noticed the "payment in kind" option in the code that never made it into production, and the existence of like 4 different kinds of carts. Considering how often I run over big rocks or decide to skip the bridges and swim to Solitude I'm not sure a passenger would survive the trip lol
Scrab Posted December 27, 2020 Posted December 27, 2020 2 hours ago, aurreth said: Although, come to think of it, I put in the DD5 scripts from a couple pages back last night, I suppose I should test them lol Scripts are compatible throughout versions 1
Clea Strange Posted February 26, 2021 Posted February 26, 2021 my Devious follower companion is right in the middle of the cart while she follows me and you can't see her. Too bad I can't have her sit on the cart, or have it where she walks beside me so she's not interefereing with the cart.
Bleudf Posted March 5, 2021 Posted March 5, 2021 Having an issue where I believe my PC is tethered to the cart, but the cart does not follow my player or seem attached, I've installed XP32 Skeleton and all the requirements for the mod, but for some reason the cart doesn't actually follow my PC 1
CliftonJD Posted March 5, 2021 Posted March 5, 2021 4 hours ago, Justgingeryt said: I've installed XP32 Skeleton xp32maximum skeleton extended(xpmse) was originally based on xp32 but has since evolved many times. xpmse is the skeleton required for sluts: https://www.nexusmods.com/skyrim/mods/68000
DarmanSejuk Posted March 11, 2021 Posted March 11, 2021 On 3/5/2021 at 1:16 AM, Justgingeryt said: Having an issue where I believe my PC is tethered to the cart, but the cart does not follow my player or seem attached, I've installed XP32 Skeleton and all the requirements for the mod, but for some reason the cart doesn't actually follow my PC You need to install the HDT physics mod as well to allow the game to properly tether you. https://www.nexusmods.com/skyrim/mods/53996
stumpy1975 Posted March 12, 2021 Posted March 12, 2021 Is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim? Or even have them returning home from a delivery on the roads (not necessarily pulling a cart)? would be nice to know I’m not the only SLUTS ponygirl in skyrim ? 1
Berserkr Posted March 18, 2021 Posted March 18, 2021 On 3/12/2021 at 10:18 AM, stumpy1975 said: Is there a add-on to have/see other random ponygirl npc’s locked up/stored in the stables around skyrim? Or even have them returning home from a delivery on the roads (not necessarily pulling a cart)? would be nice to know I’m not the only SLUTS ponygirl in skyrim ? There was already a request for sleeping for horses. Unfortunately unheard of. Running pony girls (NPCs) would probably be challenging. I guess I can't program. In the case of stables, a time contract or for the number of runs would be possible. I would also put "staff training" there. After several runs, I would reward SLUTS badges with above-standard performances, for example in the form of nipple piercings ... It's easy for me to talk. ? (Sorry, bad English.)
Falvnar Posted March 25, 2021 Posted March 25, 2021 On 3/19/2021 at 1:45 PM, Ixmore said: So has anyone decided to adopt this mod again? There's S.L.U.T.S. Resume for the special edition here, but it's supposedly legendary edition compatible as well. I'm not sure what level of feature parity it has, as I haven't tried it yet. The author also seems to have plans to add additional content.
chapi11 Posted April 16, 2021 Posted April 16, 2021 hi after talking to one of the transport pjn the cart is not attached to me when i move around, is there someone who could help me please
Hex Bolt Posted April 16, 2021 Posted April 16, 2021 11 hours ago, chapi11 said: after talking to one of the transport pjn the cart is not attached to me when i move around What's a "pjn"? The most common cause for the cart not working is that the player is not using the right skeleton (there's also a link on the mod page), or having the right skeleton but another mod overwrites it.
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