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Posted
1 hour ago, vaultbait said:

also I enjoy putting ripped garments under my normal clothes for added effect in non-consensual scenes

This reminds me, there used to be some mod that added bunch of clothes, amongst which was a leotard that came in a normal and ripped versions.
Back then i added a simple script to it, which added and equipped the ripped version if the normal version was unequipped (unless the player had a pipboy inventory screen open, in which case it was considered to be unequipped by a player and ignored).
The ripped version also had to be given the non-strip keyword for AAF, or added to no-strip items list for any mods that use it, but it worked quite nicely.

I can't find that clothing mod anymore though, i think the author disappeared at some point and deleted the mod from Nexus and LL back when deleting mods from Nexus was still possible, so i think it is gone forever.

Anyway, it made me wonder why nobody does something like that for clothing where it makes sense. Complete nakedness is soo boring ?

Posted
39 minutes ago, Roggvir said:

In the "General" category of the Harassment MCM, you have an option "Force undress player before sex".
If you set that option to OFF, the Harassment mod shouldn't be striping the character anymore

 

You might think that, but you'd be wrong. ?

 

I already play with that option set. It does stop Harassment from wanting to always strip before every single scene, but unfortunately there are a number of scenes with scripted undressing where it just goes ahead and removes all your clothes anyway even when that's set.

Posted
26 minutes ago, Roggvir said:

I can't find that clothing mod anymore though, i think the author disappeared at some point and deleted the mod from Nexus and LL back when deleting mods from Nexus was still possible, so i think it is gone forever.

 

That was StaticPhobia, I think. An archive of a bunch of stuff got dumped here just before departure: https://www.loverslab.com/files/file/15666-staticphobias-final-farewell/

Posted
16 minutes ago, vaultbait said:

You might think that, but you'd be wrong. ?

I already play with that option set. It does stop Harassment from wanting to always strip before every single scene, but unfortunately there are a number of scenes with scripted undressing where it just goes ahead and removes all your clothes anyway even when that's set.

Aaah, that is unfortunate. Hopefully the author of this mod will be willing to reconsider how this works.
 

14 minutes ago, vaultbait said:

 

That was StaticPhobia, I think. An archive of a bunch of stuff got dumped here just before departure: https://www.loverslab.com/files/file/15666-staticphobias-final-farewell/

Nope, i remembered, or rather, found an old bookmark link including the name - it was Yoga Outfit by Gamoholic.

Posted
27 minutes ago, Roggvir said:

Aaah, that is unfortunate. Hopefully the author of this mod will be willing to reconsider how this works.
 

Nope, i remembered, or rather, found an old bookmark link including the name - it was Yoga Outfit by Gamoholic.

 

Ahh, okay. StaticPhobia had been doing something similar with adding sliders to outfits so that they could be "morphed" from normal to torn open, etc with appropriate animation keywords.

Posted

Can't play without this mod anymore and thank you so much.....But any chance you can trim down the three blocks of text every time a sex event occurs ....first few times its cool but after a while its just annoying...the writing is good don't get me wrong but its the same writing every single time. Maybe add an MCM skip toggle or something, it makes the events very time consuming and i beleive there are more than enough variables and chances to escape in the dialogue and MCM already without adding struggle and willpower options in three stages afterward....That's just my take though ignore or listen is up to you, you're doing the hard work after all and thanks again. Keep safe in this crazy world, Cheers.

Posted

Hi, dunno if this bug has been reported already, but I think I figured out why Shock collar approach doesn't work for some people.  I looked inside the script sorce files and found that the variables that hold keywords from RealHandcuffs are initialized in the same function that initializes variables for Devious devices. Now, if the DD esm is not found, that function is never called, and the keywords from real handcuff will not be initialized either. Later when scripts tries to check if the player is wearing items with these keywords, the checks will always fail, even if player is wearing the collar.

 

I don't have any creation kit installed and I don't know how to compile these scripts sources into files that the game understands. If someone could help me learn or point me to some tutorial I could try my hand at a fix. Otherwise hope to see a bug fix released because I don't want devious devices (mostly because of its dependencies like AWKCR) in my game.

Posted

I've finally got a very stable mod environment (I can play for hours with no crashes) with a few exceptions related to restraints. In several of the approaches the NPC will add a collar or gag, but the devices don't actually get added. They add manually fine, or though a surrender scene in Violate, but not through Sexual Harassment. Any ideas?

Posted

I'm in need of help! the settings is showing up in MCM, however it isn't working at all. I run the debug script to run a DD or nude approach and the text pops up , but there is no-one anywhere. Idk what to do . 

Posted
On 3/28/2022 at 1:57 AM, cometfox said:

I'm in need of help! the settings is showing up in MCM, however it isn't working at all. I run the debug script to run a DD or nude approach and the text pops up , but there is no-one anywhere. Idk what to do . 

idk if it has to do with the load order or not. Would that be an issue ? 

 

Posted
13 minutes ago, BHAitken said:

I have to cry foul when the "master" took all of the caps.  I had to find a mod to turn caps into a misc. item so I would be able to save anything.

 

I use Stash Those Caps (now available from Discord since the author is protesting Nexus policies), but the Hardship mod page also suggests Weighted Bottle Caps (Can Be Dropped) as an alternative. Somewhat more "immersive" since you don't need to (and really can't if you use a weighted option) wander around with a fortune in caps.

 

Another thing playing with weighted caps has resulted in, is that I carry pre-war money as a backup since it's weightless and has a reasonable value in bulk (I also play with AN76's weighted ammo, so carrying and selling a ton of ammo isn't a solution).

Posted

Not sure if this has been addresses or not.  However, during the Blackmail Approaches and the perp adds more devices like a chastity belt.   Then after that, rapes the player.  However, the chastity belt is still on the player while they are being raped.  Is there a way to remove the chastity belt from the player per they rape the player?   Or did I do something wrong in the load or setup order?

 

Thanks for the help

Posted
39 minutes ago, ballsofffire0 said:

Not sure if this has been addresses or not.  However, during the Blackmail Approaches and the perp adds more devices like a chastity belt.   Then after that, rapes the player.  However, the chastity belt is still on the player while they are being raped.  Is there a way to remove the chastity belt from the player per they rape the player?   Or did I do something wrong in the load or setup order?

 

Thanks for the help

And here i go again...

Im playing with Nuka Ride, Im a very famous pornstar, and then here comes this dude to blackmail me with a picture of me having sex, wich i found everywhere i pick something up... is there any chance for a patch to get a different aproach on all this?

I mean something like:
-I have this picture of you
-And you want an autograph? or you want to do me in exchange for publicity? and everytime you found a picture boosts you're confidence?

Why should always the girl be submisive and never sexually agressive?

Posted
On 3/23/2022 at 4:47 AM, legato81 said:

Hi, dunno if this bug has been reported already, but I think I figured out why Shock collar approach doesn't work for some people.  I looked inside the script sorce files and found that the variables that hold keywords from RealHandcuffs are initialized in the same function that initializes variables for Devious devices. Now, if the DD esm is not found, that function is never called, and the keywords from real handcuff will not be initialized either. Later when scripts tries to check if the player is wearing items with these keywords, the checks will always fail, even if player is wearing the collar.

 

I don't have any creation kit installed and I don't know how to compile these scripts sources into files that the game understands. If someone could help me learn or point me to some tutorial I could try my hand at a fix. Otherwise hope to see a bug fix released because I don't want devious devices (mostly because of its dependencies like AWKCR) in my game.

 

Think I'm in the same boat (have RealHandcuffs but not Devious Devices), and have yet to see a Shock Collar approach.

 

I do have Creation Kit installed, and can compile tweaked scripts, so if you want to give a shot at fixing the .psc (source) file and post it here, I can run it through Creation Kit to see if it compiles. Is it FPSH_Main?

Posted

so i got it working, however, when the approach ends, i can't take out my weapon and i can not aim down my sights , i have to restart fallout to get it to work again. 

Posted
On 3/31/2022 at 3:07 AM, TwilightDreamz said:

I'm having people coming up to say I'm that slut and to service them, but I don't have a reputation yet. My reputation is non-existant right now 

 

Are you naked (not wearing clothing covering the specific biped slot numbers this mod considers)? That will trigger similar approaches.

Posted
5 hours ago, vaultbait said:

 

Are you naked (not wearing clothing covering the specific biped slot numbers this mod considers)? That will trigger similar approaches.

I had that turned off. I have since turned it back on, and I had the sex base line approach turned up too, not sure if that would do it though.

Posted

Quick question, is it possible to find keys to remove restraints? Or is the only way to get people to help me out of them? (or spawn a key in via console)

Posted
59 minutes ago, Headerman said:

Quick question, is it possible to find keys to remove restraints? Or is the only way to get people to help me out of them? (or spawn a key in via console)

 

This mod doesn't give restraint keys to anyone, though DD itself makes it possible to purchase them in Goodneighbor, and there are plenty of other mods which give you a variety of ways to find keys or alternative means of removing restraints. Also as for the shock collars, this mod does put an NPC in Diamond City who can remove them for a price.

Posted

The current Caps management mods, to allow storage of caps like a misc item in Skyrim, is sadly lacking in Fallout.  Thus I have to declare that the removal of caps is unfair, and I'll have to deactivate the shock-collar approaches.  Having an arbitrary master confiscate the caps destined for his settlement build to be a little too much, especially when there are no real means to prevent it.

Posted
17 minutes ago, BHAitken said:

The current Caps management mods, to allow storage of caps like a misc item in Skyrim, is sadly lacking in Fallout.  Thus I have to declare that the removal of caps is unfair, and I'll have to deactivate the shock-collar approaches.  Having an arbitrary master confiscate the caps destined for his settlement build to be a little too much, especially when there are no real means to prevent it.

 

Stash Those Caps is what I use, they're a misc item and it even goes to extreme lengths to handle storing/retrieving vast numbers of caps.

Posted

Uploaded v.1.12.0

 

- ADDED: Collar masters have gotten smarter! They got tired of you leaving them in the corner of the map and completely ignoring them. So some (configurable in MCM) have figured out how to develop long range transmitters. After some time of being AWOL, they will start shocking you from anywhere, more frequently the longer you're gone, until you go visit them.

- ADDED: Collar master will sometimes give you a new assignment - to do devious things in Diamond City. This is only available after the "long range" is unlocked (above). For more info, see spoiler below

- ADDED: MCM option to blacklist a certain biped armor slot (from 0 to 28) that the mod will ignore from stripping.

- CHANGED: Bimbo serum now goes on standy mode during player sleep/wait. In other words, the counter only goes down while the player is active & not waiting/sleeping. (No more sleeping for days straight to easily lose it!)

- CHANGED: You no longer get trauma from wilfully submitting (Submit option. Still lose some self-esteem though). So this option is a bit more useful in scenarios where you dont have full confidence that you'll have enough willpower to resist.

- FIXED: Fixed an issue where RealHandcuffs did not properly initialize if the player didn't have DeviousDevices mod installed. 

 

Collar master assignment

Spoiler

Master will instruct you to:

1. go to Diamond City Market (has to be the circular area where all the shops are),

2. get naked,

3. put RH handcuffs on,

4. wait for people to approach (DD approach must be enabled, since it uses that quest)

5. ask them to fuck you. repeat 5 times

before his next "visit". If the player doesnt do this, theres a good chance that the master finds out and punishes player. 

 

Note that in order for the quest to register the "assignment" correctly, conditions 1-3 need to be met. If the DD approach has 2 "fuck me" options, then the conditions are met. If the DD approach happens without the 2 "fuck me" options for the player, then one or more conditions are not met.

 

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