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Posted
1 hour ago, Carter0315 said:

Lol, sorry, forgot to put the error. It started with the Bodygen one, but those files are where they should be. Second attempt gave me an error about the name, even though the directories are all good. I definitely don't have the skill to set up the MCM option, so I'll have to see why my CK is mad, lol. It's always something that breaks with the CK for me.

 

I've only ever used PapyrusCompiler from the command shell, not from the CK GUI, but one thing I discovered when working out the relevant CLI options to recompile Violate's scripts is that it's very sensitive to your current working directory. I have to cd into the Data\Scripts\Source\User directory first, even if I also explicitly include it in the include path option.

Posted (edited)
5 hours ago, vaultbait said:

 

I've only ever used PapyrusCompiler from the command shell, not from the CK GUI, but one thing I discovered when working out the relevant CLI options to recompile Violate's scripts is that it's very sensitive to your current working directory. I have to cd into the Data\Scripts\Source\User directory first, even if I also explicitly include it in the include path option.

Yeah, all of the tools are extremely finicky. I got it to work by running it multiple times until it decided to cooperate. Works perfectly. Now I just need to fix some of my apparel item morphs that still refuse to work right, lol.

 

Weirdly enough, AAF seems to be struggling to remove some items now. It's removing everything in the config file I have setup except for a couple of slots. Weird.

Edited by Carter0315
Posted
14 hours ago, Carter0315 said:

Weirdly enough, AAF seems to be struggling to remove some items now. It's removing everything in the config file I have setup except for a couple of slots. Weird.

 

Which biped slots exactly? Are they included in your AAF_equipmentSetData.xml?

Posted (edited)
15 hours ago, vaultbait said:

 

Which biped slots exactly? Are they included in your AAF_equipmentSetData.xml?

 

It's both leg slots, so 44 and 45, and then a few of the unnamed slots (can't remember which from the top of my head). I have all included in my AAF_equipmentSetData, so it's definitely weird. Also 41 through 43 aren't being removed. So weird. I have every single slot listed in the equipmentSetData, yet it's only removing a few then stopping.

Edited by Carter0315
Posted
On 6/23/2021 at 10:14 AM, dragonfly96 said:

I removed FP, but SH still doesn't work with Furry Overhaul or Furry FO4. Your custom race mod will work fine as long as it only changes the player, but if it changes NPCs, the NPCs wont harass you because they aren't detected as "human", so it probably needs a patch

It was a bit of a process...but I manually did it myself by recompiling the main script and then using the CK to edit the ESP to add all the references to the Furry Fallout 4 races.  I don't see the individual options under eligible NPCs in game for the FF4 races, but I was able to test it and get an approach to work.

Posted
13 hours ago, irresponsiblewolfy said:

Just wondering is there a command to force an NPC to shock collar approach the PC?

 

What I've done is temporarily crank the chance up all the way in the MCM and then corner the particular NPC alone and wait a minute or so until it fires.

Posted

I'm wearing the default jump suit so I'm not naked, I have no sexual reputation and no DD on me. But I'm still getting sexual approaches from NPCs, any ideas why? (Baseline chance is 0 too)

Posted
1 hour ago, Farlander said:

I'm wearing the default jump suit so I'm not naked, I have no sexual reputation and no DD on me. But I'm still getting sexual approaches from NPCs, any ideas why? (Baseline chance is 0 too)

Set a hotkey in MCM to toggle SH off and on.

Posted (edited)

Hey, wonderful mod, very well thought out and complex... and engaging... for hours...

 

However, with blackmail, I'm just wondering if there could be an option to integrate with SEU for the prostitution part, for example.

- "That's free advertising, go ahead!"
- not caring if there's pictures of you floating around (no impact on spirit)

- revelling in the fact that there's pictures of you everywhere after a while (could be earned? applies a boost to non-SH persuasion that is inverse to submissive?)

- being able to pick up, keep, look at, hand out or sell the material

 

Edited by Darkanna17
Posted

I somehow wish Sex Approach is not 100% trigger whenever you are nude, would this option be available in near future?

 

And somehow I wish the hypnotism approach would be expand... my favourite soo far.

Posted (edited)
5 hours ago, DrSeptimus said:

I somehow wish Sex Approach is not 100% trigger whenever you are nude, would this option be available in near future?

 

I agree it's a bit overzealous. If I so much as duck into the ladies room to tinkle (with Advanced Needs 2), having my knickers down for even 30 seconds results in some dude barging into the stall and chatting me up. I mean, seriously, a little privacy please? Do I go into the gents and stare at your schlong while you're standing at a urinal? I thought not.

Edited by vaultbait
Posted
4 hours ago, vaultbait said:

Do I go into the gents and stare at your schlong while you're standing at a urinal? I thought not.

What?? My wife does that all the time!

Let her write her name in the snow once and she's permanently addicted!! geeeeesh.... bloody furpert! Gotta love em! ;)

 

Posted
5 hours ago, izzyknows said:

What?? My wife does that all the time!

Let her write her name in the snow once and she's permanently addicted!! geeeeesh.... bloody furpert! Gotta love em! ;)

 

 

You are clearly a hopeless romantic ?

Posted (edited)
11 hours ago, vaultbait said:

 

I agree it's a bit overzealous. If I so much as duck into the ladies room to tinkle (with Advanced Needs 2), having my knickers down for even 30 seconds results in some dude barging into the stall and chatting me up. I mean, seriously, a little privacy please? Do I go into the gents and stare at your schlong while you're standing at a urinal? I thought not.

 

 

Have you people never heard of locks...

 

https://www.nexusmods.com/fallout4/mods/12454

 

(but yeah, you have to switch SH on and off to truly stop the advance).

Edited by Nuka Cherry
Posted (edited)

Wonderful mod. There are not enough real photos (screenshots) for blackmail.  Although it is obviously difficult for the script to determine that the character is having sex, the script took a screenshot and made a game item from the screenshot))),,,, Dreams?

 

and

 

Quote

- being able to pick up, keep, look at, hand out or sell the material

 

Edited by nikolaskeig
Posted
8 hours ago, nikolaskeig said:

Wonderful mod. There are not enough real photos (screenshots) for blackmail.  Although it is obviously difficult for the script to determine that the character is having sex, the script took a screenshot and made a game item from the screenshot))),,,, Dreams?

 

and

 

(your quote of my post)


Even just a written description would be good, perhaps with what particular creature in the case of the abominable one. Could also integrate what kind of fucking it was, consensual, non-consensual, or prostitution, and have different types of impact variable for each that works with the existing impact variables (naked, human, abominable).

Posted

please help , i'm having trouble getting the debug to start an approach. i press it and then nothing happens at all . what am i doing wrong "? is it the order maybe idk . it does show up in the mcm menu, i can edit it , but i cannot for the life of me get the darn approach .Not even when just roaming around.  

Posted
On 1/22/2022 at 5:26 PM, Zer0xChan said:

It was a bit of a process...but I manually did it myself by recompiling the main script and then using the CK to edit the ESP to add all the references to the Furry Fallout 4 races.  I don't see the individual options under eligible NPCs in game for the FF4 races, but I was able to test it and get an approach to work.

im using the vulpine race npc replacer. would this also need the Esp to be edited? i have vulpine race enabled along with the npc replacer. does that make it a custom race or something . idk im lost and i just started to mod fallout 4 not too long ago . 

Posted
21 minutes ago, cometfox said:

im using the vulpine race npc replacer. would this also need the Esp to be edited? i have vulpine race enabled along with the npc replacer. does that make it a custom race or something . idk im lost and i just started to mod fallout 4 not too long ago . 

Any race created by third parties and added via modding would be a "custom race".  That includes Vulpine. 

 

SH does not currently support Vulpine race.  Unless someone has released a patch, you won't be able to make them compatible just by playing with settings and load order.

Posted
1 hour ago, spicydoritos said:

Any race created by third parties and added via modding would be a "custom race".  That includes Vulpine. 

 

SH does not currently support Vulpine race.  Unless someone has released a patch, you won't be able to make them compatible just by playing with settings and load order.

Ah , I haven’t heard of a patch , but I’m hoping it can be done if it hasn’t already , thanks for the reply! 

Posted
On 1/30/2022 at 11:04 PM, cometfox said:

Ah , I haven’t heard of a patch , but I’m hoping it can be done if it hasn’t already , thanks for the reply! 

also for some reason , it just started working on me in some areas of the game . i installed it during a play through . would it just be that ? just start the game over again? 

Posted
30 minutes ago, cometfox said:

also for some reason , it just started working on me in some areas of the game . i installed it during a play through . would it just be that ? just start the game over again? 

 

That's always recommended when testing addition of mods. I keep an unmodded save just inside the Vault 111 entrance and restart from it fairly often.

  • 2 weeks later...
Posted

hello twistedtrebla

 

I think your mod conflicts with Commonwealth Captives in a moderate way

indeed when Sexual Harassment is triggered (it triggers a dialogue) it bugs the npc
the SH dialog does not appear until you talk to the npc who has the dialog then once done the npc returns to normal.

 

could you take a look at it?

 

cordially

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