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Posted (edited)
1 hour ago, spicydoritos said:

 

As far as I'm aware, this is not at all a common issue, and there's no setting that would fix it.  Hence why you haven't seen much engagement on fixing it.  SH and Violate both use the same scripting call to equip DD, so if one works, the other should work too.

 

-Just to check on the absolute basics: is your character a human female?  If you're male or a custom race, all bets are off. 

-The SH gender neutral patch is just dialogue, right?  Or does it make other alterations?

-Do you have any stack errors in your papyrus log?

 

You can try this little diagnostic patch.  It's the same as the regular SH main script, but with some extra debug.trace commands thrown in whenever it tries to apply DD.  If you want to try it, install it after SH using your mod manager.  Fire up the game, force a couple of approaches, and then check your papyrus log.  If you want to post it or DM it I can take a quick glance.  You can safely uninstall it anytime.

Sexual Harassment diagnostic script.zip 94.37 kB · 0 downloads

For the basics, Yes female character, Fusion Girl Body with Bodyslide generated correctly. I can pull from EspExplorer and equip them and they work correctly with my body.

The gender neutral patch was in this thread here, pretty sure it was just a dialog edit, and it's just an .esp file, so I've tested both with and without it installed.

 

Checking into the logs now, but I do now see errors in there, this is my first time looking at them, but it looks like a DD library error, not sure if this just started but when I tested last night with AAF_Violate I got Vault-Tec wrist shakes and full corset, double checking everything with DD RC8 for like the 12th time.  Here's a copy of the log though.

 

Thanks for getting me moving in the correct direction I hope!!

Papyrus.1.log

Edited by RileyAP
Posted
1 hour ago, RileyAP said:

For the basics, Yes female character, Fusion Girl Body with Bodyslide generated correctly. I can pull from EspExplorer and equip them and they work correctly with my body.

The gender neutral patch was in this thread here, pretty sure it was just a dialog edit, and it's just an .esp file, so I've tested both with and without it installed.

 

Checking into the logs now, but I do now see errors in there, this is my first time looking at them, but it looks like a DD library error, not sure if this just started but when I tested last night with AAF_Violate I got Vault-Tec wrist shakes and full corset, double checking everything with DD RC8 for like the 12th time.  Here's a copy of the log though.

 

Thanks for getting me moving in the correct direction I hope!!

Papyrus.1.log 287.28 kB · 1 download

Good heavens, I've never seen so many stack errors in one log.  :scream:

 

Properties failing to fill or be recognized in SH, DD, Sex Attributes, Family Planning, NAC, Raider Pet, Human Resources, RSE 2, AAF, and probably others.  I don't even see my debug outputs in there.  I'm not sure what's happening in your save but there's some major instability.  Were you uninstalling mods mid-game?  Either way, your best bet is probably to start a new game.  SH's device failure is just the visible tip of the iceberg.

Posted (edited)
2 hours ago, spicydoritos said:

Good heavens, I've never seen so many stack errors in one log.  :scream:

 

Properties failing to fill or be recognized in SH, DD, Sex Attributes, Family Planning, NAC, Raider Pet, Human Resources, RSE 2, AAF, and probably others.  I don't even see my debug outputs in there.  I'm not sure what's happening in your save but there's some major instability.  Were you uninstalling mods mid-game?  Either way, your best bet is probably to start a new game.  SH's device failure is just the visible tip of the iceberg.

My first time ever looking at a log, I'm probably in way over my head, but will start a new save and see how it goes but I hadn't been doing any uninstal/reinstalls until I started troubleshooting this.  I'm not so worried about the save, restarting is not big deal so I'll do that with everything currently installed, get out of the vault and test again and if needed do a log output of a new start.  Basically I've probably hosed my save by trying to troubleshoot with everything else by removing, testing, updating, re-installing, my goal was get it working then start over, when I probably should have started over to troubleshoot.

 

Once again thanks and I'll see what I get on a fresh start if it's still failing.

Edited by RileyAP
clarity
Posted
11 minutes ago, RileyAP said:

trying to troubleshoot with everything else by removing, testing, updating, re-installing,

 

It's fine to try that in the short run and see if something fixes an issue.  Just make sure to reload a save from before you began testing, with all the original mods installed.

Posted
44 minutes ago, spicydoritos said:

 

It's fine to try that in the short run and see if something fixes an issue.  Just make sure to reload a save from before you began testing, with all the original mods installed.

I've got something major hosed up, really I thought I had a pretty stable install in MO2, but something is fucked, so time to rebuild and learn more.  It felt like everything was really, really stable this time, but oh well.  This one was better than the last one, the next one will be better than this one, and I learn more each time.

 

My goal is to really just get a stable setup that I can backup and then start testing with the new version of Nuka Ride with the goal of moving from that mod and having the Wasteland be a dangerous place for a young pornstar!!

 

Once again, thanks for all the help, to all who commented!

Posted (edited)
1 hour ago, RileyAP said:

I've got something major hosed up, really I thought I had a pretty stable install in MO2, but something is fucked, so time to rebuild and learn more.  It felt like everything was really, really stable this time, but oh well.  This one was better than the last one, the next one will be better than this one, and I learn more each time.

 

My goal is to really just get a stable setup that I can backup and then start testing with the new version of Nuka Ride with the goal of moving from that mod and having the Wasteland be a dangerous place for a young pornstar!!

 

Once again, thanks for all the help, to all who commented!

Never use esp explorer with Devious Devices... it will cause serious issues. Took a quick glance at the log, it looks like that may very well be your issue. In simple terms, what it does is cause the scripts attached to all the DD items to fire all at once, which errors out as they are not being worn and causes a loop, which in turn causes stack dumps, which causes other unrelated scripts to fail and thus snowballing to end with a corrupted save.

So ditch exp explorer.

Also, some scripts are baked into a save, so uninstalling a mod and loading the game will cause errors as the game calls on the missing scripts to run.

You can ignore the Creation Club errors, it's just bad coding on Bugthesda's part. ;)

 

Edited by izzyknows
Posted (edited)

Does anyone have a file that patch the undress function of this mod?

This mod is the only mod that strip all of the equipment items (in my mod list) without any mod settings, ignore AFF strip rule, and even Roggvir's No-Strip Items Manager doesn't work with this mod.

There are some mods that require the items keep equipped on player for good like Photo LightWest Tek Tactical Optics ...

Edited by Z@rkn3ss
Posted
13 hours ago, izzyknows said:

Never use esp explorer with Devious Devices... it will cause serious issues. Took a quick glance at the log, it looks like that may very well be your issue. In simple terms, what it does is cause the scripts attached to all the DD items to fire all at once, which errors out as they are not being worn and causes a loop, which in turn causes stack dumps, which causes other unrelated scripts to fail and thus snowballing to end with a corrupted save.

So ditch exp explorer.

Also, some scripts are baked into a save, so uninstalling a mod and loading the game will cause errors as the game calls on the missing scripts to run.

You can ignore the Creation Club errors, it's just bad coding on Bugthesda's part. ;)

 

Removed ESP Explorer, thanks!! Still probably starting my build over, tweaking and learning.

Posted (edited)
4 hours ago, RileyAP said:

Removed ESP Explorer, thanks!! Still probably starting my build over, tweaking and learning.

Pretty sure I solved it, after getting rid of ESP Explorer I kept going through the log and noticing that there was a reference to Rogg DD manager which I had not installed on this setup as it required AKWCR and I had moved to ECO.  Went through the Rogg DD manager forum and found a no-AKWCR .esp for DD manager.  So installed the original mod and then replaced the .esp. & BOOM devices are applying correctly!!

 

I think when I originally believed this was all working, it was only applying eye, collar, nipple & plugs/piercings but never chastity, dresses, boots or anything else.  So when I stopped getting any devices after ESP Explorer broke my save I started troubleshooting and broke the save even worse to the point nothing would apply.  Now on the first trigger now I got chastity bra and belt, neck, arm and leg ropes.

 

Not saying the install is perfect, but it had been remarkably stable for many days of gaming up to that point, so I'm gonna give it a new game test and see how it does.  Sorry about my constant posting here with updates and questions, I was never actually expecting anyone to fix it for me.  I just wanted to keep throwing out updates I was testing to see if anyone had experienced the same issues or had any ideas. 

 

Thanks again to everyone who responded, your help was appreciated!!!

Edited by RileyAP
spelling
Posted
6 hours ago, RileyAP said:

Sorry about my constant posting here with updates and questions

 

I'd rather see a dozen posts where someone is providing info and shares solutions, than another one-off passive aggressive "your mod broke my game plz fix".  Solutions and mod conflicts can be shared and bring community knowledge up.  :thumbsup:

Posted
4 hours ago, spicydoritos said:

 

I'd rather see a dozen posts where someone is providing info and shares solutions, than another one-off passive aggressive "your mod broke my game plz fix".  Solutions and mod conflicts can be shared and bring community knowledge up.  :thumbsup:

I hope I wasn't passive aggressive, that wasn't my attention, I'm not good enough to ever blame someone else for what is most likely due to my semi-shitty modding skills. I figure I know just enough to break shit, but I keep getting a little better at troubleshooting each time.

Posted
28 minutes ago, RileyAP said:

I hope I wasn't passive aggressive, that wasn't my attention, I'm not good enough to ever blame someone else for what is most likely due to my semi-shitty modding skills. I figure I know just enough to break shit, but I keep getting a little better at troubleshooting each time.

Nah man, you're good.  I wasn't trying to accuse you of being passive-aggressive.  Rather, I was roundabout praising you for sharing enough technical details to home in on a solution, and also for sharing the solution/outcome.  That helps all of us.

Posted
7 hours ago, spicydoritos said:

Nah man, you're good.  I wasn't trying to accuse you of being passive-aggressive.  Rather, I was roundabout praising you for sharing enough technical details to home in on a solution, and also for sharing the solution/outcome.  That helps all of us.

Now that was my intention, hopefully figure it out and have a possible fix for someone else if it happens to them.  Have a great one!

Posted
On 2/25/2022 at 6:06 PM, izzyknows said:

Never use esp explorer with Devious Devices... it will cause serious issues. Took a quick glance at the log, it looks like that may very well be your issue. In simple terms, what it does is cause the scripts attached to all the DD items to fire all at once, which errors out as they are not being worn and causes a loop, which in turn causes stack dumps, which causes other unrelated scripts to fail and thus snowballing to end with a corrupted save.

So ditch exp explorer.

Also, some scripts are baked into a save, so uninstalling a mod and loading the game will cause errors as the game calls on the missing scripts to run.

You can ignore the Creation Club errors, it's just bad coding on Bugthesda's part. ;)

 

I did have one question on this.  Should not have Esp Explorer installed at all and never use it, or just don't use it to pull anything from DD?  Basically can I use it for other mods to grab items and such for testing, or should it be 100% removed from my install list?

 

Right now I've completely removed, but it's so useful, just of course, not if it will always break my saves no matter what.

Posted
1 hour ago, tuxagent7 said:

 

This is what i do :)

I kinda thought that, since I'd seen too many people talk about using it in other mod threads, but with all the issues I was having I completely removed it, but it just so damn useful!!

 

Thanks :)

Posted
4 hours ago, RileyAP said:

I did have one question on this.  Should not have Esp Explorer installed at all and never use it, or just don't use it to pull anything from DD?  Basically can I use it for other mods to grab items and such for testing, or should it be 100% removed from my install list?

 

Right now I've completely removed, but it's so useful, just of course, not if it will always break my saves no matter what.

 

I use it, and I even use it to test things with DD, I just make sure to never, ever... EVER save after I use it to open a plugin that I know has scripts attached to its items.

 

This is similarly a problem for Wasteland Dairy Framework because you can end up spawning hundreds of babies who will quietly grow up in the background and then ambush you later (assuming your savegame survives the script massacre you've caused).

Posted
22 hours ago, vaultbait said:

 

I use it, and I even use it to test things with DD, I just make sure to never, ever... EVER save after I use it to open a plugin that I know has scripts attached to its items.

 

This is similarly a problem for Wasteland Dairy Framework because you can end up spawning hundreds of babies who will quietly grow up in the background and then ambush you later (assuming your savegame survives the script massacre you've caused).

Kinda assumed that, since I've seen folks talk about using it in other threads everyone is active on and nobody ever said, 100% don't use, I just didn't realize what it did to scripted items, but it makes sense as I learn more.

 

Thanks

Posted
7 hours ago, RileyAP said:

Kinda assumed that, since I've seen folks talk about using it in other threads everyone is active on and nobody ever said, 100% don't use, I just didn't realize what it did to scripted items, but it makes sense as I learn more.

 

Yeah, the short explanation is that if you open a plugin with ESP Explorer, it creates a temporary container and fills it with a few of every item from that plugin (how many is configurable in its INI file, I set it to 1 just to minimize impact and improve performance). This is normally fine, but if the mere creation of those items has side effects, it can make a real mess.

Posted

I've been reading what little explanation there is on calling script functions from the console, and can't for the life of me figure out how to call utility functions similar to what I see mapped in the MCM config. Take, for example, the ForceHypnoApproach function called from the Debug page. I've found where it's defined in FPSH:FPSH_Main and, based on my naive grasp of Papyrus, I think it's a global function. But trying ``cgf FPSH:FPSH_Main.ForceHypnoApproach`` in the console I'm rewarded with only the message Script FPSH:FPSH_Main does not contain a global function ForceHypnoApproach.

 

Where am I going wrong?

Posted
30 minutes ago, vaultbait said:

I've been reading what little explanation there is on calling script functions from the console, and can't for the life of me figure out how to call utility functions similar to what I see mapped in the MCM config. Take, for example, the ForceHypnoApproach function called from the Debug page. I've found where it's defined in FPSH:FPSH_Main and, based on my naive grasp of Papyrus, I think it's a global function. But trying ``cgf FPSH:FPSH_Main.ForceHypnoApproach`` in the console I'm rewarded with only the message Script FPSH:FPSH_Main does not contain a global function ForceHypnoApproach.

 

Where am I going wrong?

 

If it's a quest function like this one, use CQF, or CallQuestFunction.  Proper syntax would be "CQF QuestName FunctionName Parameters".  Parameters optional if the function doesn't need any.

 

In this case, the quest with that script is FPSH_Player.  So you need something more like "CQF FPSH_Player ForceHypnoApproach".

 

Posted
On 12/2/2020 at 11:39 AM, SuicideSmurf said:

Could use some help here.

So i installed the mod and all that is required, then proceeded to test it by forcing an approach via the debug menu. NPC aproaches, i get the intended dialogue. But then this: my Chracter gets undressed, freezes as if a animation would start but she just stands there while the aproaching NPC just walks away or continues doing whatever he was busy with before.

Once again, AFF plus themes is installed as everything else but all i get is a frozen character until i cancel the aproach via debug menu.

 

edit: its an animation issue i have to sort out, so no help needed here

Anyone kind enough to explain in dummy terms what this person meant by "animation issue" and how they likely fixed it?

 

I'm having the exact same problem.  AAF, animations, themes, Sexattributes, all of that is installed properly and working as far as I can tell.  I'm able to call animations manually without issue, and AAF also works just fine with Raider Pet for me, never failing to call the animation successfully when it should.  Yet Harassment freezes every time now, just as this person describes.  The mod seems to work perfectly up until its time for an animation.  I get the dialogue and text boxes, all of the fun stuff leading up to the action, but no action.  It's leaving me feeling a bit blue balled. Lol.

 

Do I need to reinstall AAF?  If so, how should I go about it?  Do I first need to uninstall all AAF related mods, and then reinstall in the proper order?  Or can I leave my themes and animations as they are and just reinstall the core AAF mod?  I'm using MO2 if that helps.  Can I just use its "reinstall mod" option when right clicking on it?

Posted

Needs a time limit depending on how long you ignore them, they'll eventually walk away disappointed. While I like that they come up to you for sex, it is also annoying when your building settlements and they constantly get in the way forcing you exit build mode to tell them to fuck off. Especially when it is the same goddamn npc you just told to fuck off five minutes ago.

Posted
18 minutes ago, WearableNine said:

Needs a time limit depending on how long you ignore them, they'll eventually walk away disappointed. While I like that they come up to you for sex, it is also annoying when your building settlements and they constantly get in the way forcing you exit build mode to tell them to fuck off. Especially when it is the same goddamn npc you just told to fuck off five minutes ago.

I just turn the mode off when building...

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