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Posted
Hi
I love this mod. It's the best sex mod for Fallout 4.
I hope that this mod will continue to be worked on.
I hope there will be a lot of cool extensions.

I have one more suggestion. I would be very happy if you would find your way into the mod.

Everyone knows doc crocker in diamond city.
In the later course of the game, he dies because he has made surgical experiments on people.

I can well imagine that a fan approach or a Blackmail approach stuns the player.

This would have to happen if he already has the maximum values in all categories in Flirt Approaches Fan Approaches Hypnotist Approaches Blackmail Approaches

The player wakes up again in doc crockers praxis.

The player underwent a surgical procedure.
 
The player receives extreme body morphs. New blonde bimbo hair. Extreme macup. Splashed lips

3 to 5 levels would also be conceivable so that it can happen several times.

In the end, the player would be a really, really blatant bimbo fuckdoll. Wide pelvis, big ass, big legs. narrow talie narrow upper body really big boobs

All perks like luck, strength, intelligence, endurance are set to 1.

Women despise the player. All men only see the player as a toy.
Posted
ok i still have an idea then i stop spamming everything here too

I just don't know where else I could address ideas here

I think the fan approaches are really good. it would be possible to run a fan as a sugar daddy.

after a while he would give you things for free.
armor stempaks radaway ....

Later, when the player is guilty, he demands that sexy outfits have to be worn for him.

only normal ones that can be worn with armor, then later more and more slutty and no longer combinable with armor

until the player looks like a blatant whore without any armor

from time to time he would change the outfits to add variety to the whole thing

It is of course up to the player whether he really wears the things

but if the player does not wear the things and is caught by the fan, the fan gets angrier and angrier

the fan starts to put a dd item on the player

if he is caught again the player gets the next dd item

this goes on until the player is completely in the dd and can no longer carry any other parts

only when the player has worn the dd long enough does the fan begin to dress the player in slutty clothes again

you would only get out of the number again if you have paid back your debts to the fan

 

Posted

Hello. One question: I have some ideas to extend some scenarios. For instance, after a sex approach in which devious devices are applied, the partner may decide/convince the player to remain restrained while he/she gets some friends to come by. Or maybe just use some toys... well you know the drill.

 

I have no idea on how to create a mod like that, so I'm wondering if I could write the script for TwistedTrebla to implement, or if there is any tutorial that explains how coudl I do it myself. Any help?

 

Thanks in advance :)

Posted

Is there an option or a way to shorten the time between wanting to talk and rape? Or maybe an option to disable the "wants to talk" and "harasser getting angy for being ignored" spam, so ignoring the harasser is more of a surprise. It is currently really spammy and kind of annoying that there is no element of surprise for ignoring the guy. 

 

Also an idea to add. If you have the approach message turned off and you do not engage with the harasser at all, that they might rape you anyway. To add a little extra harassment. 

Posted
On 12/14/2021 at 8:22 PM, brewha666 said:

So, i'm having an issue and i think it may be this mod causing it. Now and again, an NPC will approach, and then after that, they're mute. Voice lines don't play and they don't lipsynch, they just kinda look at you while the subtitles show like they're communicating telepathically.  I've attempted disable / enabling them, resetactor, and using the kill command, all to no effect. Anyone know of a way to fix this?

I have the exact same issue and it's not only with Danse, but with Preston Garvey too. After the harassment dialogue (I mean the mod, not a particular approach scenario), they stay mute. Danse even begun to use random female voice during comat with the synths during the second quest. Now, Garvey seems to have recovered his voice, but many in-game days, saves, reloads, et.c have passed so it's hard to say why. On the other hand, relaunching the game didn't fix the Paladin. Very annoying issue, not being able to skip a mute dialogue... It's also very distracting when he says something in combat, etc. I hope there is a fix, because not many people seem to be reporting this issue?

Posted
On 12/27/2021 at 5:39 PM, Sumerechny4 said:

I have the exact same issue and it's not only with Danse, but with Preston Garvey too. After the harassment dialogue (I mean the mod, not a particular approach scenario), they stay mute. Danse even begun to use random female voice during comat with the synths during the second quest. Now, Garvey seems to have recovered his voice, but many in-game days, saves, reloads, et.c have passed so it's hard to say why. On the other hand, relaunching the game didn't fix the Paladin. Very annoying issue, not being able to skip a mute dialogue... It's also very distracting when he says something in combat, etc. I hope there is a fix, because not many people seem to be reporting this issue?

 

I.... so want this to happen. Funny as f.

Posted

So if you had the Bimbo perk and it goes away, are the morphs supposed to stay? They arent in the advanced looksmeny tab and stay there regardless of which preset i put on.

Posted (edited)

Hey, can you make this compatible with alternate start mods like Start Me Up? I can't get this to work, and the papyrus log keeps saying 

Quote

ILER: TimerLoop cycle - Intro Quest not Done & Give Holotape quest not finished

, so I assume that's why?

 

EDIT :: Actually, nvm. I'm just gonna put this here and hope you can help me:

 

Papyrus.0.log

Edited by 1337DragonWolf
Posted
4 hours ago, 1337DragonWolf said:

Hey, can you make this compatible with alternate start mods like Start Me Up? I can't get this to work, and the papyrus log keeps saying 

, so I assume that's why?

 

EDIT :: Actually, nvm. I'm just gonna put this here and hope you can help me:

 

Papyrus.0.log 386.42 kB · 0 downloads

 

That specific papyrus entry comes from Immersive Lovers Embrace Remastered.  Sexual Harassment doesn't have any checks for completion of the initial quest (MQ 101/102) as far as I can see in the scripts.  SH has always worked fine for me with SMU.

Posted
37 minutes ago, spicydoritos said:

 

That specific papyrus entry comes from Immersive Lovers Embrace Remastered.  Sexual Harassment doesn't have any checks for completion of the initial quest (MQ 101/102) as far as I can see in the scripts.  SH has always worked fine for me with SMU.

Yeah, I realized what ILER was after a while. Thing is, it worked before, but now it's only working on settlers added by Commonwealth Captives.

Posted
On 12/27/2021 at 10:39 AM, Sumerechny4 said:

I have the exact same issue and it's not only with Danse, but with Preston Garvey too. After the harassment dialogue (I mean the mod, not a particular approach scenario), they stay mute. Danse even begun to use random female voice during comat with the synths during the second quest. Now, Garvey seems to have recovered his voice, but many in-game days, saves, reloads, et.c have passed so it's hard to say why. On the other hand, relaunching the game didn't fix the Paladin. Very annoying issue, not being able to skip a mute dialogue... It's also very distracting when he says something in combat, etc. I hope there is a fix, because not many people seem to be reporting this issue?

Yeah, I've had random male throwaway characters with female voices, now that I'm seeing this...

Posted

Was going thorugh the main quest and got to Kellogg's memories... Memory me broke out of the cryopod and blackmailed me

10/10 would get blackmailed by myself again

Posted
4 hours ago, nxc said:

Was going thorugh the main quest and got to Kellogg's memories... Memory me broke out of the cryopod and blackmailed me

10/10 would get blackmailed by myself again

This is an awesome mod but it *really* needs some way avoid bizarre situations like this :D

Posted

I just installed it the other day, but haven't experienced it so far. You can switch the mod on/off by a hot key, right?! So I suppose, you can turn it off before entering Kellogg's memories. As simple as that. Or am I missing something?

Posted
1 hour ago, Incubusbul said:

I just installed it the other day, but haven't experienced it so far. You can switch the mod on/off by a hot key, right?! So I suppose, you can turn it off before entering Kellogg's memories. As simple as that. Or am I missing something?

 

That is correct, but the mod also does not play well with other mods such as Commonwealth Captives. 

Posted
2 hours ago, Jellyfish505 said:

 

That is correct, but the mod also does not play well with other mods such as Commonwealth Captives. 

It plays just fine.. depending on your sense of humor. ?

A simple check for actorlocked or whatever CC uses (forget atm) would solve that. The Vault is different and would need an Off/On location toggle.

Posted (edited)

Devious Devices Approaches are unequipping DD items even with the DD_kw_IsQuestItem keyword

Edit. It's a unique situation. The DD device is also armor.
 

 

...

ScriptObject RDDM
ScriptObject DDlibs
Keyword DDLibsQuestItem ; +++++

...

 

...

Function LoadDD()
	if DDlibs == none
		If Game.IsPluginInstalled("Devious Devices.esm")
			Quest DDQuest = Game.GetFormFromFile(0x09004C50, "Devious Devices.esm") as Quest
			DDlibs = DDQuest.CastAs("DD:DD_Library")
			DDLibsQuestItem = DDlibs.GetPropertyValue("DD_kw_IsQuestItem") as Keyword; ++++++++++++

...


 

...

Function StripPlayer()
	if FPSH_Setting_ForceUndressPlayer.GetValue() == 1
		StripActor(0, 29)
	endIf
EndFunction

Function StripArmor()
	StripActor(11, 16)
EndFunction

Function StripActor(Int iMin, Int iMax)
	int i = iMin
	while(i < iMax )
		Actor:WornItem stWorn = PlayerREF.GetWornItem(i)
		Armor kArmor = stWorn.Item as Armor
		if kArmor && (!DDlibs || (DDlibs && !kArmor.HasKeyword( DDLibsQuestItem ) ) )
			PlayerREF.unequipItem(kArmor)
		endIf
		Utility.Wait(0.05)
		i += 1
	endwhile
EndFunction

 ...


 

Edited by jbezorg
Posted
1 hour ago, jbezorg said:

Devious Devices Approaches are unequipping DD items even with the DD_kw_IsQuestItem keyword

 

Yes, I've observed that, it affects flirt approaches as well. I end up disabling both of those if I get collared for Raider Pet since an approacher may otherwise end up unequipping the makeshift slave collar locked on you by the raiders, prematurely ending the quest and turning them hostile. An alternative solution would be to adjust the chances in the respective MCM pages for DD and flirt approaches to make the approachers never remove devices.

 

It's also possible the new shock collar feature will similarly remove existing DD collars in order to equip the one from Real Handcuffs, I'm not sure (haven't run into that happening while a raider pet yet).

Posted
3 hours ago, vaultbait said:

 

Yes, I've observed that, it affects flirt approaches as well. I end up disabling both of those if I get collared for Raider Pet since an approacher may otherwise end up unequipping the makeshift slave collar locked on you by the raiders, prematurely ending the quest and turning them hostile. An alternative solution would be to adjust the chances in the respective MCM pages for DD and flirt approaches to make the approachers never remove devices.

 

It's also possible the new shock collar feature will similarly remove existing DD collars in order to equip the one from Real Handcuffs, I'm not sure (haven't run into that happening while a raider pet yet).


It's just a pain to have to change settings when quests start/stop. Mostly because I'm reminded to after the event happened because I'm caught up playing the game.

Posted
56 minutes ago, jbezorg said:

It's just a pain to have to change settings when quests start/stop. Mostly because I'm reminded to after the event happened because I'm caught up playing the game.

 

Same here, I end up restoring a recent save and backtracking.

 

I wasn't trying to say you're wrong, far from it, I agree it would be great if this could be avoided.

Posted (edited)
6 hours ago, vaultbait said:

 

Same here, I end up restoring a recent save and backtracking.

 

I wasn't trying to say you're wrong, far from it, I agree it would be great if this could be avoided.


Fair enough.

I changed it to just the DD rendered item keyword. If they are chasing the player because they're wearing DD, they wouldn't want to take them off!

 

Function StripPlayer()
	if FPSH_Setting_ForceUndressPlayer.GetValue() == 1
		StripActor(0, 29)
	endIf
EndFunction

Function StripArmor()
	StripActor(11, 16)
EndFunction

Function UnequipChest()
	StripActor(11)
	StripActor(3)

	int additionalSlot = FPSH_Setting_ClothedAdditionalSlot.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
		StripActor(additionalSlot)
	endif
EndFunction

Function StripActor(Int iMin, Int iMax = -1)
	int i = iMin
	if iMax == -1
		iMax = iMin + 1
	endIf
	while(i < iMax )
		Actor:WornItem stWorn = PlayerREF.GetWornItem(i)
		Armor kArmor = stWorn.Item as Armor
		if kArmor && (!DDlibs || (DDlibs && !kArmor.HasKeyword( DD_kw_RenderedItem ) ))
			Utility.wait(0.05)
			PlayerREF.unequipItem(kArmor)
		endIf
		i += 1
	endwhile
EndFunction



\Scripts\FPSH

FPSH_Main.pex

 

\Scripts\Source\User\FPSH

FPSH_Main.psc

 

\

FP_SexualHarassment.esp

 

 

Edited by jbezorg
Posted
12 hours ago, jbezorg said:


Fair enough.

I changed it to just the DD rendered item keyword. If they are chasing the player because they're wearing DD, they wouldn't want to take them off!

 

Function StripPlayer()
	if FPSH_Setting_ForceUndressPlayer.GetValue() == 1
		StripActor(0, 29)
	endIf
EndFunction

Function StripArmor()
	StripActor(11, 16)
EndFunction

Function UnequipChest()
	StripActor(11)
	StripActor(3)

	int additionalSlot = FPSH_Setting_ClothedAdditionalSlot.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
		StripActor(additionalSlot)
	endif
EndFunction

Function StripActor(Int iMin, Int iMax = -1)
	int i = iMin
	if iMax == -1
		iMax = iMin + 1
	endIf
	while(i < iMax )
		Actor:WornItem stWorn = PlayerREF.GetWornItem(i)
		Armor kArmor = stWorn.Item as Armor
		if kArmor && (!DDlibs || (DDlibs && !kArmor.HasKeyword( DD_kw_RenderedItem ) ))
			Utility.wait(0.05)
			PlayerREF.unequipItem(kArmor)
		endIf
		i += 1
	endwhile
EndFunction



\Scripts\FPSH

FPSH_Main.pex 175.61 kB · 0 downloads

 

\Scripts\Source\User\FPSH

FPSH_Main.psc 171.15 kB · 0 downloads

 

\

FP_SexualHarassment.esp 342.2 kB · 0 downloads

 

 

Wait a second, did you just fix the collar equipping issue with this?   Woah

Posted
4 hours ago, FercPolo said:

Wait a second, did you just fix the collar equipping issue with this?   Woah

 

This addresses item stripping and removal of devious devices.

Posted
55 minutes ago, MrNicoras said:

Apparently if you have this mod enabled in Vault 111, you get propositioned by your dead frozen husband..... 

377160_20220104164608_1.png.c45df3020891adb307a6fc150373e567.png

 

Magno CUM Gaudio installed?

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