twistedtrebla Posted November 21, 2019 Author Posted November 21, 2019 1 hour ago, user9120975435 said: Excellent mod! I see much has been added since I last updated, can't wait to try out hypnotists and blackmail. Does the fan's drink have negative consequences now? After all, a badguy could be pretending to be a fan and the drink could be something really bad idea. A question about blackmail pics: how can I know how many of them are there and where can I find them? I'm assuming they don't really exist? Though it would be cool if screenshots of sex scenes could somehow be taken (or maybe low quality premade pics of sex scenes could be packaged with the mod) and then used by the mod to be put on walls as graffitis or those jumbo posters you can see everywhere. There was a PC game some 20 years ago called Vyrus where you would be travelling through your HDD zapping intruders/viruses and sometimes the walls of rooms would be painted with the actual photos you had on your hdd. It would also be great if you could refuse blackmail, but then the photos would be released and some traders would not trade with you or your relationships with NPCs would go bad. Actually, not all fans are good guys. I guess youve just been lucky this whole time, or, unlucky? ? It's been like that since the beginning. Currently, without using console commands, you can't know how many pics, and which type, are out there, by design. I thought showing the exact amount in the UI would be too unimmersive. (how would the player know that). Whereas for player's attributes, you know your own body. But if your reputation is bad, probably means there's a lot out there lol. The number in circulation is tracked by a variable; it doesn't actually generate an inventory item. I thought about introducing a chance that the player can pick up their own pic when looting a body or container (kind of like cursed loot). But maybe later For bad reputation, I thought about lowering players bargain and speech. But I didn't want this mod to change any stats in any way, so I decided against that. Maybe if I move reputation to Attributes mod, I can explore that 1
Operand Posted November 21, 2019 Posted November 21, 2019 29 minutes ago, twistedtrebla said: For bad reputation, I thought about lowering players bargain and speech. But I didn't want this mod to change any stats in any way, so I decided against that. Maybe if I move reputation to Attributes mod, I can explore that From my experience - attributes already affect player speech. With low values charisma checks on vanilla dialogues start to randomly fail even with insane charisma values. I actually posted in that mod thread about maybe making this as a toggle or disabling altogether as it may be a bit annoying. Also, from what you posted earlier - maybe then just merge these two mods into one? What's the point to separate them if no mods are using the attributes otherwise.
galgat Posted November 22, 2019 Posted November 22, 2019 Glad to see your still working on this one, I found it a lot of fun earlier I may have to re play it as i have forgotten a lot about it
twistedtrebla Posted November 22, 2019 Author Posted November 22, 2019 Forgot to mention that if you want to use DD, you need Roggvir's DD Items Manager. Without it, DD will probably not equip
Saya Scarlett Posted November 22, 2019 Posted November 22, 2019 It says you updated 6 hours ago but version remains the same, what was that update about? o.o Should i re-download?
vaultbait Posted November 22, 2019 Posted November 22, 2019 39 minutes ago, SayKoRn said: It says you updated 6 hours ago but version remains the same, what was that update about? o.o Should i re-download? Edits to the file description page also (confusingly) show as the file being updated. This is a big reason why version numbers and/or dates in the filenames are crucial.
Saya Scarlett Posted November 22, 2019 Posted November 22, 2019 11 minutes ago, vaultbait said: Edits to the file description page also (confusingly) show as the file being updated. This is a big reason why version numbers and/or dates in the filenames are crucial. Gotcha, thanks.
twistedtrebla Posted November 22, 2019 Author Posted November 22, 2019 5 hours ago, SayKoRn said: It says you updated 6 hours ago but version remains the same, what was that update about? o.o Should i re-download? 4 hours ago, vaultbait said: Edits to the file description page also (confusingly) show as the file being updated. This is a big reason why version numbers and/or dates in the filenames are crucial. Yea I updated the page to mention that you need Roggvir's DD manager to use DD. No file changes.
Saya Scarlett Posted November 22, 2019 Posted November 22, 2019 3 hours ago, twistedtrebla said: Yea I updated the page to mention that you need Roggvir's DD manager to use DD. No file changes. Alrighty, thanks ❤️
DoomGuitar Posted November 23, 2019 Posted November 23, 2019 I don't know if this has been mentioned already but this mod isn't working when it is installed at the same time as RSE II. All of Sexual Harassments MCM sliders are at the lowest setting and none of the debug options do anything, it's like RSE II is blocking SH from starting up in game.
twistedtrebla Posted November 23, 2019 Author Posted November 23, 2019 1 hour ago, DoomGuitar said: I don't know if this has been mentioned already but this mod isn't working when it is installed at the same time as RSE II. All of Sexual Harassments MCM sliders are at the lowest setting and none of the debug options do anything, it's like RSE II is blocking SH from starting up in game. Hmmm interesting... this same thing happened to me too, actually. But when i loaded up the clean save again (without touching mod order or reinstalling anything), it initialized correctly. And i havent been able to reproduce since. So i just figured its just game glitch? Try loading the clean save again. it shouldn’t interfere with RSE. There’s nothing about this that should conflict with that. FWIW im also using RSE II
Olmech Posted November 23, 2019 Posted November 23, 2019 2 hours ago, DoomGuitar said: I don't know if this has been mentioned already but this mod isn't working when it is installed at the same time as RSE II. All of Sexual Harassments MCM sliders are at the lowest setting and none of the debug options do anything, it's like RSE II is blocking SH from starting up in game. I dont see that. I have most all the RSE2 stuff installed and SH works fine for me. I am admittedly on an older install of AAF. I am patiently waiting for the One Patch To Be Patched By All to be updated before actually updating my AAF install, so maybe that could be it for you guys having trouble. I dont update my AAF until a concrete method to ensure the install will go smoothly has been implemented. I learned a long time ago not to update AAF for the latest flash in the pan shit until someone says "OK, this works and this is how you do it". I reckon Im just too stupid to do it any other way. I really would love to sample the latest animations and all but what I have works and Im not going to update for a handful of new animations.
Tanglin Posted November 23, 2019 Posted November 23, 2019 I've tries out the new features. Hypnosis and Blackmail are great additions! I have a few questions ... In your description of Sex Reputation: Sex Reputation in and of itself doesn't do anything; no stats change. But it will increase the chance for more harrassments, since the player will be taken for a whore (more on this below). How does this increase the chance for more harassments, exactly? Say I have everything at 10% chance. And if sex reputation is at Naughty, does this make the 10% chance into 15%? Also, a more general question - say I have Fan, Hypnosis and Blackmail all running at 10% chance, 4 times an hr and 1 hr interval. At the first scan for that hour, I get a Fan approach. I drink, and it goes "It tastes great!". Then when will it scan for approaches again? Is it one hour later, or the second time within the same hour?
DoomGuitar Posted November 23, 2019 Posted November 23, 2019 1 hour ago, twistedtrebla said: Hmmm interesting... this same thing happened to me too, actually. But when i loaded up the clean save again (without touching mod order or reinstalling anything), it initialized correctly. And i havent been able to reproduce since. So i just figured its just game glitch? Try loading the clean save again. it shouldn’t interfere with RSE. There’s nothing about this that should conflict with that. FWIW im also using RSE II No luck. I reinstalled RSEII into my current save which immediately disabled Harassment, and it still didn't work after saving and reloading a few clean saves. After that I tried creating a new game so load order and installed mods would be untouched, and making clean saves didn't help there either. I do use Start Me Up, but I don't know if that would cause an issue. 13 minutes ago, Olmech said: I dont see that. I have most all the RSE2 stuff installed and SH works fine for me. I am admittedly on an older install of AAF. I am patiently waiting for the One Patch To Be Patched By All to be updated before actually updating my AAF install, so maybe that could be it for you guys having trouble. I dont update my AAF until a concrete method to ensure the install will go smoothly has been implemented. I learned a long time ago not to update AAF for the latest flash in the pan shit until someone says "OK, this works and this is how you do it". I reckon Im just too stupid to do it any other way. I really would love to sample the latest animations and all but what I have works and Im not going to update for a handful of new animations. Do you have the latest versions of RSE2 and SH installed?
Olmech Posted November 23, 2019 Posted November 23, 2019 9 minutes ago, DoomGuitar said: Do you have the latest versions of RSE2 and SH installed? yes
MrCruelJohn Posted November 23, 2019 Posted November 23, 2019 8 hours ago, DoomGuitar said: I don't know if this has been mentioned already but this mod isn't working when it is installed at the same time as RSE II. All of Sexual Harassments MCM sliders are at the lowest setting and none of the debug options do anything, it's like RSE II is blocking SH from starting up in game. Are you sure you have it enabled in your plugin list / Load order? I get null values if a mod is installed, but not enabled, such as M.C.G. … as it is the last mod I activate... zeros... enabled, then default values show up and can be set. As far as running with RSE, etc... I have all the mods and this has never stopped SH from working... so I am with @Olmech on this. John
twistedtrebla Posted November 23, 2019 Author Posted November 23, 2019 12 hours ago, DoomGuitar said: No luck. I reinstalled RSEII into my current save which immediately disabled Harassment, and it still didn't work after saving and reloading a few clean saves. After that I tried creating a new game so load order and installed mods would be untouched, and making clean saves didn't help there either. I do use Start Me Up, but I don't know if that would cause an issue. Do you have the latest versions of RSE2 and SH installed? So are you saying you uninstalled RSE, installed this mod, loaded up the game and check that it works, then quit game, installed RSE, loaded up game, and now the mod doesnt work anymore? Thats strange. I do have latest RSE and AAF. Which mod organizer are you using? Ive personally used NMM with no issues
twistedtrebla Posted November 23, 2019 Author Posted November 23, 2019 12 hours ago, Tanglin said: I've tries out the new features. Hypnosis and Blackmail are great additions! I have a few questions ... In your description of Sex Reputation: Sex Reputation in and of itself doesn't do anything; no stats change. But it will increase the chance for more harrassments, since the player will be taken for a whore (more on this below). How does this increase the chance for more harassments, exactly? Say I have everything at 10% chance. And if sex reputation is at Naughty, does this make the 10% chance into 15%? Also, a more general question - say I have Fan, Hypnosis and Blackmail all running at 10% chance, 4 times an hr and 1 hr interval. At the first scan for that hour, I get a Fan approach. I drink, and it goes "It tastes great!". Then when will it scan for approaches again? Is it one hour later, or the second time within the same hour? Right now it’ll only increase chances for Sex Approach (previously Naked Approach), which ive redesigned it to be approaches where the NPC thinks the player is a whore wanting sex. You can set the chance from sex reputation in MCM. And each level of sex reputation will increase it by 2 times. So for example, if you set the chance to 10, if your reputation is Naughty, youll have a 10% chance of triggering sex approach even while clothed. At Promiscuous it’ll be 20, then 30 at Prostitute, then 40 at Slut. if you do not have any reputation, itll be 0, and Sex Approach can only trigger if youre naked. As for the other question, after an approach rolls, the mod will have a “global cooldown” time where nothing rolls again for some time. Its by default at 1 ingame hour, but you can change this in MCM i believe. So after fan rolls, nothing else would roll for the next hour, even if set to 100%
Vuulgar Posted November 23, 2019 Posted November 23, 2019 14 hours ago, twistedtrebla said: Hmmm interesting... this same thing happened to me too, actually. But when i loaded up the clean save again (without touching mod order or reinstalling anything), it initialized correctly. And i havent been able to reproduce since. So i just figured its just game glitch? Try loading the clean save again. it shouldn’t interfere with RSE. There’s nothing about this that should conflict with that. FWIW im also using RSE II I dont know about RSE being involved but I had the same thing happen, I logged and reinstalled and it was working when I logged back in. Its run as expected since.
DoomGuitar Posted November 23, 2019 Posted November 23, 2019 5 hours ago, twistedtrebla said: So are you saying you uninstalled RSE, installed this mod, loaded up the game and check that it works, then quit game, installed RSE, loaded up game, and now the mod doesnt work anymore? Thats strange. I do have latest RSE and AAF. Which mod organizer are you using? Ive personally used NMM with no issues Yeah, pretty much. I originally had both mods installed and yours wasn't working. Then I took out RSEII and cleaned that save, then loaded that save which made your mod work. At that point I reinstalled RSEII and loaded up that same save which broke your mod again. I use Vortex. At this point I'm just going to leave RSEII out and continue with my game. I only wanted it for the combat surrender anyways. It's too bad Magna Cum Gaudio blocks its combat surrender features from loading when your mod is also installed or I would just use that one.
Plaguetard Posted November 24, 2019 Posted November 24, 2019 I have RSEII and SH and both are working. The only issue I've noticed is it is taking the animations a while to load when this mod triggers. Anyone else having that issue?
galgat Posted November 24, 2019 Posted November 24, 2019 I have not had a natural approach yet, but used debug to test a few , hypnosis, dom, and sex approach. They all happen but the NPC seems to walk off, and leave me locked up. No animation ever plays I did update to latest FO4, v107 of AAF, tested animations with AAF home key.. they seem to all work fine. Not sure what the problem might be. I have your mod next to the bottom of the Load order, and also its priority installation next to the bottom. I would welcome any Ideas that might help. EDIT >>> Rube that out I am trying a different profile, things seem to be functioning better probably a mod or load order prob.. I am tinkering with it..
Tanglin Posted November 24, 2019 Posted November 24, 2019 15 hours ago, twistedtrebla said: Right now it’ll only increase chances for Sex Approach (previously Naked Approach), which ive redesigned it to be approaches where the NPC thinks the player is a whore wanting sex. You can set the chance from sex reputation in MCM. And each level of sex reputation will increase it by 2 times. So for example, if you set the chance to 10, if your reputation is Naughty, youll have a 10% chance of triggering sex approach even while clothed. At Promiscuous it’ll be 20, then 30 at Prostitute, then 40 at Slut. if you do not have any reputation, itll be 0, and Sex Approach can only trigger if youre naked. As for the other question, after an approach rolls, the mod will have a “global cooldown” time where nothing rolls again for some time. Its by default at 1 ingame hour, but you can change this in MCM i believe. So after fan rolls, nothing else would roll for the next hour, even if set to 100% Thanks for the clarification! One more ... if I set the chance of someone secretly taking a picture whenever there is sex at 100%, is it just one picture by one NPC, or taken by several NPCs?
twistedtrebla Posted November 24, 2019 Author Posted November 24, 2019 10 hours ago, Tanglin said: Thanks for the clarification! One more ... if I set the chance of someone secretly taking a picture whenever there is sex at 100%, is it just one picture by one NPC, or taken by several NPCs? There will only ever be At most 1 pic by one NPC per sex act. But if you set the chance to 100%, that means even sex triggered from blackmail will also generate a blackmail-able pic. So you may be in an endless loop of blackmail
twistedtrebla Posted November 24, 2019 Author Posted November 24, 2019 13 hours ago, galgat said: I have not had a natural approach yet, but used debug to test a few , hypnosis, dom, and sex approach. They all happen but the NPC seems to walk off, and leave me locked up. No animation ever plays I did update to latest FO4, v107 of AAF, tested animations with AAF home key.. they seem to all work fine. Not sure what the problem might be. I have your mod next to the bottom of the Load order, and also its priority installation next to the bottom. I would welcome any Ideas that might help. EDIT >>> Rube that out I am trying a different profile, things seem to be functioning better probably a mod or load order prob.. I am tinkering with it.. Hmm, so the mod locks the player before triggering AAF animation, then unlocks after AAF animation is over. what youre describing sounds like the call to AAF didnt do anything. Either AAF isnt setup properly, or the mod somehow failed to initialize with AAF. Are you able to trigger AAF animations from other mods?
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