MadMansGun Posted April 7, 2020 Author Posted April 7, 2020 1 hour ago, Sensual Nautilus said: and anything other than porting related questions will fall on deaf ears. not true, i'm here.....but this will take forever to read  also it's 11:45 pm right now....so it's a bit late to answer a bunch of stuff.
MadMansGun Posted April 7, 2020 Author Posted April 7, 2020 On 4/6/2020 at 10:55 PM, WinterWolverine said: I too am having major consistency problems sadly i still don't know what's causing it right now i suggest playing with the CF MCM settings (SL & SLA integration on/off, and performance settings) and/or doing this: Quote Aroused mesh not staying applied during animations: in SSE some people are having this problem with the new version of Creature Framework included with MNC, so here are some steps to try... 1. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. 2. wait for Creature Framework to reinstall and register, then try running a animation to see if it's working. 3. if not working then click on the uninstall button in CF's MCM, then save & quit (DON'T reload the save). 4. install the standalone version of Creature Framework SE: https://www.loverslab.com/files/file/5462-creature-framework-se/ 5. reload the save and wait for Creature Framework to reinstall and register, then try running a animation to see if it's working. note: if it shows up just ignore the "things will be broken" warnning message.   On 4/6/2020 at 10:55 PM, WinterWolverine said: bestial essence from a patching standpoint that mod is a fucked up mess, i tried to make a patch for it (SLE version of MNC has a mod compatibly patch but it only works 50% of the time) but it's author has pretty much done everything possible that would make there mod incompatible with MNC & CF (new races that look like old races that also change there races when any animations start).  as for other patched mods some of there creatures body shapes just don't line up with the dick meshes.  On 4/6/2020 at 10:55 PM, WinterWolverine said: Observation 2/3/4 well that may be something.....go to the cf performance settings and try reducing the range, also click on the clear creatures button, the CF that come with MNC can only apply itself to 16 creatures at a time.  .....something noteworthy that could be related, a few SLE users (including me) have "bPreemptivelyUnloadCells" set to 1...do any SSE users do that as well? (i'm assuming no because why would they ever need to) i'm now wondering if that could effect CF. On 4/6/2020 at 10:55 PM, WinterWolverine said: My mod set up for "creatures" using vortex conflict resolutions: I use CF 1.1.0 (above)overridden by MNC v12_03, then MNC is (above)over ridden by ABC 1.44, and all (below) override my skeleton xp32 MaximumskeletonSpecialextended (is this correctly done? it's the setup from LE I based this on, I'm only guessing it's correct since there's no ctd and it does work, even if inconsistently, let me know.) ....umm no, if you want to use the stand alone CF it needs to override the version in MNC. On 4/6/2020 at 10:55 PM, WinterWolverine said: In CF, performance tab, I've tried increasing the cloak to max(2k to 4k) no change, still inconsistent. wrong way, lower it, you mostly only want to effect the creatures that are close to you. On 4/6/2020 at 10:55 PM, WinterWolverine said: Question 1: after reading a few pages, over the last few days, I've seen you say MNC has it's own framework, however, I didn't realize this until searching for a solution to this problem and since it over rides CF anyways would it make any difference? I'm about 25-35% through the game(vanilla) and with all the content/mission mods I have it's about 100+ hrs into the game, and it's a lot to redo if I need to start over, this is why I'm asking first, if you say to do it because I messed up or you think it will help, okay, I will do as you say, but if it's not gonna help or at least have a good chance, then there's no point. (I start over when removing any mod, or changing load orders or esp's, it's not worth taking the chance of corruption) but will add patches, change textures etc... based on your load order up above right now your CF 1.1.0 is not doing anything at all....so removing it should do nothing at all (unless the mod manager fucks up when you remove it....it may be safer not to touch anything there)  On 4/6/2020 at 10:55 PM, WinterWolverine said: Question 2: if it's not this mod or my order in vortex, I'll ask something I didn't see mentioned, is there a patch that can be made to make everything erect at all times no exceptions? yes, just use xedit and edit the "armoraddon"s for the creatures and change the file paths to MNC's hard/nude meshes. ....you may want to do that for the bestial essence mod.  1
WinterWolverine Posted April 7, 2020 Posted April 7, 2020 10 hours ago, MadMansGun said: sadly i still don't know what's causing it right now i suggest playing with the CF MCM settings (SL & SLA integration on/off, and performance settings) and/or doing this: Â that mod is a fucked up mess, i tried to make a patch for it (SLE version of MNC has a mod compatibly kit) but it's author has pretty much done everything possible to make there mod incompatible with MNC & CF (new races that look like old races that also change there races when any animations start). Â as for other patched mods some of there creatures body shapes just don't line up with the dick meshes. Â well that may be something.....go to the cf performance settings and try reducing the range, also click on the clear creatures button, the CF that come with MNC can only apply itself to 16 creatures at a time. Â .....something noteworthy that could be related, a few SLE users (including me) have "bPreemptivelyUnloadCells" set to 1...do any SSE users do that as well? (i'm assuming no because why would they ever need to) i'm now wondering if that could effect CF. ....umm no, if you want to use the stand alone CF it needs to override the version in MNC. wrong way, lower it, you mostly only want to effect the creatures that are close to you. based on your load order up above right now your CF 1.1.0 is not doing anything at all....so removing it should do nothing at all (unless the mod manager fucks up when you remove it....it may be safer not to touch anything there) Â yes, just use xedit and edit the "armoraddon"s for the creatures and change the file paths to MNC's hard/nude meshes. ....you may want to do that for the bestial essence mod. Â will try some of these options and see what happens, thank you for replying, I really appreciate it. will return if I find a fix. Have a wonderful day. Â edit: I've never used xedit for anything but cleaning and reordering masters, so let me see if what I'm thinking is correct: will wait for confirmation before actually doing this lol. Plus I want to try some of your other solutions first. But lets see if I've got a grasp on this idea. Â Â (I feel stupid for asking, but there's so much I can f-up lol. So, if nothing else fixes my problem) I go into xedit, choose select nothing, then choose skyrim.esm and clicked ok, clicked the little plus sign next to it after its finished, then selected the + armor addon, then select NakedDragonAA (as an example) then i'd scroll down to male world model and change it from actors\dragon\character assets\dragon.nif to actors\dragon\MoreNastyCritters\DragonPenis.nif (?) and all would be well? (I have my files open too and I see 3 dragon potentials, no AA attached to any of them, prob have to search other add-ons to find the other 2 if that's how they are labeled(revered/skeletal)) but then I just exit and it will save it? (I don't see any options to save or apply, might be because I haven't actually changed anything) and then that dragon(or creature changed) is perm erect? then I just need to do this for everything male creature that I allow or want to make sure is ready to go? I feel like I must be missing something. Â silly question: can this be done by simply over riding files in the main folder or is xedit a better choice, as in, can I simply copy and paste these changes from one folder to the next? or will the game revert it from my changes? silly question: how will this effect or be effected by mods like arousal? as in will the game try to change anything or break anything because I do this, any side effects you know of? will it still use ABC in events? Â Â sorry for the silly questions, I'm not a tech guy, I've never owned a smart phone and I don't even know how to do a screen shot, don't laugh... lol okay you can laugh. ok, time to go test some more, and see if I can fix it without crazy interventions lol peace
AttilaMagyar Posted April 7, 2020 Posted April 7, 2020 You say to overwrite  XPMSSE , do I overwrite Creature Framework as well? Thanks
WinterWolverine Posted April 7, 2020 Posted April 7, 2020 14 hours ago, Sensual Nautilus said:  Reveal hidden contents  You're better off sending this wall of text to the original LE mod page of More Nasty Critters. This, like many others by Pfiffy is strictly just a port, and anything other than porting related questions will fall on deaf ears.  EDIT  After the following responses below, I correct my statement of "will" to "might" Glad you got answers anyway and cheers to MadMansGun (lol it was a bit wordy, but the most common complaint I see by modders when trying to help is not enough info is given.(who,when,where,how and/or how often never mind load orders etc...)  I thought about asking on the LE page, but I never had these issues for LE even with around 4k hrs played, everything worked fine, these problems have only started since I've been on SE (most likely due to the game being a port too, literally, they took LE, it was run through CK, they adjusted some things and released it) it has it's own quarks and issues not present in LE, or ones not yet fixed due to a smaller fan base and lack of interest (70%le/30%se for player base plus mods added). And I've had a few great ideas and functional fixes for other mods come from people who port mods over as they have more experience with SE, so I took a chance, thankfully he's given me a few options, I'm sorry to burden him with my silliness, but very happy I asked.  Have a great day, and thanks for trying to direct me for help (truly), blessings to you, peace.
MadMansGun Posted April 7, 2020 Author Posted April 7, 2020 3 hours ago, WinterWolverine said: I go into xedit, choose select nothing, then choose skyrim.esm and clicked ok, yes and no, you want to load a mod esp (or make one after loading skyrim.esm by "copy as override"ing things and selecting new) and edit that, never edit the master files directly. Â 3 hours ago, WinterWolverine said: change it from actors\dragon\character assets\dragon.nif to actors\dragon\MoreNastyCritters\DragonPenis.nif and of course you went with the one mesh you need to do things differently with....all other creature meshes yes, but that dragon mesh is just a penis without a body. it would be better/easier to use "Data\meshes\HornyDragons\Common_Dragon.nif" from HCOS. Â 4 hours ago, WinterWolverine said: but then I just exit and it will save it? (I don't see any options to save or apply, might be because I haven't actually changed anything) save box/window will show up when you exit (but only if you have edited something), anything with a check mark in this window will be saved. Â 4 hours ago, WinterWolverine said: and then that dragon(or creature changed) is perm erect? then I just need to do this for everything male creature that I allow or want to make sure is ready to go? I feel like I must be missing something. should be. Â 4 hours ago, WinterWolverine said: can this be done by simply over riding files in the main folder yes. Â 4 hours ago, WinterWolverine said: or is xedit a better choice, with xedit you can change what meshes are getting used without replacing any files....if you mess something up you can just replace/delete one esp to undo all your changes. Â 4 hours ago, WinterWolverine said: can I simply copy and paste these changes from one folder to the next? or will the game revert it from my changes? the big thing to look out for is other mods loading after your edited esp, Eg: you put dragon edits in MNC's esp but you have HCOS installed after it, that could/would override your changes....it would be better to put such edits in a new esp that loads after both mods. Â 4 hours ago, WinterWolverine said: silly question: how will this effect or be effected by mods like arousal? as in will the game try to change anything or break anything because I do this, any side effects you know of? will it still use ABC in events? it would have no ill effect on abc meshes.....except for on dead bodys...abc penises go a bit odd when they ragdoll.
WinterWolverine Posted April 8, 2020 Posted April 8, 2020 1 hour ago, MadMansGun said: yes and no, you want to load a mod esp (or make one after loading skyrim.esm by "copy as override"ing things and selecting new) and edit that, never edit the master files directly. Â and of course you went with the one mesh you need to do things differently with....all other creature meshes yes, but that dragon mesh is just a penis without a body. it would be better/easier to use "Data\meshes\HornyDragons\Common_Dragon.nif" from HCOS. Â save box/window will show up when you exit (but only if you have edited something), anything with a check mark in this window will be saved. Â should be. Â yes. Â with xedit you can change what meshes are getting used without replacing any files....if you mess something up you can just replace/delete one esp to undo all your changes. Â the big thing to look out for is other mods loading after your edited esp, Eg: you put dragon edits in MNC's esp but you have HCOS installed after it, that could/would override your changes....it would be better to put such edits in a new esp that loads after both mods. Â it would have no ill effect on abc meshes.....except for on dead bodys...abc penises go a bit odd when they ragdoll. Â I want to say your awesome, and I really appreciate your help (truly). I'm very pleased I decided to ask you(and glad I waited for your advice), I'm learning a lot about these mods and how they effect each other dealing with this issue I'm having. Although, after reading this, it sounds a bit overwhelming if I'm honest, however, I'm gonna try it even if other testing succeeds just to learn it, then maybe I'll make a few mods/fixes myself to share with others (might be a little while before I do, you've given me a few days to a week of repetitive testing to try(I love testing mods, in LE I think I restarted and sett up mods to be tried and tested more than I actually played the game, as I said I like breaking games/mods by pushing them to their limits), some of the other ideas you've given me are having mixed results depending on creature (horses are the worst of the bunch), so I need more time to observe each and see what's happening and under what circumstances it works/fails, while using each option switch, and I'll let you know if I find anything (I'll try not to make it a book again lol). I may be back for more questions if that's okay with you, as again, I'm a bit out of my comfort zone/wheelhouse on this, I'm good at many things, understanding computers isn't one of them . Â Thank you again, and blessings to you.
AvAcyn Posted April 8, 2020 Posted April 8, 2020 Hey guys, Could we get a patch for Oblivion horse. They look amazing, and would LOVE for MNC/CF to work with it.  https://www.nexusmods.com/skyrimspecialedition/mods/32335?tab=description   Thank you so much for all your hard work on this mod for years! ?
MadMansGun Posted April 9, 2020 Author Posted April 9, 2020 1 hour ago, AvAcyn said: Hey guys, Could we get a patch for Oblivion horse. They look amazing, and would LOVE for MNC/CF to work with it.  https://www.nexusmods.com/skyrimspecialedition/mods/32335?tab=description   Thank you so much for all your hard work on this mod for years! ? already tried to, but there asses are too small.
hazelboi Posted April 9, 2020 Posted April 9, 2020 On 4/5/2020 at 1:53 PM, MadMansGun said: get the ".HornyWereHermPlayer.esp" from (SLE) Horny Creatures of Skyrim's "HCOS_ModCompatibilityKit&Extras.7z" or some other player only werewolf replacer mod and then edit it as/if needed. I got the "HornyWereHermPlayer.esp", bit im still transforming into a female werewolf. I think it's also worth mentioning that I have horny creates of skyrimÂ
MadMansGun Posted April 9, 2020 Author Posted April 9, 2020 2 hours ago, hazelboi said: I got the "HornyWereHermPlayer.esp", bit im still transforming into a female werewolf. I think it's also worth mentioning that I have horny creates of skyrim it needs to load last....and mods like moonlight tales will mess with it.
Guest Posted April 9, 2020 Posted April 9, 2020 Which files should I download from this (MNC: SE) mod page? My senses currently opt for these two:Â Â EDIT: I am using Skyrim SSE (64-bit)
MadMansGun Posted April 9, 2020 Author Posted April 9, 2020 19 minutes ago, LuqmanKhan said: Which files should I download from this (MNC: SE) mod page? My senses currently opt for these two:Â Â EDIT: I am using Skyrim SSE (64-bit) that is correct, the lowest files listed are the newest.
Morgoth Bauglir Posted April 9, 2020 Posted April 9, 2020 hello. is there supposed to be a mcm menu for this mod? becouse i dont have one called "more nasty creatures" only one "creature framework" and "aroused creatures"Â
MadMansGun Posted April 9, 2020 Author Posted April 9, 2020 20 minutes ago, Morgoth Bauglir said: hello. is there supposed to be a mcm menu for this mod? no
hazelboi Posted April 10, 2020 Posted April 10, 2020 20 hours ago, MadMansGun said: it needs to load last....and mods like moonlight tales will mess with it. I got it working! But it messes with yiffy age of skyrim and makes my character a human with a wolf head. I also found that if I load the henti werewolf before yiffy age it has no effect.
MadMansGun Posted April 10, 2020 Author Posted April 10, 2020 2 hours ago, hazelboi said: I got it working! But it messes with yiffy age of skyrim and makes my character a human with a wolf head. I also found that if I load the henti werewolf before yiffy age it has no effect. you missed the warning on yiffy age's page: Quote Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1 A: Unique player werewolf mods are incompatible, disable those. and hermwolf's readme: Quote WARNING: if you are playing as a custom race you will need to use TES5Edit to add its "Armor Addon" FormIDs to the Armature's lists in the werewolf's armors. Â
lurar Posted April 10, 2020 Posted April 10, 2020 Any chance of this being updated to V12.06 and form 44?
MadMansGun Posted April 10, 2020 Author Posted April 10, 2020 15 minutes ago, lurar said: form 44 form version dose not matter, only the meshes & behavior.hkx format does.
Husky1o1 Posted April 10, 2020 Posted April 10, 2020 Hi everyone,  so this mod includes the "Hentai Creatures", modded for SE and it work fine. I noticed thought, that for any Hentai dog, wolf or fox, it will only ever play the according "(dog) panics" or "(wolf) panics" animation. Even though NSC dogs and wolves will - triggered by arousal and horny creatures mods - use all the other animations I have registered (Billy´s, etc.) For some reason, Hentai does not seem to choose any of the "Canine" animations, even tought they do contain the dog and wolf tags. So for my Hentai dogs and wolves I am stuck with only ever the same animation. Any idea how to get around this? Yes, they are all registered, all marked in the same way a aggressive - and are in fact being chose and played - just not by the Hentai animals.  Any idea? Â
MadMansGun Posted April 10, 2020 Author Posted April 10, 2020 4 minutes ago, andi5000 said: Any idea? Quote  5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.  6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.  7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)  8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.   1
lurar Posted April 10, 2020 Posted April 10, 2020 12 minutes ago, MadMansGun said: form version dose not matter, only the meshes & behavior.hkx format does. Still... It's annoying when my mod manager keeps throwing warnings at me.
vinceagashi Posted April 10, 2020 Posted April 10, 2020 So everything seems to be working except that Flame Atronarchs dont have any junk. They are also not in the creature framework at all. It just shows frost atronarch, storm atronarch, and ancient atronarch. Any ideas?
MadMansGun Posted April 10, 2020 Author Posted April 10, 2020 2 hours ago, vinceagashi said: Flame Atronarchs that's a female, it will only have a dick if you have billyy's AnimObjects installed for his animation.....that or the skyfem mod and it's patch.
Ernest Lemmingway Posted April 10, 2020 Posted April 10, 2020 Is MNC for SE going to receive an update to match the new LE versions anytime soon? Or did I miss something and the SE versions are now being hosted on the LE page?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now