Bananaduke Posted March 24, 2020 Posted March 24, 2020 I also have the problem that aroused meshes are not applied consistently. This happens espescially if said creature has already been involved in a scene. Example: First try (using matchmaker): sometimes works, sometimes doesnt second try, after it worked: never works. thanks in advance!
BreadDain Posted March 26, 2020 Posted March 26, 2020 On 3/11/2020 at 1:24 PM, MadMansGun said: experimental CF scripts.7z 31.77 kB · 13 downloads Can anyone give a fill-in about an issue which this suppose to fix? Have a will to test it
MadMansGun Posted March 26, 2020 Author Posted March 26, 2020 1 hour ago, CyberGox said: Can anyone give a fill-in about an issue which this suppose to fix? Have a will to test it the problem: animation starts, dick gets applied but then immediately gets removed. the experiment: i disabled this part of the script (the lines with " ; " in front of them) event OnUpdate() int i while i < 32 if ACreatures[i] if ACreatures[i].Is3DLoaded() ;if (Player.GetDistance(ACreatures[i]) > (Config.PrfCloakRange + 500)) || (!ACreatures[i].HasKeyword(CreatureKeyword) && !ACreatures[i].HasKeyword(DwarvenKeyword)) ;RemoveArmors(ACreatures[i]) ;if AFlags[i] == 2 ;EquipA(ACreatures[i], true, true) ;endif ;ACreatures[i] = none ;else ChangeArousal(i, 0, false) endif else ACreatures[i] = none endif Utility.Wait(0.1) ;endif i += 1 endwhile Detect.Start() Utility.Wait(0.5) Detect.Stop() i = 0 while i < 16 Actor ta = (DetectedCreatures[i].GetReference() As Actor) if ta && (Player.GetDistance(ta) < Config.PrfCloakRange) ActivateActor(ta) Utility.Wait(0.1) endif i += 1 endwhile RegisterForSingleUpdate(Config.PrfTimeout) endEvent the only time i've ever seen the "dick gets applied but then immediately gets removed" problem in SLE is when i was trying to add the "DwarvenKeyword" to this part of the script but entered something wrong (Tasairis helped me fix it) but however my testing in SLE suggests that CF still seems to work fine with the script disabled.....and quite frankly i'm not sure what this part of the script even does. i think it has something to do with removing armors when a creature moves out of range, if that's true then maybe the problem could be related to the "sexlab moving everyone to the giant camp" bug, perhaps CF thinks the creatures are at the camp and are therefor "out of range". i think i may need to do a different script edit to explore my wild theories......one with more debug logging lines.
BreadDain Posted March 26, 2020 Posted March 26, 2020 9 hours ago, MadMansGun said: Tested it without experimental script, fresh install. I can't reproduce problem, everything is on place. Moving away removes armor as it should and moving back slowly applies it again (arousal scanner kicks in?). Also tested animations with Creature Aroused settings 5 and 100, means they either always have dick equiped or just never, only once horse got missing mesh (it just didn't applied at all), after that everything was fine. I wonder if this somehow related to sexlab teleportation (there was a common bug for LE with physics(?) which made you teleport to Bleakwind Basin(?), 0.0.0 coordinates likely) and if SL Utility mod is affecting it in positive way. I have Disabled starting teleport On and I don't experience teleport bug. Also using ABC mesh if it matters.
zarantha Posted March 27, 2020 Posted March 27, 2020 13 hours ago, CyberGox said: Tested it without experimental script, fresh install. I can't reproduce problem, everything is on place. Moving away removes armor as it should and moving back slowly applies it again (arousal scanner kicks in?). Also tested animations with Creature Aroused settings 5 and 100, means they either always have dick equiped or just never, only once horse got missing mesh (it just didn't applied at all), after that everything was fine. I wonder if this somehow related to sexlab teleportation (there was a common bug for LE with physics(?) which made you teleport to Bleakwind Basin(?), 0.0.0 coordinates likely) and if SL Utility mod is affecting it in positive way. I have Disabled starting teleport On and I don't experience teleport bug. Also using ABC mesh if it matters. Did you test with single creatures or multiples? It seems more evident when there is more than one aroused creature. One follower and my character were mobbed by 4 skeevers each. After getting frustrated with the scene start and killing them, i only saw one aroused mesh. Looks like I do have the experimental script. I haven't done a lot of testing yet, that's been my first experience in the last week or so. I haven't played very much recently. Hopefully I'll see something more conclusive soon.
BreadDain Posted March 27, 2020 Posted March 27, 2020 6 hours ago, zarantha said: Tested 5 different creatures from Hentai Creatures, all were in the same spot. Didn't include skeevers though, but had a horse with Convenient Horses mod. I only noticed that after changing aroused setting they have quite a time of checking scripts and reapplying mesh (unless you press N on them), so it also can be related to how does SL Aroused works. I have Babo's modified arousal with Animation-Appropriate Arousal Adjustments if this matters.
sophiextime Posted March 28, 2020 Posted March 28, 2020 Hi I seem to be having an annoying issue where i cannot get horses to have sex without a CTD. i can have sex with every other creature in the game but NOT Horses. the moment a horse approaches and the anim is about to start BOOM CTD! one thing i have notcied is i am not seeing any horse schlongs yet i see them on every other creature. I do see its balls and its non aroused state but never an erect schlong. Yet Creature Framework is saying its using MNC for horses.!!! I am at a loss as i have tried everything. I do not have any horse mods and i do not have any beast quest mods that could conflict. just Sexlab, MNC, Creature Freamework aroused creatures and a few anim packs with beast anims ( including horses) Can anyone help please! I am using these versions; MNC v12.03 Creature Framework 1.10-pre2A SE Sexlab Framework SE v 163
sophiextime Posted March 28, 2020 Posted March 28, 2020 I found the issue with my endless CTD's. Its XP32 Maximum Skeleton Special Extended!!!! I had it prioritized ( lower down in load order) than MNC. For anyone having m,y CTD issues do NOT let XP32 overwrite/prioritise over MNC. Place MNC AFTER ( lower down) than XP32. I tried absolutely everything and once i moved Xp32 up it all worked fine. Clearly XP32 breaks something in MNC.
preserotri Posted March 28, 2020 Posted March 28, 2020 3 hours ago, sophiextime said: Hi I seem to be having an annoying issue where i cannot get horses to have sex without a CTD. i can have sex with every other creature in the game but NOT Horses. the moment a horse approaches and the anim is about to start BOOM CTD! one thing i have notcied is i am not seeing any horse schlongs yet i see them on every other creature. I do see its balls and its non aroused state but never an erect schlong. Yet Creature Framework is saying its using MNC for horses.!!! I am at a loss as i have tried everything. I do not have any horse mods and i do not have any beast quest mods that could conflict. just Sexlab, MNC, Creature Freamework aroused creatures and a few anim packs with beast anims ( including horses) Can anyone help please! I am using these versions; MNC v12.03 Creature Framework 1.10-pre2A SE Sexlab Framework SE v 163 you don't need Creature Framework 1.10-pre2A SE in the first place as this More Nasty Critters Version comes with it's own modified Framework. as for your CTD I'll let XP32 overwrite still and see what happens
MadMansGun Posted March 28, 2020 Author Posted March 28, 2020 2 hours ago, preserotri said: you don't need Creature Framework 1.10-pre2A SE in the first place as this More Nasty Critters Version comes with it's own modified Framework. some people do.
sophiextime Posted March 28, 2020 Posted March 28, 2020 4 hours ago, MadMansGun said: some people do. MadMan, I am still getting issues with horses and only horses. A short while ago i was playing. Now i i do use Aroused Creatures as well. A wolf was arroused and pursued me, ran up to me, i auto stripped , animation started and completed all fine. no issues. A Skeever did the very same thing. No issues. BUT every time a horses gets aroused and pursues me, it shoves me along for what feels like ages and then the screen freezes and i CTD. No other animal does this. Any ideas whats causing that? Creature Framework and MNC do work because other animals 'erect' and animate and work fine. But for love nor money can i get friggin horses to work! I dont have any horse mods running at all so i am confused.
MadMansGun Posted March 28, 2020 Author Posted March 28, 2020 1 hour ago, sophiextime said: BUT every time a horses gets aroused and pursues me, it shoves me along for what feels like ages uncheck disable starting teleport in sexlab's MCM. 1 hour ago, sophiextime said: and then the screen freezes and i CTD XP32 may still be messing with your horses....that or something has gong wrong with abc again. just try mixing different horse meshes and skeletons from MNC and ABC until something works.
sophiextime Posted March 29, 2020 Posted March 29, 2020 8 hours ago, MadMansGun said: uncheck disable starting teleport in sexlab's MCM. XP32 may still be messing with your horses....that or something has gong wrong with abc again. just try mixing different horse meshes and skeletons from MNC and ABC until something works. ABC?
MadMansGun Posted March 29, 2020 Author Posted March 29, 2020 10 hours ago, sophiextime said: ABC? https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
sophiextime Posted March 29, 2020 Posted March 29, 2020 53 minutes ago, MadMansGun said: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ Oh i dont use that. I havent had any luck with any beast animated cock mods ? so i just let them stay rigid. MadMan, if i was to install that ABC would i need anything else, i mean is it pretty easy to install and then use? I tried the SOS beast aschlongs and i had all sorts of issues. I do have XPS and MNC and Creature framwork. Would i just install that after those and then beast cocks would just animate during anims?
MadMansGun Posted March 29, 2020 Author Posted March 29, 2020 26 minutes ago, sophiextime said: . install and load after MNC.
Cristhalion Posted April 1, 2020 Posted April 1, 2020 I'm having the consistency issue as well. It seems like it may be somehow tied to Arouse. Creatures with high arousals (well over threshold) sometimes are erect, sometimes not. Setting CF arousal to zero doesn't cause automatic erections. Two horses next to each other, same exact arousal numbers (over threshold), one gets erect, the other not. Creatures with arousal of 100 don't get erect during sex, but others with arousal of 20 do (both over threshold). Interestingly, if I go in and inspect their arousal level in Arousal Status page, if they are over threshold they will often immediately get erect. But not always. It's just very inconsistent. It's really weird. Usually with MNC it either works or it doesn't, and when it doesn't, it's because I screwed up the load order somehow. But now it works occasionally. And when it works, it works fine - the erections never drop during sex. It's just a very inconsistently applied mesh. 2
RhodosGuard Posted April 3, 2020 Posted April 3, 2020 How do I get female Versions of Dogs/Horses to spawn, since the original mods site said, that there should be some in the game?
Guest Posted April 3, 2020 Posted April 3, 2020 On 3/31/2020 at 8:47 PM, Cristhalion said: I'm having the consistency issue as well. It seems like it may be somehow tied to Arouse. Creatures with high arousals (well over threshold) sometimes are erect, sometimes not. Setting CF arousal to zero doesn't cause automatic erections. Two horses next to each other, same exact arousal numbers (over threshold), one gets erect, the other not. Creatures with arousal of 100 don't get erect during sex, but others with arousal of 20 do (both over threshold). Interestingly, if I go in and inspect their arousal level in Arousal Status page, if they are over threshold they will often immediately get erect. But not always. It's just very inconsistent. It's really weird. Usually with MNC it either works or it doesn't, and when it doesn't, it's because I screwed up the load order somehow. But now it works occasionally. And when it works, it works fine - the erections never drop during sex. It's just a very inconsistently applied mesh. Also experiencing issues with this as well. I have done the "Re-Register all mods" in the Creature Framework MCM. Set the arousal threshold to zero. Having an issue with horses and sometimes other animals not applying the MNC mesh when starting a scene. Horses sometimes just have a flaccid mesh, no MNC mesh gets applied. Not sure what to do, it works and it doesn't sometimes. Just did a SL reset along with re-registering creature animations. Tried a scene with two werewolves, one had their bits while the other had nothing. I think it may be because their arousal was 0 and the creature arousal threshold for me is set to 5. I am guessing if they do not meet that threshold, the mesh does not get applied?
Blue Astra Posted April 4, 2020 Posted April 4, 2020 My game has started to crash a lot after working fine previously. I crash 100% of the time when fast travelling (during the loading screen) and fairly often when just walking around. I started disabling and enabling mods one by one to find out which mod was causing the crashes and after disabling this mod, the crashes stop. Does anyone know what's going on and can anyone help? Thanks in advance!
hazelboi Posted April 5, 2020 Posted April 5, 2020 Question, is there anyway i can get female characters to transform into male werewolves instead of the female werewolf? I ask because my character is technically a female, but I've made him a cute femboy. Although i have him registered as male in sexlab he keeps on transforming into a female werewolf!
MadMansGun Posted April 5, 2020 Author Posted April 5, 2020 1 hour ago, hazelboi said: Question, is there anyway i can get female characters to transform into male werewolves instead of the female werewolf? I ask because my character is technically a female, but I've made him a cute femboy. Although i have him registered as male in sexlab he keeps on transforming into a female werewolf! get the "HornyWereHermPlayer.esp" from (SLE) Horny Creatures of Skyrim's "HCOS_ModCompatibilityKit&Extras.7z" or some other player only werewolf replacer mod and then edit it as/if needed.
WinterWolverine Posted April 7, 2020 Posted April 7, 2020 Okay, I'll first start by saying thanks for porting this mod (truly), I've just switched to SE from LE a few weeks ago and this is a must for my play-throughs as it allows me to use both real and made up lore about certain creatures to there fullest(according to the game and mods adding lore) plus adding much immersion (possibly being defeated and having bandits/falmer offering you to there pets as added punishment or giants using you after failing to kill them, then being left for dead etc...). I'm losing my eyesight, so reading gets to be too much after a few pages and it all goes fuzzy, so I'll state my issues, my observations, and hopefully not annoy you too much in the process. The following is with around 150-200 hrs of watching and experiencing what's happening... the last 30 have been seeing what works and what doesn't. As I've seen others mention, I too am having major consistency problems if multiple animals are around and randomly selected for an event(as an example I'll use horses); I fast travel to a stable, 2-3 horses at any stable(including the carriage drivers), one horse is erect, the other one or two are not (or reverse) even if arousal for all 3 is the same, this makes a 3way activated by a mod a hit or miss, and when missed, it's frustrating and breaks immersion. This is the same with any 3-4-5 way using random animals/creatures not following my pc, 30-50% have no erection added even if targeted by me and arousal # is reached or passed. Yet at the same time, sometimes I'll go through a dungeon and every creature is erect, even just after entering. side note: I use the mod "one with nature" and all animals but falmor,drauger,vampires,gargoyles are friendly to my pc unless I attack or it's scripted, if any creature has a lore via mod or actual lore, they are allowed and avail for sex, the rest live without, and there are alot of crazy things in elderscrolls lore, never mind mods about animals lol and having a lot of friendly creatures, is in part, why this is becoming an unpalatable issue for me. I tweak my mods to give minimal events, but when they won't work properly, it's very un-immersive. Observation 1; good news: 99% of all animals at least have the correct gender as a base, as in they are noticeably male even if incapable of achieving erection, so it's obvious this mod and/or CF is working even if not to full extent needed. Only some temporarily spawned in creatures or modded add-on creatures have nothing. examples: gray cowl camels and tigers(great mod), bestial essence(checked it out last game, no erections for anything make it bad, but the concept is ok, not my cup of tea though, but a great example of mods not being effected). Observation 2: good news...ish: sometimes everything is aroused, even when around a lot of creatures(but very rarely), in my last play through I had "more creatures" equipped and at first everything seemed fine, turned up the arousal to make sure animals were working and everything in whiterun was erect, but after a while I started seeing the same horses/dogs with an erection, then walk by and watch it disappear, then walk by again and it reappear or not show up at all etc... I figured maybe I had too many creatures so I got rid of it, and no worries, it had too many useless and ill placed animals anyways, I thought it was like the one that comes with MNC for LE. And in this play through I've emptied whole dungeons of fully aroused drauger, yet sometimes it's near impossible to get just 2 working animals at once(figures drauger have no issues in my game lol one of the few creatures non friendly and with no applicable lore or use other than if I'm defeated). Observation 3: if 1-2 animals (are not followers) it's hit or miss, just as described in my horse example, about 50% of the time both will get erect depending on the type of creature and how long they are around my pc or what role they play, 50% won't, but some seem to refuse even if you jack up the arousal, (yet as I mentioned above, sometimes 15-20 creatures or a whole dungeon, all erect and ready to go, this problem is so inconsistent. Observation 4:(30hrs of testing) if animals are followers, it's about 90% chance all will get erections, example; I have meeko and vigilance as followers(they don't talk lol) if both are erect, they will stay erect until and during an event, then erections go down after, when reaching arousal they pop back up(90% of the time I've had success with follower creatures, but if I release them, then reacquire them, erections aren't guarantied at all, at least not until I reset my computer or the game, then it's up for randomness (last game meeko suffered from permanent dysfunction after sending him home, then requiring him, vigilant too for a while, then he started working randomly, but most of the time, followers seem to be ok). However, even with followers, if one is ready for sex and the other isn't, or if the one erection isn't showing and an event happens, then the creature without an erection will stay without, even if arousal has in fact been reached, almost like the game "thinks it's active" when it isn't or it just won't show up, and on rare occasions I've seen support for this idea as it will sometimes (rarely, but enough to notice) even activate my chars vagina and/or belly node with no visible erection (I use 3bba body with full smp on pc, cbpc on npcs), just now I've had meeko, vigilant and zora fairchild as followers + 5 falmor following me using puppet master mod, both dogs and all 5 falmer are erect, on average 4 out of 5 will get erect without issue while puppeted, sometime 1 might refuse, but if following me, 90-100% will become erect unless pre-stuck, if they are erect, they will stay that way until an event and just like the dogs and will continue to work until we become separated or I release and kill them (no way to check if they are like the meeko and possibly break all together.). Once visibly erect most every creature will function properly as long as I don't leave or release them, very rarely will they're erections" disappear" and not come back when aroused(very, very rarely maybe 1or 2 out of 10-15 events containing more than 2 animals "with previous erections" that have been in an event), the bummer is, sometimes I'll go through a dungeon, come across a group, pick up a animal follower via aft or puppetmaster, or fast travel into a place where only a portion are erect or can/will get erect (even with arousal threshold at 5) there's no way to get the rest of them to work even after resetting or reloading the game, a few times I fix it by targeting a creature with "n" to use AR-aroused redux, (this worked maybe 2-3 times then stopped working). It doesn't seem to matter what I try, nor what mod activates (below are mods I use, all have the same result), having everything erect is a very rare event and if random creature npc's are used, anything over 1-2 animals/creatures it's almost never successful unless I'm testing and gather the creatures myself or I get lucky. I use mostly arousal based auto-sex mods, so as to have a full variety of possible animations being used without my character begging or asking for sex and only when she and/or another npc and/or creatures hit proper arousal settings to activate an event, if both don't reach level, it never happens (I prefer skyrim with sex triggered within it, not sex with skyrim triggered within it). I've deactivated many options in my mods over the last few days till I can find a solution. Here's the mods I use that effect anything animal and a brief description for anyone reading this and/or if you don't use them. I use SL Defeat; allows for almost anything to happen once beaten in combat, dependent on avail animations, group events, animal events, and combos),(a must for me) I use AC: Aroused Creatures, depends on avaiil animations, up to 5ways with animals/creatures effecting both pc/npc's, plus a bunch of options unexplored by me, arousal based and auto triggered, or 1v1 can be requested via invite. can decide what creatures are allowed and not allowed (a must for me) I use ABMM: Arousal based match maker, depends on avail animations with same variety as AC, but allows for many group events with many npcs at once or separate as well as a mix of human/creatures ffc ccf mfc etc... all arousal based), I activate and deactivate it as sometimes it can be a bit much when npc's start to hit the limits set in mcm, but it's a mod that's growing on me. I use SLA: SL Adventures (couldn't find "sent of sex", this is similar), has a crime addition, plus rape addition based on mcm set rules (your naked, plus it's night, plus aroused, plus outside etc...) and/or use arousal for consenting sex, depends on avail animations up to 3ways(or that's the most I've seen) with possible mixed human/animal, but allows for multi assaults on pc/followers consecutively and is seen as one event, amount of attackers is up to you.(still learning this one, not sure how I feel about it.) As these are some of the only mods I know of to allow ffc mfc ccf as well as 3/4/5way human/creature animations etc... at least without needing spells or dialog to activate, half my animations are in limbo due to being unused, my solution of deactivating options is a poor one at best, but you gotta do what you gotta do right? lol. My mod set up for "creatures" using vortex conflict resolutions: I use CF 1.1.0 (above)overridden by MNC v12_03, then MNC is (above)over ridden by ABC 1.44, and all (below) override my skeleton xp32 MaximumskeletonSpecialextended (is this correctly done? it's the setup from LE I based this on, I'm only guessing it's correct since there's no ctd and it does work, even if inconsistently, let me know.) Things I've already tried; Redoing my mods list, this is my second attempt, other than wryebash yelling about lazy ports, no issue with any supporting programs. In CF, performance tab, I've tried increasing the cloak to max(2k to 4k) no change, still inconsistent. In CF, general tab, setting "arousal threshold" to every low number including 0, no change, still inconsistent, however when 5-10 are applied the erection shows up sooner, if it's gonna show up at all, and if I leave the cell and come back, the animals might be switched, so an animal without, now has, and animals that had, now doesn't (have had this effect horses at stables more than anything as they are always the same animals(i think). I also tried to Re-register all mods, no change. (only MNC shows up as an option for me anyways) As you know, neither MNC nor ABC have an mcm, so nothing I can try there. I've tried every combo of arousal + mod options, setting animals arousal high and/or low; setting mods to activate at high or low values. I've checked "followers" vs "non followers with exposure" to my pc vs "fast travel and random" selected: Best results are following, but it can still fail as no erection stays as no erection as it doesn't reapply or not successfully. Then exposed to pc, but has more fails than following as more likely to find a broken animal/creature, then fast travel/random (this is mostly fails of at least 1 creature won't work or a mod will select an aroused fail over one with an active erection, which makes sense to any mod as the arousal # is all that matters) but that's the extent of what I see. I'm a gamer, not a modder, so CK isn't even a thing for me even though I've got 4khrs on LE and a few hundred here (no idea or knowledge), as far as mods go, I prefer to use and/or break them, not make them lol. Question 1: after reading a few pages, over the last few days, I've seen you say MNC has it's own framework, however, I didn't realize this until searching for a solution to this problem and since it over rides CF anyways would it make any difference? I'm about 25-35% through the game(vanilla) and with all the content/mission mods I have it's about 100+ hrs into the game, and it's a lot to redo if I need to start over, this is why I'm asking first, if you say to do it because I messed up or you think it will help, okay, I will do as you say, but if it's not gonna help or at least have a good chance, then there's no point. (I start over when removing any mod, or changing load orders or esp's, it's not worth taking the chance of corruption) but will add patches, change textures etc... Question 2: if it's not this mod or my order in vortex, I'll ask something I didn't see mentioned, is there a patch that can be made to make everything erect at all times no exceptions? Like this does with the base limp penis (a stub and b-sack turned into permanent erection), as in a permanent mesh applied with no need for it being added until the animation itself dictates and uses abc? as in every animal is erect all the time even if the creature is only a temporary spawn? (a horse/dog/dragon even if only added for mission is automatically with an erection etc...). Id prefer this over missing erections until a better solution presents it's self. side note: I know it's not realistic to have everything erect all the time(as such), and I know animal sex isn't a primary way to have sex(at least in my game) but being assaulted by an air humping animal (or2-3) just makes me hit the space bar repeatedly while ruining the whole concept and destroying immersion, never mind being defeated and having it happen repeatedly. Plus I could resume the "random sex" I prefer as opposed to searching, forcing or asking for it., she's the dragon born, why would she have to beg for loving? I'd rather be immersed than to have realism, and as I'm sure you know, they are rarely the same thing. Till I hear back on this or find another solution, I'll be thankful I still have this even though I have to be careful, SLEN for certain npc auto-fun (glad it's animal free), solutions revisited and SL confabulation (both great mods for being dialog based). side note: to anyone looking for more ways to complete Thievesguild/Darkbrotherhood and or deadric quests, confabulation is a great little mod if you want a sexy alternative instead of the usual, it's in the LE listing, it's why I mention it, some may never see it if playing SE) Blessings to you and yours, hope your staying safe in these strange times, sorry about the length of this, peace
Sensual Nautilus Posted April 7, 2020 Posted April 7, 2020 Spoiler 3 hours ago, WinterWolverine said: Okay, I'll first start by saying thanks for porting this mod (truly), I've just switched to SE from LE a few weeks ago and this is a must for my play-throughs as it allows me to use both real and made up lore about certain creatures to there fullest(according to the game and mods adding lore) plus adding much immersion (possibly being defeated and having bandits/falmer offering you to there pets as added punishment or giants using you after failing to kill them, then being left for dead etc...). I'm losing my eyesight, so reading gets to be too much after a few pages and it all goes fuzzy, so I'll state my issues, my observations, and hopefully not annoy you too much in the process. The following is with around 150-200 hrs of watching and experiencing what's happening... the last 30 have been seeing what works and what doesn't. As I've seen others mention, I too am having major consistency problems if multiple animals are around and randomly selected for an event(as an example I'll use horses); I fast travel to a stable, 2-3 horses at any stable(including the carriage drivers), one horse is erect, the other one or two are not (or reverse) even if arousal for all 3 is the same, this makes a 3way activated by a mod a hit or miss, and when missed, it's frustrating and breaks immersion. This is the same with any 3-4-5 way using random animals/creatures not following my pc, 30-50% have no erection added even if targeted by me and arousal # is reached or passed. Yet at the same time, sometimes I'll go through a dungeon and every creature is erect, even just after entering. side note: I use the mod "one with nature" and all animals but falmor,drauger,vampires,gargoyles are friendly to my pc unless I attack or it's scripted, if any creature has a lore via mod or actual lore, they are allowed and avail for sex, the rest live without, and there are alot of crazy things in elderscrolls lore, never mind mods about animals lol and having a lot of friendly creatures, is in part, why this is becoming an unpalatable issue for me. I tweak my mods to give minimal events, but when they won't work properly, it's very un-immersive. Observation 1; good news: 99% of all animals at least have the correct gender as a base, as in they are noticeably male even if incapable of achieving erection, so it's obvious this mod and/or CF is working even if not to full extent needed. Only some temporarily spawned in creatures or modded add-on creatures have nothing. examples: gray cowl camels and tigers(great mod), bestial essence(checked it out last game, no erections for anything make it bad, but the concept is ok, not my cup of tea though, but a great example of mods not being effected). Observation 2: good news...ish: sometimes everything is aroused, even when around a lot of creatures(but very rarely), in my last play through I had "more creatures" equipped and at first everything seemed fine, turned up the arousal to make sure animals were working and everything in whiterun was erect, but after a while I started seeing the same horses/dogs with an erection, then walk by and watch it disappear, then walk by again and it reappear or not show up at all etc... I figured maybe I had too many creatures so I got rid of it, and no worries, it had too many useless and ill placed animals anyways, I thought it was like the one that comes with MNC for LE. And in this play through I've emptied whole dungeons of fully aroused drauger, yet sometimes it's near impossible to get just 2 working animals at once(figures drauger have no issues in my game lol one of the few creatures non friendly and with no applicable lore or use other than if I'm defeated). Observation 3: if 1-2 animals (are not followers) it's hit or miss, just as described in my horse example, about 50% of the time both will get erect depending on the type of creature and how long they are around my pc or what role they play, 50% won't, but some seem to refuse even if you jack up the arousal, (yet as I mentioned above, sometimes 15-20 creatures or a whole dungeon, all erect and ready to go, this problem is so inconsistent. Observation 4:(30hrs of testing) if animals are followers, it's about 90% chance all will get erections, example; I have meeko and vigilance as followers(they don't talk lol) if both are erect, they will stay erect until and during an event, then erections go down after, when reaching arousal they pop back up(90% of the time I've had success with follower creatures, but if I release them, then reacquire them, erections aren't guarantied at all, at least not until I reset my computer or the game, then it's up for randomness (last game meeko suffered from permanent dysfunction after sending him home, then requiring him, vigilant too for a while, then he started working randomly, but most of the time, followers seem to be ok). However, even with followers, if one is ready for sex and the other isn't, or if the one erection isn't showing and an event happens, then the creature without an erection will stay without, even if arousal has in fact been reached, almost like the game "thinks it's active" when it isn't or it just won't show up, and on rare occasions I've seen support for this idea as it will sometimes (rarely, but enough to notice) even activate my chars vagina and/or belly node with no visible erection (I use 3bba body with full smp on pc, cbpc on npcs), just now I've had meeko, vigilant and zora fairchild as followers + 5 falmor following me using puppet master mod, both dogs and all 5 falmer are erect, on average 4 out of 5 will get erect without issue while puppeted, sometime 1 might refuse, but if following me, 90-100% will become erect unless pre-stuck, if they are erect, they will stay that way until an event and just like the dogs and will continue to work until we become separated or I release and kill them (no way to check if they are like the meeko and possibly break all together.). Once visibly erect most every creature will function properly as long as I don't leave or release them, very rarely will they're erections" disappear" and not come back when aroused(very, very rarely maybe 1or 2 out of 10-15 events containing more than 2 animals "with previous erections" that have been in an event), the bummer is, sometimes I'll go through a dungeon, come across a group, pick up a animal follower via aft or puppetmaster, or fast travel into a place where only a portion are erect or can/will get erect (even with arousal threshold at 5) there's no way to get the rest of them to work even after resetting or reloading the game, a few times I fix it by targeting a creature with "n" to use AR-aroused redux, (this worked maybe 2-3 times then stopped working). It doesn't seem to matter what I try, nor what mod activates (below are mods I use, all have the same result), having everything erect is a very rare event and if random creature npc's are used, anything over 1-2 animals/creatures it's almost never successful unless I'm testing and gather the creatures myself or I get lucky. I use mostly arousal based auto-sex mods, so as to have a full variety of possible animations being used without my character begging or asking for sex and only when she and/or another npc and/or creatures hit proper arousal settings to activate an event, if both don't reach level, it never happens (I prefer skyrim with sex triggered within it, not sex with skyrim triggered within it). I've deactivated many options in my mods over the last few days till I can find a solution. Here's the mods I use that effect anything animal and a brief description for anyone reading this and/or if you don't use them. I use SL Defeat; allows for almost anything to happen once beaten in combat, dependent on avail animations, group events, animal events, and combos),(a must for me) I use AC: Aroused Creatures, depends on avaiil animations, up to 5ways with animals/creatures effecting both pc/npc's, plus a bunch of options unexplored by me, arousal based and auto triggered, or 1v1 can be requested via invite. can decide what creatures are allowed and not allowed (a must for me) I use ABMM: Arousal based match maker, depends on avail animations with same variety as AC, but allows for many group events with many npcs at once or separate as well as a mix of human/creatures ffc ccf mfc etc... all arousal based), I activate and deactivate it as sometimes it can be a bit much when npc's start to hit the limits set in mcm, but it's a mod that's growing on me. I use SLA: SL Adventures (couldn't find "sent of sex", this is similar), has a crime addition, plus rape addition based on mcm set rules (your naked, plus it's night, plus aroused, plus outside etc...) and/or use arousal for consenting sex, depends on avail animations up to 3ways(or that's the most I've seen) with possible mixed human/animal, but allows for multi assaults on pc/followers consecutively and is seen as one event, amount of attackers is up to you.(still learning this one, not sure how I feel about it.) As these are some of the only mods I know of to allow ffc mfc ccf as well as 3/4/5way human/creature animations etc... at least without needing spells or dialog to activate, half my animations are in limbo due to being unused, my solution of deactivating options is a poor one at best, but you gotta do what you gotta do right? lol. My mod set up for "creatures" using vortex conflict resolutions: I use CF 1.1.0 (above)overridden by MNC v12_03, then MNC is (above)over ridden by ABC 1.44, and all (below) override my skeleton xp32 MaximumskeletonSpecialextended (is this correctly done? it's the setup from LE I based this on, I'm only guessing it's correct since there's no ctd and it does work, even if inconsistently, let me know.) Things I've already tried; Redoing my mods list, this is my second attempt, other than wryebash yelling about lazy ports, no issue with any supporting programs. In CF, performance tab, I've tried increasing the cloak to max(2k to 4k) no change, still inconsistent. In CF, general tab, setting "arousal threshold" to every low number including 0, no change, still inconsistent, however when 5-10 are applied the erection shows up sooner, if it's gonna show up at all, and if I leave the cell and come back, the animals might be switched, so an animal without, now has, and animals that had, now doesn't (have had this effect horses at stables more than anything as they are always the same animals(i think). I also tried to Re-register all mods, no change. (only MNC shows up as an option for me anyways) As you know, neither MNC nor ABC have an mcm, so nothing I can try there. I've tried every combo of arousal + mod options, setting animals arousal high and/or low; setting mods to activate at high or low values. I've checked "followers" vs "non followers with exposure" to my pc vs "fast travel and random" selected: Best results are following, but it can still fail as no erection stays as no erection as it doesn't reapply or not successfully. Then exposed to pc, but has more fails than following as more likely to find a broken animal/creature, then fast travel/random (this is mostly fails of at least 1 creature won't work or a mod will select an aroused fail over one with an active erection, which makes sense to any mod as the arousal # is all that matters) but that's the extent of what I see. I'm a gamer, not a modder, so CK isn't even a thing for me even though I've got 4khrs on LE and a few hundred here (no idea or knowledge), as far as mods go, I prefer to use and/or break them, not make them lol. Question 1: after reading a few pages, over the last few days, I've seen you say MNC has it's own framework, however, I didn't realize this until searching for a solution to this problem and since it over rides CF anyways would it make any difference? I'm about 25-35% through the game(vanilla) and with all the content/mission mods I have it's about 100+ hrs into the game, and it's a lot to redo if I need to start over, this is why I'm asking first, if you say to do it because I messed up or you think it will help, okay, I will do as you say, but if it's not gonna help or at least have a good chance, then there's no point. (I start over when removing any mod, or changing load orders or esp's, it's not worth taking the chance of corruption) but will add patches, change textures etc... Question 2: if it's not this mod or my order in vortex, I'll ask something I didn't see mentioned, is there a patch that can be made to make everything erect at all times no exceptions? Like this does with the base limp penis (a stub and b-sack turned into permanent erection), as in a permanent mesh applied with no need for it being added until the animation itself dictates and uses abc? as in every animal is erect all the time even if the creature is only a temporary spawn? (a horse/dog/dragon even if only added for mission is automatically with an erection etc...). Id prefer this over missing erections until a better solution presents it's self. side note: I know it's not realistic to have everything erect all the time(as such), and I know animal sex isn't a primary way to have sex(at least in my game) but being assaulted by an air humping animal (or2-3) just makes me hit the space bar repeatedly while ruining the whole concept and destroying immersion, never mind being defeated and having it happen repeatedly. Plus I could resume the "random sex" I prefer as opposed to searching, forcing or asking for it., she's the dragon born, why would she have to beg for loving? I'd rather be immersed than to have realism, and as I'm sure you know, they are rarely the same thing. Till I hear back on this or find another solution, I'll be thankful I still have this even though I have to be careful, SLEN for certain npc auto-fun (glad it's animal free), solutions revisited and SL confabulation (both great mods for being dialog based). side note: to anyone looking for more ways to complete Thievesguild/Darkbrotherhood and or deadric quests, confabulation is a great little mod if you want a sexy alternative instead of the usual, it's in the LE listing, it's why I mention it, some may never see it if playing SE) Blessings to you and yours, hope your staying safe in these strange times, sorry about the length of this, peace You're better off sending this wall of text to the original LE mod page of More Nasty Critters. This, like many others by Pfiffy is strictly just a port, and anything other than porting related questions will fall on deaf ears. EDIT After the following responses below, I correct my statement of "will" to "might" Glad you got answers anyway and cheers to MadMansGun 1
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