no_way Posted June 1, 2025 Posted June 1, 2025 20 hours ago, MadMansGun said: don't know what the hell you people are doing to your computers but it only takes 15 secs to run GenerateFNISforUsers.exe. and y'all acting like you are alt+tabbing out mid game to regenerate behavior files before every animation. 15 seconds? Come on... its 2-3 mins usually. Also it can't do any of the modern animation mods/combat overhauls that actually make skyrim worth playing as a game at this point....
MadMansGun Posted June 1, 2025 Author Posted June 1, 2025 25 minutes ago, no_way said: 15 seconds? Come on... its 2-3 mins usually. are you running on a i386? not even my WinXP computer takes that long to run fnis.
no_way Posted June 2, 2025 Posted June 2, 2025 7 hours ago, MadMansGun said: are you running on a i386? not even my WinXP computer takes that long to run fnis. Guess you’re giving it a lot less anims to get through than I am. but again, it doesn’t do any of the new combat frameworks or cool anims. It was great for its time, but it’s old news now
Rekop93 Posted June 2, 2025 Posted June 2, 2025 (edited) Hi i don't know if u can help me, i have installed mnc v16 + baka abc, some creatures don't have scholongs, like horses and bears 🤯 i have sc horses too installed and baka abc patch too Edited June 2, 2025 by Rekop93
Dank Dungeon Posted June 2, 2025 Posted June 2, 2025 Sorry if this has been asked before but after following the instructions everything seems to be working except that dogs and wolves are missing penis's for some reason. Horses bears trolls and the like have them but not wolves and dogs.
MadMansGun Posted June 2, 2025 Author Posted June 2, 2025 make sure your dog & wolf are stock game and not edited versions from a dynamic appearance mod of some kind.
Menthols487 Posted June 3, 2025 Posted June 3, 2025 I tried looking through the thread and found a lot of the same question, but no answers, sorry if this was answered. Looking to get support for Wild Horses, the creation club mod added with AE. I have some experience with SSEdiit, and with a little help could probably mod the support in, or is there any kind of patch or fix someone released? Does wild horses effect unique horses like frost or shadowmere? If it doesn't change their skin, then they wouldn't be impacted, but I'm in a new run and haven't encountered either yet. if not I'll just use one of them(although I kinda want the unicorn that wild horses adds).
MadMansGun Posted June 4, 2025 Author Posted June 4, 2025 6 hours ago, sstier426 said: Looking to get support for Wild Horses, the creation club mod added with AE. I have some experience with SSEdiit, and with a little help could probably mod the support in, or is there any kind of patch or fix someone released? in the ModCompatibilityKit " ModCompatibilityKitsForMNCSEv15_6.7z\Horse Mods\CrapClubWildHorses\ " 1
Joeskii Posted June 4, 2025 Posted June 4, 2025 On 12/30/2024 at 9:59 PM, 太宰 治 said: Hi Mr. MadMansGun, your tutorial for adding ABC to other creatures is perfect, thank you very much. I have applied it with the Fluffy Apex Werewolf Replacer and certainly the ABC transplant has worked perfectly, although now I am experiencing a strange and annoying situation. I have used your SOS blocker/remover but still I have come across what seems to be 2 different meshes for the werewolf's testicles, some balls have physics applied and swing with each thrust and the others remains still. Do you know if the original ABC mod meshes also added physics to the balls? Or are those the rigid ones? Reveal hidden contents I have checked the Apex Werewolf meshes and it does not include any kind of SOS related mesh, and I have also checked the classic SOS folder and deleted any trace in the folders that have anything to do with werewolves. Checking in MO2, nothing appears to overwrite ABC mod, because following the installation instructions, nothing is overwriting ABC. I am running out of ideas now. Any suggestions? Anyone? Thank you very much. 🫶 Super necro, but do you still happen to have your custom file (Apex + ABC)? I wanted to do this exact same conversion. I tried to mess around in NifSkope myself, but couldn't figure it out. Thanks!
Liuli Posted June 4, 2025 Posted June 4, 2025 Does anyone else have an issue with specifically deer and elk being frozen (I'm guessing they're T-posing like FNIS didn't run)? They're the only creatures in my game to not move, and I don't have any other mods that would change creatures. I ran FNIS again, didn't help, and the rest of the creatures work fine with this mod in... various animations.
深淵の神 Posted June 4, 2025 Posted June 4, 2025 7 hours ago, Joeskii said: Super necro, but do you still happen to have your custom file (Apex + ABC)? I wanted to do this exact same conversion. I tried to mess around in NifSkope myself, but couldn't figure it out. Thanks! NO, I just switched mod to TWO because it has pretty good body customization options in BS and I never looked back. Everything works great for me, just be very careful with the order of your mods in the left panel (MO) and everything will be good.
MadMansGun Posted June 4, 2025 Author Posted June 4, 2025 5 hours ago, Liuli said: Does anyone else have an issue with specifically deer and elk being frozen (I'm guessing they're T-posing like FNIS didn't run)? They're the only creatures in my game to not move, and I don't have any other mods that would change creatures. I ran FNIS again, didn't help, and the rest of the creatures work fine with this mod in... various animations. have you tried hitting the deinstall creatures button in fnis before generating?
Dracolich42 Posted June 4, 2025 Posted June 4, 2025 hey can a devourment refactor patch be made for both the male and female creatures
Lusciouslochs Posted June 5, 2025 Posted June 5, 2025 (edited) ".sslThreadController.HasCollisionAction" im getting a bunch of error regarding this line in a papyrus log, only when using sexlab scenes with creatures. 800+ instances with one log after 5 animations. i can provide a log but wanted to ask if this is a known line thats either fine and can be ignored or if its troubling. had a pap log go over 20mb before with it totally 34,000 times of that line in one go. heres one from 3 boots ago and has a fair amount of the line reoccurinPapyrus.2.logg. heres a link to the 20mb long papyrus: https://we.tl/t-zsx0AfJIMt Edited June 5, 2025 by Lusciouslochs more info
Liuli Posted June 5, 2025 Posted June 5, 2025 16 hours ago, MadMansGun said: have you tried hitting the deinstall creatures button in fnis before generating? De-install in FNIS actually instantly fixed the deer and the elk! Thank you for the help, and sorry for missing this step in the troubleshooting.
wkdwayne Posted June 5, 2025 Posted June 5, 2025 Is there a patch for the 'Plague of the Dead' Zombies yet, is it possible to somehow register zombies to the mod and add the draugr cock to them?>
safado Posted June 6, 2025 Posted June 6, 2025 (edited) 2 hours ago, wkdwayne said: is it possible to somehow register zombies to the mod and add the draugr cock to them?> You can try by dicking with NifSkope, check the guide. Good luck Edited June 6, 2025 by safado
Borbonbo Posted June 7, 2025 Posted June 7, 2025 (edited) On 6/2/2025 at 4:05 PM, Rekop93 said: Hi i don't know if u can help me, i have installed mnc v16 + baka abc, some creatures don't have scholongs, like horses and bears 🤯 i have sc horses too installed and baka abc patch too I am not sure horses are even working, at least in the version I am playing, 1170. I made an earlier post where I explained that even with a minimal install (only what MNC and Creature Framework require) horses don't get schlongs until you start an animation with one, then it will get its schlong, and will keep the one selected in Creature Framework afterward and until you leave the area, and it will be gone after that. I noticed this with elk too now. Do your animals have the Animal SOS schlongs you selected, or is it like me where everything always uses MNC until after an animation where it goes to the correct schlong? Here was my original post: On 5/26/2025 at 2:52 AM, Borbonbo said: Horses in my game are not getting their cock models distributed to them. When I trigger an animation with match maker the dick suddenly appears, and after the animation it sticks around and everything works right with the arousal system, but when I fast travel away and back it is gone again. For awhile I thought it had something to do with the mods I had or load order or something, but after disabling everything this issue still persists. I feel like I must just be missing some simple piece of set up, but I've read through MNC's page a bunch, went through the Creature Framework troubleshooting steps, and can't find anyone having similar issue when trying to search for it. I am on version 1170, and here is my load order which barely has more than MNC's required mods, I've also disabled all SKSE plugins that aren't required. Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 254 FE 2 _ResourcePack.esl 7 7 unofficial skyrim special edition patch.esp 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a CreatureFramework.esm 11 b SkyUI_SE.esp 12 c UIExtensions.esp 13 d FNIS.esp 254 FE 3 Random Alt. Start 3 SE-Tamriel.esp 14 e SexLabTools.esp 15 f MoreNastyCritters.esp 16 10 CreatureSummoner.esp 17 11 SexLabMatchMaker.esp 18 12 SLAnimLoader.esp 254 FE 4 CBBE.esp 19 13 RaceMenu.esp 20 14 RaceMenuPlugin.esp 21 15 RaceMenuMorphsCBBE.esp 22 16 XPMSE.esp Edit: To add to this, I have also discovered that the schlongs I select in creature framework are not respected until after sex. Creature will always spawn with the MNC ones even if I have Animal SOS + ABC selected. Then after an animation they will have the correct one. This seems like it is probably related to my issues with horses. I also tried with Creature Framework 1.01, because why not, and it had the same issue. Edited June 7, 2025 by Borbonbo added my post I mentioned
BobOverseer Posted June 7, 2025 Posted June 7, 2025 (edited) hey, so i'm having some trouble with some specific animations, blowjobs, the mouth of the PC and NPCs doesn't open at all, and is only for beast creatures like sabrecats and bears, but draugh, skeletons, etc its working. that's why i wanted to post it here, no matter what i do in game or the order that i put the mods or plugins its not like todd intended, it doesn't work, so maybe is a conflict with my load order or a incompatibility, some tips or info that worked for you guys can help a lot i have this: MNC and some patchs from this page, CF, ABC, SL for 1.6.1170, SLP+, mfg fix ng, expressive facegen morphs with F/M addon, fluffyworks quality and expansion and some mods from PSboss, spriggans, hagraven and vampire lord (i know that in the description of this last one, the author states that is incompatible with MNC, but the animations works, M with FC, and its just a .nif that is being overwritten), some combat mods... 8 hours troubleshoting this, don't know what do anymore, modding skyrim can be very frustrating, this is the only thing keeping me out of actually playing the game. edit: and i'm using TNG... (english is not my first language) Edited June 7, 2025 by BobOverseer
MadMansGun Posted June 7, 2025 Author Posted June 7, 2025 42 minutes ago, BobOverseer said: expressive facegen morphs a likely cause, start there.
BobOverseer Posted June 7, 2025 Posted June 7, 2025 10 hours ago, MadMansGun said: a likely cause, start there. you are probably right, do you know if its anything i can do? i looked in SSEDIT and theres no conflicts in mods that could be the problem, i also put MNC to load last in right panel and followed the recomended load order, wich worked for me in the past, so i don't know.
xJRev Posted June 7, 2025 Posted June 7, 2025 Anyone know if there is a way to use dragon texture replacers (such as Dragons SE on Nexus) along with sexlab mods? I've tried installing both but it reverts the mesh back to the original dragon when starting scenes.
MadMansGun Posted June 7, 2025 Author Posted June 7, 2025 1 hour ago, xJRev said: Anyone know if there is a way to use dragon texture replacers (such as Dragons SE on Nexus) along with sexlab mods? I've tried installing both but it reverts the mesh back to the original dragon when starting scenes. texture replacements are compatible. Dragons SE is a full mesh replacement, not a texture. but however the other dick settings in CF should still work. since they are addons and not full body swap-outs.
Grey Cloud Posted June 7, 2025 Posted June 7, 2025 On 5/30/2025 at 11:40 PM, MadMansGun said: if its so good then why do people keep bugging me about dog animations? Because they don't take into account that PBE is still very much beta they rush to use the latest version (latest is the best, right?) and they don't bother reading anything on the github page.
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