alranteesi Posted December 7, 2024 Posted December 7, 2024 should I remove hentai creatures and replace with creature summoner, with mnc v15.6?
Unknown22923 Posted December 7, 2024 Posted December 7, 2024 7 hours ago, alranteesi said: should I remove hentai creatures and replace with creature summoner, with mnc v15.6? It seems to work much better for me, i had a few crashes from HC (my own fault probably) but the new CS seem to have 0 crash so far. just note that if you have the HC patch from BDIC bad dog immersive creatures (BDICHentaicreatures.esp) active it seems to break my save when removed, so you most likely need a new game. 1
MadMansGun Posted December 7, 2024 Author Posted December 7, 2024 1 hour ago, Unknown22923 said: just note that if you have the HC patch from BDIC bad dog immersive creatures (BDICHentaicreatures.esp) active it seems to break my save when removed, so you most likely need a new game. a save editor should be able to fix that, just have it delete all created forms & scripts that came from BDICHentaicreatures.esp & Hentaicreatures.esp 1
LucidOblivion Posted December 8, 2024 Posted December 8, 2024 Have I done something incorrectly? I downloaded the files from the SE version page, but MO2 is saying they're Form 43 plugins and won't work.
MadMansGun Posted December 8, 2024 Author Posted December 8, 2024 1 hour ago, LucidOblivion said: Have I done something incorrectly? I downloaded the files from the SE version page, but MO2 is saying they're Form 43 plugins and won't work. form 43 works fine in SE/AE, so there is no reason for us to waste time converting esp files.
NoirRose123 Posted December 8, 2024 Posted December 8, 2024 On 11/30/2024 at 7:55 PM, melinbaga said: Did you use 7z program? I just opened the program and went to the folder where the three files were then highlighted them, right-click, and extracted here. just says cannot open file as archive
LucidOblivion Posted December 8, 2024 Posted December 8, 2024 Well, I'm also getting this warning in FNIS \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<< Though I can't tell if it's from More Nasty Critters or something else.
MadMansGun Posted December 8, 2024 Author Posted December 8, 2024 45 minutes ago, LucidOblivion said: Well, I'm also getting this warning in FNIS \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<< Though I can't tell if it's from More Nasty Critters or something else. that should not be happening, also i'm not getting that error on my end so i think you've gotten the LE version somehow.
LucidOblivion Posted December 8, 2024 Posted December 8, 2024 7 minutes ago, MadMansGun said: that should not be happening, also i'm not getting that error on my end so i think you've gotten the LE version somehow. Well, the file I extracted is called MoreNastyCrittersSEv_15_6 I think I followed the video properly too, I downloaded the three portions of the file, put them in a single folder, went to the Number 1 file and opened it in an archive on 7zip, dragged it out, deleted the three fragments, then used M02 to install the mod via the Zip File.
LucidOblivion Posted December 8, 2024 Posted December 8, 2024 I finally figured out the issue! A mod I had downloaded linked me to the LE version of MNC and I downloaded both version without realizing. However the SE version doesnt seem to have the HentaiCreatures.esp it requires to run,
MadMansGun Posted December 8, 2024 Author Posted December 8, 2024 22 minutes ago, LucidOblivion said: HentaiCreatures Hentai Creatures was replaced with creature summoner, also it's not at all required for MNC to run.
Unknown22923 Posted December 8, 2024 Posted December 8, 2024 9 hours ago, MadMansGun said: a save editor should be able to fix that, just have it delete all created forms & scripts that came from BDICHentaicreatures.esp & Hentaicreatures.esp Well maybe but the save game crashes mid loading screen, so cant do a extra save so I can clean it (it was already cleaned pre HC uninstall), but it was long overdue for me to make a new save game as the old one was like 10 months old, its probably something else combining doing the crash, hard for me to say as I have like 1k mods hehe ^^"
LucidOblivion Posted December 8, 2024 Posted December 8, 2024 7 hours ago, MadMansGun said: Hentai Creatures was replaced with creature summoner, also it's not at all required for MNC to run. It was a different mod, Bad Dog's Immersive Creatures. I disabled it though and I'll see if it works.
Goblets Posted December 8, 2024 Posted December 8, 2024 (edited) As im in the process of installing mods and testing them my mistake seems to be incompatible mods with some outdated mods. bad dogs immersive creature seems to be conflicting with ABC & MNC? if i disable bdic there is no warning triangle. Can someone with more knowledge give their insight on this please, much appreciated. Edit, it seems to be best if i disable and remove immersive creatures, but would anyone know why it conflicts? bad dogd immersive creatures + immersive creatures with MNC and demonic creatures? Edited December 9, 2024 by Goblets edit
1n33dc0ura93 Posted December 9, 2024 Posted December 9, 2024 I'm new here. What should I do to play with these nasty critters? Is there any ways just like defeated and caught to trigger the mod or I can only summon some and play.
MadMansGun Posted December 9, 2024 Author Posted December 9, 2024 (edited) 3 hours ago, 1n33dc0ura93 said: I'm new here. What should I do to play with these nasty critters? Is there any ways just like defeated and caught to trigger the mod or I can only summon some and play. there are many mods that make use of this one to start animations, eg: SexLab Aroused Creatures (i would suggest getting the "osmelmc mod tweak" edit of this mod) Wilding - Simple Bestiality SexLab Pheromones untamed SexLab Defeat (note: i would suggest NOT using more than one of the above mods, else things may bug out with 2 mods trying to start animations with the same actors) SexLab Dragons SexLab Werewolves Redux (useful for starting animations when your in Werewolf form) Werewolf Prostitution (adds werewolves to the game to have sex with) Creature Summoner (on mnc page) Edited December 9, 2024 by MadMansGun
Degenerate12345 Posted December 9, 2024 Posted December 9, 2024 (edited) Yo! thanks for the mod, flawless work as always, say this might have been asked allready, but im a dumb idiot, so; Installing trough MO2 ''Mod compatibilitykitsforMNCEv15_6.7'' What data file or file in the installion folder i should use as ''data directory'' ? Again sorry, im truly sad with modding, but i would be really greatful if you could help me out . (PS. regular installation was not possible trough MO2 hence this problem for me :S.) Edited December 9, 2024 by Degenerate12345
MadMansGun Posted December 9, 2024 Author Posted December 9, 2024 2 hours ago, Degenerate12345 said: What data file or file in the installion folder i should use as ''data directory'' none, you don't install the Kit, you extract what you need from it (if anything) and repack that into a new 7zip to be installed.
1n33dc0ura93 Posted December 10, 2024 Posted December 10, 2024 7 hours ago, MadMansGun said: there are many mods that make use of this one to start animations, eg: SexLab Aroused Creatures (i would suggest getting the "osmelmc mod tweak" edit of this mod) Wilding - Simple Bestiality SexLab Pheromones untamed SexLab Defeat (note: i would suggest NOT using more than one of the above mods, else things may bug out with 2 mods trying to start animations with the same actors) SexLab Dragons SexLab Werewolves Redux (useful for starting animations when your in Werewolf form) Werewolf Prostitution (adds werewolves to the game to have sex with) Creature Summoner (on mnc page) Thanks for the mod and the detailed answer. I will copy your answer to my desktop.
HornyNerdBird Posted December 10, 2024 Posted December 10, 2024 On 12/6/2024 at 6:24 AM, MadMansGun said: this should fix it: MNCChaosDragons.7z 1.1 MB · 8 downloads I take it I let this overwrite the current MNC Chaos Dragons I have
LucidOblivion Posted December 10, 2024 Posted December 10, 2024 If creatures aren't properly getting genitalia or becoming erect, does that mean there's an issue with my Load Order? Most of the horses don't have genitals until I go into the CF menu and disable the MNC, then re-enable it. Also the dogs aren't becoming erect like they should.
MadMansGun Posted December 10, 2024 Author Posted December 10, 2024 4 minutes ago, LucidOblivion said: If creatures aren't properly getting genitalia or becoming erect, does that mean there's an issue with my Load Order? Most of the horses don't have genitals until I go into the CF menu and disable the MNC, then re-enable it. Also the dogs aren't becoming erect like they should. Quote Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form) D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
LucidOblivion Posted December 10, 2024 Posted December 10, 2024 19 minutes ago, MadMansGun said: Thanks, I'll give that a try
bravilusderva Posted December 11, 2024 Posted December 11, 2024 Reverted Female Vampire Lord models to vanilla dawnguard clothed vampire lord No naked vampire lord anymore MoreNastyCritters_VampireLordFemaleNonNude.7z
monkthegreat Posted December 11, 2024 Posted December 11, 2024 (edited) I have a question. Not sure if it's been asked yet or not. Has anyone else's summoned pet using the summon spell go to town on their mannequin's ? I mean it's not an issue , I had a very conflicting moment. On one hand I was laughing so hard watching a giant spider jump to one of my mannequins and just have it's way it and on the other I was seriously questioning my race menu skills. And the best part is I didn't even have the female replacement mannequins installed, I forgot. So yeah, woody the spider was getting him some wood mannequin . Anyway just thought I'd share and thank for the mod and all the hard work you have done.. Edited December 11, 2024 by monkthegreat
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