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More Nasty Critters Special/Anniversary Edition


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Posted
22 minutes ago, jariabila said:

Base MNC draugr nif files

would be the safest to use.

 

23 minutes ago, jariabila said:

Baka's Animated Beasts Cocks

you would need to copy some extra things to do with hdt stuff (NiStringExtraData and maybe a mesh called "PenisCollision" depending on what kind of hdt it is)

 

31 minutes ago, jariabila said:

 Mandragorasprouts' Draugrs MNC patch

i know nothing about that one.

 

28 minutes ago, jariabila said:

 but penis got stretched ingame draugrs

the custom draugrs may be a new race and/or is using a custom skeleton that does not have the penis nodes.

 

Posted
3 hours ago, MadMansGun said:

would be the safest to use.

 

Hmm then i take base penis and nifnodes from base MNC onto modded draugr

 

3 hours ago, MadMansGun said:

you would need to copy some extra things to do with hdt stuff (NiStringExtraData and maybe a mesh called "PenisCollision" depending on what kind of hdt it is)

 

Then i take xml files from Baka's ABC and copy it on nif files i want to patch

 

3 hours ago, MadMansGun said:

 

i know nothing about that one.

 

the custom draugrs may be a new race and/or is using a custom skeleton that does not have the penis nodes.

 

 

I dont think its using custom skeleton since i couldn't find any skeleton data in the restless dead folder and sex scenes with draugrs works perfect but only penis is missing.

 

Posted

I tried everything, both methods of patching but dicks are just static on draugrs and hovers in air at front of draugr. I also tried with both Baka ABC (i used method 2, which is copying body onto dick nif of ABC) and tried on base MNC. Idk if my testing is problematic since i load a save on crypt to check if its working. Not summoning or console command spawn a draugr. 

 

 

Posted
21 hours ago, MadMansGun said:

turn on logging in CFs mcm and look at the console when near a non working draugr, if it cant identify the armor then the problem is likely another mod is adding new draugrs to the game.

 

that mod conflicts with creature framework so there's nothing i can do there.

you can maybe copy/paste the penises onto its meshes with nifscope to make them aroused 24/7.

 

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

 

mostly yes, (the scripts have been reworked and the mcm has been rearranged, but it's basically still the same mod)

it should be fine, i did it in my game and nothing broke.

 

These are the console debug output and a picture of the creature framework puppeteer. I always started a new game and tested it right in the alternate start cell. I summoned a draugr via hentai creature. I had first installed Draugr https://www.nexusmods.com/skyrimspecialedition/mods/5848, then I testet it with draugrs https://www.nexusmods.com/skyrimspecialedition/mods/123170 and the mnc patch for it and I tested it without any texture mods only with MNC. No change, the damn draugr wont get naked or get a schlong. If I summoned e.g. a dog via hentai creature, it works. ESP load order, More Nasty creature.esp, mnc_abc Patch.esp, then BakafactoryABC.esp. 

Screenshot (133).png

Screenshot (132).png

Posted
20 hours ago, safado said:

 

So your mod load order has a case of Priapism.  Do not play for more than 4hr or your werewolf will need emergency care. It will ctd before that, so they are safe.

😆

Actually, with a mod like MNC, I will not find an issue if the werewolves look like will rape anything at first chance.  🤪

At least you found the culprit, now it needs closer inspection, carefully do not poke an eye.  Maybe is a bug in older ABC, are you using 3.20 or newer? I failed to find version info in your posts. Is for specificity for people with the issue. Maybe because I'm using fluff stuff with patches for MNC, I did not get the issue.

 

I'm using whatever version they have public right now, so looks to be 3.20

Posted

hey, for the longest time iv just had all animations from Mnc and HCoS start and just "T" pose, sound plays but nothing else, other animation packs work fine. i have run Pandora nothing changes. i have other animations running just fine. any ideas what im missing or why this would be happening?

Posted
On 12/2/2024 at 3:47 PM, MadMansGun said:

turn on logging in CFs mcm and look at the console when near a non working draugr, if it cant identify the armor then the problem is likely another mod is adding new draugrs to the game.

 

that mod conflicts with creature framework so there's nothing i can do there.

you can maybe copy/paste the penises onto its meshes with nifscope to make them aroused 24/7.

 

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

 

mostly yes, (the scripts have been reworked and the mcm has been rearranged, but it's basically still the same mod)

it should be fine, i did it in my game and nothing broke.

So should I remove the hentai creatures? before installing the new one?

Posted
On 12/3/2024 at 10:59 AM, viperstar said:

These are the console debug output and a picture of the creature framework puppeteer. I always started a new game and tested it right in the alternate start cell. I summoned a draugr via hentai creature. I had first installed Draugr https://www.nexusmods.com/skyrimspecialedition/mods/5848, then I testet it with draugrs https://www.nexusmods.com/skyrimspecialedition/mods/123170 and the mnc patch for it and I tested it without any texture mods only with MNC. No change, the damn draugr wont get naked or get a schlong. If I summoned e.g. a dog via hentai creature, it works. ESP load order, More Nasty creature.esp, mnc_abc Patch.esp, then BakafactoryABC.esp. 

based on those shots CF sees it but something is stopping the mesh from changing/getting equipt.

try turning off the auto freecam in sexlab's mcm and then hit the reinstall mods button in CF's mcm.

 

19 hours ago, CATastrophe0343 said:

hey, for the longest time iv just had all animations from Mnc and HCoS start and just "T" pose, sound plays but nothing else, other animation packs work fine. i have run Pandora nothing changes. i have other animations running just fine. any ideas what im missing or why this would be happening?

make sure you don't have the LE version/s.

also Pandora has been buggy as of late.

19 hours ago, tonitrulupus said:

So should I remove the hentai creatures? before installing the new one?

probably, but it should not hurt anything if you don't.

Posted (edited)

I asked this before, but I think it got lost among the comments, but how exactly does the MNC Compatibility Patches work? I use the Chaos Dragons mod, which the MNC Compatibility Patches has a patch for, I got it to mostly work, I don't remember how exactly I did it, I think I used the install from file option on Vortex. I say mostly work because all the random encounter non-named dragon variations added by Chaos Dragons work fine, the schlongs work fine & it doesn't break their models. But Chaos Dragon also changes the appearance of named dragons like Mirmulniir, Sahlokonir etc. but they don't work for some reason as everytime they reach arousal threshold they revert to the default dragon skin, which is strange because in the Creature Framework creature list, the named dragons are each listed separately & have the Chaos Dragon MNC Schlong option, but when I use the puppeteer on them they still say they are the default dragon skin & use the regular More Nasty Creature as the active mod. So I want to know how I properly install the patch. I've a feeling i have to do some manual modding. Or is another mod maybe screwing it up?

Edited by PhoenixFlyer324650
Posted (edited)
5 hours ago, PhoenixFlyer324650 said:

I asked this before, but I think it got lost among the comments, but how exactly does the MNC Compatibility Patches work?

you extract what you need from it and repack it into a new file. but it sounds like what you did also works.

 

5 hours ago, PhoenixFlyer324650 said:

But Chaos Dragon also changes the appearance of named dragons like Mirmulniir, Sahlokonir etc. but they don't work for some reason as everytime they reach arousal threshold they revert to the default dragon skin

ah, i think i know whats going on, Odahviing & the twin ice lake dragons had the same problem (and it took me years to find the cause):

CF bugs out when a npc is using another npc as a template and that npc is also using a template. for whatever unknown reason CF will use the armors of the actor at the end of the template line (and this only happens if the npc goes more than one template deep), for draugrs & falmers the problem goes unnotest because they all look the same anyways, but that's not the case with dragons.

 

i'll have to rework the patch to make them not use templates.

edit: ah, it seems i may of missed some other things as well.

Edited by MadMansGun
Posted
On 12/5/2024 at 1:03 AM, MadMansGun said:

based on those shots CF sees it but something is stopping the mesh from changing/getting equipt.

try turning off the auto freecam in sexlab's mcm and then hit the reinstall mods button in CF's mcm.

 

make sure you don't have the LE version/s.

also Pandora has been buggy as of late.

probably, but it should not hurt anything if you don't.

I solved it. After spawning a daugr vie console command I had a look via console which skin he had. And it was a skin from Mihails Chicken 😉 So disabled this chicken mod et voila, the draugr got its schlong.

Posted
4 minutes ago, viperstar said:

I solved it. After spawning a daugr vie console command I had a look via console which skin he had. And it was a skin from Mihails Chicken 😉 So disabled this chicken mod et voila, the draugr got its schlong.

 

So you fixed that the Draught could not "choke the chicken" by removing the "chicken" mod?

 

Hilarious.  🙃

 
Posted

Jumped to your Creature Summoner replacing HC and it runs smooth, thanks for making it!
I noticed there was no summon friendly Dremora, no sure if it was intended but if it was does anyone by the chance knows a way to summon those with aggressive intention like HC?

Posted
10 hours ago, Unknown22923 said:

Jumped to your Creature Summoner replacing HC and it runs smooth, thanks for making it!
I noticed there was no summon friendly Dremora, no sure if it was intended but if it was does anyone by the chance knows a way to summon those with aggressive intention like HC?

i removed them because the facegen stuff was becoming a bit of a hassle to deal with due to all the race & head mods that are out there.

(also i thought no one would miss them because the game already has Dremora spells in it)

 

but it probably wouldn't be too hard to jury-rig a addon for them.

Posted
12 hours ago, Unknown22923 said:

Jumped to your Creature Summoner replacing HC and it runs smooth, thanks for making it!
I noticed there was no summon friendly Dremora, no sure if it was intended but if it was does anyone by the chance knows a way to summon those with aggressive intention like HC?

i have not tested this but it should work

CreatureSummonerDremoraSE.7z

Posted (edited)

Anybody else unable to download? "You are not allowed to download that file" on part 001, but not the others?

 

Edit: Download worked from my phone, so problem seems to be on my end.

Edited by Tazenda
Posted
2 hours ago, chrisCHAMP said:

Figured I'd ask after searching for an hour through this topic with no results (unless I'm very dumb XD) but was a patch ever made for witcher horse expansion (https://users.nexusmods.com/oauth/token)? if not I'm tempted to just either keep using the mod no schlong or uninstall if its viable.

maybe someone has but not me, i run the other way when i see yet another horse mod.

 

1 hour ago, Tazenda said:

Anybody else unable to download? "You are not allowed to download that file" on part 001, but not the others?

 

Edit: Download worked from my phone, so problem seems to be on my end.

bugged login cookie maybe? try clearing your catch and re-login.

Posted
43 minutes ago, MadMansGun said:

maybe someone has but not me, i run the other way when i see yet another horse mod.

Ahhh fair enough I seen that response and a lot of people bringing it up, I found one on the ABC forum that I'm testing now :)

Posted
6 hours ago, MadMansGun said:

i have not tested this but it should work

CreatureSummonerDremoraSE.7z 183.21 kB · 0 downloads

!!!...   


Yeah I totally understand, Summon Dremora was already in the base so I would probably done the same, but the base Dremora aren't aggressive unless you attack them with the Defeat mod or something. 
Dremoras are part of Bimbo of Skyrim' corruption system and also the Corruption mod as well, they are also the only aggressive Humanoid race that you could summon so im using them a lot to calibrate drugs mod and similar.

 

Thank you, very much appreciated.

Posted
1 hour ago, Goblets said:

.

1. don't use a version of hentai creatures made for MNCv8.

2. hentai creatures has been replaced with creature summoner.

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