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More Nasty Critters Special/Anniversary Edition


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Posted

Hey guys, I had to setup my Skyrim again, cause of updating to newest version. I switched back to MO2, before I had a stable vortex configuration. The last thing I set up was all the sexlab related mods.  For this I installed latest XP32, let latest MNC overwrite it and at last I installed Bakas ABC and let overwrite MNC. And I am using the lates creature framework. I tested some creatures like dogs, wolfes, horses, skeevers. Every animation started with matching schlongs. The only creature so far is the damn draugr. I don't get the clue. If a sexlab scene starts, the animation works, but the draugr do not get naked and has no schlong. The draugr only stays in it's shredded clothes. 

What have I tried. Disabled draugr texture mods, played with different load orders, reinstalled MNC and tried different versions of MNC, every time with a new start. Could it possibly have something to do with pandora? It is the only thing I changed. In my vortex setup I was using a fnis/nemesis combo.

Maybe some of you had an idea. Thx!

Posted
4 hours ago, viperstar said:

Hey guys, I had to setup my Skyrim again, cause of updating to newest version. I switched back to MO2, before I had a stable vortex configuration. The last thing I set up was all the sexlab related mods.  For this I installed latest XP32, let latest MNC overwrite it and at last I installed Bakas ABC and let overwrite MNC. And I am using the lates creature framework. I tested some creatures like dogs, wolfes, horses, skeevers. Every animation started with matching schlongs. The only creature so far is the damn draugr. I don't get the clue. If a sexlab scene starts, the animation works, but the draugr do not get naked and has no schlong. The draugr only stays in it's shredded clothes. 

What have I tried. Disabled draugr texture mods, played with different load orders, reinstalled MNC and tried different versions of MNC, every time with a new start. Could it possibly have something to do with pandora? It is the only thing I changed. In my vortex setup I was using a fnis/nemesis combo.

Maybe some of you had an idea. Thx!

turn on logging in CFs mcm and look at the console when near a non working draugr, if it cant identify the armor then the problem is likely another mod is adding new draugrs to the game.

 

3 hours ago, buxxuc30 said:

Moonlight Tales

that mod conflicts with creature framework so there's nothing i can do there.

you can maybe copy/paste the penises onto its meshes with nifscope to make them aroused 24/7.

 

3 hours ago, jariabila said:

Hello, i wanna make a patch for restless dead 

 

https://www.nexusmods.com/skyrimspecialedition/mods/94100

 

Is there any guide for it? Didnt have any experience about modding or patching or nif stuff but i want to make it work with MNC.

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

 

3 hours ago, tonitrulupus said:

Is creature summoner the same as hentai creatures? 

mostly yes, (the scripts have been reworked and the mcm has been rearranged, but it's basically still the same mod)

3 hours ago, tonitrulupus said:

If it is a replacement will I have to restart the game to install the new one?

it should be fine, i did it in my game and nothing broke.

Posted (edited)

Hey all,

So I have had an issue for the last few weeks with werewolves having erections all the time when using MNC + Animated Beast's Cocks. A user suggested using SSEedit to patch any conflicts but when going through on my first install and patching what I could I still had all my werewolves poppin boners at 0 arousal.

 

I just did a fresh install with even less mods (did not install Growl and Unofficial Skyrim Special Edition Patch for 1.5.97 this time) and I am still having issues with my werewolves always staying hard.

 

The only conflict that shows up is two between MoreNastyCritters.esp and Dawnguard.esm. If this is the conflict causing my woes I would love a step by step on how to patch it as I am new to using SSEedit and must have not patched it right on my old install if my issue persisted.

 

I also attached my load order incase the issue is there but I have moved it around every which way and let Loot have a go at it and nothing worked there.

 

Thanks to anyone willing to take a look and lend some advice!

Spoiler

mod conflict 2.pngLoad order.pngMod conflict 1.png

Edited by a drunk squirrel
Posted
5 minutes ago, a drunk squirrel said:

The only conflict that shows up is two between MoreNastyCritters.esp and Dawnguard.esm. If this is the conflict causing my woes I would love a step by step on how to patch it as I am new to using SSEedit and must have not patched it right on my old install if my issue persisted.

that would not cause such a problem.

 

are your werewolves always erect or do they start out as non-erect?

Posted (edited)
15 minutes ago, MadMansGun said:

that would not cause such a problem.

 

are your werewolves always erect or do they start out as non-erect?

they are erect from the moment they spawn in when I spawn them with the creature summoner, and in my last install all werewolves in the wild were the same including dead ones which I would assume is still the case but I haven't hunted any down in the wild yet as I was just doing all my testing in Helgen after gaining character control after being untied and spawning in creatures to check

Edited by a drunk squirrel
Posted (edited)
1 hour ago, a drunk squirrel said:

they are erect from the moment they spawn in

that rules out creature framework then.

 

this sounds like it could be:

A. an Armor ( SkinNakedWerewolfBeast [ARMO:000CDD86] ) or ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] )override from another mod (i'm thinking the last 2 esps in your list)

or

B. something is replacing the mesh in "Skyrim\Data\Meshes\MoreNastyCritters\werewolf\MaleWerewolf_1.nif" with one that has a penis in it.

Edited by MadMansGun
Posted

I'm having a different werewolf issue. In Proving Honor, when Farkas first transforms in front of you, at first he was turning into an invisible werewolf. I realised I still had Diverse Werewolves on (which I wanted on, but not if things weren't going to work). But after removing it he no longer even transforms, he freezes for a bit then he just punches the attackers.

I have, in order of overrides;
(load order 210) XP32 v5.06

SOS AE v1.1.4 (which I notice has both an active esm and esp and different load orders, 86 & 130 respectively)
(load order 98) MNC v15_6.7

 

I also have True Nords of Skyrim which is altering the base Farkas appearance, but I don't think it alters the werewolf skeleton/mesh or the path to find it. I checked with SSEEdit and it looked fine. I also have Manbeast active, but it doesn't touch the mesh. I had SexLabWerewolves and Baka's ABC, but removing them didn't help.

After XP32, only SOS and MNC conflict on the werewolf mesh and he won't transform. Is there no compatability patch? Is it one or the other? Have I made an obvious mistake with load order and overrides?  Are all werewolves just broken on this save after removing DWC?

Posted
1 hour ago, MadMansGun said:

that rules out creature framework then.

 

this sounds like it could be:

A. an Armor ( SkinNakedWerewolfBeast [ARMO:000CDD86] ) or ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] )override from another mod (i'm thinking the last 2 esps in your list)

or

B. something is replacing the mesh in "Skyrim\Data\Meshes\MoreNastyCritters\werewolf\MaleWerewolf_1.nif" with one that has a penis in it.

I'm not sure how to go about fixing that then, the only thing I have overwriting MNC is ABC and there should be no conflicts there. I might have to try reinstall and let MNC overwrite the ABC files for the any of the werewolf files.

Posted (edited)
1 hour ago, SykoTherapist said:

I'm having a different werewolf issue. In Proving Honor, when Farkas first transforms in front of you, at first he was turning into an invisible werewolf. I realised I still had Diverse Werewolves on (which I wanted on, but not if things weren't going to work). But after removing it he no longer even transforms, he freezes for a bit then he just punches the attackers.

did you have the MNC patch for DWC installed? that mod is quite nasty with what it does (unnecessary new races and quest edits), you may need to go back to a older save from before that quest has started.

 

1 hour ago, SykoTherapist said:

I also have True Nords of Skyrim which is altering the base Farkas appearance, but I don't think it alters the werewolf skeleton/mesh or the path to find it.

actually it may, if the patch is used then his werewolf form works in the same way as the unique player werewolf mods do. if not then i think the mod also added a bunch of scripts to him to change him into a different werewolf race. (i had to do a lot of work to unfuck that mod for mnc).

 

1 hour ago, SykoTherapist said:

Is there no compatability patch?

ah....well there's your problem then, yes MNC does have a patch for DWC.

 

Edited by MadMansGun
Posted (edited)
7 minutes ago, MadMansGun said:

did you have the MNC patch for DWC installed? that mod is quite nasty with what it does (unnecessary new races and quest edits), you may need to go back to a older save from before that quest has started.

 

actually it may, if the patch is used then his werewolf form works in the same way as the unique player werewolf mods do. if not then i think the mod added a bunch of scripts to him to change him into a different werewolf race. (i had to do a lot of work to unfuck that mod for mnc).

 

ah....well there's your problem then, yes MNC does have a patch for DWC.

 

Is it separate? I don't see any compatability patches either here or on the DWC page. Unless it was a FOMOD option I missed. When I installed MNC, I had thought I had disabled DWC, so it's probable I overlooked it or didn't engage it because I didn't think I had DWC on. I'll trigger a reinstall of MNC and see if it prompts me with a patch.

 

Oh, also, I have DWC uninstalled right now, so I shouldn't need to worry about a compatability with DWC and MNC, should I? Unless something about Farkus' (and I presume any werewolf) active entries in my save are just looking for something they can't find anymore.

Edited by SykoTherapist
Posted
34 minutes ago, SykoTherapist said:

 I'll trigger a reinstall of MNC and see if it prompts me with a patch.

 

 

 

The Patches are on a different file from main mod. Look at the download section again.  It has an obvious name that is not "patch".  And after extract, you need to manually go through the content and copy\move what you need to the proper mod deployment staging root folder, depending on your mod manager. 

For example, I create a new separate mod deployment folder in the mod manager and move the stuff I need to that, easier to track assets conflicts.

Posted
40 minutes ago, SykoTherapist said:

Is it separate?

it's found in the ModCompatibilityKitsForMNCSEv15_6.7z, (also this file does not have a fomod and needs to be extracted & repacked to be used)

 

42 minutes ago, SykoTherapist said:

Oh, also, I have DWC uninstalled right now, so I shouldn't need to worry about a compatability with DWC and MNC, should I? Unless something about Farkus' (and I presume any werewolf) active entries in my save are just looking for something they can't find anymore.

DWC edits quest scripts, and quest scripts are the ones that get burned into save files.

Posted
2 hours ago, a drunk squirrel said:

I'm not sure how to go about fixing that then, the only thing I have overwriting MNC is ABC and there should be no conflicts there. I might have to try reinstall and let MNC overwrite the ABC files for the any of the werewolf files.

After messing around for a bit with the files it does look like the current version of ABC will overwrite something the wrong way in the MNC files and cause the permanent werewolf boners.

Installing the exact same mod set but leaving off ABC results in the issue being resolved and werewolves function as intended through MNC and with arousal mods.

 

Fixing these files is a bit beyond my skills without instruction, so I guess I am stuck choosing between no animated beast's cocks and priapism werewolves until an update or patch comes out for ABC ¯\_(ツ)_/¯

Posted (edited)
51 minutes ago, a drunk squirrel said:

After messing around for a bit with the files it does look like the current version of ABC will overwrite something the wrong way in the MNC files and cause the permanent werewolf boners.

Installing the exact same mod set but leaving off ABC results in the issue being resolved and werewolves function as intended through MNC and with arousal mods.

 

Fixing these files is a bit beyond my skills without instruction, so I guess I am stuck choosing between no animated beast's cocks and priapism werewolves until an update or patch comes out for ABC ¯\_(ツ)_/¯

 

There is a hermaphrodite werewolf change in ABC mnc patch that will replace the male-"femboy" mesh of that with a "hard" male werewolf.  But that is not the standard base that is used in game and MNC.  Do you have a modification by plugin or creature framework that make standard werewolf use the MNC hermaphrodite mesh? 

 

Edited by safado
Posted
19 minutes ago, safado said:

 

There is a hermaphrodite werewolf change in ABC mnc patch that will replace the male-"femboy" mesh of that with a "hard" male werewolf.  But that is not the standard base that is used in game and MNC.  Do you have a modification by plugin or creature framework that make standard werewolf use the MNC hermaphrodite mesh? 

 

no they posted there load order up above, hermwolf is not in play here.

Posted
6 minutes ago, safado said:

 

There is a hermaphrodite werewolf change in ABC mnc patch that will replace the male-"femboy" mesh of that with a "hard" male werewolf.  But that is not the standard base that is used in game and MNC.  Do you have a modification by plugin or creature framework that make standard werewolf use the MNC hermaphrodite mesh? 

 

The opposite actually, I did notice while testing that when summoning a hermaphrodite werewolf that it spawned as a standard male werewolf (also with a permanent ABC boner). 

There was no changes I made and no plugins I used that should have changed anything though, I kept this install very basic and just let ABC do its thing and overwrite MNC's files after following the install steps on MNC's download page.

Only mods I had were the ones in that load order I posted earlier today

Posted (edited)
29 minutes ago, a drunk squirrel said:

The opposite actually, I did notice while testing that when summoning a hermaphrodite werewolf that it spawned as a standard male werewolf (also with a permanent ABC boner). 

There was no changes I made and no plugins I used that should have changed anything though, I kept this install very basic and just let ABC do its thing and overwrite MNC's files after following the install steps on MNC's download page.

Only mods I had were the ones in that load order I posted earlier today

 

So your mod load order has a case of Priapism.  Do not play for more than 4hr or your werewolf will need emergency care. It will ctd before that, so they are safe.

😆

Actually, with a mod like MNC, I will not find an issue if the werewolves look like will rape anything at first chance.  🤪

At least you found the culprit, now it needs closer inspection, carefully do not poke an eye.  Maybe is a bug in older ABC, are you using 3.20 or newer? I failed to find version info in your posts. Is for specificity for people with the issue. Maybe because I'm using fluff stuff with patches for MNC, I did not get the issue.

 

Edited by safado
Posted
5 hours ago, MadMansGun said:

it's found in the ModCompatibilityKitsForMNCSEv15_6.7z, (also this file does not have a fomod and needs to be extracted & repacked to be used)

 

DWC edits quest scripts, and quest scripts are the ones that get burned into save files.

I added the compatability patch, and a few other minor werewolf mods back in. Farkas was able to transform again, but turned invisible as before. In desperation I uninstalled 'True Sons of Skyrim'...

 

It works. It fucking works. So it wasn't MNC, SOS or DWC. It was TSOS. Which does not even TOUCH the werewolf model as far as I can tell. And when I checked it with SSEEdit, it wasn't modifying the path to the werewolf mesh/skeleton either.

 

So it's working again, at the cost of having to give up the way better looking NPCs. Thanks for your help, at least!

Posted

So, I want to create a patch for the restless dead, but I also want to use Mandragorasprouts' Draugrs' restless dead patch with MNC. There is also a patch for MNC and Mandragorasprouts' Draugrs, but it does not work with the restless dead. 

 

So, which source for the penis should I use? Base MNC draugr nif files or Baka's Animated Beasts Cocks or Mandragorasprouts' Draugrs MNC patch? I tried to patch with Mandragorasprouts' Draugrs MNC patch where i picked penis from that and copied onto the restless dead Mandragorasprouts' Draugrs patch nif's, but penis got stretched ingame draugrs and didn't worked. Im also use Baka's Animated Beasts Cocks.

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