Pfiffy Posted July 3, 2019 Posted July 3, 2019 10 hours ago, Scarel said: Just confirming the Horse mess once again. I did yet another fresh install, this time using HCOS v12 right off the bat. Starting off the game ran fine, then I attempted a horse again and CTD. After that Skyrim refused to function beyond the bethesda logo. After some trial and error I got into the game (new save) and after about 30 seconds the game would CTD (about half way through the intro horse carriage ride). So I started ticking off mods until I removed CBP Physics with collisions (Keep in mind this loaded and worked fine with everything until I touched a horse). So keeping CBP off I restarted a new game, mass loaded everything together, so far everything is working... except horses (I've not tried Lurkers as you've mentioned). Mods that matter : Papyrus - Fores/creature/spell/20k+ - skyui+extensions - Sexlab 163 beta - Tools - Aroused - Creature framework - MNC 12.7 - Hentai Creatures v12 - Jcontainers - SLAL - HCOS v12 - matchmaker - unofficial skyrim SE patch - XPMSSE - CBP - Animation packs and some newd mods. The animation packs included Billyy's SLAL, MYSLALPACK (funny biz), and Anub creature/human. I removed all animations from sexlab and picked through the packs to keep around 350 animations max. Things to keep in mind, I've not used any linked "fixes" a few posts back only reinstalled everything available on the front page of each mod. I'll do some more testing tomorrow, this process of CTD until you find the special mod takes a while. I'll do another fresh install because I just love torturing myself, and see what HCOS v13 looks like tomorrow with the "fixes". Edit : and do the XPMS cloak spell ^ Well, I'm using HDT. on Skyrim 1.5.8. So CBPP might be a source of the Problems. You also might check if you have the Problems if you let MNC overwrite XPMSSE. The test without HCOS (I don't really thing that it will change something, but you never know...)
Murthamis Posted July 3, 2019 Posted July 3, 2019 On 7/2/2019 at 2:41 PM, Pfiffy said: Which one? I mingled a bit with Baka Factory's creature pack, 'cause it was making everything T-Pose and I kinda forgot about that. FNIS was saying that Behaviour file isn't SE comaptible so I kinda deleted it and most thing were okay, so I thought everything fine about that and forgot about case. But when I encountered T-Posing Troll, I remembered about that, so I just disabled it and rerun FNIS.
Scarel Posted July 3, 2019 Posted July 3, 2019 4 hours ago, Pfiffy said: Well, I'm using HDT. on Skyrim 1.5.8. So CBPP might be a source of the Problems. You also might check if you have the Problems if you let MNC overwrite XPMSSE. The test without HCOS (I don't really thing that it will change something, but you never know...) At this point I'm just trying to play the game haha. Interesting bit though, I kept the save and just loaded up with MNC 12.7 with the horse fix, HCOS v13 and CBP Physics on a "Stable" save. Apart from the splash screen animations still looking like broken rigs the game runs fine and I can use Matchmaker on all horses, so everything works as far as I know, (lurkers avoided). Tried multiple times to re-save re-start and it still works. I'm not sure if it's due to the lurker animations being removed or if it has something to do with loading the animation batch that causes a CTD. So far ALL sexlab animations are suppressed and monsters like Falmer/Drauger/Lurker/Seeker are disabled.
Pfiffy Posted July 3, 2019 Posted July 3, 2019 8 minutes ago, Scarel said: At this point I'm just trying to play the game haha. Interesting bit though, I kept the save and just loaded up with MNC 12.7 with the horse fix, HCOS v13 and CBP Physics on a "Stable" save. Apart from the splash screen animations still looking like broken rigs the game runs fine and I can use Matchmaker on all horses, so everything works as far as I know, (lurkers avoided). Tried multiple times to re-save re-start and it still works. I'm not sure if it's due to the lurker animations being removed or if it has something to do with loading the animation batch that causes a CTD. So far ALL sexlab animations are suppressed and monsters like Falmer/Drauger/Lurker/Seeker are disabled. Well I did HCOS with Nifopt 3.0.9. I will have do it again with 3.0.7. 3.0.9 wrecked the Bear and most likly messed up a few other things, too. I have have tested 12.8 with horses bears and Lurkers with HDT and ABC, and it workes as well. The lurkers are still critical.
janbui Posted July 3, 2019 Posted July 3, 2019 Alright, thanks to @Scarel and @Pfiffy for the help, it seems to have fixed all of my random problems with the horses, and I'll also test further with other creatures to see if there are any further problems and I'll report back as soon as I can.
Prolific Posted July 3, 2019 Posted July 3, 2019 To my knowledge, it has always been the case that XPMSE should win all conflicts. Do I understand you correctly that this is no longer the case? Do MNC skeletons contain features beyond what XPMSE provides now? I've searched both threads (this and oldrim) and can't seem to find a straight answer. I see lots of back and forth about it, and complaining about horse, but no facts. Thanks in advance, Prolific
endersgame Posted July 4, 2019 Posted July 4, 2019 1 hour ago, Prolific said: To my knowledge, it has always been the case that XPMSE should win all conflicts. Do I understand you correctly that this is no longer the case? Do MNC skeletons contain features beyond what XPMSE provides now? I've searched both threads (this and oldrim) and can't seem to find a straight answer. I see lots of back and forth about it, and complaining about horse, but no facts. Thanks in advance, Prolific Obviously can't provide anything more than anecdotal experience, but in my case, if I let XPMSSE override MNC in MO2, horses will CTD every time when an animation starts.
Pfiffy Posted July 4, 2019 Posted July 4, 2019 4 hours ago, Prolific said: To my knowledge, it has always been the case that XPMSE should win all conflicts. Do I understand you correctly that this is no longer the case? Do MNC skeletons contain features beyond what XPMSE provides now? I've searched both threads (this and oldrim) and can't seem to find a straight answer. I see lots of back and forth about it, and complaining about horse, but no facts. Thanks in advance, Prolific I can only speak for SE right now. And I can only speak about MNC because I did not test other things. If you let XPMSE win, you will break the Horses. 1
Nepro Posted July 4, 2019 Posted July 4, 2019 Alpha wolf near Riverwood contributes to crash. When you pass by that rocks ledge where wolves are standing game will CTD. Simply disabling this wolf via console will prevent the crash. I dunno why this wolf would cause a crash since there is no indication in the SSEDIT that it would crash because of this wolf. e3DemoAlphaWolf "Alpha Wolf" [NPC_:0009931A] Ref FORM: 00099319
Prolific Posted July 4, 2019 Posted July 4, 2019 3 hours ago, Pfiffy said: I can only speak for SE right now. And I can only speak about MNC because I did not test other things. If you let XPMSE win, you will break the Horses. Thank Pfiffy!
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 Not sure if this mod adds cocks to animals/monsters if it does then i'm doing something wrong, if it doesn't can someone point me in the direction to a mod that does?
Pfiffy Posted July 4, 2019 Posted July 4, 2019 39 minutes ago, BigBunny22 said: Not sure if this mod adds cocks to animals/monsters if it does then i'm doing something wrong, if it doesn't can someone point me in the direction to a mod that does? Do you have creature framework installed?
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 3 minutes ago, Pfiffy said: Do you have creature framework installed? Yes I have it installed
mieteras4 Posted July 4, 2019 Posted July 4, 2019 Just replaced the skeleton.nif and .hkx of the lurker with the ones from the giant. No more CTD yay animations are of course weird but they work. hey at least it doesn't crash, thanks.
Pfiffy Posted July 4, 2019 Posted July 4, 2019 40 minutes ago, BigBunny22 said: Yes I have it installed If all is set up correctly, they should equip a shlong if they are aroused enough (Setup in the MCM of CF) or in animations.
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 7 minutes ago, Pfiffy said: If all is set up correctly, they should equip a shlong if they are aroused enough (Setup in the MCM of CF) or in animations. I don't get a MCM for Creature Framework, Guess that means I installed it wrong, could you tell me the required mods for it to work or if there is any special way it needs to be installed
Pfiffy Posted July 4, 2019 Posted July 4, 2019 9 minutes ago, BigBunny22 said: I don't get a MCM for Creature Framework, Guess that means I installed it wrong, could you tell me the required mods for it to work or if there is any special way it needs to be installed Jcontainerss for SE, Creature Framework SE and SLAL SE. They don't need any specific installation guides....
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 4 minutes ago, Pfiffy said: Jcontainerss for SE, Creature Framework SE and SLAL SE. They don't need any specific installation guides.... After reinstalling all my mods Now the creatures have shlongs though they are all flaccid not sure if this mod changes that, I also still don't have a creatureframework mcm and Now all dwarven enemies are not moving after running Fnis
Pfiffy Posted July 4, 2019 Posted July 4, 2019 9 minutes ago, BigBunny22 said: After reinstalling all my mods Now the creatures have shlongs though they are all flaccid not sure if this mod changes that, I also still don't have a creatureframework mcm and Now all dwarven enemies are not moving after running Fnis I need you load order and you have to make sure that all of your mods especially Jcontainers are compatible with your Skyrim/SKSE version.
Pfiffy Posted July 4, 2019 Posted July 4, 2019 10 hours ago, Nepro said: Alpha wolf near Riverwood contributes to crash. When you pass by that rocks ledge where wolves are standing game will CTD. Simply disabling this wolf via console will prevent the crash. I dunno why this wolf would cause a crash since there is no indication in the SSEDIT that it would crash because of this wolf. e3DemoAlphaWolf "Alpha Wolf" [NPC_:0009931A] Ref FORM: 00099319 I have spaned two of them ... and tried out some Hentai wolfes... can't confim the crash...
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 17 minutes ago, Pfiffy said: I need you load order and you have to make sure that all of your mods especially Jcontainers are compatible with your Skyrim/SKSE version. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Schlongs of Skyrim - Core.esm 6 6 SexLab.esm 7 7 CreatureFramework.esm 8 8 SkyUI_SE.esp 9 9 RaceMenu.esp 10 a RaceMenuPlugin.esp 11 b CBBE.esp 12 c Schlongs of Skyrim.esp 13 d SOS - Smurf Average Addon.esp 14 e SOS - VectorPlexus Muscular Addon.esp 15 f XPMSE.esp 16 10 SOSRaceMenu.esp 17 11 FNIS.esp 18 12 SLAnimLoader.esp 19 13 HentaiCreatures.esp 20 14 MoreNastyCritters.esp 21 15 SLAL_AnimationByBakaFactory.esp 22 16 Alternate Start - Live Another Life.esp I'm on the newest version of skyrim SE
Pfiffy Posted July 4, 2019 Posted July 4, 2019 6 minutes ago, BigBunny22 said: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Schlongs of Skyrim - Core.esm 6 6 SexLab.esm 7 7 CreatureFramework.esm 8 8 SkyUI_SE.esp 9 9 RaceMenu.esp 10 a RaceMenuPlugin.esp 11 b CBBE.esp 12 c Schlongs of Skyrim.esp 13 d SOS - Smurf Average Addon.esp 14 e SOS - VectorPlexus Muscular Addon.esp 15 f XPMSE.esp 16 10 SOSRaceMenu.esp 17 11 FNIS.esp 18 12 SLAnimLoader.esp 19 13 HentaiCreatures.esp 20 14 MoreNastyCritters.esp 21 15 SLAL_AnimationByBakaFactory.esp 22 16 Alternate Start - Live Another Life.esp I'm on the newest version of skyrim SE SLAL Menu is working?
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 4 minutes ago, Pfiffy said: SLAL Menu is working? Yes SLAL is working
Lightofasphodel Posted July 4, 2019 Posted July 4, 2019 Ok all the problems I was having are now fixed. The creature framework MCM didn't show up until i installed Sexlab aroused and put setstage SKI_ConfigManagerInstanced 1 in the console. very weird that it needs all these to show the mcm
Pfiffy Posted July 4, 2019 Posted July 4, 2019 8 minutes ago, BigBunny22 said: Ok all the problems I was having are now fixed. The creature framework MCM didn't show up until i installed Sexlab aroused and put setstage SKI_ConfigManagerInstanced 1 in the console. very weird that it needs all these to show the mcm CF depends on Aroused...
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