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More Nasty Critters Special/Anniversary Edition


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Posted

you need to enable creatures in Sexlab's MCM and then register the animations in SLAL's MCM.

Posted

Greetings, I have downloaded the latest MNC mod with all required mods. Hentai creatures is not visible in the MCM menu. Is there a simple way to fix this and get access to that mod?

 

Posted (edited)
6 hours ago, SeikoMontiss said:

Greetings, I have downloaded the latest MNC mod with all required mods. Hentai creatures is not visible in the MCM menu. Is there a simple way to fix this and get access to that mod?

 

 

Absolutely.. Make sure you download and install the required mods. ETA: I think you want another mod too. Perhaps a search might help.

Edited by UsernameTaken666
Posted
On 6/12/2024 at 3:04 AM, UsernameTaken666 said:

 

Absolutely.. Make sure you download and install the required mods. ETA: I think you want another mod too. Perhaps a search might help.

I have double checked my version of Skyrim 1.6.1170.0.8 and all required mods to make MNC run. I can see many of my mods run in game through the MCM menu with animations of other mods too. 

It seems to be an issue with how MNC and its connecting mods were downloaded or supported. I am using vortex mod manager to set this up, but have had no luck seeing MNC within the in game MCM. What could I have missed to cause this?

Thank you!

Posted (edited)

I have a suggestion. Since you already have 3 parts to download MNC, is it possible to separate the functionality into:

  • MNC - Predators.esp  ->  attackers like predator animals, trolls, chaurus, automatons
  • MNC - Prey.esp  ->  ambient and prey animals
  • MNC - Dragons.esp  ->  dragons

 

Users can enable the ones they care about while avoiding other record edits and leveled list edits.

Edited by Vrion
Posted
On 6/9/2024 at 9:14 PM, MadMansGun said:

hole argument invalid, sexlab and fnis are made for each other, if you want sex then use fnis.

if you want to fuck up your game with gimmicky combat mods then use nemeshit.

 

you're all just going to end up as stealth archers anyways so why even bother with that crap.

 

Jesus, the salt. You can also do some research and find out that there is a new animation registry tool called Pandora which replaces both FNIS and Nemesis. I am using it exclusively to patch everything in literally 2 seconds.

Also, FNIS is an outdated, janky piece of shit by today's standards.

Posted
On 6/10/2024 at 6:14 AM, MadMansGun said:

 

you're all just going to end up as stealth archers anyways so why even bother with that crap.

not really, I don't need this precision ....., because I don't fight with the sword but the scabbard.

Posted
Am 10.06.2024 um 06:14 Uhr sagte MadMansGun:

Das gesamte Argument ist ungültig, Sexlab und FNIS sind füreinander geschaffen. Wenn Sie Sex wollen, verwenden Sie FNIS.

Wenn du dein Spiel mit kniffligen Kampfmods vermasseln willst, dann verwende Nemeshit.

 

Ihr werdet sowieso alle als Stealth-Bogenschützen enden, also warum sollte man sich überhaupt mit diesem Mist beschäftigen?

 

This character needs neither a sword nor a bow - everything is destroyed by magic... and if the opponent is resistant to magic - he is thrown hundreds of meters through the air by "telekinesis" - as many times as he likes

 

The "genes" from the father do their job

 

Posted

K, so even when i disable it in mcm, sos wants to overwrite mnc(more nasty critters) werewolf form which i want. I know its sos because i can disable it and everything works fine. I already installed the mnc ww patch for sos, but still doesn't fix it.

Posted (edited)

Did not fix it. Its more like they both try to apply at the same time, so i get both mnc and sos version and the tongue is fcked

 

ScreenShot12.png

Edited by rossanna
Posted (edited)

I can get rid of 1 dick by disabling it, but the ww form is still fucked for some reason. Tongue and dick not attached to the body which doesnt happen when im not using sos.

Edited by rossanna
Posted

Done for the night. Werewolf is still fucked. cant have mnc and schlongs of skyrim at the same time. The model breaks which is wierd. even if I disable sos, it still breaks. Remove sos from list bam, everything's fine. Its not load order because mnc is after sos in load order. Dunno what's going on.

Posted

the order on the left side also matters, not just the esp/esm/esl order on the right.

Posted

Could you tell me where to find a guide on how to add new naked-aroused skins for new creatures? Let's say there is a mod D.E.A.D. - Draugr Enemy Asset Diversity, which adds new draugr (with the correct race) and I want the new creatures to use their own new meshes with schlongs. How do I do so?

Posted
5 hours ago, Deutsche_Cookie said:

Could you tell me where to find a guide on how to add new naked-aroused skins for new creatures? Let's say there is a mod D.E.A.D. - Draugr Enemy Asset Diversity, which adds new draugr (with the correct race) and I want the new creatures to use their own new meshes with schlongs. How do I do so?

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted

Hi! sorry if I'm being dumb, but i downloaded the SE/AE version, y'know... putting them into a .zip, then I put them into vortex and it worked!  However, FNIS is saying that its not SE compatible.  Anyone know how to fix it??

 

Here's my FNIS:

 

FNIS Behavior V7.6   6/20/2024 12:23:55 PM
Skyrim SE 64bit: 1.6.1170.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
FNIS.ini InstantExecute=1
FNIS.ini RedirectFiles=C:\Users\Owner\AppData\Roaming\Vortex\skyrimse\mods\FNIS Data (dj)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * SpikeDragonLord's "Centaur Race Alpha WIP"  

Reading AnimationsByLeito V1.0 ... 
Reading AnimationsByLeito_Aggressive V1.0 ... 
Reading AnimationsByLeito_Creatures V1.0 ... 
Reading AnimationsByLeito_Furniture V1.0 ... 
Reading Billyy_CreatureOriginalBeasts V1.0 ... 
Reading Billyy_CreatureOriginalFurniture V1.0 ... 
Reading Billyy_CreatureOriginalHumanoids V1.0 ... 
Reading Billyy_CreatureOriginalInsects V1.0 ... 
Reading Billyy_CreatureOriginalMisc V1.0 ... 
Reading Billyy_Legacy V1.0 ... 
Reading Billyy_LegacyBoars V1.0 ... 
Reading Billyy_LegacyDwarven V1.0 ... 
Reading DD V5.3 ... 
Reading DD2 V4.0.0 ... 
Reading DD3 V4.1.0 ... 
Reading DDC V5.3 ... 
Reading DDSL V5.3 ... 
Reading Defeat V5 ... 
Reading FlowerGirlsSE V3.0.2 ... 
Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading FNISSexyMove V7.2 ... 
>>Warning: \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<<
Reading MNC V?.? ... 
Reading SexLab V1.64 ... 
Reading SexLabAP V1.64 ... 
Reading SexLabAroused V2.9 ... 
Reading SexLabCreature V1.64 ... 
Reading SexLab_Aroused_Creatures V1.0 ... 
Reading XPMSE V7.2 ... 
Reading ZaZAnimationPack V7.00 ... 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182

Create Creature Behaviors ...
Reading MNC V?.? ...
Reading Billyy_CreatureOriginalBeasts V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_LegacyBoars V1.0 ...
Reading Billyy_CreatureOriginalFurniture V1.0 ...
Reading Billyy_CreatureOriginalInsects V1.0 ...
Reading Billyy_CreatureOriginalHumanoids V1.0 ...
Reading Billyy_LegacyDwarven V1.0 ...
Reading Billyy_CreatureOriginalMisc V1.0 ...
Reading Billyy_Legacy V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 6953 animations for 30 mods successfully included (character).

 2590 animations for 12 mods and 38 creatures successfully included..
 1 Warning(s).

Posted
1 hour ago, yeetfhh said:

>>Warning: \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<<
Reading MNC V?.? ... 

i'm not getting this error on my end, and the fact that it's reading the version number as V?.? is even more strange, even if you installed the LE version by mistake it should still say "v1.0"

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