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More Nasty Critters Special/Anniversary Edition


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Posted
8 minutes ago, Nelaiya said:

Nope I haven't converted anything. I should point out I'm playing it in Skyrim VR

could be jcontainers then, i recall hearing about some versions of it having problems reading esp/esm files in vr.

Posted

Hi i've finally was able to get a decent / stable Skyrim SexLab run..but

Spiders just stays there doing nothing during animations...

Now i've heard its known for the spiders to bug (like looping last animation stage)

Or the "_" missing in a animation folder,But i've tried many stuff and nothing seems to work yet..i can't count on many times i ran FNIS x_x

Posted
7 hours ago, MadMansGun said:

could be jcontainers then, i recall hearing about some versions of it having problems reading esp/esm files in vr.

 

Yeah I was looking at the code and JSON and there's no reason for it not to work.
I found the code responsible in the Creature Framework, I'm guessing there's something wrong with the implementation of GetObj unfortunately jContainers only provides an interface and I can't see the implementation to know for sure :(

 

image.png.d1aac114b6aa586bc70665c955f9e7f3.png

Posted
4 hours ago, Nelaiya said:

 

Yeah I was looking at the code and JSON and there's no reason for it not to work.
I found the code responsible in the Creature Framework, I'm guessing there's something wrong with the implementation of GetObj unfortunately jContainers only provides an interface and I can't see the implementation to know for sure :(

 

image.png.d1aac114b6aa586bc70665c955f9e7f3.png

 

Just an update to this I've downgraded to an earlier version of jContainers and I'm not getting these errors anymore and everything appears to be working however I'm still not seeing any Werewolf penises :'(

 

How can I troubleshoot why they're not appearing?

Posted
13 hours ago, Nelaiya said:

Nope I haven't converted anything. I should point out I'm playing it in Skyrim VR

Not support MNC mesh in VR but one thing use MNC erect can do it support VR that's all if you want to old jContainers will not compatible with VR 

 

You need add MNC erect esp for VR look like public penis all creatures 

 

Sexlab 1.63 beta8 are old  

Posted
On 3/10/2023 at 11:58 PM, Depressingbro said:

So there is the issue about FNIS marking Nasty creatures as incompitable for SE

Any help?

I am having this issue as well. Currently trying to configure MNC for Skyrim VR and when running FNIS with it enabled gives 400+ warnings for incompatible anims. Entering game with MNC leads to taxidermy animals, A-posing NPCs, and no VRIK avatar. I have correct version downloaded and all, please assist MadMansGun or anyone who can assist. Thank you!

Posted

Hay I finally fixed my problem and now I have working decently. I still have some small issues starting animations especially group ones but I'll work on that later :)

I just wanted to leave this here in case anyone else is having trouble.

This reddit post helped me fix everything

https://www.reddit.com/r/skyrimvr/comments/mbfgru/sl_creature_framework_wouldnt_register_any_mods/

If anyone is having issues with these mods for VR use all the versions listed in this post loaded in the given order.

Just make sure to use JC containers VR 4.1.2 and not JC containers VR 4.1.13

 

Posted
On 3/14/2023 at 10:45 AM, Prymerion said:

Killing a horse with an erection results in this bug

known problem, i don't have a fix at this time, but at least that pic looks better than how it normally looks.

17 hours ago, Uxot said:

Spiders just stays there doing nothing during animations

could be a corrupted behavior file, click on de-install creatures in fnis and then rerun fnis.

12 hours ago, Raptor_97 said:

The new archive, divided into 3 parts and made in 2023, is it compatible with SE 1.5.97? Or is it already for AE?  Sry I cannot figure it out from the head of the thread.

there is nothing in mnc that would make it SE or AE only.

7 hours ago, Saaaaaf said:

when running FNIS with it enabled gives 400+ warnings for incompatible anims.

make sure you don't have the LE version of fnis or mnc installed.

20 minutes ago, Nelaiya said:

I still have some small issues starting animations especially group ones but I'll work on that later

cast matchmaker (not massmatchmaker) on the human actors first, then the creatures, also you need to do it within 7 seconds (or edit the spells with xedit to give yourself more time)

Posted

Are the split files in the download section working? For me I can download only the first one as a rar file and then the rest download with a blank white icon instead of the normal winrar one and I can't open them :/ 

Posted

Hi there, trying to run Easy NPC with MNC active and it bugs out the creation entirely. Attached screenshot. Narrowed it down to MNC being a blocker. Without this one MOD active, everything on EasyNPC runs smoothly. Now, I want to keep MNC in my load order for sure. 

  • Thoughts on steps (a) deactivating MNC in MO2, (b) running Easy NPC, (c) activating MNC - I'd try this and see if this works well enough
  • Thoughts on the MNC setup / files and facgen data actually prooving to be a problem / optimisation that can be looked at?

No expectations at all, none! Just me not knowing much about coding, asking probably questions out of ignorance. Trying my luck :)

MNC-EasyNPC problem.jpg

Posted (edited)
9 hours ago, H Bof said:

Are the split files in the download section working? For me I can download only the first one as a rar file and then the rest download with a blank white icon instead of the normal winrar one and I can't open them :/ 

it's not a rar file, winrar's file association is fucking up the download on you

https://www.file-extensions.org/article/useful-information-about-multi-volume-archives

 

1 hour ago, Nicallia said:

Easy NPC

not my problem, it's not my fault that they are retarded and failed to understand that bod2 was first introduced by Skyrim LE v1.6 in 2012 and has nothing to do with the form version introduced by SE in 2016.

https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/BOD2_Field

Edited by MadMansGun
Posted
3 hours ago, MadMansGun said:

not my problem, it's not my fault that they are retarded and failed to understand that bod2 was first introduced by Skyrim LE v1.6 in 2012 and has nothing to do with the form version introduced by SE in 2016.

https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/BOD2_Field

Thanks a lot for the quick reply, much appreciated. I'll try to navigate around it and did let the Easy NPC github folks know what you said. Cheers. 

Posted

Hi i need help how can i change that my male character got the leading one and my female creature (as a sample "Hentai Dog Female, or Hentai Werwolve Female"") got the victim one with the Sexlab animations editor. Or how can i make Male Creature X Female Creature? 

Posted

Can you please put the changelog.txt as a seperate download instead inside the main files? I dont wanna the 3 splits JUST to see what is new...

Posted (edited)
13 minutes ago, XarisZ said:

Can you please put the changelog.txt as a seperate download instead inside the main files? I dont wanna the 3 splits JUST to see what is new...

nothing new, no files have been changed/uploaded, just editing the page description to remove SexLab Beastess from the Related Mods list.

Edited by MadMansGun
Posted

 

I have a bit of a dumb question, does MNC strictly require SLAroused ?

 

It it listed as a requirement on the modpage, but the way Creature Framework's MCM references it, it seems like an optional integration ? And in another part of the MNC description there is a passage of "if you are using SLAroused", suggesting agan that its not a full requirement.

Posted
3 hours ago, cane999 said:

 

I have a bit of a dumb question, does MNC strictly require SLAroused ?

 

It it listed as a requirement on the modpage, but the way Creature Framework's MCM references it, it seems like an optional integration ? And in another part of the MNC description there is a passage of "if you are using SLAroused", suggesting agan that its not a full requirement.

CF tends to not work correctly if it's not installed, so it sort of went from a "soft" requirement to a "hard" requirement.

but theses days most people will also have sos installed, so generally they will have Aroused installed anyways to go with that mod.

Posted

I'm very confused with this mod and the installation. I download the latest version (v15) from the SE page that you have listed multiple times throughout the thread. When installing in MO2 after putting all 3 files in a folder and extracting 001 to get the file, it comes up in MO2 that this is a file from Oldrim... I don't get what I'm doing wrong here. I'm running Skyrim SE at 1.5.97

 

Capture2.PNG

Capture1.PNG

Capture.PNG

Posted
17 minutes ago, Braduated Cylinder said:

I'm very confused with this mod and the installation. I download the latest version (v15) from the SE page that you have listed multiple times throughout the thread. When installing in MO2 after putting all 3 files in a folder and extracting 001 to get the file, it comes up in MO2 that this is a file from Oldrim... I don't get what I'm doing wrong here. I'm running Skyrim SE at 1.5.97

that's normal, the esp was not converted because there is no reason to do so, 43 is perfectly safe to use in SE/AE.

Posted (edited)

I would really appreciate it if you could update "Mihail Zombies" in "MoreNastyCrittersRaces.psc" and "MoreNastyCrittersRaces.pex" in your future update.

Mihail recently updated his Zombies mod to version 3 (https://www.nexusmods.com/skyrimspecialedition/mods/24526), and Mihail changed editorIDs of his zombie races.

Now there are 4 zombie races: "mihailzombie_race_normal", "mihailzombie_race_deranged1", "mihailzombie_race_dread", and "mihailzombie_race_deranged2".

He also ESLified his plugin and changed his zombie meshes and textures, thus the "Mihail Zombies MNC Patch" in "ModCompatibilityKitsForMNCSEv15_0.7z" needs update.

 

Mihail said as follows, and thus it seems that he will not change editorIDs in the final version. However, it is highly likely that only meshes and textures might be changed.

Quote

I recommend that you use this temporary version until the final one is ready, as it will only replace the Zombies models, as all the mechanics, as mentioned, are already implemented

 

For the time being, I changed FormIDs in the json file in the old "Mihail Zombies MNC Patch" and extracted "arousedArmor" in there to see whether it would work in the recent Mihail Zombies mod (version 3), but I cannot test it in the creature sex scene, perhaps due to the change of editorIDs in his zombie races...

Edited by aliceqwer3141
correcting errata
Posted

Looking to install v15 instead of whatever version I have now (13 something, I think)...

 

I see Matchmaker is listed as a requirement, but I don't think I have it for my previous install and it seems to work fine. Is Matchmaker strictly needed for the v 15?

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