MadMansGun Posted March 26, 2023 Author Posted March 26, 2023 3 hours ago, Anunya said: Looking to install v15 instead of whatever version I have now (13 something, I think)... Â I see Matchmaker is listed as a requirement, but I don't think I have it for my previous install and it seems to work fine. Is Matchmaker strictly needed for the v 15? no, it's just there because it's the best way to test the animations. 1
twoa69 Posted March 26, 2023 Posted March 26, 2023 Hello, Â What could be the cause of these purple zombies? They were also in the games beginning tutorial cave and at times in other places too, but I don't know what creatures they are replacing. Â My load order is: Â Spoiler Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 ccBGSSSE001-Fish.esm=1 ccQDRSSE001-SurvivalMode.esl=1 ccBGSSSE037-Curios.esl=1 ccBGSSSE025-AdvDSGS.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 Skyrim Project Optimization - Full ESL Version.esm=1 High Poly Head.esm=1 SexLab.esm=1 SexLabAroused.esm=1 CreatureFramework.esm=1 FlowerGirls SE.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 Devious Devices - Expansion.esm=1 Devious Devices - Contraptions.esm=1 Skyrim - Utility Mod.esm=1 SexLab - Sexual Fame [SLSF].esm=1 Alternate Start - Live Another Life.esp=1 UIExtensions.esp=1 SkyUI_SE.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 CBBE.esp=1 Bijin NPCs.esp=1 Bijin Warmaidens.esp=1 Bijin Wives.esp=1 Jampion NPCs.esp=1 male npc overahul se.esp=1 SMIM-SE-Merged-All.esp=1 BarbarianPaints.esp=1 Brows.esp=1 CommunityOverlays3.esp=1 CommunityOverlays1_0T30.esp=1 CommunityOverlays2_31T50.esp=1 FMS_FemaleMakeupSuite.esp=1 KSHairdosSMP.esp=1 SFO_SkinFeatureOverlays.esp=1 TheEyesOfBeauty.esp=1 TW3Eyes.esp=1 Wolfpaint_Face.esp=1 SOSPhysicsManager.esp=1 RaceMenuMorphsCBBE.esp=1 3BBB.esp=1 The Amazing World of Bikini Armors REMASTERED.esp=1 BD Armor and clothes replacer.esp=1 HIMBO.esp=1 Schlongs of Skyrim - Light.esp=1 SLAnimLoader.esp=1 HentaiCreatures.esp=1 mihailzombies.esp=1 MassMatchMakerSE.esp=1 AnubAnimObj.esp=1 SLALAnimObjBillyy.esp=1 MoreNastyCritters.esp=1 animal_mansion.esp=1 Immersive Wenches.esp=1 Blush When Aroused.esp=1 SLPrivacy.esp=1 SexLab_Solutions.esp=1 AmorousAdventuresPlus.esp=1 SLAdventures.esp=1 SLSFFameComments.esp=1 Fertility Mode.esm=1 Cumshot.esp=1 CumshotSL.esp=1 CumshotFG.esp=1 SexLab Extra Voices.esp=1 FNIS.esp=1 Luna's Follower Pack 1.esp=1 hydra_slavegirls.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 SL_Kidnapped_Redux.esp=1 Dovahkiins_Infamy.esp=1 MoreBanditCamps.esp=1 SexSlavesForVanillaBandits.esp=1 DeviousBanditCaptives.esp=1 Relationship Dialogue Overhaul.esp=1 Abigail The Maid.esp=1 Devious Devices SE patch.esp=1 Devious Devices For Him.esp=1 Devious Devices - BRRF.esp=1 Spank That Ass.esp=1 DeviousFollowers.esp=1 Deviously Cursed Loot.esp=1 DD - BRRF_Patch - Cursed Loot.esp=1 Deviously Cursed Loot LAL AddOn.esp=1 xazPrisonOverhaulPatched.esp=1 Devious Devices - Equip.esp=1 SimpleSlavery.esp=1 Schlongs of SkyrimSE - Light.esp=1 SexLabSkoomaWhore.esp=1 SLSW Addicted.esp=1 SerialStrip.esp=1 SerialStripper.esp=1 Laura's Bondage Shop.esp=1 Quieter Shout Voice -16db.esp=1 ModestElderly.esp=1 UnreadBooksGlow.esp=1 Â
Anunya Posted March 26, 2023 Posted March 26, 2023 6 hours ago, MadMansGun said: no, it's just there because it's the best way to test the animations. Â Great, thanks! I appreciate your work.
MadMansGun Posted March 26, 2023 Author Posted March 26, 2023 9 hours ago, twoa69 said: Hello, Â What could be the cause of these purple zombies? They were also in the games beginning tutorial cave and at times in other places too, but I don't know what creatures they are replacing. i think that is mihailzombies.esp
TurboCum Posted March 27, 2023 Posted March 27, 2023 (edited) I think I'm having some problems with Creature Framework, I though it had installed correctly but after several hours of gameplay I was trying to solve some shit with PsBoss's mods only to find out the mod (CF) was still in the "initializing or working on registration" loop. Some sub-menus are accessible, the only thing I can't do is click "Re-register all mods" and "Uninstall" (they're both greyed out). I tried using an older version of jcontainers as specified in the main post but that didn't do anything. Is the mod actually inactive? Is some other mod interfering with this one? How do I even begin to fix something like this? Â Also, idk if this means anything but female creatures stay female normally, but when participating in a Sex Lab scene they revert to a male model. If I try to force them to be female in SL settings, they'll still have the male model in the scenes, but will be assigned to the female role. Â (EDIT) First problem was solved by uninstalling MNC and CF, running game and making new save, then re-installing those mods. Second paragraph is still an issue that I face. Edited March 27, 2023 by TurboCum solution on first problem
fire432 Posted March 27, 2023 Posted March 27, 2023 hello I'm new to modding and the mod's not working for me it says I don't have the same version of Skype does anybody have a fix
MadMansGun Posted March 27, 2023 Author Posted March 27, 2023 57 minutes ago, TurboCum said: Also, idk if this means anything but female creatures stay female normally, but when participating in a Sex Lab scene they revert to a male model. If I try to force them to be female in SL settings, they'll still have the male model in the scenes, but will be assigned to the female role. that is to be expected if you use psbosses mods as they are, some of them are setup to replace male meshes with female but they don't actually change the npc's sex. Â depending on what mod it is will change what exactly you need to replace, but basically you need to replace mnc's meshes with copies of his meshes,
MadMansGun Posted March 27, 2023 Author Posted March 27, 2023 (edited) 2 hours ago, Martok73 said: The bone colossus is so far the only creature or npc I have found that is stuck in a t pose with no animations. i'm not exactly setup to look at se/ae stuff right now, i'll try to look at that later. 43 minutes ago, fire432 said: hello I'm new to modding and the mod's not working for me it says I don't have the same version of Skype does anybody have a fix well that's a painfully loaded question, but basically you have the wrong version of skse and/or skse related mods installed for the version of skyrim you have. (that or you did not start the game with the skse exe) Â find your SkyrimSE.exe, right click on it and select propertys, then click on details, that should give you your skyrim version number. Â tip: when people talk about SE & AE they are talking about the exe version, NOT the pack of CC crap you can buy that is also called AE. chances are you have the AE version of skyrim (unless you got the game from gog.com, then you have the "gog" version of skyrim) Â mnc itself does not care if the game is se or ae/gog but some of the mods mnc uses do (Eg: sexlab, jcontainers) Edited March 27, 2023 by MadMansGun
Aspersio12 Posted March 27, 2023 Posted March 27, 2023 Been trying for hours to get the More Nasty Critters mod to work, but no matter what I do FNIS still gives me the ">>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<" message, it's the newest version of the mod and I tried putting it through the creation kit and it still comes up with the same message, and every time I load up Skryim SE everything gets stuck in a T pose. Am I missing something really obvious and just looking in all the wrong places?
cane999 Posted March 27, 2023 Posted March 27, 2023 (edited) Is there maybe a guide for making patches for Creature Framework or making it recognise custom creatures? I've been trying to patch Skat the Rat SE to be recognised by CF but to no avail. And the modders guide at the original Creature Framework page doesn't exist anymore. Edited March 27, 2023 by cane999
MadMansGun Posted March 27, 2023 Author Posted March 27, 2023 5 hours ago, Aspersio12 said: Been trying for hours to get the More Nasty Critters mod to work, but no matter what I do FNIS still gives me the ">>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<" message, it's the newest version of the mod and I tried putting it through the creation kit and it still comes up with the same message, and every time I load up Skryim SE everything gets stuck in a T pose. Am I missing something really obvious and just looking in all the wrong places? did you download it from here: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ if not then you have the wrong version  4 hours ago, cane999 said: Is there maybe a guide for making patches for Creature Framework or making it recognise custom creatures? I've been trying to patch Skat the Rat SE to be recognised by CF but to no avail. And the modders guide at the original Creature Framework page doesn't exist anymore. https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Â
Martok73 Posted March 27, 2023 Posted March 27, 2023 12 hours ago, MadMansGun said: i'm not exactly setup to look at se/ae stuff right now, i'll try to look at that later. I did find a fix for it after quite some time digging around on the interwebs, lol. Evidently the bone colossus uses the same skeleton as the lurker and my lurkers seemed to be ok, or at least I didn't see any issues with the ones that I spawned in to see if they had the same t-pose issue. So I took and copied the working lurker skeleton I have, and replaced the broken bone colossus skeleton, and that seems to have fixed the issue. I honestly do not know if disabling MNC and the bone colossus working was a coincidence or not, I only know that swapping out the broken colossus skeleton for the working lurker skeleton fixed the problem. MNC maybe just a coincidence, idk, but all is well now, so wanted to let you know. Thank you for the fast reply, and I've been enjoying this mod for awhile now, thank you. Â On a side note, is there a benefit to updating to v15 over v12.8? I read the notes about the werewolf meshes and I do use werewolf replacers for both npc werewolves and my character, so was wondering what other changes, bug fixes, updates were included in v15 and if I should update to it or not considering I use werewolf mods.
MadMansGun Posted March 28, 2023 Author Posted March 28, 2023 2 hours ago, Martok73 said: if I should update to it or not considering I use werewolf mods. Â it depends on the werewolf mod, v15 could have less or more problems. 2 hours ago, Martok73 said: so was wondering what other changes, bug fixes, updates were included in v15 hcos's dragon meshes got moved into v15, so if you have the latest hcos installed you will probably want v15 to go with it.
TurboCum Posted March 28, 2023 Posted March 28, 2023 16 hours ago, MadMansGun said: that is to be expected if you use psbosses mods as they are, some of them are setup to replace male meshes with female but they don't actually change the npc's sex. Â depending on what mod it is will change what exactly you need to replace, but basically you need to replace mnc's meshes with copies of his meshes, Â Well that makes sense, I replaced the right files and now it's working. If anyone else is having this problem, I managed to figure out which one it was replacing through the CF MCM (under "puppeteer", the "skin" is its mesh). In my case, for the falmer mod, it was the falmer02 mesh. So I had to replace the falmer02_naked in the meshes\MoreNastyCritters\falmer folder, as well as the actual female meshes. There's probably other male models it's replacing but I have yet to see them.
Aspersio12 Posted March 28, 2023 Posted March 28, 2023 8 hours ago, MadMansGun said: did you download it from here: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ if not then you have the wrong version  https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/  Pretty sure I did, I'll try one more time just to be sure
Martok73 Posted March 28, 2023 Posted March 28, 2023 2 hours ago, MadMansGun said: Â it depends on the werewolf mod, v15 could have less or more problems. hcos's dragon meshes got moved into v15, so if you have the latest hcos installed you will probably want v15 to go with it. Diverse Werewolf Collection, Diverse Werewolf Bijin Patch, DWC Player Werewolf replacer, SexLab Werewolves Redux, the HermWerePatch cause my werewolf is a Khajiit and his dick is missing without that patch (so sad really), Lycanna (spelling? female replacer), Growl, and a couple little tweak mods I can't remember the names of off the top of my head. Â Â HCOS 1.31a, and MNC 12.8b is what I'm currently running. Not running the Hentai pack at all nor anything from the compatibility pack either to my knowledge.
MadMansGun Posted March 28, 2023 Author Posted March 28, 2023 36 minutes ago, Martok73 said: Diverse Werewolf Collection, Diverse Werewolf Bijin Patch, DWC Player Werewolf replacer, SexLab Werewolves Redux, the HermWerePatch cause my werewolf is a Khajiit and his dick is missing without that patch (so sad really), Lycanna (spelling? female replacer), Growl, and a couple little tweak mods I can't remember the names of off the top of my head. ....how the fuck is your werewolf not a spaghettified mess?
Aspersio12 Posted March 28, 2023 Posted March 28, 2023 I did a full reset of everything, but I can't get the animations to activate, FNIS is working, the character will masturbate if he's aroused but I can't get anything with any creatures
MadMansGun Posted March 28, 2023 Author Posted March 28, 2023 35 minutes ago, Aspersio12 said: I did a full reset of everything, but I can't get the animations to activate, FNIS is working, the character will masturbate if he's aroused but I can't get anything with any creatures Quote  5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.  6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.  7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)  8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.  and use matchmaker not massmatchmaker.
Martok73 Posted March 28, 2023 Posted March 28, 2023 3 hours ago, MadMansGun said: ....how the fuck is your werewolf not a spaghettified mess? The only ones that affect the player werewolf is the DWC Player replacer which makes him look like a white timber wolf, and the hornyhermwereplayer one which is only for sex scenes which gives him a dick, sadly without that mod my khajiit werewolf doesn't have a dick, iirc it's a bug with the khajiit model only and it's fine for all the other races. The other mods are just QOL ones like a timer widget, a quick favorites menu for howls, revert, nighteyes, etcs... Growl doesn't touch the mesh, or at least I don't think it does, it just makes the werewolf on par with the player vampire power, adds some nice perks, a few powers, and the quick transformation mod well let's me transform into and out of werewolf form the same way you can transform in and out of vampire lord/lady form. The Diverse Werewolves Collection, changes all the NPC werewolves to, well, make them all different looking so they don't all look like clones. It's really nice, I like my werewolf mods, both the npc wolfies and my character look and function very well.... ? Â I'm assuming your response is a strong suggestion to "not" update to v15 then? ?
Tails442 Posted March 28, 2023 Posted March 28, 2023 Yo my 001 file is always corrupted when I download it? Â
MadMansGun Posted March 28, 2023 Author Posted March 28, 2023 1 hour ago, Tails442 said: Yo my 001 file is always corrupted when I download it? Â stop using winrar, it's a 7zip file, so use 7zip.
robert.marquis Posted March 28, 2023 Posted March 28, 2023 (edited) Before I download this, I'm curious how important the Mods download order is. I already have many of the mods on your list installed, along with the original More Nasty Critters. I really don't want to delete and reinstall mods to try this out. Please let me know if this will run correctly if I just install it with the other mods already in use.  Either way, thank you for your work in putting this all together for the community to use.  EDIT - If this is MoreNastyCrittersSE_V15_0 then that's what I already have loaded. If it's an update please let me know. Thanks. Edited March 28, 2023 by robert.marquis
Gonzeh Posted March 28, 2023 Posted March 28, 2023 Is there a working patch for Lobo follower anywhere? I know there's one for TWO but I don't use that. Tried making my own but I couldn't get it working properly.
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