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More Nasty Critters Special/Anniversary Edition


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Posted
42 minutes ago, spicybalzac said:

My giant frostbite spiders have no pp :( small and large size spiders do tho

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Posted (edited)

How do I fix Chaurus Hunters being angled incorrectly? It's turned slightly to the left during animations so nothing lines up. Here's a pic if that helps

Spoiler

image.jpeg.7de5988d5fe081786b4a13d53dea6145.jpeg

 

Edited by Bruhskyrim2
Posted

don't know, i'm not seeing that on my end, maybe try re-registering the animations to see if that fixes it.

Posted
1 hour ago, MadMansGun said:

don't know, i'm not seeing that on my end, maybe try re-registering the animations to see if that fixes it.

Sorry it's nothing. It aligns correctly after ending the animation and restarting it a few times. It just seems to happen randomly but no big deal.

Posted

Is there any chance to get compatibility with this amazing HD Skeleton replacer? meshes obviously revert back to non replacer whenever a scene starts and I would really love to have even just a very basic compatibility patch for it, if possible.

Posted

Is it possible for additional horse textures to be considered with MNC. Currently the Creature Framework only caters for vanilla horse textures (Black, Brown, Black & White, Palomino, Grey). Overhauls like "Equestrian - An SC Horses Overhaul-64401-1-0-1646723790" include over a dozen more additional breed textures. Unfortunately, although the additional horse textures from SC are used in animations, horses are without genitals. I have MNC and ABC configured correctly in Vortex (ABC overriding MNC, setting all creatures to use MNC in Creature Framework), but it would be nice if the additional breeds from SC could be used (Complete with equipment). It sound like a patch to me, but I have no idea where to begin ?

Posted
6 minutes ago, satanfist said:

Is it possible for additional horse textures to be considered with MNC. Currently the Creature Framework only caters for vanilla horse textures (Black, Brown, Black & White, Palomino, Grey). Overhauls like "Equestrian - An SC Horses Overhaul-64401-1-0-1646723790" include over a dozen more additional breed textures. Unfortunately, although the additional horse textures from SC are used in animations, horses are without genitals. I have MNC and ABC configured correctly in Vortex (ABC overriding MNC, setting all creatures to use MNC in Creature Framework), but it would be nice if the additional breeds from SC could be used (Complete with equipment). It sound like a patch to me, but I have no idea where to begin ?

as far as male horses go MNC does not replace the body mesh, if you look at the nif files you will see that the "addon_horsexxxxx" is only a penis mesh, and any normal texture mods should be working fine

 

whatever is going on it's on the esp side of things, also the mods you listed are mesh mods, not just texture.

 

fill in these spots to get a new horse working

            "skinName": "-NEW-HORSE-COLOR-NAME-HERE-",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|-MOD-NAME-HERE-WITH-ESP-OR-ESM-|0x-ARMOR-FORMID-HERE-",
            "stripArmor": false

 

Posted
8 minutes ago, MadMansGun said:

as far as male horses go MNC does not replace the body mesh, if you look at the nif files you will see that the "addon_horsexxxxx" is only a penis mesh, and any normal texture mods should be working fine

 

whatever is going on it's on the esp side of things, also the mods you listed are mesh mods, not just texture.

 

fill in these spots to get a new horse working

            "skinName": "-NEW-HORSE-COLOR-NAME-HERE-",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|-MOD-NAME-HERE-WITH-ESP-OR-ESM-|0x-ARMOR-FORMID-HERE-",
            "stripArmor": false

 

Could something like that be done for the Skeletons too maybe? So that there's only the "shaft/bone" as an addon to be loaded onto the new mesh?

Posted (edited)
4 minutes ago, Bizarro said:

Could something like that be done for the Skeletons too maybe? So that there's only the "shaft/bone" as an addon to be loaded onto the new mesh?

no, skeleton is skeleton, not armor

edit: oh wait your talking about the undead kind not the body rigging/animation kind.

the problem with them is the clothing that they have is part of the body mesh, so to "strip" them you need to replace the body mesh with a editing one that has the clothing deleted.

Edited by MadMansGun
Posted
25 minutes ago, MadMansGun said:

no, skeleton is skeleton, not armor

edit: oh wait your talking about the undead kind not the body rigging/animation kind.

the problem with them is the clothing that they have is part of the body mesh, so to "strip" them you need to replace the body mesh with a editing one that has the clothing deleted.

Is there any guide on how to do that? I'd be happy with just the "nude" skeleton working. And yes I mean the skeleton creature :D

Posted (edited)
On 3/2/2023 at 2:44 PM, MadMansGun said:

as far as male horses go MNC does not replace the body mesh, if you look at the nif files you will see that the "addon_horsexxxxx" is only a penis mesh, and any normal texture mods should be working fine

 

whatever is going on it's on the esp side of things, also the mods you listed are mesh mods, not just texture.

 

fill in these spots to get a new horse working

            "skinName": "-NEW-HORSE-COLOR-NAME-HERE-",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAB",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ec",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|-MOD-NAME-HERE-WITH-ESP-OR-ESM-|0x-ARMOR-FORMID-HERE-",
            "stripArmor": false

 

Thanks so much for your help, and sorry I didn't get back to you sooner. I went to the creatures.d folder and edited the MNC.json file as you suggested above.

 

        {
            "skinName": "Dapple Grey",
            "normalArmor": "__formData|MoreNastyCritters.esp|0xAAAA",
            "arousedArmor": "__formData|MoreNastyCritters.esp|0x230ef",
            "RaceName": "Horse",
            "raceForm": "__formData|Skyrim.esm|0x131fd",
            "skinForm": "__formData|Equestrian - An SC Horses Overhaul.esp|0x036627",
            "stripArmor": false
        },

 

I then refreshed the CreatureFramework, once I was back in game. It took a short while, probably due to the horse switching from normalArmor to arousedArmor state, but it worked perfectly ?. I used the original grey horse as a template (rather than the brown used in your example), will this work for both grey and  swash_SkinHorseDappleGreyHide horses?

 

EDIT: Careful you don't make the same mistake as me. The horse colour was changing between saves. I had too many variations of the same patch loading, which messed everything up. If you are using Vortex like me, this is all you need get it working with the above.

 

SC_Overhaul.thumb.jpg.e088f0a7c1129784bf278e9dfc99a7b0.jpg

 

For anyone interested this is my modified MNC.json file located under the creature.d folder in the Data folder. I've been testing it today and my player horse 'Dapple Red' equips when aroused. Use the other files mentioned above.

Edited by satanfist
Posted (edited)

hi, i install it and when i played it says that i have setveichlefixplugin outdated, and if i deleted when i open the game all the animations are broken, i have the latest version of the mod  

Edited by lucara
Posted (edited)
41 minutes ago, lucara said:

.

you have the LE version of the mod, not this one.

Edited by MadMansGun
Posted

If sacrosanct has issues with Vampire Lord, could it be that Better Vampires is conflicting with MNC?

that might explain why none of the vampire lords have a nude model.

Posted
42 minutes ago, Kristian2022 said:

If sacrosanct has issues with Vampire Lord, could it be that Better Vampires is conflicting with MNC?

that might explain why none of the vampire lords have a nude model.

Nevermind, it seems that Better Vampires isnt the mod causing issues.

Posted

look at the esp files of everything loading after MNC, CFv3 won't work on vamplords if there race is missing the creature keyword.

Posted
29 minutes ago, MadMansGun said:

look at the esp files of everything loading after MNC, CFv3 won't work on vamplords if there race is missing the creature keyword.

SSEDIT confirms there isnt anything

Posted
4 hours ago, Angelvine said:

where I put files Vampire Queen from PsBoss to MNC v15.0 location how 

....in mnc's meshes folder, just read the folder names.

Posted

For some reason Creature Framework doesn't recognize/detect any meshes from MNC, but it can from Hentai Creatures. Any idea what's going on?

Posted

Sooooooo....
I tried installing this on the AE version and seem to keep running into A-posing with everything when loading up a save. I went through the process of downloading the 3 parts and converting them into one and dropped it into Vortex (sue me). I made sure to go through the steps in the "READ IMMEDIATELY" txt (even though everything for it was basically done). I ran it through FNIS and Nemesis and did pick up on a "WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture" when loading up the animations I had on Nemesis (https://pastebin.com/p8zMWX3Q).
Also getting the dll message of "SetVehicleFixPlugin.dll: LE plugin cannot be used in SE" when starting up SKSE. Not sure how it may affect the game as I've only seen this .dll after installing the mods Creature Framework (3.0) and MNC v15.
I think it may have to do with CF as it isn't showing up in the MCM menu, so I may need to play around with 3.0 and 1.0 to see what works.

Any insight would be much appreciated for this. ╥﹏╥

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