wyre311 Posted February 17, 2021 Posted February 17, 2021 On 2/8/2021 at 12:44 PM, wyre311 said: I know that Mod Dev's usually don't go for "please create an animation for (insert specific fetish/action that only I have/want)", but I'm gonna shoot my shot anyways. Looking for an animation where dogs/wolves/humans hump the legs of a standing female character/player character. Is there a way to do this? Anyone got anything?
zarantha Posted February 18, 2021 Posted February 18, 2021 I have converted MNC 12.5a to SE, and noticed that wolves now have purple eyes in game and in nifskope. I am using the patch for True Wolves from the MNC Patches v12.5a. The eyes are purple even before converting to SE, I tried reinstalling it and looked before converting the meshes. If I reinstall the V12 version of the patches, the eyes are not purple in nifskope anymore. The dimension message is still there, so I guess that can be ignored. v12.5a v12
Husky1o1 Posted February 18, 2021 Posted February 18, 2021 Hentai Creatures should have an MCM menu, yes. But no, Hentai Creatures does not add schlongs. Hentai Creatures is all about adding spells to summon creatures and let them train. To get schlongs on animals you need More Nasty Critters.
TheRightDoorIsNotTheLeft Posted February 19, 2021 Posted February 19, 2021 Don't mean to start a holy war, but I wonder if there is a benefit to packing this mod's files into a BSA. I can do it for myself, but I'm wondering if there is a reason that these don't already come packed into a bsa.
MadMansGun Posted February 19, 2021 Author Posted February 19, 2021 2 hours ago, schmoop said: okay no i may just be a complete smoothbrain i thought creature framework was the creature framework from FNIS and not its own thing ,, i feel so dumb creature framework = system for adding dicks to creatures MNC = mod that has dicks for creature framework to use (and animations for sexlab/SLAL) Hentai Creatures = mod that adds spells to spawn creatures FNIS & FNIS creature pack = mod that gets the animations into the game see the pic on this page for more info https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ and then read the guide to get things working. 48 minutes ago, TheRightDoorIsNotTheLeft said: Don't mean to start a holy war, but I wonder if there is a benefit to packing this mod's files into a BSA. I can do it for myself, but I'm wondering if there is a reason that these don't already come packed into a bsa. the mod is easier to port without a bsa getting in the way....also it's a bitch to keep repacking everything into them after editing a file. then there is the fact that you can't pack animation files, FNIS would not be able to find them if you did. another reason is that some mods are cross compatible without porting if you don't pack them, Eg: SL Dragons, it works as is in both games, but if it was packed into a SLE bsa then it would make SSE crash.
TheRightDoorIsNotTheLeft Posted February 19, 2021 Posted February 19, 2021 2 minutes ago, MadMansGun said: the mod is easier to port without a bsa getting in the way....also it's a bitch to keep repacking everything into them after editing a file. then there is the fact that you can't pack animation files, FNIS would not be able to find them if you did. another reason is that some mods are cross compatible without porting if you don't pack them, Eg: SL Dragons, it works as is in both games, but if it was packed into a bsa then it would make SSE crash. Thanks for the clarification. Makes sense.
Tlam99 Posted February 19, 2021 Posted February 19, 2021 Actually, I unpack every bsa that comes with a mod. Makes handling with mo much better. The only advantage with a bsa, the system can use a special algorithm for searching mipmaps. This is negligible with a ssd. No bsa, please ? 1
COLOCO Posted February 25, 2021 Posted February 25, 2021 I can't get the creature animation to work ?
Gukahn Posted February 25, 2021 Posted February 25, 2021 4 hours ago, COLOCO said: I can't get the creature animation to work ? Nobody can help you with so little information? 1
Husky1o1 Posted February 25, 2021 Posted February 25, 2021 8 minutes ago, Gukahn said: Nobody can help you with so little information? But he clearly said it's not working, so isn't that all we need to know to solve the problem? 1
Gukahn Posted February 25, 2021 Posted February 25, 2021 41 minutes ago, Husky1o1 said: But he clearly said it's not working, so isn't that all we need to know to solve the problem? Oh yeah i forgot some chosen few know of the one solution that fixes every bug in existence so they don't have to know anything about someones game, silly me. ? 1
Tlam99 Posted February 25, 2021 Posted February 25, 2021 Looked into my crystal orb and clearly saw...... Download FNIS creature pack. Who wants to bet ? ? 1
Husky1o1 Posted February 25, 2021 Posted February 25, 2021 12 minutes ago, T-lam said: Looked into my crystal orb and clearly saw...... Download FNIS creature pack. Who wants to bet ? ? I see ... trees so green, red roses too I see them bloom for me and you. And I think to myself what a wonderful world. 1
Gukahn Posted February 25, 2021 Posted February 25, 2021 15 minutes ago, T-lam said: Looked into my crystal orb and clearly saw...... Download FNIS creature pack. Who wants to bet ? ? Damn that's a good one.. For the sake of competition i say Creature Framework even if i don't think.. Well let's say i HOPE it isn't that. But.. In germany we say "ich hab schon Pferde kotzen sehen." Which translates roughly to: i even watched horses throw up. 2 minutes ago, Husky1o1 said: I see ... trees so green, red roses too I see them bloom for me and you. And I think to myself what a wonderful world. Thanks for that. This song always haunts me for days.. 1
MadMansGun Posted February 25, 2021 Author Posted February 25, 2021 1 hour ago, Gukahn said: Creature Framework that only adds dicks, it does not control animations. 1 hour ago, T-lam said: Download FNIS creature pack. that is one possibility, but there are others. 7 hours ago, COLOCO said: I can't get the creature animation to work ? Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 750, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
COLOCO Posted February 25, 2021 Posted February 25, 2021 3 hours ago, MadMansGun said: that only adds dicks, it does not control animations. that is one possibility, but there are others. I use nemesis but i have a fnis.esp on my load list Humans animations work fine!
Husky1o1 Posted February 25, 2021 Posted February 25, 2021 https://letmegooglethat.com/?q=can+you+use+fnis+and+nemesis+together
COLOCO Posted February 26, 2021 Posted February 26, 2021 23 hours ago, Husky1o1 said: https://letmegooglethat.com/?q=can+you+use+fnis+and+nemesis+together So you do need Fnis to make creature animations work?! Ps: and by fnis i don't just say fnis.esp but fnis spell etc..
Gukahn Posted February 26, 2021 Posted February 26, 2021 2 minutes ago, COLOCO said: So you do need Fnis to make creature animations work?! As far as i remember some mentioning, Nemesis does not support creature anims? (Not yet anyway.) so yes.
Husky1o1 Posted February 27, 2021 Posted February 27, 2021 Indeed. Creatures are not supported by Nemesis. So you need both - and making that work is very tedious.
Luan101 Posted March 1, 2021 Posted March 1, 2021 You should try making a profile in MO2 for fnis only, enable sexlab mods and creature animations, register everything, then switch to regular profile and use nemesis with fnis output only enabled.
COLOCO Posted March 1, 2021 Posted March 1, 2021 2 hours ago, Luan101 said: You should try making a profile in MO2 for fnis only, enable sexlab mods and creature animations, register everything, then switch to regular profile and use nemesis with fnis output only enabled. Ok i try with fnis and i got the same problem the creatures get naked but only the player do the animation, they just stand there (idle position)?
dragootaku Posted March 2, 2021 Posted March 2, 2021 Is there a way to get this to have collisions with CBBE 3BBB?
FlamingoPete Posted March 3, 2021 Posted March 3, 2021 Alrighty, gang. I know it's been answered multiple times but for the life of me I can't find the damn SetVehiclepluginfix.dll or whatever it was called in order to delete it and get everything running. As far as I can tell, that's what's causing my issue of crashing on startup as everything else appears to be in order. I've looked through every folder in the mod and in the mod compatibility fix mod and I simply cannot find it. Any tips?
MadMansGun Posted March 3, 2021 Author Posted March 3, 2021 7 minutes ago, FlamingoPete said: Alrighty, gang. I know it's been answered multiple times but for the life of me I can't find the damn SetVehiclepluginfix.dll or whatever it was called in order to delete it and get everything running. As far as I can tell, that's what's causing my issue of crashing on startup as everything else appears to be in order. I've looked through every folder in the mod and in the mod compatibility fix mod and I simply cannot find it. Any tips? Data\SKSE\Plugins\SetVehiclepluginfix.dll
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