MadMansGun Posted January 8, 2021 Author Posted January 8, 2021 2 hours ago, Illana said: are we supposed to be using the 2.02 version of CF from the LE page? yes....assuming it works in your game, if not use the v1.0.1 that Pfiffy uploaded. (make sure you don't have a jcontaner problem first, there have been problems reported with the newer versions)
MalicoVuckovic Posted January 8, 2021 Posted January 8, 2021 How should we handle needed patches for the SE versions of mods (like on the MNC LE download page there are lots of "ModCompatibilityKits" patches for LE versions of various mods)?
zarantha Posted January 8, 2021 Posted January 8, 2021 26 minutes ago, MalicoVuckovic said: How should we handle needed patches for the SE versions of mods (like on the MNC LE download page there are lots of "ModCompatibilityKits" patches for LE versions of various mods)? Install the patches you need and run them through CAO if there are meshes.
MalicoVuckovic Posted January 8, 2021 Posted January 8, 2021 27 minutes ago, zarantha said: Install the patches you need and run them through CAO if there are meshes. OK, convert them ourselves. Thanks for the confirmation. I ran the esps and the CreatureFramework.esm through CK already to fix the form 43 vs. 44 item, just wasn't sure we should be using the LE patches. Also, is this were we could request a patch for a new MOD? Light Horses of Skyrim (Realistic body and fur) Makes the horses look quite nice, but without proper "equipment" they loose most of their interest in my game.
MadMansGun Posted January 8, 2021 Author Posted January 8, 2021 they should work without a patch.....should.
MalicoVuckovic Posted January 9, 2021 Posted January 9, 2021 1 hour ago, MadMansGun said: they should work without a patch.....should. OK, at the moment they don't have dicks at all, where the carriage horses (which don't seem touched by that mod as they look vanilla) do. I'll keep working at it. Thanks!
MadMansGun Posted January 9, 2021 Author Posted January 9, 2021 that mod must be doing something wacky then.
MalicoVuckovic Posted January 10, 2021 Posted January 10, 2021 On 1/8/2021 at 6:34 PM, MadMansGun said: that mod must be doing something wacky then. Nothing wacky really, just new nifs. I unpacked the Light Horses of Skyrim BSA to have a look at the nifs, which I figured would be unique since the legs are thinner than the regular horses, and those nifs are different and have unique names which would need to have dicks and collisions attached by MNC and ABC to work appropriately (which is what I meant by needing a "patch" for it). If I go into the esp and change the names to reference the normal horse nifs, we would loose the thinner legs (which is really what makes those horses look nice). The new nifs names are: meshes\actors\horse\frostlb.nifs meshes\actors\horse\horselb.nifs meshes\actors\horse\shadowmerelb.nifs
MadMansGun Posted January 10, 2021 Author Posted January 10, 2021 40 minutes ago, MalicoVuckovic said: Nothing wacky really, just new nifs. I unpacked the Light Horses of Skyrim BSA to have a look at the nifs, which I figured would be unique since the legs are thinner than the regular horses, and those nifs are different and have unique names which would need to have dicks and collisions attached by MNC and ABC to work appropriately (which is what I meant by needing a "patch" for it). If I go into the esp and change the names to reference the normal horse nifs, we would loose the thinner legs (which is really what makes those horses look nice). The new nifs names are: meshes\actors\horse\frostlb.nifs meshes\actors\horse\horselb.nifs meshes\actors\horse\shadowmerelb.nifs it's not (so much) the horse nifs that matter, it's the esp setup: if it only edits the "armor addon" then MNC/CF should still be adding a dick. but if it's adding new "armors" and editing the horse npcs to use them then that will prevent MNC/CF from doing anything with them due to the json not being setup for it.
necross 413 Posted January 10, 2021 Posted January 10, 2021 For the people who keep getting Creature/NPC/PC T-pose bug. please keep the FNIS Creature Pack mod directory above all your animation mods. It has Behaviour files that overwrites the one used by creature sex mods that causes some creatures like Dragons, Dwemer Automatons, and wriaths specifically in my case to freeze. This works for both Fnis only and Fnis+ Nemesis builds. Hope this helps! ?
MadMansGun Posted January 10, 2021 Author Posted January 10, 2021 1 hour ago, MadMansGun said: it's not (so much) the horse nifs that matter, it's the esp setup: if it only edits the "armor addon" then MNC/CF should still be adding a dick. but if it's adding new "armors" and editing the horse npcs to use them then that will prevent MNC/CF from doing anything with them due to the json not being setup for it. well i looked at that mod.....and it's a fucking shit show: new armor entrys MIXED WITH edited npcs + new npcs AND edited alt texture sets + new alt texture sets. it's everything you don't want found in one mod. 1
xKnightus Posted January 10, 2021 Posted January 10, 2021 So I've been using MNC for a week or so now and I can't seem to figure out how to get females creature to take off clothes during animations. Any help would be appreciated. This is my first post.
MadMansGun Posted January 10, 2021 Author Posted January 10, 2021 12 minutes ago, xKnightus said: So I've been using MNC for a week or so now and I can't seem to figure out how to get females creature to take off clothes during animations. Any help would be appreciated. This is my first post. make sure it's a stock female creature and not from something like immersive creatures.
xKnightus Posted January 10, 2021 Posted January 10, 2021 17 minutes ago, MadMansGun said: make sure it's a stock female creature and not from something like immersive creatures. They are stock I don't have immersive creatures installed. I do have female creatures reworked but they have all the meshes and textures from MNC within them. They just allow you to use bodyslide to change proportions But this is my mod order is: Left to right is later loader to early Fnis-output>fnis creatures>fnis>Bodyslide-output>Female creatures reworked>sexlab aroused>CreatureFramework>MNC>sexlab aroused creatues Note: I saw your earlier post and I am using Creature frame work Se should I replace this with the Le verison? Everything works perfect beside that.
MadMansGun Posted January 10, 2021 Author Posted January 10, 2021 13 minutes ago, xKnightus said: I do have female creatures reworked but they have all the meshes and textures from MNC within them. They just allow you to use bodyslide to change proportions But this is my mod order is: that's probably the problem, it may be doing/editing something that it should not. 14 minutes ago, xKnightus said: Note: I saw your earlier post and I am using Creature frame work Se should I replace this with the Le verison? Everything works perfect beside that. if the males are working then stay with what you have.
SweetyPalms Posted January 10, 2021 Posted January 10, 2021 Hello, I installed everything. CE SE and MNC SE. I also have the menu entry for CE SE in my SkyUI andit shows that it registered all the creatures from MNC SE. However, I am missing the hentai creatures in the Riverdale shop. Or aren't they in this pack? I thought MNC comes with HC now? How do I test this mod otherwise?
xKnightus Posted January 10, 2021 Posted January 10, 2021 46 minutes ago, SweetyPalms said: Hello, I installed everything. CE SE and MNC SE. I also have the menu entry for CE SE in my SkyUI andit shows that it registered all the creatures from MNC SE. However, I am missing the hentai creatures in the Riverdale shop. Or aren't they in this pack? I thought MNC comes with HC now? How do I test this mod otherwise? In the downloads section of MNC is where hentai creatures are. It should be right above or below the main file
assassin394 Posted January 14, 2021 Posted January 14, 2021 On 1/5/2021 at 10:27 PM, MadMansGun said: uninstall HC (or just deactivate the esp), load the game and save&quit, then reinstall/activate the esp. I just did that. Still not working. empty hentai creature menu? I end up use older version of HentaiCreatures (HentaiCreatures_MNCv12SE2) and it work but is there any bad consequence happen when use new MNC with old Hentai Creature. I also have problem with ABC collision not working although I'm not sure if it have something to do with this or its something else.
MadMansGun Posted January 14, 2021 Author Posted January 14, 2021 37 minutes ago, assassin394 said: empty hentai creature menu try saving quitting and reloading a few times. 37 minutes ago, assassin394 said: is there any bad consequence happen when use new MNC with old Hentai Creature no, any HCv12 should be fine....v11 may also work. 1
assassin394 Posted January 14, 2021 Posted January 14, 2021 27 minutes ago, MadMansGun said: try saving quitting and reloading a few times. no, any HCv12 should be fine....v11 may also work. Thank you. I reinstall the new HC saving/loading and it worked.
Andarus Posted January 15, 2021 Posted January 15, 2021 Anyone got a Patch for Convenient Horses? They work in Animations but outside of it, nothing shows. When I disable Convenient Horses, they show up. €dit: Somehow it works now, I just reinstalled everything and started a new Game. I'll have to test it out more.
Anonymous999992 Posted January 16, 2021 Posted January 16, 2021 So I think ive gotten all the prerequisites for the mod downloaded, then i got the hentai creatures and the MCN downloaded along with the creatures framework, and the sexlab aroused redux se, deployed the mods on vortex, dealt with the conflicts, deployed them again and updated FNIS while making sure i had FNISH creatures, then booted up the game to see if i did it right. Unfortunately none of the models for the creatures has changed for me oddly enough, and thought maybe they werent aroused so i changed the threshold to 0 after waiting for the mcm menu to load to see if anything would change but nothing. I also checked the creatures framework to see if the animations have loaded in, and it has since all the creatures has the #more nasty creatures animation pack selected. To be honest im not also sure how to engage with the creatures animations. I tried selecting a horse as an actor and it said that the Zaz animation pack was loaded for it. Could I get some tips on what i may be doing wrong? And how to check if the MCN mod is loading properly? Im also assuming that i may need to download another mod to actually try the animations
MadMansGun Posted January 16, 2021 Author Posted January 16, 2021 1 hour ago, Anonymous999992 said: Could I get some tips on what i may be doing wrong? .....many things 1 hour ago, Anonymous999992 said: deployed the mods on vortex vortex sucks, use MO2 1 hour ago, Anonymous999992 said: dealt with the conflicts don't use loot on sexlab mods, it never gets the order right 1 hour ago, Anonymous999992 said: I also checked the creatures framework to see if the animations have loaded in ....umm what? creatures framework has nothing to do with loading animations. 1 hour ago, Anonymous999992 said: and it has since all the creatures has the #more nasty creatures animation pack selected no, stop, just stop. that's what meshes are being used, not animations. 1 hour ago, Anonymous999992 said: To be honest im not also sure how to engage with the creatures animations well maybe if you'd stopped to read the guide first you would know how to do that. https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ 1 hour ago, Anonymous999992 said: I tried selecting a horse as an actor and it said that the Zaz animation pack was loaded for it. i don't even know what your looking at, zaz is not my department. 1
Anonymous999992 Posted January 16, 2021 Posted January 16, 2021 6 hours ago, MadMansGun said: .....many things vortex sucks, use MO2 don't use loot on sexlab mods, it never gets the order right ....umm what? creatures framework has nothing to do with loading animations. no, stop, just stop. that's what meshes are being used, not animations. well maybe if you'd stopped to read the guide first you would know how to do that. https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ i don't even know what your looking at, zaz is not my department. Sorry im still new at this, but yea now i understand better. So the MCN is the mesh that is an addon for the creatures, and the creature framework simply adds on to them. The only problem im having is that the creature models dont have the schlongs even if it said on the creature framework that MCN was registered for that creature. I should have probably phrased it better
MadMansGun Posted January 16, 2021 Author Posted January 16, 2021 3 hours ago, Anonymous999992 said: Sorry im still new at this, but yea now i understand better. So the MCN is the mesh that is an addon for the creatures, and the creature framework simply adds on to them. The only problem im having is that the creature models dont have the schlongs even if it said on the creature framework that MCN was registered for that creature. I should have probably phrased it better if they don't even have balls then something is overriding MNC....or it's not a stock skyrim creature your looking at. if they have balls but not getting erect then something is probably wrong with SKSE or JContainers or CF. Quote Creature Framework Troubleshooting: the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem. https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ also make sure it's loading before Creature Framework in the load order. the MCM for Creature Framework is empty: just clicking around randomly like an idiot on the screen seems to fix that, but if that fails try reinstalling JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 Warning: some people have reported problems with the newest version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem. Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) C. go to the Creature Framework MCM and enable "Force arousal update" D. go to the Creature Framework MCM and disable "SexLab Aroused integration" E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework. (i'm just keeping this message here in case the problem comes back)
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