fmilluminatus Posted September 22, 2019 Posted September 22, 2019 So, I installed SOS, installed the average schlong, and guess what? All I get is a non-nude version. Who the hell makes a "non-nude" version for SCHLONGS of skyrim? Ridiculous. No matter what addons I add to it, it just stays non-nude. WTF. Anyone have any ideas? Edit: it looks like I can manually assign schlongs to any NPC I want, but they are all defaulted to the "non-nude" version until I assign it. Again, really stupid to use the non-nude as the default (or even have a non-nude version at all). How to I force it to default to nude (as it should already do)? 1
Saitania Posted September 22, 2019 Posted September 22, 2019 sooo i'm getting an error saying dll is missing and it being -1 and not 300004 or something like that
Saitania Posted September 22, 2019 Posted September 22, 2019 29 minutes ago, Saitania said: sooo i'm getting an error saying dll is missing and it being -1 and not 300004 or something like that nevermind i fixed it lul
darchangel891 Posted September 25, 2019 Posted September 25, 2019 On 9/16/2019 at 8:08 AM, dragonfanatic8472 said: Alright, fixed! Thanks for the help, sir! Here's the ordered steps i took: Uninstalled Schlongs of Skyrim SE Uninstalled Tempered Skins for Males SE (SOS version) available here. Uninstalled XPMSE. Installed SoS SE again. Installed Tempered Skins again. Installed XPMSE again. Tested - working. No issues in racemenu either - I can adjust the schlong sliders and such and undress without further CTD's. Sadly, this didnt fix my issue I guess Im going to have to go through my whole list and disable/enable everything until I find the conflict. That should be loads of fun....
Poorman65 Posted September 25, 2019 Posted September 25, 2019 I have been struggling trying to get SOS working properly again. It was working fine and then for some reason the SOS Racemenu stopped appearing in between edits while trying to get the shape right. I have not been able to get the SOS Racemenu to show since then. The most recent thing I have tried is to disable the two SOS mods, load the last saved game, and then re-save it. I then re-enable the two mods and disabled the SOS Recemenu plug-in. My hope was that the default Schlong would appear and then I could just do the re-sizing in MCM. The problem is that the Schlong that appears comes out to a point. The base is normal, but the tip is tiny. Increasing the size in MCM just makes the same shape but bigger. If I load the SOS Racemenu plugin, the shape is fine, but I still can't show the SOS Racemenu.
Hayran Posted September 27, 2019 Posted September 27, 2019 On 9/16/2019 at 11:26 AM, Kain82 said: I am glad I could help. Don't work for me, and I try put XP32 before, but this dont show the penis (invisible hole), and if put Schlong first, the game crash x:
Kain82 Posted September 27, 2019 Posted September 27, 2019 15 hours ago, Hayran said: Don't work for me, and I try put XP32 before, but this dont show the penis (invisible hole), and if put Schlong first, the game crash x: Try uninstalling,reinstalling SoS. Then uninstall/reinstall XP32. Make sure XP32 loads after SoS and run FNIS. Also when installing SoS pick what type of Schlong you want, because if you don't you won't have any. 1
UnhiDEER Posted October 3, 2019 Posted October 3, 2019 On 9/22/2019 at 5:04 AM, Saitania said: nevermind i fixed it lul How exactly?
delphinusgreen Posted October 6, 2019 Posted October 6, 2019 On 9/22/2019 at 5:04 AM, Saitania said: nevermind i fixed it lul Would you mind sharing how you solved that error? Nothing I've tried has worked. I've triple-checked that I have the latest SKSE and SOS, have tried uninstalling and reinstalling, but I get this error no matter what I do.
Grummkol Posted October 8, 2019 Posted October 8, 2019 Was changing some mods to ESL and noticed that SOSRacemenu.esp (the empty plugin included with xp32 mse) doesn't get detected when flagged as en ESL, so you don't get the racemenu sliders. Looking at SOS_SetupQuest_Script.psc I believe this could be fixed by changing at line 155-158 Function CheckSOSRacemenuPlugin() int modIndex = Game.GetModByName("SOSRaceMenu.esp") SOSRaceMenu = modIndex != 255 EndFunction to something like Function CheckSOSRacemenuPlugin() SOSRaceMenu = Game.IsPluginInstalled("SOSRaceMenu.esp") EndFunction Is that something you could include in the next release?
voltilam Posted October 10, 2019 Posted October 10, 2019 Seems I'm not the only one here having trouble with racemenu. I did install all mods using Vortex instead of Modmanager2. (yes, yes, not recommended - I know) It all works fine: schlongs everywhere, balls swinging, erection - fine. But the racemenu sliders won't appear except the erection angle - which works with hotkeys anyway. Interestingly, Vortex claims that the SOSRaceMenu.esp is an incompatible plugin. If I deactivate it, I CAN get the sliders for the player schlong. Just like Poorman65, the player schlong is fine then within the menu and messed up once I end it. If I speak to Galathil again, I get the exact proportions I had chosen before, not the messed ones, within the racemenu. And again messed up outside of it. I also get the same base going to a needle point effect. Though I once also got the opposite: normal base width and getting wider and wider. Btw, how would I use the GenerateFNISforUsers.exe on the virtual file system that modmanager2 supposedly only shows for the game?
Kain82 Posted October 10, 2019 Posted October 10, 2019 4 hours ago, voltilam said: Seems I'm not the only one here having trouble with racemenu. I did install all mods using Vortex instead of Modmanager2. (yes, yes, not recommended - I know) It all works fine: schlongs everywhere, balls swinging, erection - fine. But the racemenu sliders won't appear except the erection angle - which works with hotkeys anyway. Interestingly, Vortex claims that the SOSRaceMenu.esp is an incompatible plugin. If I deactivate it, I CAN get the sliders for the player schlong. Just like Poorman65, the player schlong is fine then within the menu and messed up once I end it. If I speak to Galathil again, I get the exact proportions I had chosen before, not the messed ones, within the racemenu. And again messed up outside of it. I also get the same base going to a needle point effect. Though I once also got the opposite: normal base width and getting wider and wider. Btw, how would I use the GenerateFNISforUsers.exe on the virtual file system that modmanager2 supposedly only shows for the game? I use Vortex and the mod works fine. Uninstall the mod then reinstall. When reinstalling don't check the RaceMenu option or toggle it off. If it gives you a choice to use the MCM menu check that. After that reinstall the XP32 skeleton and make sure you don't select RaceMenu. Then run FNIS. With the MCM menu you can adjust the size of your schlong.
marcospdsf Posted October 11, 2019 Posted October 11, 2019 On 9/25/2019 at 3:40 AM, darchangel891 said: Sadly, this didnt fix my issue I guess Im going to have to go through my whole list and disable/enable everything until I find the conflict. That should be loads of fun.... Well, if you ever find out, please let me know, I am having the same issue T-T
murfk Posted October 12, 2019 Posted October 12, 2019 On 6/25/2019 at 10:29 AM, Blockhead said: no schlong, i installed it correctly so where is my schlong? I've got the same thing, in VR. No schlong addons showing up. Did you ever figure out what was wrong?
Kain82 Posted October 12, 2019 Posted October 12, 2019 2 hours ago, murfk said: I've got the same thing, in VR. No schlong addons showing up. Did you ever figure out what was wrong? I don't have VR but when you installed the mod, did you select what schlong you want during the installation process? If not do so then install the XP32 skeleton and run FNIS.
voltilam Posted October 13, 2019 Posted October 13, 2019 @TheProfesor It was not necessary to disable race menu. I reinstalled xmpsee, used an older save and waited until all the scripts were done loading. Now I have the bodysliders and 4 different SoS types working just fine. ? Now I just wish I could project my specific proportions to NPCs as well. So all in all Vortex has worked fine for me. I just had to locate the FNIS user exe manually.
murfk Posted October 13, 2019 Posted October 13, 2019 16 hours ago, Kain82 said: I don't have VR but when you installed the mod, did you select what schlong you want during the installation process? If not do so then install the XP32 skeleton and run FNIS. Thanks, but I did select the schlongs, and the esps are activated in my load order. In fact, I even saw the debug notifications that SOS had found them, but they're not there in the MCM.
Kain82 Posted October 13, 2019 Posted October 13, 2019 14 hours ago, murfk said: Thanks, but I did select the schlongs, and the esps are activated in my load order. In fact, I even saw the debug notifications that SOS had found them, but they're not there in the MCM. Are you saying the shclongs are not available in the MCM menu? Or are you saying there is no SoS MCM menu? If you can, post a screenshot.
KatoArabel Posted October 14, 2019 Posted October 14, 2019 So I'm seeing reports that SoS is not fully compatible with Werewolf HDT, and causing a CTD on transformation. I would very much appreciate a solution to this, thanks.
bkeul Posted October 16, 2019 Posted October 16, 2019 For some reason it's not working for me, the game says that SchlongsOfSkyrim.dll cannot be found or is too old.
blechi123 Posted October 16, 2019 Posted October 16, 2019 when it is not compatible with a werewolf mod i could have an idea. I dont use such mods but i used Immersive Creatures. This adds new custom races to the game and when used together with SoS my Game crashes on Fast Travel when near NPC´s and Creatures. Last 5 SOS Logs are like this: absolutely nothing available for actor 00026F13 race 00013741 absolutely nothing available for actor 000A2C94 race 00013746 absolutely nothing available for actor 000A2C94 race 00013746 absolutely nothing available for actor 000D9547 race 00013744 absolutely nothing available for actor 000A2C94 race 00013746 when i disable Immersive Creatures CTDs are gone
ChrisSamnden Posted October 17, 2019 Posted October 17, 2019 Hello all. I'm having the issue where the mod just isn't showing up at all in-game and I've installed the proper body textures and all "XMPSE and Tempered Skin for Males SOS Version" and there are seams in the male thighs and no schlong at all. Also still has the loincloth as well. There also is no menu in MCM either. I've tried reinstalling in the order listed above that fixed some people's issues and it still doesn't work. I am not getting the plugin error either. Not sure what is going on. I'm using the latest version of SKSE and SSE as well along with Vortex.
ChrisSamnden Posted October 17, 2019 Posted October 17, 2019 EDIT: Never mind I'm just being retarded and I downloaded the wrong file. Yeah it would be difficult getting textures when I only downloaded the HDT part of the mod. My bad.
jharise Posted October 18, 2019 Posted October 18, 2019 I've been playing around with trying to add schlongs to a custom race, and while I did manage to get it functional to a degree, I can't get the MCM menu to include the custom race in the SOS MCM menu. I *can* brute-force it and tell SOS to apply the schlong anyway (though it does give the standard "this schlong type was not designed for this actor race/sex" warning, saying "yes" to this warning properly applies the mesh and all functionality). I think the place I'm getting lost is in the RaceProbablility/Size formID part, because I don't know what to name the appropriate GLOB file for the custom race.
doublejj Posted October 19, 2019 Posted October 19, 2019 After the last few days of trying to figure this out. I gotta ask, is there way to change how armors cover up slot 52? End goal I've been trying to implement is to allow characters to wear underwear under their armor while hiding schlong and underwear at the same time. Only way I could effectively do this is by adding slot 52 to armors in their armoraddons via sseedit and changing the armors to revealing in the SOS MCM. Of course there are issues with doing it this way. Aside from being tedium, I'm never been comfortable with editing plugins manually unless their small changes, and going through the MCM to update every armor to be revealing just feels repetitive and one click of the cleaning button would undo all that work. If possible is there a way to resolve this via script? Similar to the way that SOS adds slot 52 to armors, is there a chance to change that to add armoraddon 52 vs armor slot 52?
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