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HDT Anus Physics Update PE/SMP


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Best complements are from other modders but I'm glad it's taking interest and this work will be appreciated by others, thanks

 

and yea, I'm going to reduce it. Sometimes when it takes like 8 hours of different testing to get something to work, even some-what, you don't want to do "subtle" but in this case, I think subtle is the way to go.

 

All that's left is putting it together in fomod

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56 minutes ago, StaticPhobia2 said:

最好的补充是来自其他模块,但我很高兴它的兴趣和这项工作将受到其他人的赞赏,谢谢

 

而且,我会减少它。有时候,如果需要8小时的不同测试来完成某些工作,甚至是某些 - 你不想做“微妙”的事情,但在这种情况下,我认为微妙是一种方法。

 

剩下的就是把它放在一起

Good job。

Do you convert it to new CBBE  in skyrim SSE  and use HDT SMP ?

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On 28.2.2018 at 2:09 PM, StaticPhobia2 said:

 

Although, it is kind of interesting discovering bones in Groovetama's skeleton. I mean, he has like deep vagina physics, I wonder if he actual has a rig with all of those physics listed. Unlikely though, because what I found is the original NPC Frontthigh/Rearthigh, were in the wrong place and require a huge offset in the JFF constraint data. That's why I made my own bones.

 

Those a blabbas bones in the skeleton they are not used except for Citrus Body WIP stuff so you can move them if you want to, or you can just delete them and rename yours to them, I am trying to prevent another vagina rig failure.

 

All the vagina bones are not for one rig they are for 3 different ones, one made by xp32, one by alan for UN7B and another one from a chinese modder that PMed me his rig. None had working physics till like months later and people now mix and match all 3, so not gonna touch that anymore.

 

If you have stuff working just send me your skeleton and I add the things to XPMSE/XPMSSE.

 

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7 hours ago, badboyqq said:

Good job。

Do you convert it to new CBBE  in skyrim SSE  and use HDT SMP ?

:smile:

5 hours ago, Groovtama said:

 

Those a blabbas bones in the skeleton they are not used except for Citrus Body WIP stuff so you can move them if you want to, or you can just delete them and rename yours to them, I am trying to prevent another vagina rig failure.

 

All the vagina bones are not for one rig they are for 3 different ones, one made by xp32, one by alan for UN7B and another one from a chinese modder that PMed me his rig. None had working physics till like months later and people now mix and match all 3, so not gonna touch that anymore.

 

If you have stuff working just send me your skeleton and I add the things to XPMSE/XPMSSE.

 

Ohh okay, that makes sense. It's starting to get like looking at a star system map of the galaxy. But yea man, I'll send you the max file once I'm certain everything works.

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Just dropping in here to show my support. I feel like this might be the final evolution of Skyrim modding, perhaps in the future when people are modding new Elder Scrolls games they will look back at what took place here for guidance.

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That moment when you're almost done with a project you've been working on, for what seems forever, but then bodyslide just shits on you and will not transfer weight scales at all or slider values, be it .tri or .osd, and just produces John Carpenter's "The Thing" instead.:classic_angry:

 

*edit*

This may take longer than I thought. Big issue with adding several physics systems to bodyslide is that it sometimes gives you "some" of what you want, enough to mix and match in nifskope, and then sometimes is like "I thought you wanted your bones at coordinates -202358 1934329 23134, what do you mean that's way off?"

 

Alright, I think I need help. I have ONE step left to do to get this to work properly: Here's my Problem: https://vimeo.com/258440614

 

Thing is, there is no where in bodyslide to export femalebody_0 weight as an object to edit. Any clues on how to fix the neck seam issue?

 

*more edits*

Ugh, I think to do this I am going to either have to redo the body or get caliente's assistance. I guess just have to deal with 100% weight or a neck gap for right now :\

 

*edits for dayz*

So yea, maybe found a work around due to a mysterious stranger showing up.

 

*edits again~*

 

Yup, fixed it, now I have to redo all the sliders again... fml

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I thought collisions couldn't stretch an HDT enabled mesh. Or is this SMP ur using? Gaaah, I'm as confused. 

 

Either way, time to dump UUNP. Gotta have that butthole. Hats off to you Static, really. Skyrim has finally become more of a porn game than a game-game, thanks to your efforts. It's a beautiful thing.

 

Now the only thing missing is an HDT/SMP tongue mod to go with what you have here

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26 minutes ago, MayDayCray said:

 

Either way, time to dump UUNP. Gotta have that butthole. Hats off to you Static, really.

Swiggity swooty, gotta get that booty~

 

Yeah man, if I can stop running into silly little problems, I'd finally post this. This is PE, though.

 

I'll do SMP at a later date for SSE. Right now I am only playing Oldrim because GPUs are priced high as fuck. So, I'm just going to wait for volta release before messing around with SSE.

 

 

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33 minutes ago, 27X said:

SMP tongue is already a thing 

 

fully dynamic labia via SMP is already a thing

 

 

  Hide contents

 

 


ppmPz.jpg

 

 

 

 

Her pussy's collisions are pretty magnanimous because I can't even point out where his tongue is.  

 

I was thinking more SOS but for tongues, tho this will do. I assume women's tongues are enabled as well? I mean... 

 

 

 

21 minutes ago, StaticPhobia2 said:

Swiggity swooty, gotta get that booty~

 

Yeah man, if I can stop running into silly little problems, I'd finally post this. This is PE, though.

 

I'll do SMP at a later date for SSE. Right now I am only playing Oldrim because GPUs are priced high as fuck. So, I'm just going to wait for volta release before messing around with SSE.

 

 

Mmm so no SMP support for Oldrim coming down the pipeline?

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Personally speaking, I would do SMP for 32, you'll get a hell of a lot more traffic and use.

 

The asian and a chunk of the euro sphere, mostly eastern, pretty much passed on SE; and it still has a very long way to go to reach unilateral use status aside from evangelists and apologists, and people that just simply like badly made/scripted mods like immersive patrols or legacy to not crash their junk while still fucking up their saves and string tables, and once you have 32's kinks worked out, porting to 64 is pretty much cake after that, when/should it eventually become the de facto platform.

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Well, almost done: https://vimeo.com/258555067

 

Most everything is functioning as advertised, except bodyslide. (for future reference smallseam is the slider for weight, duh)

 

Also, I'm going to have to figure out the issue with .tri not giving smooth cbbe morphs, I may just have to figure out a way to port a tri into zbrush. If not, maybe I can use blender 2.49b and port it over to blender 2.7 for sculpting, then legacy save back. I don't know, Bodyslide is making my head hurt :\

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The blender method usually works, not sure about the zbrush method

 

(prolly should have pmed this like before, ah well)

 

also props on showing the actual painting for the functionally impaired

 

double props on the work

 

triple props on having the first non-private mostly round cbbe butt that stays mostly round when deforming

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11 hours ago, 27X said:

The blender method usually works, not sure about the zbrush method

 

(prolly should have pmed this like before, ah well)

 

also props on showing the actual painting for the functionally impaired

 

double props on the work

 

triple props on having the first non-private mostly round cbbe butt that stays mostly round when deforming

Figured it out, bodyslide is picky on operation methods. For future reference: you can't export tri morphs with your object set as a reference, it does things... that it shouldn't.

BellyPreg.jpg.1a28b46f5ffba90d609492d5a316f56a.jpg

 

But thanks man, but there's going to be a lot of tweaking before moving on to 32 smp. I'm a bit of a perfectionist and this weighting as well as symmetry is off in some places that I just find unacceptable, but it'll have to do for now. Plus, does anyone know why UNP and CBBE put their pelt seams on the butt? Like there seems to be so many more logical places to put it, because that has been a huge annoyance, I literally can't touch the pelt seams without shadows shooting through the body, so that particular area of the body will remain forever unsmoothed, because I'm not about to do that pixel by pixel.

 

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CBBE did it because amateur hour + barbie body (literally, it's a barbie dress up body with proportions and topology humans beings really don't have, You can find actresses and models with UNP proportions, even up to 7B as idealized as it is ((Karlie Montana on the low end and Jelena Jensen on the brick house/"no one really has proportions like that" end)) and isn't supposed to have working bits because caliente doesn't like modeling girl bits even though she realized you stick this stuff in the wild and these things are inevitable given the TES series history ) and UNP has it because it actually started as a reweighted and reproportioned CBBE workup.

 

And yep there are obviously way better places to put on the UV sheet kind of just screaming there, but neither author was a professional modeler and the nexus fanbase isn't exactly known for exacting standards and general usability requirements to begin with. :shrug:

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Tried physics out and from what I see, they are working fine. Great work! I have a question regarding textures for the vaginal wall and rectum. Do you use custom textures for those? The are discolored for my bodies. I know I need to use TexBlend, but how would I go about doing that? It's actually not easy finding a tutorial regarding that. 

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