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SE Compatibility Tracking (Jul 30)


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Posted
5 hours ago, tasairis said:

They're both on GitHub.

https://github.com/eeveelo/SexLab

https://github.com/eeveelo/PapyrusUtil

I haven't bothered to read the source to find out why, but that's my assumption as well.

Unfortunately, both of these are borderline useless for finding why. At best, they have papyrus source scripts, or extremely ancient source code (PapyrusUtil) - by all definitions, the mods are closed source (you cannot take the source code and compile it to an identical binary - PU is technically possible if you wanted an ancient version).

 

The real stuff we're after (for finding why) would be in one or many .cpp files.

 

At best, we could hope for someone with source code access to find out why (or even better, just open-source SL... - closed-source dlls haven't really been in style for a LONG time)

Posted

has the nif format changed or something? i've been getting hit with reports of invisible meshes in many of my mods.

  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170 ✅ AddLib ✅ SL ❌ HDT ✅ JC ❌ RM ✅ SOS
Posted
On 1/20/2024 at 11:09 PM, VeraDra said:

Unfortunately, both of these are borderline useless for finding why. At best, they have papyrus source scripts, or extremely ancient source code (PapyrusUtil) - by all definitions, the mods are closed source (you cannot take the source code and compile it to an identical binary - PU is technically possible if you wanted an ancient version).

 

The real stuff we're after (for finding why) would be in one or many .cpp files.

 

At best, we could hope for someone with source code access to find out why (or even better, just open-source SL... - closed-source dlls haven't really been in style for a LONG time)

 

...you're right. I thought those two repos had the full source, as I remembered having seen it there at one point - but obviously that must not have been the case.

So yes, they're currently closed-source. And in the case of SL, I suppose that even makes sense.

Posted (edited)

I've added to the update list a little more data about version numbers for updates. It's only partial at the moment, and I'll try to fill in the missing information, but this

Quote

image.png

should be able to tell you whether or not you need to download a new version of the mod. For example, SexLab had to publish a new version (1.66b), so if you wanted to run it on the latest Skyrim then you'd need to be on that version (or later).

 

Not very pretty, but I don't have much space to work with up there.

 

With this particular update, the Address Library-based mods should still be compatible with 1130 (and still mostly not compatible with 640) so when I'm able to fill in their various bits of missing version information, they'll show up as something like "ver: 1.2.3✔️".

 

I believe that brings me into feature-parity with the modding.wiki list, even if I'm not covering nearly as many mods as they are.

Edited by tasairis
  • tasairis changed the title to SE Compatibility Tracking (Jan 14) - SSE 1.6.1170 ✅ AddLib ✅ SL ✅ Fuz ❌ HDT ✅ JC ❌ RM ✅ SOS
Posted
7 minutes ago, dieer said:

Steamdb, but it’s hidden behind a login and non-public builds.

 

Edit: https://www.updatemonitor.com/app/489830 also shows the dev branch, and the days they change it.

 

Fuck it I may as well rant like I do on other forums.

 

Skyrim SE is a 6-7 year old game. Every single time they update shit breaks. The community yells at each other. And yes, Skyrim's modding community isn't civil, and I got called names for wanting to use both FNIS and Nemesis vs just Nemesis and now I use Pandora Engine, which still doesn't have ZAZ-based movement, but at least the mod author is trying and updating but what's the point if your mod uses SKSE...

 

Which MBA son of a bitch thinks this is a good idea. Why don't they launch Starfield Creation Kit 2 or work on ES6? It's an 8-year-old game, leave it alone, and let the modders mod. And maybe this does have something to do with porn bans and the fact that the birthrate is down in a sort of getting rid of abortion, and this, and credit card companies going to war with Pornhub. 

 

But most likely it has to do with the creation club. They want us to buy shit that has already been made or could be made on nexus. I for one have used Patreon then other sub-based means to fund some of my creators but it's likely not enough. 

 

I am on 1.597 but SE and AE get in constant fights, some creators are too zealous about it, and I was willing to move to AE after some time, but what's the point there are 1.597, 1.6640, and 1.611. At this point, I wouldn't even update any mods if you have made them because what's the point we are getting constant updates? They will just break. 

 

 

Posted (edited)
2 hours ago, Gergar12 said:

 

Fuck it I may as well rant like I do on other forums.

 

Skyrim SE is a 6-7 year old game. Every single time they update shit breaks. The community yells at each other. And yes, Skyrim's modding community isn't civil, and I got called names for wanting to use both FNIS and Nemesis vs just Nemesis and now I use Pandora Engine, which still doesn't have ZAZ-based movement, but at least the mod author is trying and updating but what's the point if your mod uses SKSE...

 

Which MBA son of a bitch thinks this is a good idea. Why don't they launch Starfield Creation Kit 2 or work on ES6? It's an 8-year-old game, leave it alone, and let the modders mod. And maybe this does have something to do with porn bans and the fact that the birthrate is down in a sort of getting rid of abortion, and this, and credit card companies going to war with Pornhub. 

 

But most likely it has to do with the creation club. They want us to buy shit that has already been made or could be made on nexus. I for one have used Patreon then other sub-based means to fund some of my creators but it's likely not enough. 

 

I am on 1.597 but SE and AE get in constant fights, some creators are too zealous about it, and I was willing to move to AE after some time, but what's the point there are 1.597, 1.6640, and 1.611. At this point, I wouldn't even update any mods if you have made them because what's the point we are getting constant updates? They will just break. 

 

 

Until now, every time the game received a "big" update, smaller ones followed in the following weeks/months, and every time players will rush the creators to update the dlls to find out the game updated and broke the dlls again, just WAIT the end of the patch train. 1.6.640 was merely the last step of the 1.6.629+ patch train.

At least now we have address library and commonlib-ng, it was way worst before, when every single patch broke every single skse dll.

Edited by Shonen17000
Posted
8 hours ago, VeraDra said:

you have aaaaany source at all for that.

Keep an eye on date of the "kahlo" branch on steamdb.info.  Consider that the beta channel before the public gets updated.  That it has a newer date than the public depot shows another round of patches is in the works.

 

https://steamdb.info/app/489830/depots/

Posted
4 hours ago, Gergar12 said:

Which MBA son of a bitch thinks this is a good idea. Why don't they launch Starfield Creation Kit 2 or work on ES6? It's an 8-year-old game, leave it alone, and let the modders mod. And maybe this does have something to do with porn bans and the fact that the birthrate is down in a sort of getting rid of abortion, and this, and credit card companies going to war with Pornhub. 

 

But most likely it has to do with the creation club. They want us to buy shit that has already been made or could be made on nexus. I for one have used Patreon then other sub-based means to fund some of my creators but it's likely not enough. 

 

 

 

You missed out fucking around with Fallout 4 there :P

Toddy is doing this cause if you pay a creator via Patreon etc, you don't pay him. He wants to get paid when a modder gets paid, hence the push to try to move to this inbuilt paid mod model, regardless of whether it will be best for modding...

Posted (edited)
3 hours ago, ebbluminous said:

You missed out fucking around with Fallout 4 there :P

Toddy is doing this cause if you pay a creator via Patreon etc, you don't pay him. He wants to get paid when a modder gets paid, hence the push to try to move to this inbuilt paid mod model, regardless of whether it will be best for modding...

And while he does that, starfield got an epic fail and we're still waiting for elder scrolls 6.

Meanwhile, gog skyrim users don't have the creations menu and can chose what version they want in the launcher,  so they're not bothered by this payed mod stuff.

Edited by Shonen17000
Posted

anybody else checking every single day, waiting for racemenu to be updated lmao. Half of my npc replacer mods are failing,, and they all have the creepy potato face

Posted (edited)
3 hours ago, LilSxmmy said:

anybody else checking every single day, waiting for racemenu to be updated lmao. Half of my npc replacer mods are failing,, and they all have the creepy potato face

No. I'm still on 640. You can wait for mods to release and then update, or not, depending on what you get out of these updates. There's no reason to rush updating now, or shortly after the game is updated.

Edited by Just Don't
Posted
4 hours ago, Just Don't said:

No. I'm still on 640. You can wait for mods to release and then update, or not, depending on what you get out of these updates. There's no reason to rush updating now, or shortly after the game is updated.

Sorry for OT:

 

Spoiler

but i just bought skyrim se in gog for 10 € . AE was about 17 € .

 Have a nice day.

Posted
26 minutes ago, Shep67 said:

Sorry for OT:

 

  Hide contents

but i just bought skyrim se in gog for 10 € . AE was about 17 € .

 Have a nice day.

Yeah GOG is also an option. But if all you have is Steam you can prevent updates in literally 1 minute or less. No need to jump into a different platform only to avoid automatic updates. I bought LE back in the day, got SE for free and I'm never buying the game again. Not because I love Steam or hate GOG, but because I won't get anything out of it except wasting money.

And about the prices and versions you mention, "AE" is obviously more expensive because it includes the paid DLC. That "SE" version is still an executable of 1.6+ which is the most important part for mod compatibility, not the presence of the paid DLC or names like SE or AE.

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